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Changes to enemies that would remove most of the frustration


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#151
Javo2357

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Air Quotes wrote...

Javo2357 wrote...

Air Quotes wrote...

Javo2357 wrote...

Air Quotes wrote...

Javo2357 wrote...

Air Quotes wrote...

I'm not NERFING the Dragoons.

Air Quotes wrote...
4. Slow Dragoons by 25%

I'm pretty sure the forums would explode if a character's movement speed was "nerfed" by 10%, let alone 25%.

 

He's the fastest unit in the game. BY FAR. Faster than Phantoms who are suppose to be Ninjas, faster then Hunters. And he's made entirely out of ARMOR. You know. Stuff that makes you SLOWER? Brutes are slow, Pyros are slow. Why? ARMOR.  

So he's TOO HEAVY to be GRABBED, but still can go drom one side of Dagger to another in 3 seconds flat to smash you out of the objective you are capping? BS. 


You are assuming that just because Dragoons have armor have to move slow. The reason BW gave him armor and not barriers/health like Phantoms is because Cerberus was lacking an armored opponent other than the Atlas. This makes him invulnerable to Stasis, which everyone knows, would trivialize the whole Cerberus faction before Retaliation. Being a trooper's size, he can still be easily CC'd with other powers and weapons and he has one of the lowest stagger thresholds for an armored opponent. The introduction of the Dragoon basically means that now CC is much more important against Cerberus but anyone that can keep Dragoons and Phantoms at bay, and there are lots of setups to do so, will not have a very hard time fighting them.

 

I love how people are still oblivious and don't undertsnd anything I'm trying to say.  

I know that Biower wanted a cover buster. Fine. But does it need to be made out 100% armor? Why not 50% 50%? Our Phoenixes are rejected BIOTICS. That implies Dragoons are BIOTICS that PASSED. 

Why give them a long range SMG they can span ad-nauseum? Why they don't take cover? EVER? And you CAN'T CC them once they start their smash animation. They will smash you out of Charge even. You ram them with over 1000 Newtons of Force, and they won't get staggered, YOU WILL after the BC.  

They are 2 TIMES stronger than Pyro, and 5 times faster. And have long range attacks. How is that balanced. Plus they have Phantoms for company.  

FFS


"Dragoons are biotics that passed"? What does that even have to do with the discussion?

Their stagger threshold goes up much higher during the animation but they still take the same exact amount of damage. They don't take cover because they are Cerberus's new blitz unit. This is not going to change. I have no idea why you wouldn't attempt to CC them before they are on top of you.

I'm also assuming you meant that they have 2 times more armor than Pyros? Because if you are talking about DPS that simply isn't true. However, this ignores the fact that Pyros have shields as well, which would make their total defences much closer to the Dragoon's.

 

OMG are you stupid or just a troll?  

Dragoon has 4811 Armor on Gold with 50% DR from weapons 

Pyro has 2362 armor and 2633 shields. He can be one shotted trough his tank, he's 5x slower, he has NO long range attack. And he doesn't stagger you. 

And as for the CC before they come close, well on some waves they are being spawned non stop, they do lunge attacks from 10 meter range. They DON'T stagger if they are in any kind of animation, but they can still stagger you when you are a Vanguard smashing them with Biotic Charge. At that point they intsa-switch to SMG and shoot you dead while you're staggered out of the power your're suppose to be invicible in.  

They also do damage and stagger just by taking out their whips, don't even need to smash

Now, I've heard it all. Dragoon's armor is somehow better than every other enemies' armor and grants 50% DR from weapons. I don't think you understand how armor DR works in this game...

I came into this thread and discussed some legitimate concerns and questions with the "balance changes" you have proposed. I don't see how this is trolling, and judging by what others have posted, very few players that enjoy playing this game at it's higher difficulties will endorse all these changes.

#152
lightswitch

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Air Quotes wrote...

Another moron,. Gimme your Origin ID. See how you play. 


