Now, I've heard it all. Dragoon's armor is somehow better than every other enemies' armor and grants 50% DR from weapons. I don't think you understand how armor DR works in this game...Air Quotes wrote...
Javo2357 wrote...
"Dragoons are biotics that passed"? What does that even have to do with the discussion?Air Quotes wrote...
Javo2357 wrote...
You are assuming that just because Dragoons have armor have to move slow. The reason BW gave him armor and not barriers/health like Phantoms is because Cerberus was lacking an armored opponent other than the Atlas. This makes him invulnerable to Stasis, which everyone knows, would trivialize the whole Cerberus faction before Retaliation. Being a trooper's size, he can still be easily CC'd with other powers and weapons and he has one of the lowest stagger thresholds for an armored opponent. The introduction of the Dragoon basically means that now CC is much more important against Cerberus but anyone that can keep Dragoons and Phantoms at bay, and there are lots of setups to do so, will not have a very hard time fighting them.Air Quotes wrote...
Javo2357 wrote...
Air Quotes wrote...
I'm not NERFING the Dragoons.I'm pretty sure the forums would explode if a character's movement speed was "nerfed" by 10%, let alone 25%.Air Quotes wrote...
4. Slow Dragoons by 25%
He's the fastest unit in the game. BY FAR. Faster than Phantoms who are suppose to be Ninjas, faster then Hunters. And he's made entirely out of ARMOR. You know. Stuff that makes you SLOWER? Brutes are slow, Pyros are slow. Why? ARMOR.
So he's TOO HEAVY to be GRABBED, but still can go drom one side of Dagger to another in 3 seconds flat to smash you out of the objective you are capping? BS.
I love how people are still oblivious and don't undertsnd anything I'm trying to say.
I know that Biower wanted a cover buster. Fine. But does it need to be made out 100% armor? Why not 50% 50%? Our Phoenixes are rejected BIOTICS. That implies Dragoons are BIOTICS that PASSED.
Why give them a long range SMG they can span ad-nauseum? Why they don't take cover? EVER? And you CAN'T CC them once they start their smash animation. They will smash you out of Charge even. You ram them with over 1000 Newtons of Force, and they won't get staggered, YOU WILL after the BC.
They are 2 TIMES stronger than Pyro, and 5 times faster. And have long range attacks. How is that balanced. Plus they have Phantoms for company.
FFS
Their stagger threshold goes up much higher during the animation but they still take the same exact amount of damage. They don't take cover because they are Cerberus's new blitz unit. This is not going to change. I have no idea why you wouldn't attempt to CC them before they are on top of you.
I'm also assuming you meant that they have 2 times more armor than Pyros? Because if you are talking about DPS that simply isn't true. However, this ignores the fact that Pyros have shields as well, which would make their total defences much closer to the Dragoon's.
OMG are you stupid or just a troll?
Dragoon has 4811 Armor on Gold with 50% DR from weapons
Pyro has 2362 armor and 2633 shields. He can be one shotted trough his tank, he's 5x slower, he has NO long range attack. And he doesn't stagger you.
And as for the CC before they come close, well on some waves they are being spawned non stop, they do lunge attacks from 10 meter range. They DON'T stagger if they are in any kind of animation, but they can still stagger you when you are a Vanguard smashing them with Biotic Charge. At that point they intsa-switch to SMG and shoot you dead while you're staggered out of the power your're suppose to be invicible in.
They also do damage and stagger just by taking out their whips, don't even need to smash
I came into this thread and discussed some legitimate concerns and questions with the "balance changes" you have proposed. I don't see how this is trolling, and judging by what others have posted, very few players that enjoy playing this game at it's higher difficulties will endorse all these changes.





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