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Changes to enemies that would remove most of the frustration


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#126
MetalDeggial

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Remove Combat Drones from the game.

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#127
OuterRim

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Only 2 changes are really needed. Remove the do everything button and remove Hunters until they are fixed. Right now they are so broken its embarrassing.

#128
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It's pointless to argue with some people. Just pointless.

#129
DJ Airsurfer

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lightswitch wrote...

No. Most of the changes you propsed weren't even about reducing the impact pf unexplicably overpowered or unbalanced enemies. I mean, reducing Marauder Phaeston damage? LOL, c'mon, you can't be serious. Go play on silver if you want easy mode.


Let's see if you have the same attitude against Phantoms after trying to solo a Cerb/Gold game without a Scorpion, Acolyte, Graal, Falcon, Harrier, Reegar, Striker or Krysae. (Or any other stagger weapon for that matter.)

#130
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OuterRim wrote...

Only 2 changes are really needed. Remove the do everything button and remove Hunters until they are fixed. Right now they are so broken its embarrassing.

 

Every Geth except Trooper is so broken it's embarrassing. And they ADDED more broken Bombers. 

#131
Fortack

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UWxMaserati wrote...

What I don't get is how heavy the complaining is. How are people still extracting so easily when the enemies are so impossible? I mentioned Borderlands because my group rotated to that game to fight the invincibles all who have OP attacks just because Mass Effect became to easy. Our success rate against them is probably around or under 50% but the battle itself is the fun even if we lose. It was the same on Mass Effecr before hand. I was fine with going into games where we as long as it was a challenge.

And yeah if they made those nerfs but trippled the enemies I would probably be fine with that but like you said they can't do that so why nerf them if they can't match the nerf with a balancing buff?


It's not about extracting or succes rate or something (at least for me). What bothers me is that 80-90% of the times I die it's either the game's (Origin's) poor netcode or cheap (unavoidable) mechanics. Stuff like that is frustrating b/c not related to how (good or bad) you've played. And it doesnt have to be in the game without making things too easy at all. Obviously a lot of cheap tricks available to the player have to go too.

#132
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Fortack wrote...

UWxMaserati wrote...

What I don't get is how heavy the complaining is. How are people still extracting so easily when the enemies are so impossible? I mentioned Borderlands because my group rotated to that game to fight the invincibles all who have OP attacks just because Mass Effect became to easy. Our success rate against them is probably around or under 50% but the battle itself is the fun even if we lose. It was the same on Mass Effecr before hand. I was fine with going into games where we as long as it was a challenge.

And yeah if they made those nerfs but trippled the enemies I would probably be fine with that but like you said they can't do that so why nerf them if they can't match the nerf with a balancing buff?


It's not about extracting or succes rate or something (at least for me). What bothers me is that 80-90% of the times I die it's either the game's (Origin's) poor netcode or cheap (unavoidable) mechanics. Stuff like that is frustrating b/c not related to how (good or bad) you've played. And it doesnt have to be in the game without making things too easy at all. Obviously a lot of cheap tricks available to the player have to go too.

 

THIS. +10

#133
Crimson Vanguard

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Should buff the other underpowered unit also.

- Give Guardian Armor/Shield instead of Health and double the amount.
- Slightly faster movement speed for Guardian.
- Also a larger model so trooper can hide behind them to shoot you.
- Engineer also deploy shield pylon.
- **** the Nemesis they don't need buff. My Vanguards (minus the Krogan and Batarian) have enough trouble with them.

#134
DJ Airsurfer

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Air Quotes wrote...

OuterRim wrote...

Only 2 changes are really needed. Remove the do everything button and remove Hunters until they are fixed. Right now they are so broken its embarrassing.

 

Every Geth except Trooper is so broken it's embarrassing. And they ADDED more broken Bombers. 


Even the Trooper is broken, he's got the People's Elbow too you know.

#135
Javo2357

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Air Quotes wrote...

Javo2357 wrote...

Air Quotes wrote...

Javo2357 wrote...

Air Quotes wrote...

I'm not NERFING the Dragoons.

Air Quotes wrote...
4. Slow Dragoons by 25%

I'm pretty sure the forums would explode if a character's movement speed was "nerfed" by 10%, let alone 25%.

 

He's the fastest unit in the game. BY FAR. Faster than Phantoms who are suppose to be Ninjas, faster then Hunters. And he's made entirely out of ARMOR. You know. Stuff that makes you SLOWER? Brutes are slow, Pyros are slow. Why? ARMOR.  

