Oooh, why did I only now see this thread? Is it too late to reply to the first posts?
Literary analysis follows:
I kind of see your point, OP. Just can't
quite agree to it. If I understand it correctly, you're saying the ending should have been made to be mass-appealing? And that the problem was that it wasn't?
I agree with some of the opinions here in that it can be bland if writers try to appeal to the largest group of people - if that means they spoon-feed their audience every bit of information, leave out things a part of the people might not understand and try not to make anybody unhappy (which is a losing game anyway).
On the other hand - yes, IMHO Shepard should have "really" beaten the Reapers, minus the Catalyst. But not (only) because that's how most of us would have liked it. Some posters seem to think it was a clever move to go against expectations. It can be in certain stories. Here, though, it doesn't fit because it goes against the premise.
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Side note on "premise" and "Mass Effect's premise"-----
There is a book by dramatist and screenwriter Lajos Egri, "The Art of Dramatic Writing", dealing with what to take into consideration when you write a play. Yet it has been recommended for novelists as well - some things about storytelling are universal. It was published in 1947 and is still available today. So for anyone saying that this is an "appeal to authority": Whoever this guy is, at least it seems that a lot of the intended professional audience find his advice good enough to keep buying and/or recommending it.
He puts a strong emphasis on giving your story a premise, a statement that is proven true by the narrative.
From what I experienced in the Mass Effect games, I conclude their premise is "You can beat impossible odds when you work together".
Examples:
ME 1 - the Mu relay is only a legend but we do find it, the Reapers are slowly revealed as super-powerful and never having been beaten before but we kill one
ME 2 - nobody has crossed the Omega 4 relay and come back but we make it, it's a suicide mission but we come back
ME 3 - the genophage has been incurable and the Krogan seemingly too dangerous to be healed, but if we made the right decisions, both things can be changed, the Geth-Quarian war has gone on for centuries but we can make peace
You could object that we
can kill off all the squadmates in ME 2, so, not "work together". But that proves the premise insofar as Shepard needs at least 2 to make it to the end alive. If too many squaddies die, he will die himself and there is nothing you can import to ME 3. Then, the story literally ends there because of his choices.
Also, for ME 3, if your choices lead to Wreav being the Krogan leader, Eve dying and the genophage not being healed or a similar scenario for the Geth/Quarian plotline, you get less EMS. So you have less to fight with in the final stand, lessening your chances of beating the odds. Until the actual end, you don't know how that will play out, but at least the numbers tell you you are better off when you choose in such a way that everybody makes it.
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End of sidenote
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The ending seems to forget about the "cooperation" and "beating the odds" premise and instead gives us the new premise of "as long as there's synthetic and organic, they will always eventually come into conflict".
So I suggest the ending would have been better received had they led their former premise to its conclusion.
Modifié par SDW, 31 décembre 2012 - 06:06 .