Changes to enemies that would remove most of the frustration
#251
Posté 29 décembre 2012 - 05:35
#252
Posté 29 décembre 2012 - 05:40
And make their hitbox the same size as their body.
Modifié par ISHYGDDT, 29 décembre 2012 - 05:41 .
#253
Posté 29 décembre 2012 - 06:16
#254
Posté 29 décembre 2012 - 06:27
#255
Posté 29 décembre 2012 - 06:31
#256
Posté 29 décembre 2012 - 07:07
#257
Posté 29 décembre 2012 - 07:44
tetsutsuru wrote...
I agree with all of AirQuotes' points.
1. Some of the posters in this thread need to focus on the issues at hand.
2. Just because some of you "claim" to know how to deal with the cheapness of the game does not mean the game is "okay" and "doesn't need to be corrected". Before you respond to this, an UNarguable point is that there *is* a difference between actual difficulty and artifical difficulty (aka, the "cheapness" being pointed out in the OP.). If you can't grasp this concept, don't post. Just sit back and try to give everyone the benefit of the doubt. Hell, ask questions on what you don't understand. Isn't that a whole lot better than arguing tangent points?
3. And this one made me laugh. When AirQuotes types in all-caps, he isn't "shouting". He's using it for emphasis. So don't get all butt-hurt thinking he's losing his cool or what not.
2. My point is that Marauders, Geth Bombers and imho also Dragoons aren't cheap, "artificially difficult" or any kind of difficult at all. They are harmless. Reapers are already by far the easiest faction, so why do you want Marauders to be nerfed? Geth Bombers are easy to kill, because they move in straight lines and their "dodge" is highly predictable. I also don't see why so many people have problems with Dragoons. They move too fast? Good! Let them come near you, because their melee attack is ridiculously easy to dodge.
3. I'm glad I made you laugh, but I simply don't support OP's style of argumentation. Writing in capitals letters like people can't read, calling people names if they disagree with him, writing unnecessary +[insert random number here] posts whenever someone agrees with him etc. This behaviour is rude and immature and belongs to a troll thread, not in a serious discussion. Speaking of which, maybe this whole thread is just one big bad troll attempt...
#258
Posté 29 décembre 2012 - 07:56
I think you should write your post in all caps to emphasize how serious you are and so everyone agrees with what you're saying. :innocent:Hendrix137 wrote...
Writing in capitals letters like people can't read, calling people names if they disagree with him, writing unnecessary +[insert random number here] posts whenever someone agrees with him etc. This behaviour is rude and immature and belongs to a troll thread, not in a serious discussion. Speaking of which, maybe this whole thread is just one big bad troll attempt...
#259
Posté 29 décembre 2012 - 08:00
#260
Posté 29 décembre 2012 - 08:03
That's true, I wish they gave the Dragoons some sound they make, at least shout something while sounding a bit different than the regular Cerberus troopers. Not sure if they intended them to be that silent or if they just rushed itwhateverman7 wrote...
only thing i would change is sound/noises they make...currently, it seems none of the enemies make noises...other than that, i'm cool with everything else
#261
Posté 29 décembre 2012 - 10:00
NuclearTech76 wrote...
Post a video of you dodging an atlas rocket and I'll believe you till then you and your post are completely FOS.
You can consistently dodge rocket trooper rockets, ravanger shots, scion shots, and warp balls but that atlas rocket almost always hits.
The fact that you used the word "almost" means you know it is possible, is it really so difficult for you to believe that the conditions required to avoid it can be learned? Hard cover nearly guarantees protection from the rocket, soft cover is only slightly less reliable, and dodge/roll is possible if you time it correctly.
If you dodge while the rocket is too far out it will adjust its flight path to track you. If you dodge while the rocket is too close you won't move fast enough to get your hit box out of the rocket's path, though you will take significantly less damage from the attack whereas if you dodge too early you take full damage. If you dodge when the rocket is in the sweet spot it will miss you entirely and do no damage unless you have your back to a wall or something.
