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Changes to enemies that would remove most of the frustration


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#101
Javo2357

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N7Dropout1 wrote...

Phantoms: Fix the host DR bug

It isn't the on-host DR bugged. It is how BW intended it to work but the off-host DR is bugged and lowered for some reason.

Dragoons: Reduce speed slightly

Yes.

Banshee: Fix invisibility bug nonsense.

And yes.

#102
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@ Javo. Up to 1/3 increase in budget would clearly be visible and noticeable. The enemies would spawn more, but won't be as cheap. They will die a bit faster, but will be replaced faster as-well. But the FUN factor fighting them would improve by a lot. Instead now it's just grinding and abusing certain mechanics and cheesing trough. 

I agree, the wave budget increase would be noticeable, but I don't think a lot of players (included myself) that can handle the boss units on the higher difficulties would like increasing the budget since it would drag on the match. Enemies would spawn more times, but the only enemies that would be dying faster would be the boss units, specifically the ones nerfed. It would certainly feel like more of a grind to me, especially if the wave budget was further increased in Platinum, and you don't have to "abuse certain mechanics" to do well in the game.

 

Oh come on. 99% of player do nothing but abuse right hand advantage. Because the controls suck, the sticky cover system sucks, the enemies are too accurate, firing from hard cover gives very little advantage, because the enemies still hit you like nothing, and if they throw a grenade or grenades, you are in big  trouble to get off that cover, because the controls are garbage. Factor in lag and you have perfection. 

How is "abusing" right hand advantage any different than "abusing" reload cancelling or any other intended game mechanic? Yes, the cover system needs work but that's why you don't use it ALL the time.

What you have pointed out as flaws in the cover system mechanics has nothing to do with the enemies being cheap and does not justify all the changes you proposed.

 

You fail to see the point. The game has CRAP controls and BAD LAG problems. With OP enemies it becomes a crapfest.  

90% of Geth do nothing but stagger. That's all they do. Stagger with no aiming, no lock-on, no delay, not even LOOKING AT YOU.  

#103
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Javo2357 wrote...

N7Dropout1 wrote...

Phantoms: Fix the host DR bug

It isn't the on-host DR bugged. It is how BW intended it to work but the off-host DR is bugged and lowered for some reason.

Dragoons: Reduce speed slightly

Yes.

Banshee: Fix invisibility bug nonsense.

And yes.

 

If they indended that, then the intension is stupid. Some **** taking almost the same firepower to kill as an Atlas is dumb. 

#104
JewelsWinnfield

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Air Quotes wrote...

Hendrix137 wrote...

I don't think Marauders, Dragoons and Geth Bombers should be nerfed. All I want is:

1. Nerf Combat Drone stagger ability
2. Make Atlas rockets dodgeable (but not as easy as Warp balls)
3. Fix enemy bugs (double rockets, cover-penetrating laser etc.)
4. Husk hug of death should not cancel Heavy Melee

 

I'm not NERFING the Dragoons. I'm making them more interesting and more fitting Cerberus style and even more deadly up close. UP CLOSE. Not from all ranges they are now. 


Ok, ok, relax. Let me rephrase: I don't think they should be changed. IMHO they're fine as they are.
However, I don't see how your changes would make Dragoons more fitting Cerberus style. Cerberus has no enemies that are only dangerous up close.

#105
Javo2357

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Air Quotes wrote...

I'm not NERFING the Dragoons.

Air Quotes wrote...
4. Slow Dragoons by 25%

I'm pretty sure the forums would explode if a character's movement speed was "nerfed" by 10%, let alone 25%.

Modifié par Javo2357, 28 décembre 2012 - 08:05 .


#106
UWxMaserati

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Fortack wrote...

UWxMaserati wrote...

Personally I like the enemies to be hard because it makes winning much more satisfying to me. The issue I have with what you proposed is you are giving out a laundry list of nerfs to enemy units and replacing it with a simple buff if that is what you would call it. IMO this doesn't balance the game it just makes it simple. Requires less stradegy all you need is firepower.

