This is probably the first game in years...
#1
Posté 07 janvier 2010 - 04:47
I mean, I'm no newbie to games, and I play as well as the rest of 'em. I've beaten many "hardcore games" in my career, and never once resorted to playing on easy. MMO's, RPGs, FPS, I've played it all and never backed down from a challenge.
But DAO... now, this is a whole new beast I've never encountered before! This is the only game I can think of that I have had to play on easy just to get by. Truly, this is a humbling experience. <_<
But, all joking aside... this really is frustrating. It seems like I just cannot clear encounters without dying 5+ times. Only recently did I start pulling enemies, but that only helps so much!
My main problem, by far, is that my tanks just can't handle what the game throws at them. I am using Alistair and my hero as tanks. I have had to make my hero use sword and board just to support alistair, even after I had initially meant for him to have a 2H.
I set up health poultice tactics, and taunt tactics if the DPS gets hit. Which, works fine, except, they just can't handle it. Even when I bottleneck at a doorway, they always get overwhelmed and downed before I can down any sort of significant number of enemies.
But, encounters where there is a doorway nearby I can usually skim by with few wipes. But, if there isn't... I get stuck. Outdoor encounters are the bane of my party. Like, those wolf encounters. I can't do ****! I try positioning my party so that I don't get surrounded by wolves, but that is exactly what happens. My tanks get anihilated by the number of wolves crowding around and knocking them down.
Health poultices don't do too much, either! I have them set to take one when they hit 50%, but the damage they take is so much, that not even that keeps up. Not to mention it almost feels wrong to use so many. They chug them like it is gatorade! It feels... "wrong" to be so dependent on them, yet it's the only way I can claw out a win.
The worst part is, I micro manage. Everywhere I look, people say they are breexing by on hard or higher. That the trick is to pause, that if you're having problems, you're simply unexperienced and don't know how to play games, blah blah blah.
But, I try to use tactics. I always position my rogue behind enemies when the situation allows. I always have my mage setting off CC, and tell my tanks to use stronger poultices when their auto-lesser poultices aren't doing the job. I try making all my party target the same enemy. Yet, I still can't stop my party from wiping 6 or 7 times at least per encounter. I mean, fighting the room full of mabari hounds in redcliffe was a nightmare, it wasn't until I started pulling one or two at a time that I actually was able to clear the castle.
The only thing I can think of I'm doing wrong is that maybe my party isn't specced to do it. But, Ailistair is as tank-specced as I can make him, and I've only been able to level Morrigan once.
Man, DAO is infurating for me. Whenver I play it on easy there is a nagging voice that tells me I'm 'cheating', but when I play on normal my party gets wiped and crushed no matter what I do.
#2
Posté 07 janvier 2010 - 04:51
Die...Load....Die...Load....Die...Load....Die...Load....Die...Load.......
Then once you've died enough you realize how to win the fight... Then finally you win.
That is not a great combat system. That is just retarded console ideology.
A great combat system is when you've fully grasped it in it's entiriety and when it comes time to actually fight in some kind of battle you are prepared and know what to do.
I only like the game for the story, voice acting ,music, scenery. That is epic.
If i want real sword & board combat I'll play mount & blade which is 394893 times more superior than the combat in this game.
God mode pausing is pretty retarded in my opinion.
Modifié par JackFuzz, 07 janvier 2010 - 04:52 .
#3
Posté 07 janvier 2010 - 04:53
...seriously. It's possible to get through with 1 or no mages, but it's a hell of a lot harder. Just be sure to micromanage their AoEs or they'll kill your party as well as everything else.
Also, Alistair will hold his own eventually -- particularly if you have a heal on someone to back him up. He just needs to actually be able to wear good armor. Since I'm a spirit healer I do watch out for him, but he can deal with quite a bit without me worrying about him now at level 15.
#4
Posté 07 janvier 2010 - 04:53
Or...JackFuzz wrote...
This game implies a system of:
Die...Load....Die...Load....Die...Load....Die...Load....Die...Load.......
Then once you've died enough you realize how to win the fight... Then finally you win.
That is not a great combat system. That is just retarded console ideology.
A great combat system is when you've fully grasped it in it's entiriety and when it comes time to actually fight in some kind of battle you are prepared and know what to do.
I only like the game for the story, voice acting ,music, scenery. That is epic.
If i want real sword & board combat I'll play mount & blade which is 394893 times more superior than the combat in this game.
God mode pausing is pretty retarded in my opinion.
"One can not use the same attack twice against a bronze saint!" strategy
#5
Posté 07 janvier 2010 - 04:58
#6
Posté 07 janvier 2010 - 05:02
#7
Posté 07 janvier 2010 - 05:07
Second time I played normal-hard, third time hard-nightmare.
It has a combat system you have to get used to, understanding how your companions will react to things at the start of battle, how the enemies react, which enemies are priority targets, which spells/talents are good and which aren't, finding the proper gear. It is a lot to do on the first playthrough, but once you understand it, it becomes second nature.
#8
Posté 07 janvier 2010 - 05:14
Eurypterid wrote...
