RoundedPlanet88 wrote...
Air Quotes wrote...
1. Lower Phantom on host damage reduction from hitscan weapons to 50% - NO
2. Lower Banshee, Phantom, Praetorian power block bubble to 75% instead of 100% -NO
3. Add 0.5-1 second lock-on time for Geth Prime and Geth Rocket Trooper similar to Ravager or Nemesis
maybe 0.25 - 0.5
4. Slow Dragoons by 25%, make them take cover (not as much as the Troopers, but sometimes), remove 50% of the armor and replace it with 50% barrier, replace the Hornet with Eviscerator and make them shoot only when they get to certain distance ala Geth Hunter. - makes sense
5. Lower Atlas and Banshee projectile tracking. - only a little a very little
6. Increase wave budget by 25-33% - yes
7. Lower Marauder Phaeston damage by 15% - NO
8. Remove Prime Drone stagger completely. Just add a small DOT effect from incinerate - ?
9. Lower Geth Bomber health by 25% - NO
10. Lower Seeker Swarm health by 50% - NO, but Justicar Sphere is blocking seeker swarms - yes.
11. Lower Scion Cannon damage by 25% - NO
1.) Reduce ....
hahaha - good laugh!
I agree no easy mode.
Changes to enemies that would remove most of the frustration
#26
Posté 28 décembre 2012 - 04:55
#27
Posté 28 décembre 2012 - 04:58
Most of your ideas are bad but I'll only be focusing on the ones I think are terrible.
Air Quotes wrote...
3. Add 0.5-1 second lock-on time for Geth Prime and Geth Rocket Trooper similar to Ravager or Nemesis
A lot of people don't seem to realize that this is in fact a cover based shooter. Rockets already have a brief lock on time and if that didn't give players enough time to react the fact that they have a 1-3 second travel time makes them laughably easy to avoid most of the time either by taking cover or timing a dodge properly.
Yes, they can be dodged. If you dodge at the right time (once the rocket is relatively close) you won't be hit. If you are hit you either dodged too soon, or are experiencing latency.
Air Quotes wrote...
4. Slow Dragoons by 25%, make them take cover (not as much as the Troopers, but sometimes), remove 50% of the armor and replace it with 50% barrier, replace the Hornet with Eviscerator and make them shoot only when they get to certain distance ala Geth Hunter.
There is a lot of ignorance in this comment. First off, Cerberus doesn't need another troop type that is slow moving and takes cover. The whole reason Dragoons were added was to address with hilariously massive glaring weakness their faction has as a whole. What you are suggesting is redundant, let's just rename them to Phantom 2.
Additionally, Dragoons already seem to have a maximum range shorter than most other cerberus troops.
Air Quotes wrote...
5. Lower Atlas and Banshee projectile tracking.
It's already low enough to avoid, how low do you want it exactly?
Air Quotes wrote...
9. Lower Geth Bomber health by 25%
10. Lower Seeker Swarm health by 50%
These enemies are far from durable, there is nothing to be gained by lowering their health unless your plan for removing frustration from the game is actually a plan to trivialize the entire game.
Air Quotes wrote...
11. Lower Scion Cannon damage by 25%
Why? You're not supposed to get shot by it. Scions are top tier enemies, lowering their damage would only trivialize their presence.
Air Quotes wrote...
With these changes the game would be much more fun and fair IMHO.
Fair? Hahaha. The game is already fair. All your biggest problems with enemies are not only mitigatable but easily mitigatable. You and others might choose not to do these things but that doesn't mean the game is somehow unfair, it means you need to adapt and pay attention.
#28
Guest_Air Quotes_*
Posté 28 décembre 2012 - 04:59
Guest_Air Quotes_*
#29
Posté 28 décembre 2012 - 04:59
Air Quotes wrote...
8. Remove Prime Drone stagger completely. Just add a small DOT effect fromincineraterocket, effectively becoming a mild incinerate.
Fixed it for ya.
The drone's rocket is NOT Incinerate until there is damage over time. I don't care what the projectile looks like, it's NOT Incinerate until then.
#30
Guest_Air Quotes_*
Posté 28 décembre 2012 - 05:00
Guest_Air Quotes_*
#31
Posté 28 décembre 2012 - 05:02
Post a video of you dodging an atlas rocket and I'll believe you till then you and your post are completely FOS.Sabbatine wrote...