But like I said I still don't see the big issue with it as gaming companies will do this with at least a few CPU units on harder difficulties to make the game a challenge. What you just said still looks watered down to what the non story bosses do in games like Borderlands for example.

I just don't see all of those nerfs being warranted or balancing anything.


Just to be clear, you actually like enemies / attacks that are impossible to counter in any way? If so I fail to understand how that's "satisfying". RU saying you think you're "good" when you get lucky and they attack someone else?

A challenge means you are rewarded for playing skillfully. The examples in the OP are crap that have nothing to do with skill thus fail to be challenging in any way. They are cheap BS to artificially increase "difiiculty" aka poor design. Unfortunately, consoles lack the processing power to render more than 8 enemies at a time (and BW refuses to utilize the superior PC CPU power :?). Triple the number of enemies, remove their lame BS and you have a fun challenging game.


What I don't get is how heavy the complaining is. How are people still extracting so easily when the enemies are so impossible? I mentioned Borderlands because my group rotated to that game to fight the invincibles all who have OP attacks just because Mass Effect became to easy. Our success rate against them is probably around or under 50% but the battle itself is the fun even if we lose. It was the same on Mass Effecr before hand. I was fine with going into games where we as long as it was a challenge.

And yeah if they made those nerfs but trippled the enemies I would probably be fine with that but like you said they can't do that so why nerf them if they can't match the nerf with a balancing buff?

#107
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Hendrix137 wrote...

Air Quotes wrote...

Hendrix137 wrote...

I don't think Marauders, Dragoons and Geth Bombers should be nerfed. All I want is:

1. Nerf Combat Drone stagger ability
2. Make Atlas rockets dodgeable (but not as easy as Warp balls)
3. Fix enemy bugs (double rockets, cover-penetrating laser etc.)
4. Husk hug of death should not cancel Heavy Melee

 

I'm not NERFING the Dragoons. I'm making them more interesting and more fitting Cerberus style and even more deadly up close. UP CLOSE. Not from all ranges they are now. 


Ok, ok, relax. Let me rephrase: I don't think they should be changed. IMHO they're fine as they are.
However, I don't see how your changes would make Dragoons more fitting Cerberus style. Cerberus has no enemies that are only dangerous up close.

 

How are current Dragoons fine? Speeding at 200 MPH across the map just to melee you is FKN STUPID. Shooting you WHILE SPEEDING at 200 MPH with insane accuracy is even MORE STUPID.  

How the hell does he know where I am? How the hell does he know the path isn' littered with recon mines, proxy mines or other traps. How he's not even little bit affraid to not get his head blown off clean by a Widow shot right after he turns the corner? He doesn't even check for potential dangers. Cerberus DOES THAT. I's a slow push faction. TACTICAL. Takes cover, smokes you out.  Corey Gaspur said it himself.  

With my changes, he would have 50% barrier + 50% armor and a SHOTGUN. Would make him deadly up close. He would take cover a bit to "scout" his surroundings. He wouldn't snipe you from range, but if you let him get close he will rape you. And your mother. That's balanced. 

#108
Amusingthree93

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Signed. These are very good changes. I would suggest that you should add the following to your list:

1) Fix rocket troopers double rocket glitch.
2) Fix phantoms' magnet hands.
3) Increase the delay between the banshee biotic jumps a little bit.
4) Enemies should not throw grenades near a player who is disabling a device. They should still throw grenades at other players though.
5) Dragoons should make some sort of noise. Despite their extreme speed, they are super sneaky. I have been surprised by stealthy dragoons more than once. I would check my corners to make sure there is nothing there, but given their astonishing speed they can arrive very quickly.

Modifié par Amusingthree93, 28 décembre 2012 - 08:18 .


#109
Javo2357

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Air Quotes wrote...

Javo2357 wrote...

Air Quotes wrote...

Javo2357 wrote...

Air Quotes wrote...