Keep with it. You'll get the hang of it eventually and be able to handle it on higher difficulties. If you want specifics, head on over to the Gameplay, Strategy, and Tactics forum and ask there. I'm sure plenty of people will offer you some solid advice.
That forum in a nutshell...
"I need some help, I'm getting my ass kicked"
"L2play"
#9
Posté 07 janvier 2010 - 05:17
Concerning mages, I've only ever needed Wynn on major boss fights, and usually just pal around with Morrigan. Typically, my party consists of her as a controller/debuffer, Allistar as tank, myself (a rogue), and then another depending on the situation - Leliana (range), Sten, or Wynn. I find I don't need Shale much, but he is an effective NPC in dynamic roles. I hate Zevran just because his attitude annoys me, and my dog is better as a camp guard dog. Sten is decent, but Oghren is a better warrior if you can handle his personality.
Modifié par EpicNess, 07 janvier 2010 - 05:18 .
#10
Guest_Feraele_*
Posté 07 janvier 2010 - 05:22
Guest_Feraele_*
JackFuzz wrote...
This game implies a system of:
Die...Load....Die...Load....Die...Load....Die...Load....Die...Load.......
Then once you've died enough you realize how to win the fight... Then finally you win.
That is not a great combat system. That is just retarded console ideology.
A great combat system is when you've fully grasped it in it's entiriety and when it comes time to actually fight in some kind of battle you are prepared and know what to do.
I only like the game for the story, voice acting ,music, scenery. That is epic.
If i want real sword & board combat I'll play mount & blade which is 394893 times more superior than the combat in this game.
God mode pausing is pretty retarded in my opinion.
Have to agree..pausing every two seconds is not my idea of winning...but then I come from MMOs..played them for many years...NO pause button lol.
For me watching others do this on you-tube..what possible satisfaction or challenge is there in pause, pause, pause pause..and then pause again?
To me thats a boring and unexciting way to play..so I don't do it. But to each their own of course, just not my style. I have used pause..but only for an emergency situation ie: ambush pops up..no room to move into position (there's a couple mini ambushes like this as you travel ingame) ......so I might have to pause to change what one of my mages does..re skills in the tactics.
Basically all my party members are set up to protect each other, and to drink health potions, mana potions if needed.
#11
Posté 07 janvier 2010 - 05:23
#12
Guest_Feraele_*
Posté 07 janvier 2010 - 05:25
Guest_Feraele_*
Frozeal wrote...
...that I've had to play in easy. It's infuriating!
Stopped reading there.
Weakling noob, g0 g3t z0m3 zk1llz
Did you post that to stroke your own ego or were you actually attempting to be helpful and landed in an epic fail? ^^
#13
Posté 07 janvier 2010 - 05:28
EpicNess wrote...
My first journey took a lot of trial and error; the learning process was arduous and tedious. I understand the frustration, but I also started on normal difficulty. What is causing you to die so many times on easy I'd really like to inquire.
Oh, hah, this is all happening on normal. It wasn't until I got my first wolf encounter on the world map (after finishing redcliffe) that I decided to play it on easy.
I mean, I guess I could get better, somehow. I really don't see what I could improve on, other than picking the "winning" combination of talents and party members. Which, to be honest, sounds discouraging, because all the other bioware games (KotOR1/2, ME) I've played I've been able to beat them without having to min/max stats and find the "correct builds" to win.
I'll stick with it a little longer, but... I don't know, I gues I'll look around the tactics board, and maybe ask around as to where I'm going wrong.
Modifié par Coquiton, 07 janvier 2010 - 05:29 .
#14
Guest_Feraele_*
Posté 07 janvier 2010 - 05:33
Guest_Feraele_*
EpicNess wrote...
My first journey took a lot of trial and error; the learning process was arduous and tedious. I understand the frustration, but I also started on normal difficulty. What is causing you to die so many times on easy I'd really like to inquire. Currently, I'm playing a second time through on Nightmare and find parts once thought challenging, rather trivial. I think it all depends on one's own skills, tactics, and party make-up. Yes, gear will also help to some extent, but I think it is relatively minor difference early on.
Concerning mages, I've only ever needed Wynn on major boss fights, and usually just pal around with Morrigan. Typically, my party consists of her as a controller/debuffer, Allistar as tank, myself (a rogue), and then another depending on the situation - Leliana (range), Sten, or Wynn. I find I don't need Shale much, but he is an effective NPC in dynamic roles. I hate Zevran just because his attitude annoys me, and my dog is better as a camp guard dog. Sten is decent, but Oghren is a better warrior if you can handle his personality.
Yup I have to agree, lots of things to learn..learning curve evident. I am still discovering new things..new ideas as I go along ..and this is my 9th. (yes my 9th played 3 mages...hehehe) So the game is still interesting and challenging even though now I kind of know how to win most situations.
Working on Dalish now..which presents a different view of the world.
Have to say I can't wait for RTO and The Awakening expac.
Good game Bioware...thanks
#15
Posté 07 janvier 2010 - 05:46
The steepest learning curve is probably adjusting to the wide open world after Ostager.
