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Changes to enemies that would remove most of the frustration


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#1
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 1. Lower Phantom on host damage reduction from hitscan weapons to 50%

 2. Lower Banshee, Phantom, Praetorian power block bubble to 75% instead of 100% 

 3. Add 0.5-1 second lock-on time for Geth Prime and Geth Rocket Trooper similar to Ravager or Nemesis

 4. Slow Dragoons by 25%, make them take cover (not as much as the Troopers, but sometimes), remove 50% of the armor and replace it with 50% barrier, replace the Hornet with Eviscerator and make them shoot only when they get to certain distance ala Geth Hunter. 

5. Lower Atlas and Banshee projectile tracking.

6. Increase wave budget by 25-33%  

7. Lower Marauder and Collector Captain damage by 10 -15 %

8. Remove Prime Drone stagger completely. Just add a small DOT effect from incinerate 

9. Lower Geth Bomber health by 25% 

10. Lower Seeker Swarm health by 50%  

11. Lower Scion Cannon damage by 25% 

12. Decrease humanoid enemy melee damage by 25-33%

With these changes the game would be much more fun and fair IMHO. 

  

Modifié par Air Quotes, 03 mars 2013 - 02:39 .


#2
lazysundae

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I like all of these. Please also add "enemies can't melee you from 10 feet away and don't wind up their elbow the millisecond you hit the gel button".

#3
Leland Gaunt

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Signed, especially the stagger removal from the Drone would be nice because it's completly ridiculous.
I also must say that I find your Dragoon changes very interesting, it would leave them strong still, but less annoying as it seems.
Increasing the Wave budget seems like a good idea too, more enemies are always welcome ;)

#4
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Leland Gaunt wrote...

Signed, especially the stagger removal from the Drone would be nice because it's completly ridiculous.
I also must say that I find your Dragoon changes very interesting, it would leave them strong still, but less annoying as it seems.
Increasing the Wave budget seems like a good idea too, more enemies are always welcome ;)

 

It's to make up for the nerfs. ;)

#5
Leland Gaunt

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Air Quotes wrote...

Leland Gaunt wrote...

Signed, especially the stagger removal from the Drone would be nice because it's completly ridiculous.
I also must say that I find your Dragoon changes very interesting, it would leave them strong still, but less annoying as it seems.
Increasing the Wave budget seems like a good idea too, more enemies are always welcome ;)

 

It's to make up for the nerfs. ;)


Sounds fair, I'd appreciate more enemies if they are less annoying :devil:

#6
Tom1029

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Stop anything that isn't Geth Rockets following you around corners as well. Obviously warp orbs from Banshee's are exempt.

#7
UnknownMercenary

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I like all of these changes and I would remove the bomber short range stun as well.

#8
Flambirex

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+1000000000000

#9
Max Dmian

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Signed.
I'd also like to add Possessed Praetorians' missiles to #5 and their cheap laser-anus to the list.

#10
Andromidius

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They all seem very reasonable.

#11
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Andromidius wrote...

They all seem very reasonable.

 

I play the game (decent at it), read the forums, so I know what's what. :innocent:

Modifié par Air Quotes, 28 décembre 2012 - 04:26 .


#12
Pyroninja42

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Air Quotes wrote...

Andromidius wrote...

They all seem very reasonable.

 

I play the game (decent at it), read the forums, so I know what's what. :innocent:


Exactly. You know that the Krysae's crap, the Harrier's boss, and that collectors are lore-breaking.

#13
NuclearTech76

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Stagger immunity for a split second after being revived or medigeling would be a plus as well. Of course they will do none of those changes because the devs don't play the game above silver.

#14
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NuclearTech76 wrote...

Stagger immunity for a split second after being revived or medigeling would be a plus as well. Of course they will do none of those changes because the devs don't play the game above silver.

 

I think they do. Well at least Bryan and Derek do. 

#15
Annika

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Signed! Dragoon would be more fun to kill, with barriers and shotguns. Not like the stupid berserkers they are now.

#16
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Signed, expecially for the dragoon point.
Also you forgot: remove praetorians buttlasers, wallhax and magnet claws...

#17
adi21

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My Turian sentinel approves. Stagger immunity would also be very welcome so I don't have to use all my gels because of the Elbow of Doom.

#18
Pottumuusi

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Fix Praetorian instakill. No, not that one, but the one where their eyelasers give no ****s about gates or solid walls for that matter.

#19
R0binME

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Pyroninja42 wrote...

Air Quotes wrote...

Andromidius wrote...

They all seem very reasonable.

 

I play the game (decent at it), read the forums, so I know what's what. :innocent:


Exactly. You know that the Krysae's crap, the Harrier's boss, and that collectors are lore-breaking.


Actually...

Edit: also fix eyelaser of doom. You know what I mean

Modifié par R0binME, 28 décembre 2012 - 04:39 .


#20
Mr Arg

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Dragoons need Harriers... just sayin' ....

On a serious note, I agree with OP.

#21
Scam_poo

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Air Quotes wrote...
 4. Slow Dragoons by 25%, make them take cover (not as much as the Troopers, but sometimes), remove 50% of the armor and replace it with 50% barrier, replace the Hornet with Eviscerator and make them shoot only when they get to certain distance ala Geth Hunter. 