@ Javo. Up to 1/3 increase in budget would clearly be visible and noticeable. The enemies would spawn more, but won't be as cheap. They will die a bit faster, but will be replaced faster as-well. But the FUN factor fighting them would improve by a lot. Instead now it's just grinding and abusing certain mechanics and cheesing trough. 

I agree, the wave budget increase would be noticeable, but I don't think a lot of players (included myself) that can handle the boss units on the higher difficulties would like increasing the budget since it would drag on the match. Enemies would spawn more times, but the only enemies that would be dying faster would be the boss units, specifically the ones nerfed. It would certainly feel like more of a grind to me, especially if the wave budget was further increased in Platinum, and you don't have to "abuse certain mechanics" to do well in the game.

 

Oh come on. 99% of player do nothing but abuse right hand advantage. Because the controls suck, the sticky cover system sucks, the enemies are too accurate, firing from hard cover gives very little advantage, because the enemies still hit you like nothing, and if they throw a grenade or grenades, you are in big  trouble to get off that cover, because the controls are garbage. Factor in lag and you have perfection. 

How is "abusing" right hand advantage any different than "abusing" reload cancelling or any other intended game mechanic? Yes, the cover system needs work but that's why you don't use it ALL the time.

What you have pointed out as flaws in the cover system mechanics has nothing to do with the enemies being cheap and does not justify all the changes you proposed.

 

You fail to see the point. The game has CRAP controls and BAD LAG problems. With OP enemies it becomes a crapfest.  

90% of Geth do nothing but stagger. That's all they do. Stagger with no aiming, no lock-on, no delay, not even LOOKING AT YOU.  

Your point in a nutshell then: CRAP controls + BAD LAG + OP enemies = crapfest

The enemies in this game ARE NOT OP. I can't speak for PC players out there but I do not experience too much lag when I play with friends who I know have reliable connections, maybe this is worse for Origin users but I wouldn't know. And as far the controls go, they aren't close to the worst I've seen, YES they could use some work but all in all it's a decent layout even on consoles imo.

I fail to see the point for implementing all the changes you proposed in the OP because doing so would not deal with the BAD LAG or the CRAP controls. All it would do is nerf the "OP" enemies, and apparently this no longer makes the game a crapfest? Again, some of these changes are good ideas but you would just dumb down the difficulty (and fun) for everyone that does enjoy playing this game as it is if ALL of the changes were implemented without compensating by buffing enemies in any significant way.

#110
JewelsWinnfield

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Air Quotes wrote...

He wouldn't snipe you from range, but if you let him get close he will rape you. And your mother.


What the hell is wrong with you?

#111
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Javo2357 wrote...

Air Quotes wrote...

I'm not NERFING the Dragoons.

Air Quotes wrote...
4. Slow Dragoons by 25%

I'm pretty sure the forums would explode if a character's movement speed was "nerfed" by 10%, let alone 25%.

 

He's the fastest unit in the game. BY FAR. Faster than Phantoms who are suppose to be Ninjas, faster then Hunters. And he's made entirely out of ARMOR. You know. Stuff that makes you SLOWER? Brutes are slow, Pyros are slow. Why? ARMOR.  

So he's TOO HEAVY to be GRABBED, but still can go from one side of Dagger to another in 3 seconds flat to smash you out of the objective you are capping? BS. 

Modifié par Air Quotes, 28 décembre 2012 - 08:27 .


#112
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Hendrix137 wrote...

Air Quotes wrote...

He wouldn't snipe you from range, but if you let him get close he will rape you. And your mother.


What the hell is wrong with you?

 

It's just a saying. 

#113
UWxMaserati

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Hendrix137 wrote...

Air Quotes wrote...

He wouldn't snipe you from range, but if you let him get close he will rape you. And your mother.


What the hell is wrong with you?


Time for the BSN Feminist Society to start another thread about using the word rape.

#114
JewelsWinnfield

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Seriously OP you need to relax. It seems like you had a couple of bad games lately. This happens to everyone, just take a small break and you'll be fine.