Modifié par SeanMurphy2, 07 janvier 2010 - 05:46 .
#16
Posté 07 janvier 2010 - 05:46
Anyway to me the key is to use positioning, magic and talents to keep your front line from getting flanked. If you can do that, then with good crowd control and focused firing you should win. When I say "oh-oh" is when my healer bites the dust early in a fight. That's when I know something could go bad.
#17
Posté 07 janvier 2010 - 06:14
Feraele wrote...
Have to agree..pausing every two seconds is not my idea of winning...but then I come from MMOs..played them for many years...NO pause button lol.
For me watching others do this on you-tube..what possible satisfaction or challenge is there in pause, pause, pause pause..and then pause again?
.
In an MMO you're only controlling your character not a party. I'll admit I tried to go though the original Guildwars campaign with a pure AI party. Got every mission except for the Ascension mission and the hold the final Dwarven mission where you have to hold the fort. Of course the AI was much better for the Guildwars companions than it is for your comrades in DA:O.
That said I do believe this should have been a turn-based game since they gave you a party. When you need to control mutiple characters that each have more than 10 abilities, turn-based really works the best and they could have made the encounters tougher. I often felt I was fighting the controls more than the enemies.
#18
Posté 07 janvier 2010 - 07:16
-Do lots of side quests (already mentioned) as this will beef up your characters quite a bit. Also watch (tab on PC) for as many items as possible to pick up.
Also
-Focus fire when possible (depending on your party's makeup, and what you're facing), sometimes its better to clear the trash mobs before the harder ones... sometimes you have no choice but to DPS down the harder mob first, because quite simply it just kicks the crap out of the sort of party you have a bit too much. The more you play, the more you'll be able to make the right call on that sort of decision.
Pay attention to which mobs do what! (and in some scenarios, try tossing heal spells at NPCs too, they can be excellent meat shields)
Modifié par OldSchoolChicken, 07 janvier 2010 - 07:18 .
#19
Posté 07 janvier 2010 - 07:48
Also, the debuff spells are very effective, so make sure your party's mage has several of them. In particular the hexes like Affliction Hex and Vulnerability Hex. Those two allow you to do better and faster damage vs your enemy especially if using weapons with fire/electricity/frost runes or your mage is running Fire/Frost Weapons buffs. Misdirection and Death hexes are also very nice. Sleep and then Waking Nightmare is a great combo especially since those mobs that don't stun will often attack their own mates. And obviously the other CC spells like Paralyze and Mass Paralyze are excellent.
It's not necessary, but I often run with 2 mages in the party at once. My PC Arcane Warrior and Morrigan, or Morrigan and Wynne (when playing any other non-spell casting PC) and I find that on Normal, many fights are a formality. If you have two mages, and build them up with complimentary spells, you can really whoop up on even large groups of baddies.
#20
Posté 07 janvier 2010 - 08:13
The 2 mage advice is good advice. Only with Morrigan and Wynne in the party are encounters made easier. Sadly, this precludes having a rogue with you, so after you're done cleaning places out, you have to, oh JOY, leave, switch out a party member to include one of your rogues, and then go back to open all the locked chests.
I was SO excited about this game prior to release. I preordered the CE, and I'm not at all impressed.
Also, a wee bit off topic, but for the LOVE OF GOD.... BioWare...enough with the limited maps, and the inability for characters to jump! I played the 'Divinity 2' demo, and it's left me with a better impression than DAO.
#21
Posté 07 janvier 2010 - 08:24
In ME I believe you're actually forced to pause to even use skills... is using skills in ME considered godmode?
Anyway, when you say Alistair is tank speced, I hope you mean lots of dex and not con... He should survive fairly well, unless magic is involved... then it's situational. You might even want to sacrifice str for dex since heavier armors actually don't add that much to your damage reduction while a extra dodge with dex could save your life.
This is cheap, but if you're really in a bind, closing doors will force archers to approach you to open them, so you don't have to run across the hall being hit by arrows. This is pretty expoitative, but if you're that frustrated...
Hang in there... I didn't even bother with tactics my first time through, and it was a horrible oversight on my part. So you're already one step ahead there. And on my first playthrough, that room in Redcliff is the one time in the game I had to skip a room. I was very upset. So you must be doing something right to be able to do it at all. I was playing on normal though... that room was literally impossible at that point. I just went back and got the useless junk later.
#22
Posté 07 janvier 2010 - 08:30
#23
Posté 07 janvier 2010 - 08:31
The game does get easier:
* Get Morrigan to get some more spells to help control large crowds. Cone of Cold is good and I think she starts with a "Mind Blast" type spell that stuns anyone near her.
* Get Alistair more dexterity.. it helps him avoid getting hit.
* Get lots of health potions, keep an eye out for any stores selling elf root or flasks... Use potions early and often.
And yeah, at low levels, a room full of Mambari war dogs is a VERY tough fight.
Modifié par Torias, 07 janvier 2010 - 08:32 .
#24
Posté 07 janvier 2010 - 08:35
#25
Posté 07 janvier 2010 - 08:44





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