Ugh, not another one of these threads. I understand that a large number of people who post on these forums want the game to be easier, I just don't understand why they want the game to be easier. If you don't want to be "frustrated" by certain enemies then take a few minutes to study their behaviors and patterns and stop putting yourself into situations where these behaviors and patterns become frustrating. The game provides all the tools we could possibly need to do this, and some tools we don't need. It's really not that hard.
Most of your ideas are bad but I'll only be focusing on the ones I think are terrible.Air Quotes wrote...
3. Add 0.5-1 second lock-on time for Geth Prime and Geth Rocket Trooper similar to Ravager or Nemesis
A lot of people don't seem to realize that this is in fact a cover based shooter. Rockets already have a brief lock on time and if that didn't give players enough time to react the fact that they have a 1-3 second travel time makes them laughably easy to avoid most of the time either by taking cover or timing a dodge properly.
Yes, they can be dodged. If you dodge at the right time (once the rocket is relatively close) you won't be hit. If you are hit you either dodged too soon, or are experiencing latency.Air Quotes wrote...
4. Slow Dragoons by 25%, make them take cover (not as much as the Troopers, but sometimes), remove 50% of the armor and replace it with 50% barrier, replace the Hornet with Eviscerator and make them shoot only when they get to certain distance ala Geth Hunter.
There is a lot of ignorance in this comment. First off, Cerberus doesn't need another troop type that is slow moving and takes cover. The whole reason Dragoons were added was to address with hilariously massive glaring weakness their faction has as a whole. What you are suggesting is redundant, let's just rename them to Phantom 2.
Additionally, Dragoons already seem to have a maximum range shorter than most other cerberus troops.Air Quotes wrote...
5. Lower Atlas and Banshee projectile tracking.
It's already low enough to avoid, how low do you want it exactly?Air Quotes wrote...
9. Lower Geth Bomber health by 25%
10. Lower Seeker Swarm health by 50%
These enemies are far from durable, there is nothing to be gained by lowering their health unless your plan for removing frustration from the game is actually a plan to trivialize the entire game.Air Quotes wrote...
11. Lower Scion Cannon damage by 25%
Why? You're not supposed to get shot by it. Scions are top tier enemies, lowering their damage would only trivialize their presence.Air Quotes wrote...
With these changes the game would be much more fun and fair IMHO.
Fair? Hahaha. The game is already fair. All your biggest problems with enemies are not only mitigatable but easily mitigatable. You and others might choose not to do these things but that doesn't mean the game is somehow unfair, it means you need to adapt and pay attention.
You can consistently dodge rocket trooper rockets, ravanger shots, scion shots, and warp balls but that atlas rocket almost always hits.
#32
Posté 28 décembre 2012 - 05:04
IoeShepard wrote...
RoundedPlanet88 wrote...
Air Quotes wrote...
1. Lower Phantom on host damage reduction from hitscan weapons to 50% - NO
2. Lower Banshee, Phantom, Praetorian power block bubble to 75% instead of 100% -NO
3. Add 0.5-1 second lock-on time for Geth Prime and Geth Rocket Trooper similar to Ravager or Nemesis
maybe 0.25 - 0.5
4. Slow Dragoons by 25%, make them take cover (not as much as the Troopers, but sometimes), remove 50% of the armor and replace it with 50% barrier, replace the Hornet with Eviscerator and make them shoot only when they get to certain distance ala Geth Hunter. - makes sense
5. Lower Atlas and Banshee projectile tracking. - only a little a very little
6. Increase wave budget by 25-33% - yes
7. Lower Marauder Phaeston damage by 15% - NO
8. Remove Prime Drone stagger completely. Just add a small DOT effect from incinerate - ?
9. Lower Geth Bomber health by 25% - NO
10. Lower Seeker Swarm health by 50% - NO, but Justicar Sphere is blocking seeker swarms - yes.
11. Lower Scion Cannon damage by 25% - NO
1.) Reduce ....
hahaha - good laugh!
I agree no easy mode.
You made me look like I disagree with all the changes. I actually acgree with most of them, the TROLOLOLOLOL was reagrding the BS that enemies can do. And have you SEEN phantom on-host DR? its WAY WAY to much
#33
Posté 28 décembre 2012 - 05:10
#34
Guest_Flies_by_Handles_*
Posté 28 décembre 2012 - 05:15
Guest_Flies_by_Handles_*
Air Quotes wrote...
I'm not looking for "EASY' mode. I'm looking for balanced, fun mode, where If I die it's MY fault. Not because of BS enemy BS damage, tracking, stagger, HP, DR, immunity, no scopes, and so on.
Good summary. I like being in control when I die. Not dying because no matter what I do, the cheapness of a particular feature overcomes all.