All caps and rape jokes don't make your arguments for certain changes more valid...

#115
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Javo2357 wrote...

Air Quotes wrote...

Javo2357 wrote...

Air Quotes wrote...

Javo2357 wrote...

Air Quotes wrote...

@ Javo. Up to 1/3 increase in budget would clearly be visible and noticeable. The enemies would spawn more, but won't be as cheap. They will die a bit faster, but will be replaced faster as-well. But the FUN factor fighting them would improve by a lot. Instead now it's just grinding and abusing certain mechanics and cheesing trough. 

I agree, the wave budget increase would be noticeable, but I don't think a lot of players (included myself) that can handle the boss units on the higher difficulties would like increasing the budget since it would drag on the match. Enemies would spawn more times, but the only enemies that would be dying faster would be the boss units, specifically the ones nerfed. It would certainly feel like more of a grind to me, especially if the wave budget was further increased in Platinum, and you don't have to "abuse certain mechanics" to do well in the game.

 

Oh come on. 99% of player do nothing but abuse right hand advantage. Because the controls suck, the sticky cover system sucks, the enemies are too accurate, firing from hard cover gives very little advantage, because the enemies still hit you like nothing, and if they throw a grenade or grenades, you are in big  trouble to get off that cover, because the controls are garbage. Factor in lag and you have perfection. 

How is "abusing" right hand advantage any different than "abusing" reload cancelling or any other intended game mechanic? Yes, the cover system needs work but that's why you don't use it ALL the time.

What you have pointed out as flaws in the cover system mechanics has nothing to do with the enemies being cheap and does not justify all the changes you proposed.

 

You fail to see the point. The game has CRAP controls and BAD LAG problems. With OP enemies it becomes a crapfest.  

90% of Geth do nothing but stagger. That's all they do. Stagger with no aiming, no lock-on, no delay, not even LOOKING AT YOU.  

Your point in a nutshell then: CRAP controls + BAD LAG + OP enemies = crapfest

The enemies in this game ARE NOT OP. I can't speak for PC players out there but I do not experience too much lag when I play with friends who I know have reliable connections, maybe this is worse for Origin users but I wouldn't know. And as far the controls go, they aren't close to the worst I've seen, YES they could use some work but all in all it's a decent layout even on consoles imo.

I fail to see the point for implementing all the changes you proposed in the OP because doing so would not deal with the BAD LAG or the CRAP controls. All it would do is nerf the "OP" enemies, and apparently this no longer makes the game a crapfest? Again, some of these changes are good ideas but you would just dumb down the difficulty (and fun) for everyone that does enjoy playing this game as it is if ALL of the changes were implemented without compensating by buffing enemies in any significant way.

 

Exactly that. And I'm talking about Gold. If you want BS - go to Platinum.  No need to change that. Enjoy your multi- stagger all in 0.1 seonds. 

If you have any ammount of lag - games with Geth or Collectors are nearly impossible, vs Cerberus and Reapers, they are not fun. But if we had lock-on's for Geth, a bit more balanced damage and DR, then it would be a lot better.  

Plus as I said - bigger wave budget. Enemies die a bit easier, get replaced. Time will stay the same. FUN factor - up 10 fold. You will actually look forward to fighing them. Instead of grinding. 

 

Modifié par Air Quotes, 28 décembre 2012 - 08:28 .


#116
DarklighterFreak

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I agree with the Dragoon, Prime/GRT and prime drone changes, but everything else is overkill, well except the wave budget, more cannon fodder is always welcome.

#117
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Hendrix137 wrote...

Seriously OP you need to relax. It seems like you had a couple of bad games lately. This happens to everyone, just take a small break and you'll be fine.

All caps and rape jokes don't make your arguments for certain changes more valid...

 

Read the previous posts. If you're too lazy. DON'T POST. 

#118
Javo2357

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Air Quotes wrote...

Javo2357 wrote...

Air Quotes wrote...