So he's TOO HEAVY to be GRABBED, but still can go drom one side of Dagger to another in 3 seconds flat to smash you out of the objective you are capping? BS. 


You are assuming that just because Dragoons have armor have to move slow. The reason BW gave him armor and not barriers/health like Phantoms is because Cerberus was lacking an armored opponent other than the Atlas. This makes him invulnerable to Stasis, which everyone knows, would trivialize the whole Cerberus faction before Retaliation. Being a trooper's size, he can still be easily CC'd with other powers and weapons and he has one of the lowest stagger thresholds for an armored opponent. The introduction of the Dragoon basically means that now CC is much more important against Cerberus but anyone that can keep Dragoons and Phantoms at bay, and there are lots of setups to do so, will not have a very hard time fighting them.

 

I love how people are still oblivious and don't undertsnd anything I'm trying to say.  

I know that Biower wanted a cover buster. Fine. But does it need to be made out 100% armor? Why not 50% 50%? Our Phoenixes are rejected BIOTICS. That implies Dragoons are BIOTICS that PASSED. 

Why give them a long range SMG they can span ad-nauseum? Why they don't take cover? EVER? And you CAN'T CC them once they start their smash animation. They will smash you out of Charge even. You ram them with over 1000 Newtons of Force, and they won't get staggered, YOU WILL after the BC.  

They are 2 TIMES stronger than Pyro, and 5 times faster. And have long range attacks. How is that balanced. Plus they have Phantoms for company.  

FFS


"Dragoons are biotics that passed"? What does that even have to do with the discussion?

Their stagger threshold goes up much higher during the animation but they still take the same exact amount of damage. They don't take cover because they are Cerberus's new blitz unit. This is not going to change. I have no idea why you wouldn't attempt to CC them before they are on top of you.

I'm also assuming you meant that they have 2 times more armor than Pyros? Because if you are talking about DPS that simply isn't true. However, this ignores the fact that Pyros have shields as well, which would make their total defences much closer to the Dragoon's.

#136
UWxMaserati

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Fortack wrote...

UWxMaserati wrote...

What I don't get is how heavy the complaining is. How are people still extracting so easily when the enemies are so impossible? I mentioned Borderlands because my group rotated to that game to fight the invincibles all who have OP attacks just because Mass Effect became to easy. Our success rate against them is probably around or under 50% but the battle itself is the fun even if we lose. It was the same on Mass Effecr before hand. I was fine with going into games where we as long as it was a challenge.

And yeah if they made those nerfs but trippled the enemies I would probably be fine with that but like you said they can't do that so why nerf them if they can't match the nerf with a balancing buff?


It's not about extracting or succes rate or something (at least for me). What bothers me is that 80-90% of the times I die it's either the game's (Origin's) poor netcode or cheap (unavoidable) mechanics. Stuff like that is frustrating b/c not related to how (good or bad) you've played. And it doesnt have to be in the game without making things too easy at all. Obviously a lot of cheap tricks available to the player have to go too.


And the OP's suggestions remove these cheap deaths and replace them with....? Like you said yourself they can't triple the enemies because it is a console game also. His nerfs just water down the game. What is going to kill you in his proposed game?

I admit the game will occasionally get you with some cheap deaths but I don't see using a medigel or 2 that big a deal.

I just get the image of someone dying and screaming, "This game cheats so bad!" then getting his laptop out and demanding the programmers nerf everything.

#137
Javo2357

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Crimson Vanguard wrote...

Should buff the other underpowered unit also.

- Give Guardian Armor/Shield instead of Health and double the amount.
- Slightly faster movement speed for Guardian.
- Also a larger model so trooper can hide behind them to shoot you.
- Engineer also deploy shield pylon.
- **** the Nemesis they don't need buff. My Vanguards (minus the Krogan and Batarian) have enough trouble with them.

One of the things that did bother me about BW introducing the Dragoons is that the wave budget no longer has room for Guardians on Gold. They are all but absent on the higher difficulties. If any enemy is up for a buff, it's Guardians; the 3 that come out in every Gold game are a complete joke.

#138
lightswitch

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 1. Phantom on host damage reduction. This might be the only thing you put in here that I can sort of understand wanting.

 2. Lower Banshee, Phantom, Praetorian power block bubble to 75% instead of 100% 

Completely unnecessary and won't do anything to 'balance' the game. The Phantom power bubble is a great example of good game design. Make 'em bubble up, they're invulnerable to powers, but very vulnerable to gunfire.