Unfortunately for you, even if I was a **** player, it wouldn't change the fact that your ideas are laughable.

#153
TheAlmightyFred

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1. Add 0.2-.05 second lock-on time for Geth Prime and Geth Rocket Trooper similar to Ravager or Nemesis

2. Slow Dragoons by 25%

game fixed

#154
Javo2357

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Fortack wrote...

The same stuff that kills me right now. Some have brought up the Phantom as an example, saying they somehow require the ability to smile at someone - skilled and hosting - who managed to shoot them in the head with a shotgun while they are moving around quickly. That's silly. Phantoms are quite difficult to kill offhost. Besides, there HP pool is mostly irrelevant when you review their lethality anyway.

Just go have look at Platinum solo videos and you'll see that pretty much everyone uses (cheap) stagger weapons to kill those b-tches b/c it's a freaking pain to kill them with weapons that don't stunlock them to death in your own game. I don't mind their insanely accurate and deadly palm blasters much, but I do find it annoying that perfectly aimed shots don't inflict any noticeable damage - that sucks.

I do think the DR should be lowered a bit, but not as far as OP is suggesting. Like you mentioned, staggering enemies and CC is invaluable even in higher difficulties, especially since pure weapon damage doesn't always deal with Phantoms the way you want it too.

#155
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Javo2357 wrote...

Air Quotes wrote...

Javo2357 wrote...

Air Quotes wrote...

Javo2357 wrote...

Air Quotes wrote...

Javo2357 wrote...

Air Quotes wrote...

I'm not NERFING the Dragoons.

Air Quotes wrote...
4. Slow Dragoons by 25%

I'm pretty sure the forums would explode if a character's movement speed was "nerfed" by 10%, let alone 25%.

 

He's the fastest unit in the game. BY FAR. Faster than Phantoms who are suppose to be Ninjas, faster then Hunters. And he's made entirely out of ARMOR. You know. Stuff that makes you SLOWER? Brutes are slow, Pyros are slow. Why? ARMOR.  

So he's TOO HEAVY to be GRABBED, but still can go drom one side of Dagger to another in 3 seconds flat to smash you out of the objective you are capping? BS. 


You are assuming that just because Dragoons have armor have to move slow. The reason BW gave him armor and not barriers/health like Phantoms is because Cerberus was lacking an armored opponent other than the Atlas. This makes him invulnerable to Stasis, which everyone knows, would trivialize the whole Cerberus faction before Retaliation. Being a trooper's size, he can still be easily CC'd with other powers and weapons and he has one of the lowest stagger thresholds for an armored opponent. The introduction of the Dragoon basically means that now CC is much more important against Cerberus but anyone that can keep Dragoons and Phantoms at bay, and there are lots of setups to do so, will not have a very hard time fighting them.

 

I love how people are still oblivious and don't undertsnd anything I'm trying to say.  

I know that Biower wanted a cover buster. Fine. But does it need to be made out 100% armor? Why not 50% 50%? Our Phoenixes are rejected BIOTICS. That implies Dragoons are BIOTICS that PASSED. 

Why give them a long range SMG they can span ad-nauseum? Why they don't take cover? EVER? And you CAN'T CC them once they start their smash animation. They will smash you out of Charge even. You ram them with over 1000 Newtons of Force, and they won't get staggered, YOU WILL after the BC.  

They are 2 TIMES stronger than Pyro, and 5 times faster. And have long range attacks. How is that balanced. Plus they have Phantoms for company.  

FFS


"Dragoons are biotics that passed"? What does that even have to do with the discussion?

Their stagger threshold goes up much higher during the animation but they still take the same exact amount of damage. They don't take cover because they are Cerberus's new blitz unit. This is not going to change. I have no idea why you wouldn't attempt to CC them before they are on top of you.

I'm also assuming you meant that they have 2 times more armor than Pyros? Because if you are talking about DPS that simply isn't true. However, this ignores the fact that Pyros have shields as well, which would make their total defences much closer to the Dragoon's.

 

OMG are you stupid or just a troll?  