A hundred times, this.

#22
RoundedPlanet88

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Air Quotes wrote...

 1. Lower Phantom on host damage reduction from hitscan weapons to 50%

 2. Lower Banshee, Phantom, Praetorian power block bubble to 75% instead of 100% 

 3. Add 0.5-1 second lock-on time for Geth Prime and Geth Rocket Trooper similar to Ravager or Nemesis

 4. Slow Dragoons by 25%, make them take cover (not as much as the Troopers, but sometimes), remove 50% of the armor and replace it with 50% barrier, replace the Hornet with Eviscerator and make them shoot only when they get to certain distance ala Geth Hunter. 

5. Lower Atlas and Banshee projectile tracking.

6. Increase wave budget by 25-33%  

7. Lower Marauder Phaeston damage by 15% 

8. Remove Prime Drone stagger completely. Just add a small DOT effect from incinerate 

9. Lower Geth Bomber health by 25% 

10. Lower Seeker Swarm health by 50%  

11. Lower Scion Cannon damage by 25%

With these changes the game would be much more fun and fair IMHO. 

  




1.) Reduce phantoms TROLOLOLOLOL
2.) Reduce banshees/praetorians, and phatoms TROLOLOLOLOL
3.) Reduce Geth stunlock TROLOLOLOLOL
4.)Reduce TROLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOL Dragoons
5.) TROLOLOLOLOLOL tracking.Amen
6.)? I personally approve of this, but theres a lot, a LOT of PUGS who CAN`T handle the current badget, if it was in addition to the abouve changes, definatly, if it was just alone, I would say yes, but most people would say no
7.) Alternativly, reduce that damn elbow stagger time, and leave damage the way it is, or at least reduce the distance that thing can you, 20ft elbow stagger anyone?
8.) NO. DO REDUCE THE StAGGER ANIMATION TIME, AND DO REDUCE ITS STAGGER CHANCE (no staggering off of revives/ activating objectivers/ect) and possibly add DoT tooImage IPB
9.) ? you mean armor? how bout giving them a cooldown for thier damn chain-stun-locking-stun attack? And possibly an increase to armor of 50% to compensate
10.) YES, WHY SWARM SO STRONG? BIOWER PLS
11.) Or remove it being able to spam cluster grenades across the map through a building, around a corner, and over cover, and then pomptly shoot through same path as well?
12.) remove praetorian but lazers
13.) remove praetorian lazer AoE- OHK a surprisingly large amount of kits THROUGH HARD COVER
14.) Alternativly to all of these changes, Biower COULD just release the geth rocket troopers rocket launcher as a player weapon.......can you sing (GETh TROLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOL) to the theme of "deck the halls"? Image IPB

#23
NuclearTech76

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Air Quotes wrote...

NuclearTech76 wrote...

Stagger immunity for a split second after being revived or medigeling would be a plus as well. Of course they will do none of those changes because the devs don't play the game above silver.

 

I think they do. Well at least Bryan and Derek do. 

Possibly. However this is the same group that after saying they realized the Geth were not very fun currently, decided to add a Bomber with stunning and "fix" the drone to stun as well. I think those who make decisions are completely out of touch with the frustration that players experience. There is no reason for someone to have to chain medigel four times whilest staggered to death without even an opportunity to pull out a missile.

#24
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NuclearTech76 wrote...

Air Quotes wrote...

NuclearTech76 wrote...

Stagger immunity for a split second after being revived or medigeling would be a plus as well. Of course they will do none of those changes because the devs don't play the game above silver.

 

I think they do. Well at least Bryan and Derek do. 

Possibly. However this is the same group that after saying they realized the Geth were not very fun currently, decided to add a Bomber with stunning and "fix" the drone to stun as well. I think those who make decisions are completely out of touch with the frustration that players experience. There is no reason for someone to have to chain medigel four times whilest staggered to death without even an opportunity to pull out a missile.

 

Yeah, I know. It seems like most of the Bioware staff are professional, reasonable people, but there are some with the most say in the matter, that are sadistic a-holes with no idea how to make a fun game. 

#25
NuclearTech76

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Air Quotes wrote...

NuclearTech76 wrote...

Air Quotes wrote...

NuclearTech76 wrote...

Stagger immunity for a split second after being revived or medigeling would be a plus as well. Of course they will do none of those changes because the devs don't play the game above silver.

 

I think they do. Well at least Bryan and Derek do. 

Possibly. However this is the same group that after saying they realized the Geth were not very fun currently, decided to add a Bomber with stunning and "fix" the drone to stun as well. I think those who make decisions are completely out of touch with the frustration that players experience. There is no reason for someone to have to chain medigel four times whilest staggered to death without even an opportunity to pull out a missile.

 

Yeah, I know. It seems like most of the Bioware staff are professional, reasonable people, but there are some with the most say in the matter, that are sadistic a-holes with no idea how to make a fun game. 

I would be fine with increased wave budgets or whatever they feel necessary to balance the tradeoff of actually making the enemies fair.