 3. Add 0.5-1 second lock-on time for Geth Prime and Geth Rocket Trooper similar to Ravager or Nemesis

This won't counter balance stunlock if that's what bothers you.

 4. Slow Dragoons by 25%, make them take cover (not as much as the Troopers, but sometimes), remove 50% of the armor and replace it with 50% barrier, replace the Hornet with Eviscerator and make them shoot only when they get to certain distance ala Geth Hunter. 

You just want everything to be easy, don't you?

5. Lower Atlas and Banshee projectile tracking.

Yeah because ATLASES are overpowered and unbalanced. LOLWUT? Easiest boss in the game. Banshee warp makes sound. I don't even need to be able to see one coming to know I should take hard cover. Sometimes when I get caught in the open I can even dodge them based on the sound alone. Furthermore, Banshee warps are rarely lethal, so who cares anyhow?

6. Increase wave budget by 25-33%  

I thought you wanted the game to feel less like grinding.

7. Lower Marauder Phaeston damage by 15% 

HAHAHHAAHA lrn2play or something because wut is this seriously I just don't even

8. Remove Prime Drone stagger completely. Just add a small DOT effect from incinerate 

Small DOT...so you want the Prime Drone to be completely pointless. Yeah that sounds balanced and fair.

9. Lower Geth Bomber health by 25% 

You can't be serious. They die so easily already.

10. Lower Seeker Swarm health by 50%  

Are people still getting all hung up on the swarms? They act like a proximity mine, people. Activate it and run. If you do get swarmed, guess what? It won't kill you.

11. Lower Scion Cannon damage by 25% 

Not seeing any improvement in terms of game balance here. I would rather figt a Scion than a Ravager.

12. Decrease humanoid enemy melee damage by 25-33%

What? Just...what? They're not even close to having an overpowered melee attack as they are.

With these changes the game would be much more fun and fair IMHO. 

If by "fun" you mean stupidly easy and by "fair" you mean completely one sided in favor of the players.

Seriously, OP, if you're not digging the difficulty, go back to Silver and take your whining with you.

Modifié par lightswitch, 28 décembre 2012 - 09:06 .


#139
lightswitch

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Fortack wrote...

It's not about extracting or succes rate or something (at least for me). What bothers me is that 80-90% of the times I die it's either the game's (Origin's) poor netcode or cheap (unavoidable) mechanics. Stuff like that is frustrating b/c not related to how (good or bad) you've played. And it doesnt have to be in the game without making things too easy at all. Obviously a lot of cheap tricks available to the player have to go too.


But...there's no mechanics in the game that are unavoidable. The complaint about the poor netcode I understand, but that has nothing to do with the original post or this thread.

#140
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Javo2357 wrote...

Air Quotes wrote...

Javo2357 wrote...

Air Quotes wrote...

Javo2357 wrote...

Air Quotes wrote...

I'm not NERFING the Dragoons.

Air Quotes wrote...
4. Slow Dragoons by 25%

I'm pretty sure the forums would explode if a character's movement speed was "nerfed" by 10%, let alone 25%.

 

He's the fastest unit in the game. BY FAR. Faster than Phantoms who are suppose to be Ninjas, faster then Hunters. And he's made entirely out of ARMOR. You know. Stuff that makes you SLOWER? Brutes are slow, Pyros are slow. Why? ARMOR.  

So he's TOO HEAVY to be GRABBED, but still can go drom one side of Dagger to another in 3 seconds flat to smash you out of the objective you are capping? BS. 


You are assuming that just because Dragoons have armor have to move slow. The reason BW gave him armor and not barriers/health like Phantoms is because Cerberus was lacking an armored opponent other than the Atlas. This makes him invulnerable to Stasis, which everyone knows, would trivialize the whole Cerberus faction before Retaliation. Being a trooper's size, he can still be easily CC'd with other powers and weapons and he has one of the lowest stagger thresholds for an armored opponent. The introduction of the Dragoon basically means that now CC is much more important against Cerberus but anyone that can keep Dragoons and Phantoms at bay, and there are lots of setups to do so, will not have a very hard time fighting them.

 

I love how people are still oblivious and don't undertsnd anything I'm trying to say.  

I know that Biower wanted a cover buster. Fine. But does it need to be made out 100% armor? Why not 50% 50%? Our Phoenixes are rejected BIOTICS. That implies Dragoons are BIOTICS that PASSED. 

Why give them a long range SMG they can span ad-nauseum? Why they don't take cover? EVER? And you CAN'T CC them once they start their smash animation. They will smash you out of Charge even. You ram them with over 1000 Newtons of Force, and they won't get staggered, YOU WILL after the BC.  

