Honestly I feel that dragoons are way too sneaky and fast to be armored foes. Atleast the Brutes make some noise so you dont get snuck up on. I can understand Phantoms could sneak up on you, since that's their role. But dragoons? I find it hard to believe that.
Ontop of that, Dragoons are supposed to be murder-you-hard in melee combat, but as it is now, they are like a beefed up version of a Phantom, minus hand-of-denial and synch-kill.
Also most times I have played on gold vs Cerberus, I have many times had to face 3-4 dragoons AT THE SAME TIME. And when they start focusing you, you can forget medi-gelling if they camp you. Plus their speed is just too much, they are way too fast. Slowing them down a little would make them more balanced and perhaps nerf their gun a bit, not their melee attacks since they are supposed to be dangerous upclose. But to act as a Phantom Mark II is not what I had thought about them. :/
Personally.... I would see these changes implemented:
Dragoons: Decrease their speed by 10%. This wouldn't trivialize them, but still makes them faster than Phantoms. Also decrease the damage by their gun by atleast 20%.
Phantom DR bug(?): After watching that video in the last page, they shouldn't be
IMMUNE to damage whenever their DR goes up, especially a
HEADSHOT from a Black Widow! If people call this 'challenge' I shall call it 'gamer over event' since you cannot kill her. If this is a bug, it needs to be fixed ASAP. If not, then it needs to be nerfed considerably.
Phantom dodge rate: Also she has started to cartwheel everytime I fire a shot at her and during these cartwheels, she is practically immune to damage, which is nothing but frustrating. A cooldown of 0.5-1 second on gold (after animation finishes) would be quite balanced. She would still dodge, but not all the same and practically make her immune to all forms of damage.
Tracking delay on Geth Prime and geth Rocket Trooper: I would welcome it, since geth rocket troopers and geth primes already got
high-curve tracking projectiles that makes them nearly impossible to didge or outrun, even with Adrenaline III slapped on a Drell.
Fix the Geth Rocket Trooper Double-/Triple-/Quad-tapping and their ability to fire backwards... this isn't challenge.. it is just cheap and frustrating: This have happened to me quite a few times, especially the double tapping that comes out of nowhere with little to no chance to react whenever a hunter swarm and stagger you.
Scion and Phantom: Also... A krogan with Cyclonic IV and full fitness shouldn't have their shields one-shotted that easily, even on gold. I mean krogans are supposed to be the toughest race out there and make them durable to challenge such attacks,
since they cannot dodge. I mean hell, even a Krogan Sentinel with his 50% DR Tech Armor spec doesn't help a single put. Honestly I would rather see a flat number attack that is POWERFUL and hurts like hell, like 1400 damage (on gold that is) per shot instead of the percentage based damage they got now (which seems to be 100% per shot, it is redicolous, even on Bronze). They are boss units, yes, I get that, but that doesn't mean they should make a krogan be unable to get out of cover because they appear from nowhere and instant three-shot you from across the map, which happens alot with the Scion incase you ask.
Marauders: Their damage is quite high... though I would look for a 5-8% nerf to their gun rather than 15%. And honestly, they shouldn't be able to have 100% accuracy when you are running sideways. I have a hard time at times to hit them moving sideways, why should they have no difficulty to hit a moving target, even with Adrenaline III put on?
Immunity to staggering and synch-killing when standing up from a medi-gel: Honestly this is something that makes me hesitant to use medi-gel most of the time if enemies are camping me. Sometimes I can lose three medi-gels or more due to the sudden stunlock they put on you and then you die because you can even OPS pack. Or a phantom or banshee instant synch-kills you before your animation have even finished. It would make the enemies alot less cheap and it would make medi-gelling worth it or atleast gives you a chance incase everyone else are down and you're the only one who can medi-gel.
Modifié par Flardan, 29 décembre 2012 - 04:04 .