Staying impartial is going to require a lot of patience, or just staying out of it.
Modifié par SpamBot2000, 29 décembre 2012 - 04:43 .
Modifié par SpamBot2000, 29 décembre 2012 - 04:43 .
dorktainian wrote...
and this could have been avoided if in the end Mass Effect 3 had ONE ending. not 3 different coloured endings.
SpamBot2000 wrote...
Stupid or not, it happens when people are rallying support in order to influence an institution, one way or another.
Staying impartial is going to require a lot of patience, or just staying out of it.
thefallen2far wrote...
AlanC9 wrote...
thefallen2far wrote...
ME1 and 2 were headed by a novelist, ME3 and its ending were written by a comic book writer. As such, the critical self editing of a novel writer is obiously absent from the final product to introduce a dumbed down version of a childish breakdown of conflict.
Sounds like you don't read any actual comic books.
Sounds like you don't read any actual novels.
AlanC9 wrote...
thefallen2far wrote...
AlanC9 wrote...
thefallen2far wrote...
ME1 and 2 were headed by a novelist, ME3 and its ending were written by a comic book writer. As such, the critical self editing of a novel writer is obiously absent from the final product to introduce a dumbed down version of a childish breakdown of conflict.
Sounds like you don't read any actual comic books.
Sounds like you don't read any actual novels.
You missed the point, I guess. Saying that someone writes for "comic books" is like saying that someone wrties for "movies."
LinksOcarina wrote...
A wise man once said to me that video game writers are people who didn't make it as movie writers
and comic book writers are people who didn't make it as video game writers.
They wouldn't have that luxury if they promised you the product you buy contains happy ending yet it turned out it didn't actually. Since that didn't happen, they can claim artistic integrity on no happy ending aspect how much they want.Outsider edge wrote...
In short the creators of a game like Dear Esther can proclaim artistic integrity while the people at Bioware don't have that luxery anymore.
Modifié par IsaacShep, 29 décembre 2012 - 08:43 .
Upsettingshorts wrote...
LinksOcarina wrote...
A wise man once said to me that video game writers are people who didn't make it as movie writers
and comic book writers are people who didn't make it as video game writers.
He doesn't sound very wise.
He sounds arbitrary and judgemental.
Modifié par SpamBot2000, 29 décembre 2012 - 08:55 .
Rip504 wrote...
Be honest. A lot of the people whom originally worked on the series are elsewhere. It feels as if the love and passion is missing and the commercialism is taking over. Personal Opinion.
Upsettingshorts wrote...
LinksOcarina wrote...
A wise man once said to me that video game writers are people who didn't make it as movie writers
and comic book writers are people who didn't make it as video game writers.
He doesn't sound very wise.
He sounds arbitrary and judgemental.
IsaacShep wrote...
They wouldn't have that luxury if they promised you the product you buy contains happy ending yet it turned out it didn't actually. Since that didn't happen, they can claim artistic integrity on no happy ending aspect how much they want.Outsider edge wrote...
In short the creators of a game like Dear Esther can proclaim artistic integrity while the people at Bioware don't have that luxery anymore.
why? the end of any story by definition only really has a singular ending to the main story. Talk all you want about other things going on within the story, but the main story itself is meant to have a singular conclusion - otherwise its just a jumbled mess. Its not the finish of a story. the story continues. there is no resolution.LinksOcarina wrote...
dorktainian wrote...
and this could have been avoided if in the end Mass Effect 3 had ONE ending. not 3 different coloured endings.
I guarentee that would anger people more...
Modifié par Dr_Extrem, 29 décembre 2012 - 11:37 .
LinksOcarina wrote...
dorktainian wrote...
and this could have been avoided if in the end Mass Effect 3 had ONE ending. not 3 different coloured endings.
I guarentee that would anger people more...
I can but give my perspective on things, since I've seen the industry from both sides of the fence. I am also largely moderate on most issues and believe that we should all be willing to both defend our viewpoints with rational discourse and call out that with which we disagree. Doesn't mean we can't still be friends, though.Jere85 wrote...
Just wanted to say thank you to Ninja Stan.
You're voice is one of the very few in here, and in this thread alone you made really sensible remarks and given more then most dev's and mods were able to provide.
no ******.
Lol, oh no, I ain't falling into that trap!CosmicGnosis wrote...
Ninja Stan, I'm curious. What is your canon ending?
I agree with you to a certain extent, CronoDragoon. Ray didn't intend for it to be a discussion-closer, but the community turned it into a meme that suited a certain victim mentality. I believe Ray was trying to stand behind his people who may have been concerned about the furor that popped up in gaming media and various online comunities regarding the endings.CronoDragoon wrote...
I don't like the Artistic Integrity defense because it's a discussion-closer. It's not a defense of the ending; it belongs to a realm entirely outside of defending vs. criticizing the ending. It's more about whether or not the ending should be changed. This is unfortunate because I would have liked to see some sort of analysis by BioWare on their view of the original endings and why they felt they fit the series. Then fans could have counter-pointed their points, etc.
That type of stuff is exciting and interesting. But once it became clear that the fanbase's priority was changing the ending first, discussing the ending second, the artistic integrity defense was somewhat inevitable.
Ninja Stan wrote...
Lol, oh no, I ain't falling into that trap!CosmicGnosis wrote...
Ninja Stan, I'm curious. What is your canon ending?
Ninja Stan wrote...
I agree with you to a certain extent, CronoDragoon. Ray didn't intend for it to be a discussion-closer, but the community turned it into a meme that suited a certain victim mentality. I believe Ray was trying to stand behind his people who may have been concerned about the furor that popped up in gaming media and various online comunities regarding the endings.
In this case, "artistic integrity" represented all the hard work done by the dev team that they should be proud of and that they stand behind. Your mileage may, of course, vary.