They are 2 TIMES stronger than Pyro, and 5 times faster. And have long range attacks. How is that balanced. Plus they have Phantoms for company.  

FFS


"Dragoons are biotics that passed"? What does that even have to do with the discussion?

Their stagger threshold goes up much higher during the animation but they still take the same exact amount of damage. They don't take cover because they are Cerberus's new blitz unit. This is not going to change. I have no idea why you wouldn't attempt to CC them before they are on top of you.

I'm also assuming you meant that they have 2 times more armor than Pyros? Because if you are talking about DPS that simply isn't true. However, this ignores the fact that Pyros have shields as well, which would make their total defences much closer to the Dragoon's.

 

OMG are you stupid or just a troll?  

Dragoon has 4811 Armor on Gold with 50% DR from weapons 

Pyro has 2362 armor and 2633 shields. He can be one shotted trough his tank, he's 5x slower, he has NO long range attack. And he doesn't stagger you. 

And as for the CC before they come close, well on some waves they are being spawned non stop, they do lunge attacks from 10 meter range. They DON'T stagger if they are in any kind of animation, but they can still stagger you when you are a Vanguard smashing them with Biotic Charge. At that point they intsa-switch to SMG and shoot you dead while you're staggered out of the power your're suppose to be invicible in.  

They also do damage and stagger just by taking out their whips, don't even need to smash

#141
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UWxMaserati wrote...

Fortack wrote...

UWxMaserati wrote...

What I don't get is how heavy the complaining is. How are people still extracting so easily when the enemies are so impossible? I mentioned Borderlands because my group rotated to that game to fight the invincibles all who have OP attacks just because Mass Effect became to easy. Our success rate against them is probably around or under 50% but the battle itself is the fun even if we lose. It was the same on Mass Effecr before hand. I was fine with going into games where we as long as it was a challenge.

And yeah if they made those nerfs but trippled the enemies I would probably be fine with that but like you said they can't do that so why nerf them if they can't match the nerf with a balancing buff?


It's not about extracting or succes rate or something (at least for me). What bothers me is that 80-90% of the times I die it's either the game's (Origin's) poor netcode or cheap (unavoidable) mechanics. Stuff like that is frustrating b/c not related to how (good or bad) you've played. And it doesnt have to be in the game without making things too easy at all. Obviously a lot of cheap tricks available to the player have to go too.


And the OP's suggestions remove these cheap deaths and replace them with....? Like you said yourself they can't triple the enemies because it is a console game also. His nerfs just water down the game. What is going to kill you in his proposed game?

I admit the game will occasionally get you with some cheap deaths but I don't see using a medigel or 2 that big a deal.

I just get the image of someone dying and screaming, "This game cheats so bad!" then getting his laptop out and demanding the programmers nerf everything.

 

1/3 increase in wave budget. 

#142
lightswitch

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Air Quotes wrote...

UWxMaserati wrote...

Fortack wrote...

UWxMaserati wrote...

What I don't get is how heavy the complaining is. How are people still extracting so easily when the enemies are so impossible? I mentioned Borderlands because my group rotated to that game to fight the invincibles all who have OP attacks just because Mass Effect became to easy. Our success rate against them is probably around or under 50% but the battle itself is the fun even if we lose. It was the same on Mass Effecr before hand. I was fine with going into games where we as long as it was a challenge.

And yeah if they made those nerfs but trippled the enemies I would probably be fine with that but like you said they can't do that so why nerf them if they can't match the nerf with a balancing buff?


It's not about extracting or succes rate or something (at least for me). What bothers me is that 80-90% of the times I die it's either the game's (Origin's) poor netcode or cheap (unavoidable) mechanics. Stuff like that is frustrating b/c not related to how (good or bad) you've played. And it doesnt have to be in the game without making things too easy at all. Obviously a lot of cheap tricks available to the player have to go too.


And the OP's suggestions remove these cheap deaths and replace them with....? Like you said yourself they can't triple the enemies because it is a console game also. His nerfs just water down the game. What is going to kill you in his proposed game?

I admit the game will occasionally get you with some cheap deaths but I don't see using a medigel or 2 that big a deal.

I just get the image of someone dying and screaming, "This game cheats so bad!" then getting his laptop out and demanding the programmers nerf everything.

 

1/3 increase in wave budget. 


All that will do is make the game take longer.

#143
JewelsWinnfield

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lightswitch wrote...