#35
Posté 28 décembre 2012 - 05:16
Flies_by_Handles wrote...
Air Quotes wrote...
I'm not looking for "EASY' mode. I'm looking for balanced, fun mode, where If I die it's MY fault. Not because of BS enemy BS damage, tracking, stagger, HP, DR, immunity, no scopes, and so on.
Good summary. I like being in control when I die. Not dying because no matter what I do, the cheapness of a particular feature overcomes all.
NO NEVAR
DRAGOON BUMRUSH, PHANTOM SNNIPER DIE!
#36
Posté 28 décembre 2012 - 05:16
RoundedPlanet88 wrote...
You made me look like I disagree with all the changes. I actually acgree with most of them, the TROLOLOLOLOL was reagrding the BS that enemies can do. And have you SEEN phantom on-host DR? its WAY WAY to much
Then my bad.
I always host (by the way). I don´t think it needs a change. Grabbing a phantom when they are in cover - yes, acceptable - reducing DR - NO. Phantoms need to be nasty and they are - that is good.
#37
Posté 28 décembre 2012 - 05:18
ye god, what difficulty do you play on? headshot after shield strip WITH JAVEIN WIELDING GI DOES NOT KILL GOLD OR PLATINUM PHANTOMS, WHILE DR IS UP.......how is that in any way reasonable?IoeShepard wrote...
RoundedPlanet88 wrote...
You made me look like I disagree with all the changes. I actually acgree with most of them, the TROLOLOLOLOL was reagrding the BS that enemies can do. And have you SEEN phantom on-host DR? its WAY WAY to much
Then my bad.
I always host (by the way). I don´t think it needs a change. Grabbing a phantom when they are in cover - yes, acceptable - reducing DR - NO. Phantoms need to be nasty and they are - that is good.
#38
Posté 28 décembre 2012 - 05:19
Pyroninja42 wrote...
Air Quotes wrote...
Andromidius wrote...
They all seem very reasonable.
I play the game (decent at it), read the forums, so I know what's what. :innocent:
Exactly. You know that the Krysae's crap, the Harrier's boss, and that collectors are lore-breaking.
the Collectors really can't be that lore breaking cause, Haerbenger could have kept quite a few left within himself and various other "reapers" and save them for more "heated" battles
#39
Posté 28 décembre 2012 - 05:21
- Dragoons need a cooldown on Smash and Heavy Melee if they will have shotguns
- Players need a cooldown on staggers like enemies have. We have to time Falcon/Scorpion shots right so they always stagger but we can be staggered on top of staggers.
- Stop Geth Hunters from shooting while staggered. And no, they don't do this because they have a GPS. I've been shot a second time after I staggered a Geth Hunter who already shot me.
- Double/Triple tapping rockets. 'Nuff said.
#40
Guest_Air Quotes_*
Posté 28 décembre 2012 - 05:22
Guest_Air Quotes_*
IoeShepard wrote...
RoundedPlanet88 wrote...
You made me look like I disagree with all the changes. I actually acgree with most of them, the TROLOLOLOLOL was reagrding the BS that enemies can do. And have you SEEN phantom on-host DR? its WAY WAY to much
Then my bad.
I always host (by the way). I don´t think it needs a change. Grabbing a phantom when they are in cover - yes, acceptable - reducing DR - NO. Phantoms need to be nasty and they are - that is good.
When a human doesn't die when he is shot by 5-6 Claymore shots - it's BS. Fkn Acolyte makes Phantoms a joke. But a freaking monster shotgun doesn't even dent them. A whole extended mag of Harrier and they still live sometimes. Garbage design.
Modifié par Air Quotes, 28 décembre 2012 - 05:30 .
#41
Posté 28 décembre 2012 - 05:27
#42
Posté 28 décembre 2012 - 05:30
RoundedPlanet88 wrote...
ye god, what difficulty do you play on? headshot after shield strip WITH JAVEIN WIELDING GI DOES NOT KILL GOLD OR PLATINUM PHANTOMS, WHILE DR IS UP.......how is that in any way reasonable?IoeShepard wrote...
RoundedPlanet88 wrote...
You made me look like I disagree with all the changes. I actually acgree with most of them, the TROLOLOLOLOL was reagrding the BS that enemies can do. And have you SEEN phantom on-host DR? its WAY WAY to much
Then my bad.
I always host (by the way). I don´t think it needs a change. Grabbing a phantom when they are in cover - yes, acceptable - reducing DR - NO. Phantoms need to be nasty and they are - that is good.