I'm not NERFING the Dragoons.

Air Quotes wrote...
4. Slow Dragoons by 25%

I'm pretty sure the forums would explode if a character's movement speed was "nerfed" by 10%, let alone 25%.

 

He's the fastest unit in the game. BY FAR. Faster than Phantoms who are suppose to be Ninjas, faster then Hunters. And he's made entirely out of ARMOR. You know. Stuff that makes you SLOWER? Brutes are slow, Pyros are slow. Why? ARMOR.  

So he's TOO HEAVY to be GRABBED, but still can go drom one side of Dagger to another in 3 seconds flat to smash you out of the objective you are capping? BS. 


You are assuming that just because Dragoons have armor have to move slow. The reason BW gave him armor and not barriers/health like Phantoms is because Cerberus was lacking an armored opponent other than the Atlas. This makes him invulnerable to Stasis, which everyone knows, would trivialize the whole Cerberus faction before Retaliation. Being a trooper's size, he can still be easily CC'd with other powers and weapons and he has one of the lowest stagger thresholds for an armored opponent. The introduction of the Dragoon basically means that now CC is much more important against Cerberus but anyone that can keep Dragoons and Phantoms at bay, and there are lots of setups to do so, will not have a very hard time fighting them.

#119
Bleachrude

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*Shrug*

I don't see how this makes the game any challenge at all...

Let's look at Cerberus after these changes for example.

On gold, is 8 troopers an actual threat?

Let's mix it up....Until the dragoons, atlas and phantoms show up, cerberus is a walk in the park...

Does anyone actually worry when facing down 2 nemesis, a centurion, 2 guardians and 3 assault troopers?

None of the units will rush you, none of the units are a big melee threat and outside of grenade tossing (and they don't coordinate so that another trooper shoots when the grenade is tossed), their damage is poor.

You have nerfed their actual threat units and haven't compensated for this (increasing wave budget doesnt do anything...all it does is increase the time matches take)

#120
JewelsWinnfield

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Air Quotes wrote...

Hendrix137 wrote...

Seriously OP you need to relax. It seems like you had a couple of bad games lately. This happens to everyone, just take a small break and you'll be fine.

All caps and rape jokes don't make your arguments for certain changes more valid...

 

Read the previous posts. If you're too lazy. DON'T POST. 


Read my post. You won't convince anyone by using capitalized letters, it makes you look raging. That's why I think you need to relax.

As for the rape joke: I know it's only a saying and I'm fine with it, but including someone's mother is really not necessary.

#121
lightswitch

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Air Quotes wrote...

lightswitch wrote...

Air Quotes wrote...

IoeShepard wrote...

Air Quotes wrote...

@ IoeShepard - You have 2 Platinum extractions total. So you don't play Platinum that much. Which is fine. Phantom DR however is BS. End of story. 


It is not - learn to play.:P

 

-_- I play since the demo, I have over 1000 hours of gameplay, I solo Gold and can solo Platinum on daily basis with various characters vs various factions. So you're suggestion is worthless. 


Looks like a case of a player being butthurt that he can't kill everything all by his lonesome all the time without ever, ever need to use consumables or any needing any help from his teammates.

Most of the stuff you asked for doesn't need any adjustment. The game is too easy for good teams already.

 

The game is too fkn easy now already. With GI's, TGI's, Acolyte's and **** like that. But why do thay have to make them? Why not have the GAME balanced, instead of releasing classes and weapons that make it a joke?  

And I'm speaking purely from would be designers point of view. I can beat this game. It's not about me. It's about FUN and REASONABLE enemies that MAKE SENSE.


No. Most of the changes you propsed weren't even about reducing the impact pf unexplicably overpowered or unbalanced enemies. I mean, reducing Marauder Phaeston damage? LOL, c'mon, you can't be serious. Go play on silver if you want easy mode.

#122
DJ Airsurfer

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#123
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Javo2357 wrote...

Air Quotes wrote...

Javo2357 wrote...