7. Lower Marauder Phaeston damage by 15% 

HAHAHHAAHA lrn2play or something because wut is this seriously I just don't even

9. Lower Geth Bomber health by 25% 

You can't be serious. They die so easily already.


While I can understand OP's other suggestions (although I do not support all of them), these two are indeed hilarious. I can't remember the last time a Marauder took me down, and since when does it take more than 2-3 seconds to take down a Geth Bomber?

#144
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lightswitch wrote...

Air Quotes wrote...

UWxMaserati wrote...

Fortack wrote...

UWxMaserati wrote...

What I don't get is how heavy the complaining is. How are people still extracting so easily when the enemies are so impossible? I mentioned Borderlands because my group rotated to that game to fight the invincibles all who have OP attacks just because Mass Effect became to easy. Our success rate against them is probably around or under 50% but the battle itself is the fun even if we lose. It was the same on Mass Effecr before hand. I was fine with going into games where we as long as it was a challenge.

And yeah if they made those nerfs but trippled the enemies I would probably be fine with that but like you said they can't do that so why nerf them if they can't match the nerf with a balancing buff?


It's not about extracting or succes rate or something (at least for me). What bothers me is that 80-90% of the times I die it's either the game's (Origin's) poor netcode or cheap (unavoidable) mechanics. Stuff like that is frustrating b/c not related to how (good or bad) you've played. And it doesnt have to be in the game without making things too easy at all. Obviously a lot of cheap tricks available to the player have to go too.


And the OP's suggestions remove these cheap deaths and replace them with....? Like you said yourself they can't triple the enemies because it is a console game also. His nerfs just water down the game. What is going to kill you in his proposed game?

I admit the game will occasionally get you with some cheap deaths but I don't see using a medigel or 2 that big a deal.

I just get the image of someone dying and screaming, "This game cheats so bad!" then getting his laptop out and demanding the programmers nerf everything.

 

1/3 increase in wave budget. 


All that will do is make the game take longer.

 

Another moron,. Gimme your Origin ID. See how you play. 

#145
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OMG. People are so fkn thick in the skull is laughable. And I knew some of these idiots will post exactly what they did.

#146
lightswitch

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Air Quotes wrote...

OMG. People are so fkn thick in the skull is laughable. And I knew some of these idiots will post exactly what they did.


You're a joke, troll. Phaeston damage reduction lol. Maybe you should go play a Barbie game or something where the big bads aliens can't hurt you.

#147
DJ Airsurfer

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Air Quotes wrote...

OMG. People are so fkn thick in the skull is laughable. And I knew some of these idiots will post exactly what they did.


Everything is working as intended and we are just butthurt noobs who need to l2p, obviously.

#148
Fortack

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UWxMaserati wrote...

And the OP's suggestions remove these cheap deaths and replace them with....? Like you said yourself they can't triple the enemies because it is a console game also. His nerfs just water down the game. What is going to kill you in his proposed game?


The same stuff that kills me right now. Some have brought up the Phantom as an example, saying they somehow require the ability to smile at someone - skilled and hosting - who managed to shoot them in the head with a shotgun while they are moving around quickly. That's silly. Phantoms are quite difficult to kill offhost. Besides, there HP pool is mostly irrelevant when you review their lethality anyway.

Just go have look at Platinum solo videos and you'll see that pretty much everyone uses (cheap) stagger weapons to kill those b-tches b/c it's a freaking pain to kill them with weapons that don't stunlock them to death in your own game. I don't mind their insanely accurate and deadly palm blasters much, but I do find it annoying that perfectly aimed shots don't inflict any noticeable damage - that sucks.

I admit the game will occasionally get you with some cheap deaths but I don't see using a medigel or 2 that big a deal.


I rather have no medigel in a game that rewards skillful play than using a couple b/c of cheap game mechanics. I consider medigel to be nothing more than medicine for poor game design.

I just get the image of someone dying and screaming, "This game cheats so bad!" then getting his laptop out and demanding the programmers nerf everything.


I've never considered tossing my PC out of the widow, but I must admit that I did curse loudly a few times playing this game after a particular frustrating death :D

#149
Crimson Vanguard

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Idiots? More like masochists to me. OMG I enjoyed painful fighting. Enemies need to inflict more pains and spank me harder.

#150
UWxMaserati

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Air Quotes wrote...

OMG. People are so fkn thick in the skull is laughable. And I knew some of these idiots will post exactly what they did.


You should design games man. You are just to smart :) you would be an icon and revolutionize the gaming community :)