Dragoon has 4811 Armor on Gold with 50% DR from weapons 

Pyro has 2362 armor and 2633 shields. He can be one shotted trough his tank, he's 5x slower, he has NO long range attack. And he doesn't stagger you. 

And as for the CC before they come close, well on some waves they are being spawned non stop, they do lunge attacks from 10 meter range. They DON'T stagger if they are in any kind of animation, but they can still stagger you when you are a Vanguard smashing them with Biotic Charge. At that point they intsa-switch to SMG and shoot you dead while you're staggered out of the power your're suppose to be invicible in.  

They also do damage and stagger just by taking out their whips, don't even need to smash

Now, I've heard it all. Dragoon's armor is somehow better than every other enemies' armor and grants 50% DR from weapons. I don't think you understand how armor DR works in this game...

I came into this thread and discussed some legitimate concerns and questions with the "balance changes" you have proposed. I don't see how this is trolling, and judging by what others have posted, very few players that enjoy playing this game at it's higher difficulties will endorse all these changes.

 

SRLSY? Is it that hard to get? He has 4811 armor with 50% DR. 
'
Pyro has shields that have NO DR. And only half the armor of the Dragoon. And on top of that he's 5x slower, and has no ranged attack or stagger. 

He's weaker, slower, no range, no stagger and YET still a PAIN in the ass. So what all that makes a Dragoon? An ULTRA PAIN in the ASS. 

Modifié par Air Quotes, 28 décembre 2012 - 09:23 .


#156
Javo2357

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Air Quotes wrote...

Another moron,. Gimme your Origin ID. See how you play. 


Ah yes, the "I can beat your score so that makes my argument valid" argument. Very convincing.

#157
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Hendrix137 wrote...

lightswitch wrote...

7. Lower Marauder Phaeston damage by 15% 

HAHAHHAAHA lrn2play or something because wut is this seriously I just don't even

9. Lower Geth Bomber health by 25% 

You can't be serious. They die so easily already.


While I can understand OP's other suggestions (although I do not support all of them), these two are indeed hilarious. I can't remember the last time a Marauder took me down, and since when does it take more than 2-3 seconds to take down a Geth Bomber?


Wave 8 VS Geth on Gold is a ton of Bombers doing X pattern carpet bombing while Hunters are stunning you, Primes are stunning you, Rocket Troopers are stunning you. And don't even start on objective waves.  

#158
DJ Airsurfer

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Javo2357 wrote...

Air Quotes wrote...

Another moron,. Gimme your Origin ID. See how you play. 


Ah yes, the "I can beat your score so that makes my argument valid" argument. Very convincing.


Well, everyone else seems to be bringing forth the argument that we need to l2p. So that would be the reasonable counterargument.

Although, one shouldn't argue with stupid people -- They'll bring you down to their level and beat you through experience.

#159
JewelsWinnfield

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Pain the ass? There's nothing more harmless than a Geth Pyro...come on OP, if you're a Plat player you should know how to deal with Pyros.

#160
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Javo2357 wrote...

Air Quotes wrote...

Another moron,. Gimme your Origin ID. See how you play. 


Ah yes, the "I can beat your score so that makes my argument valid" argument. Very convincing.

 

"Ah, yes telling me to lrn2play and go back to Silver" Show me your godly skills then. Then i'll be convinced. 

#161
lightswitch

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Javo2357 wrote...

Air Quotes wrote...

Another moron,. Gimme your Origin ID. See how you play. 


Ah yes, the "I can beat your score so that makes my argument valid" argument. Very convincing.


I know right? It worked on me, I'm already working on writing up a "Biower pls" petition so they'll reduce Phaeston damage stat.

#162
DungeonHoek

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Air Quotes wrote...