If you really need an example, watch one of the many platinum solo videos posted on these forums.
stefbomb wrote...
What you don't seem to realize is that 3/4 people playing will experience latency and with even mild lag the rockets and warps are extremely difficult to avoid. They sometimes clip through walls, follow through teleports etc. Definitely not as easy as you make them out to be.
My internet connection is far from ideal. I rarely host games (never intentionally) so pretty much all my experience is based on the assumption that there will be a small amount of latency in play. The rockets and warps aren't difficult to avoid unless you don't train yourself to do it.
If you are experiencing extreme latency then yes, they are all but impossible to avoid but most people don't have to deal with that.
stefbomb wrote...
And what "hilariously massive glaring weakness" would that be? Dragoons rush you, switch between melee and shooting absurdly fast and basically stunlock you. On top of that they are stupidly fast, can't be grabbed and can't be easily crowd-controlled. They're dumb and imbalanced.
If you knew what absurd meant you'd stop demeaning it by using it to describe such mundane capabilities.
They do not shoot absurdly fast, nor do they stunlock you. Their ranged weapon is incapable of doing that and their melee attacks have enough delay between animations that avoiding a second attack is practically guaranteed if you use the dodge button. Do you even play the game or do you just read about it on the forums? IT sounds like you are unaware of even the most basic capabilities we have access to... like dodging.
stefbomb wrote...
Seeker Swarms have an absurd amount of health. Compare them to Swamers...
You.... realize you are comparing two completely different enemy types from two completely different enemy sets right? Using the health swarmers have as a foundation for an argument that seeker swarms should have lower hp is pure folly, why would you even attempt to make such a flawed argument? They don't even have the same fundamental role...
Swarmers fundamentally exist to harass players. Seeker swarms fundamentally exist to disable players through soft crowd control (not having access to powers).
#262
Posté 29 décembre 2012 - 11:07
2. Agree on Phantoms but the others are fine.
3. I approve, those rockets just came out of no where and blast your butt to kingdom come lol
4. Approve. Although I suggest giving them Health and Barrier is better.
5. The Atlas only, the Banshee's one is slow enough to dodge.
6. No comment.
7. YES, their shots are way too powerful and accurate...
8-10 Sounds Good.
and 11, surely YES, dat cannon is way TOO powerful...
12. How to define Humanoid? I mean are geth included?
IMO, make some correcting on enemy melees some that their fist won't hit you from a mile far.
Especially Geth's stunlock of doom...It is just too much...
#263
Posté 29 décembre 2012 - 11:25
Does that includes Geth Prime?
#264
Posté 29 décembre 2012 - 11:34
#265
Posté 29 décembre 2012 - 11:43
While some of the numbers might be a bit off for me, I agree with pretty much all the changes Air Quotes proposed.
#266
Guest_Air Quotes_*
Posté 29 décembre 2012 - 02:49
Guest_Air Quotes_*
When Geth Hunter got a slight nerf - did anyone cry? Did anyone said that they became too easy. NO. Geth became a little better. Far from good, but a bit better.
Modifié par Air Quotes, 29 décembre 2012 - 02:53 .
#267
Guest_Air Quotes_*
Posté 29 décembre 2012 - 02:50
Guest_Air Quotes_*
Horace530 wrote...
12. Decrease humanoid enemy melee damage by 25-33%
Does that includes Geth Prime?
Humanoid size. And by that I mean Elbows of Doom. Not Dragoon or Phantom melee.
#268
Guest_Air Quotes_*
Posté 29 décembre 2012 - 02:51
Guest_Air Quotes_*
Star fury wrote...
Where did you get exact numbers, OP?
Exact numbers of what? Enemy health?
#269
Posté 29 décembre 2012 - 02:55
Just saying
Modifié par Feneckus, 29 décembre 2012 - 02:57 .
#270
Guest_Air Quotes_*
Posté 29 décembre 2012 - 03:01
Guest_Air Quotes_*
Feneckus wrote...
Funny how a "nerf this" thread can reach 11 pages.