Gold. Platinum.
#43
Guest_Air Quotes_*
Posté 28 décembre 2012 - 05:35
Guest_Air Quotes_*
Modifié par Air Quotes, 28 décembre 2012 - 05:35 .
#44
Posté 28 décembre 2012 - 05:46
Sabbatine wrote...
Air Quotes wrote...
3. Add 0.5-1 second lock-on time for Geth Prime and Geth Rocket Trooper similar to Ravager or Nemesis
A lot of people don't seem to realize that this is in fact a cover based shooter. Rockets already have a brief lock on time and if that didn't give players enough time to react the fact that they have a 1-3 second travel time makes them laughably easy to avoid most of the time either by taking cover or timing a dodge properly.
Yes, they can be dodged. If you dodge at the right time (once the rocket is relatively close) you won't be hit. If you are hit you either dodged too soon, or are experiencing latency.
What you don't seem to realize is that 3/4 people playing will experience latency and with even mild lag the rockets and warps are extremely difficult to avoid. They sometimes clip through walls, follow through teleports etc. Definitely not as easy as you make them out to be.
Air Quotes wrote...
4. Slow Dragoons by 25%, make them take cover (not as much as the Troopers, but sometimes), remove 50% of the armor and replace it with 50% barrier, replace the Hornet with Eviscerator and make them shoot only when they get to certain distance ala Geth Hunter.
There is a lot of ignorance in this comment. First off, Cerberus doesn't need another troop type that is slow moving and takes cover. The whole reason Dragoons were added was to address with hilariously massive glaring weakness their faction has as a whole. What you are suggesting is redundant, let's just rename them to Phantom 2.
Additionally, Dragoons already seem to have a maximum range shorter than most other cerberus troops.
And what "hilariously massive glaring weakness" would that be? Dragoons rush you, switch between melee and shooting absurdly fast and basically stunlock you. On top of that they are stupidly fast, can't be grabbed and can't be easily crowd-controlled. They're dumb and imbalanced.
As I mentioned above, they aren't. You're just being willfully ignorant here.Air Quotes wrote...
5. Lower Atlas and Banshee projectile tracking.
It's already low enough to avoid, how low do you want it exactly?
Air Quotes wrote...
9. Lower Geth Bomber health by 25%
10. Lower Seeker Swarm health by 50%
These enemies are far from durable, there is nothing to be gained by lowering their health unless your plan for removing frustration from the game is actually a plan to trivialize the entire game.
Seeker Swarms have an absurd amount of health. Compare them to Swamers...
Air Quotes wrote...
With these changes the game would be much more fun and fair IMHO.
Fair? Hahaha. The game is already fair. All your biggest problems with enemies are not only mitigatable but easily mitigatable. You and others might choose not to do these things but that doesn't mean the game is somehow unfair, it means you need to adapt and pay attention.
No, the game is not already fair, and you are being willfully ignorant, obtuse and annoying.
#45
Posté 28 décembre 2012 - 05:55
Rad_Rage wrote...
- Double/Triple tapping rockets. 'Nuff said.
Yes. It has been out of hand last few days for me with this.
#46
Posté 28 décembre 2012 - 05:57
Air Quotes wrote...
@ IoeShepard - You have 2 Platinum extractions total. So you don't play Platinum that much. Which is fine. Phantom DR however is BS. End of story.
It is not - learn to play.
#47
Posté 28 décembre 2012 - 05:57
IoeShepard wrote...
Air Quotes wrote...
@
IoeShepard - You have 2 Platinum extractions total. So you don't play
Platinum that much. Which is fine. Phantom DR however is BS. End of
story.
It is not - learn to play.[smilie]http://social.bioware.com/images/forum/emoticons/tongue.png[/smilie]
Why should a frail little **** with a toothpick of a sword survive a cloaked fully amped out Claymore to the face while taking only a few bars of barrier damage (at most) because she ****ing FLIPPED?
Modifié par Kenadian, 28 décembre 2012 - 05:59 .
#48
Posté 28 décembre 2012 - 05:58
#49
Guest_Air Quotes_*
Posté 28 décembre 2012 - 05:59
Guest_Air Quotes_*
IoeShepard wrote...
Air Quotes wrote...
@ IoeShepard - You have 2 Platinum extractions total. So you don't play Platinum that much. Which is fine. Phantom DR however is BS. End of story.
It is not - learn to play.
#50
Posté 28 décembre 2012 - 06:01
Stay predictable, BSN.





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