 1. Lower Phantom on host damage reduction from hitscan weapons to 50%

 2. Lower Banshee, Phantom, Praetorian power block bubble to 75% instead of 100% 

 3. Add 0.5-1 second lock-on time for Geth Prime and Geth Rocket Trooper similar to Ravager or Nemesis

 4. Slow Dragoons by 25%, make them take cover (not as much as the Troopers, but sometimes), remove 50% of the armor and replace it with 50% barrier, replace the Hornet with Eviscerator and make them shoot only when they get to certain distance ala Geth Hunter. 

5. Lower Atlas and Banshee projectile tracking.

6. Increase wave budget by 25-33%  

7. Lower Marauder Phaeston damage by 15% 

8. Remove Prime Drone stagger completely. Just add a small DOT effect from incinerate 

9. Lower Geth Bomber health by 25% 

10. Lower Seeker Swarm health by 50%  

11. Lower Scion Cannon damage by 25% 

12. Decrease humanoid enemy melee damage by 25-33%

With these changes the game would be much more fun and fair IMHO. 

  




I like these, but feel I should add something.

A quick time ability to fight back on instant kills against and even turn it back on the attacker if 1. You react fast enough. 2. Are in a proper position to do so.

And naturally, these instant kills should be personalized. Like, the Destroyer Soldier, being the big beefcake he is turns the tides on a Phantom. Stops the sword with a strike from his gun, grabs her by the shoulders, throws her on the ground and crushs her rib cage or head with his power stomp.

Or like a Vorcha would go insane and slice his attacker up. Volus Engineer could slap a proxy mine on their face or even a recon mine. Shadow does the Phantom stab etc.

Of course this would have to take into account different enemies and how they are. Like Atlas's, players would probably end up shooting them repeatedly to make them let go. Stuff like that.

It would at least be neat, and a decent way to deal with the ridiculous instant-kills.

#163
lightswitch

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Air Quotes wrote...

Javo2357 wrote...

Air Quotes wrote...

Another moron,. Gimme your Origin ID. See how you play. 


Ah yes, the "I can beat your score so that makes my argument valid" argument. Very convincing.

 

"Ah, yes telling me to lrn2play and go back to Silver" Show me your godly skills then. Then i'll be convinced. 


You just don't get it, do you? Please, keep posting, this keeps getting funnier and funnier...

#164
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Hendrix137 wrote...

Pain the ass? There's nothing more harmless than a Geth Pyro...come on OP, if you're a Plat player you should know how to deal with Pyros.

 

I know how to deal with them, but they are still tough. And Dragoons are tougher, faster, more agile, have stagger, long range and also come in the same numbers. With a company of Phantoms.  

#165
Jay_Hoxtatron

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I hate the Geth Prime. This includes whatever he throws, such as turrets/combat drones.

#166
lightswitch

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Air Quotes wrote...

Hendrix137 wrote...

Pain the ass? There's nothing more harmless than a Geth Pyro...come on OP, if you're a Plat player you should know how to deal with Pyros.

 

I know how to deal with them, but they are still tough. And Dragoons are tougher, faster, more agile, have stagger, long range and also come in the same numbers. With a company of Phantoms.  


I don't believe that you're a Platinum level player. There's just no way anyone as good as you claim to be gets so stressed out over Dragoons.

#167
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lightswitch wrote...

Air Quotes wrote...

Hendrix137 wrote...

Pain the ass? There's nothing more harmless than a Geth Pyro...come on OP, if you're a Plat player you should know how to deal with Pyros.

 

I know how to deal with them, but they are still tough. And Dragoons are tougher, faster, more agile, have stagger, long range and also come in the same numbers. With a company of Phantoms.  


I don't believe that you're a Platinum level player. There's just no way anyone as good as you claim to be gets so stressed out over Dragoons.

 

No. I just soloed it. With a Valiant only. 

#168
Javo2357

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DJ Airsurfer wrote...

Javo2357 wrote...

Air Quotes wrote...

Another moron,. Gimme your Origin ID. See how you play. 


Ah yes, the "I can beat your score so that makes my argument valid" argument. Very convincing.


Well, everyone else seems to be bringing forth the argument that we need to l2p. So that would be the reasonable counterargument.