Just saying
What's so funny about it?
#271
Posté 29 décembre 2012 - 03:02
Feneckus wrote...
Funny how a "nerf this" thread can reach 11 pages.
Just saying
I thought it was a fix thread , not a nerf thread
#272
Guest_Air Quotes_*
Posté 30 décembre 2012 - 02:08
Guest_Air Quotes_*
#273
Posté 30 décembre 2012 - 01:55
xtorma wrote...
Feneckus wrote...
Funny how a "nerf this" thread can reach 11 pages.
Just saying
I thought it was a fix thread , not a nerf thread
EXACTOMUNDO
That was what we were PROMISED but we got used to working around those issues by choosing weapon heavy classes. Hitscan ftw.
#274
Posté 30 décembre 2012 - 02:06
Air Quotes wrote...
3. Add 0.5-1 second lock-on time for Geth Prime and Geth Rocket Trooper similar to Ravager or Nemesis
4. Slow Dragoons by 25%, make them take cover (not as much as the Troopers, but sometimes), remove 50% of the armor and replace it with 50% barrier, replace the Hornet with Eviscerator and make them shoot only when they get to certain distance ala Geth Hunter.
8. Remove Prime Drone stagger completely. Just add a small DOT effect from incinerate
9. Lower Geth Bomber health by 25%
10. Lower Seeker Swarm health by 50%
Not sure I agree with your others at all but these:
3. Yes with GRT not with the Primes. I hate the Primes but the laser cannon is annoying but predictable in terms of firing. Making it weaker is too much. The main annoyance on the prime are the satellite weapons anyway.
4. No on the slow. They are designed to push forward and that isn't a bad thing. Replace the Hornet with the Talon so they are shorter ranged. Not sure why you want barriers + armor was opposed to just armor.
8. This is yes. Just elinibating this alone makes the primes tolerable again.
9. Remove armor. Having little flying things be tanks is wrong. I'd prefer a lowering of health so they are glass cannons but at least take away the armor under their shields.
10. Agree 100%. These things are there to be a distraction/disruptor not a serious foe.
#275
Guest_Air Quotes_*
Posté 30 décembre 2012 - 03:27
Guest_Air Quotes_*
Sidney wrote...
Air Quotes wrote...
3. Add 0.5-1 second lock-on time for Geth Prime and Geth Rocket Trooper similar to Ravager or Nemesis
4. Slow Dragoons by 25%, make them take cover (not as much as the Troopers, but sometimes), remove 50% of the armor and replace it with 50% barrier, replace the Hornet with Eviscerator and make them shoot only when they get to certain distance ala Geth Hunter.
8. Remove Prime Drone stagger completely. Just add a small DOT effect from incinerate
9. Lower Geth Bomber health by 25%
10. Lower Seeker Swarm health by 50%
Not sure I agree with your others at all but these:
3. Yes with GRT not with the Primes. I hate the Primes but the laser cannon is annoying but predictable in terms of firing. Making it weaker is too much. The main annoyance on the prime are the satellite weapons anyway.
4. No on the slow. They are designed to push forward and that isn't a bad thing. Replace the Hornet with the Talon so they are shorter ranged. Not sure why you want barriers + armor was opposed to just armor.
8. This is yes. Just elinibating this alone makes the primes tolerable again.
9. Remove armor. Having little flying things be tanks is wrong. I'd prefer a lowering of health so they are glass cannons but at least take away the armor under their shields.
10. Agree 100%. These things are there to be a distraction/disruptor not a serious foe.
I'm giving Dragoons 50% barriers to show that they are organic. 100% armor implies they are not. Plus a layer of barriers would be useful for some classes who can steal them. Also Talon is already used by Guardians. Eviscerator is free.
And Dragoons need to be slowed down OR take cover. Sprinting around the map from one end to another in 3 seconds is BS. One thing is to prevent camping, another thing is not giving you any kind of breathing/recovery room. It's just NOT Cerberus. Cerberus is tactital. Dragoons are not tactical in any way.





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