Air Quotes wrote...

I'm not NERFING the Dragoons.

Air Quotes wrote...
4. Slow Dragoons by 25%

I'm pretty sure the forums would explode if a character's movement speed was "nerfed" by 10%, let alone 25%.

 

He's the fastest unit in the game. BY FAR. Faster than Phantoms who are suppose to be Ninjas, faster then Hunters. And he's made entirely out of ARMOR. You know. Stuff that makes you SLOWER? Brutes are slow, Pyros are slow. Why? ARMOR.  

So he's TOO HEAVY to be GRABBED, but still can go drom one side of Dagger to another in 3 seconds flat to smash you out of the objective you are capping? BS. 


You are assuming that just because Dragoons have armor have to move slow. The reason BW gave him armor and not barriers/health like Phantoms is because Cerberus was lacking an armored opponent other than the Atlas. This makes him invulnerable to Stasis, which everyone knows, would trivialize the whole Cerberus faction before Retaliation. Being a trooper's size, he can still be easily CC'd with other powers and weapons and he has one of the lowest stagger thresholds for an armored opponent. The introduction of the Dragoon basically means that now CC is much more important against Cerberus but anyone that can keep Dragoons and Phantoms at bay, and there are lots of setups to do so, will not have a very hard time fighting them.

 

I love how people are still oblivious and don't undertsnd anything I'm trying to say.  

I know that Biower wanted a cover buster. Fine. But does it need to be made out 100% armor? Why not 50% 50%? Our Phoenixes are rejected BIOTICS. That implies Dragoons are BIOTICS that PASSED. 

Why give them a long range SMG they can spam ad-nauseum? Why they don't take cover? EVER? And you CAN'T CC them once they start their smash animation. They will smash you out of Charge even. You ram them with over 1000 Newtons of Force, and they won't get staggered, YOU WILL after the BC.  

They are 2 TIMES stronger than Pyro, and 5 times faster. And have long range attacks. How is that balanced. Plus they have Phantoms for company.  

FFS

Modifié par Air Quotes, 28 décembre 2012 - 08:42 .


#124
Javo2357

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Bleachrude wrote...

*Shrug*

I don't see how this makes the game any challenge at all...

Let's look at Cerberus after these changes for example.

On gold, is 8 troopers an actual threat?

Let's mix it up....Until the dragoons, atlas and phantoms show up, cerberus is a walk in the park...

Does anyone actually worry when facing down 2 nemesis, a centurion, 2 guardians and 3 assault troopers?

None of the units will rush you, none of the units are a big melee threat and outside of grenade tossing (and they don't coordinate so that another trooper shoots when the grenade is tossed), their damage is poor.

You have nerfed their actual threat units and haven't compensated for this (increasing wave budget doesnt do anything...all it does is increase the time matches take)

This is exactly what I'm saying.

If you want to make serious nerfs like these to the most dangerous enemies of the faction, you have to at least buff other enemies to compensate for this. Otherwise you are simply decreasing the difficulty. Increasing the wave budget is hardly a buff since the enemy A.I. attacks and tactics remain the same.

Perhaps it would be fun for you OP and you'd like playing extended waves with less dangerous boss units but a lot of us wouldn't. There aren't too many changes that need to be made to the enemies on Gold imo, maybe they could nerf the more diffuclt enemies for lower difficulties..

#125
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Hendrix137 wrote...

Air Quotes wrote...

Hendrix137 wrote...

Seriously OP you need to relax. It seems like you had a couple of bad games lately. This happens to everyone, just take a small break and you'll be fine.

All caps and rape jokes don't make your arguments for certain changes more valid...

 

Read the previous posts. If you're too lazy. DON'T POST. 


Read my post. You won't convince anyone by using capitalized letters, it makes you look raging. That's why I think you need to relax.

As for the rape joke: I know it's only a saying and I'm fine with it, but including someone's mother is really not necessary.

 

Oh don't cry. It's internet. Dish it and take it.