Although, one shouldn't argue with stupid people -- They'll bring you down to their level and beat you through experience.

So an unreasonable argument counters trumps the other unreasonble one? I have not once mentioned that the OP needs to l2p; I have simply stated that if all of his suggestion were to go into effect, the game would become considerably easier. OP's solution to this is "LOL 1/3 wave budget increase." That is what I was arguing against. I'm not doubting OP's ability to play, although at this point I'm starting to doubt if he/she knows how to respond to others' arguing against the changes proposed.

#169
Crimson Vanguard

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lightswitch wrote...

Air Quotes wrote...

Hendrix137 wrote...

Pain the ass? There's nothing more harmless than a Geth Pyro...come on OP, if you're a Plat player you should know how to deal with Pyros.

 

I know how to deal with them, but they are still tough. And Dragoons are tougher, faster, more agile, have stagger, long range and also come in the same numbers. With a company of Phantoms.  


I don't believe that you're a Platinum level player. There's just no way anyone as good as you claim to be gets so stressed out over Dragoons.

He soloed Platinum with HI and Valiant

#170
lightswitch

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Air Quotes wrote...

lightswitch wrote...

Air Quotes wrote...

Hendrix137 wrote...

Pain the ass? There's nothing more harmless than a Geth Pyro...come on OP, if you're a Plat player you should know how to deal with Pyros.

 

I know how to deal with them, but they are still tough. And Dragoons are tougher, faster, more agile, have stagger, long range and also come in the same numbers. With a company of Phantoms.  


I don't believe that you're a Platinum level player. There's just no way anyone as good as you claim to be gets so stressed out over Dragoons.

 

No. I just soloed it. With a Valiant only. 


cool story bro. but I don't believe you.

#171
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Jay_Hoxtatron wrote...

I hate the Geth Prime. This includes whatever he throws, such as turrets/combat drones.

 

"Throws" is a wrong expression Jay. He teleports them wherever he wants. Trough walls, trough floors. Doesn't matter.

#172
DJ Airsurfer

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Javo2357 wrote...

So an unreasonable argument counters trumps the other unreasonble one? I have not once mentioned that the OP needs to l2p; I have simply stated that if all of his suggestion were to go into effect, the game would become considerably easier. 


No. It would not be filled with as much cheap bull****.

Cheapness =/= Difficulty

#173
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lightswitch wrote...

Air Quotes wrote...

lightswitch wrote...

Air Quotes wrote...

Hendrix137 wrote...

Pain the ass? There's nothing more harmless than a Geth Pyro...come on OP, if you're a Plat player you should know how to deal with Pyros.

 

I know how to deal with them, but they are still tough. And Dragoons are tougher, faster, more agile, have stagger, long range and also come in the same numbers. With a company of Phantoms.  


I don't believe that you're a Platinum level player. There's just no way anyone as good as you claim to be gets so stressed out over Dragoons.

 

No. I just soloed it. With a Valiant only. 


cool story bro. but I don't believe you.

 

social.bioware.com/forum/1/topic/343/index/14979391/1

#174
Javo2357

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Also, in case OP doesn't understand how armor DR works. It isn't a 50% taken from your weapon damage. It is a FLAT 50 damage (on Gold and Plat) that is subtracted per shot/pellet that hits the armored target.

No, Dragoons don't have 50% DR. Neither does any other armored opponent.

#175
lightswitch

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Javo2357 wrote...


So an unreasonable argument counters trumps the other unreasonble one? I have not once mentioned that the OP needs to l2p; I have simply stated that if all of his suggestion were to go into effect, the game would become considerably easier. OP's solution to this is "LOL 1/3 wave budget increase." That is what I was arguing against. I'm not doubting OP's ability to play, although at this point I'm starting to doubt if he/she knows how to respond to others' arguing against the changes proposed.


"Starting" to doubt? Wasn't it obvious 6 pages ago? I don't know why you continue to waste your time trying to reason with someone so unreasonable.