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#51
prospekt_

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Pause is thy friend, not thy enemy!

#52
Norman Ellis

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yeah, the game does have a learning curve. like everyone else, it took me a couple of play throughs and restarts to figure some stuff out. and i do agree with what everyone says, having Wynne in the party makes it so easy it becomes a yawn fest.

in my current playthrough, i have Morrigan, Wynne, my PC (dual-wielding warrior) and Sten (2H Tank). everyone goes down so easily, that in that certain back alley fight on that certain city (you all know where that is) i just rushed in and killed everyone. it did help that Wynne and Morrigan both had the crushing prison line (2 crushing prisons, 2 force fields, 2 mind blasts, glyph of paralysis for wynne, paralysis and sleep for morrigan) they can't kill you if they can't move hehe.

but anyways, i understand the frustration, but if you just keep at it, like everyone says, you will get it and it will become a breeze for you.

Modifié par Norman Ellis, 08 janvier 2010 - 01:19 .


#53
DOA HAter

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This game ranks about a 9 on frustration and about a 6 on fun...



...but that's just me.




#54
TheJunglist

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DOA HAter wrote...

This game ranks about a 9 on frustration and about a 6 on fun...

...but that's just me.

If you're truly a DAO (your name seems misspelled) hater, why bother wasting time by posting on the DAO forum?

#55
huxley00

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It is a tough choice for bioware. These are the makers of Baldurs Gate I/II, you would weep ate the difficulty of those games on the hardest levels if you are having problems with Dragon Age. Once you get to higher levels you will breeze through the most difficult setting.



Anyway, I love the challenge, easy if or people who need it easy, nightmare is for us huge fans of Baldurs Gate, everyone is happy (well some people just cant take the ego hit of playing a video game on easy, take it as a compliment that you dont play wayyy too many video games).

#56
Firerax

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I'm going through this game on Hard difficulty, did try the hardest at first but couldn't handle that right away. I think the main secret to the game is the stuns. I've got some good stun tactics on my characters, aswell as an archer to attack lowest health enemies, allows me to use my mana on the foes with more health. I tend to focus upon the weaker ones first, since I can take them out with 2 spells (or sometimes even just 1), this allows my tank (Only have 1!) to survive easier. When there are only a few left it isn't hard to overwhelm them. Mages, got to love us! :D

#57
Schneidend

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JackFuzz wrote...

This game implies a system of:

Die...Load....Die...Load....Die...Load....Die...Load....Die...Load.......

Then once you've died enough you realize how to win the fight... Then finally you win.

That is not a great combat system. That is just retarded console ideology.


A good alternative would be to follow your own advice, quoted below:

A great combat system is when you've fully grasped it in it's entiriety and when it comes time to actually fight in some kind of battle you are prepared and know what to do.


Once you get the hang of Dragon Age, I found that entering a large battle (usually against the larger darkspawn encounters in the Deep Roads) became a challenging, methodical affair.

Mount & Blade bores me to tears, quite frankly. That's saying something considering it's a real-time third-person action game. To each their own.

God mode pausing is pretty retarded in my opinion.


So, rather than adapt to the control scheme and mechanics of a game, which we knew it would have since its inception, you bash it? Brilliant. If Dragon Age wasn't your style of gameplay, why didn't you just avoid the game entirely? EA-Bioware appreciates your money, but I don't think anybody in their offices wants to enable masochistic tendencies.

#58
ojcafe

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7 rules on how to succeed in dragon age from a "tactician's" POV (since your a war i'll give mostly warrior tips)



1. PAUSE IS YOUR TRUE FRIEND. never be afraid to ask for its help. it'll always be there for you.

2. BE A NINJA. sometimes that little running man that changes into a hand works wonders when pulling people. (equip a bow if you have to since your a war)

3. SHOW THEM YOUR A TRUE LEADER. just set everyones tactics to any default one such as damage for morigan or defender for allistair.

4. A FOOL BRINGS A PEN TO A WAR ZONE! Strength and Constitution not too much dex just enough for some skills brother :) why bring Allistar when you can bring Wynne and horde the upgrades to yourself?

5. HYPER COMBO FINISH! What do you get when you get ice, and something hard thrown at it? so yeah morrigan should be on the ice spells yo.

6. FACEROLL! need i have to explain this one? haha

7. PROFIT. tell me your results :)

#59
Sylvius the Mad

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I find that I die considerably less often in DAO than I ever did in Baldur's Gate. The death mechanic I'm sure has a lot to do with that, but even losing one character happens less often in DAO.

I think it's a greater viewing distance - I can plan ahead better than I could in BG.

#60
Sarielle

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4. A FOOL BRINGS A PEN TO A WAR ZONE! Strength and Constitution not too much dex just enough for some skills brother :) why bring Allistar when you can bring Wynne and horde the upgrades to yourself?


I get much more out of stacking Dex that Con, on any character I've messed with so far.

Modifié par Sarielle, 08 janvier 2010 - 04:33 .


#61
addiction21

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Sarielle wrote...

4. A FOOL BRINGS A PEN TO A WAR ZONE! Strength and Constitution not too much dex just enough for some skills brother :) why bring Allistar when you can bring Wynne and horde the upgrades to yourself?


I get much more out of stacking Dex that Con, on any character I've messed with so far.


Well it is generally better to avoid damage all together. Does not matter how fit you are if you get stab 87 times :)

I personally prefer something a little more balanced.  Like with my tanks once they have the str an dex for the talents, armor, an weapons I want them to be using I generally put 1 point in dex 1 in con and then placed the extra point where ever I felt it was needed most at level up.

Oh and stating that intended features that the game was built around are cheating or cheap is just silly. It's like trying to play a game like Thief the same way you would play Halo then getting upset because you are failing very badly.

Modifié par addiction21, 08 janvier 2010 - 04:47 .


#62
Godak

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My main problem with the combat system is that it's pretty much Final Fantasy XII on the Non-Active mode.



And I ONLY played Final Fantasy XII on Active mode, and Dragon Age doesn't give me that option. It's is incredibly annoying to have the entire game pause when I want to do just about anything...

#63
Guest_Shavon_*

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 My first two playthroughs, I couldn't even finish because I did not level up my characters properly, and went into battles unprepared. 

Once you bumble your way through a few times, you get the hang of it.  I've noticed that the more you micromanage, the better.

#64
Sarielle

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Godak wrote...

My main problem with the combat system is that it's pretty much Final Fantasy XII on the Non-Active mode.

And I ONLY played Final Fantasy XII on Active mode, and Dragon Age doesn't give me that option. It's is incredibly annoying to have the entire game pause when I want to do just about anything...


There's a feature under options that makes it auto-pause; you can definitely turn that off. Even on normal I can wade in to a lot of situations w/out pausing now that I've bothered to really tweak my tactics.

#65
sassperella

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I play on easy as I don't like the pausing.



I think it's great that harder modes exist as it has something to please everyone, but the elitist attitude that if you play it on easy you're a noob annoys me.



I play it on easy, not because I couldn't play it in harder modes but because I don't really like pausing, I like to feel like I'm there in a game and enjoy the story and the character interaction. I'll prolly play it on harder levels just for the challenge but I enjoy playing it on easy as it's a different style of game when done so.



Easy is explained in the text that accompanies it for people that like a more arcade feel to their game, and for people who like that it is great. For those that want hardcore multi pause tactics fest then you get that too :D



Rather than feel bad that you should have to play it on easy, just enjoy the game, it's not a competition, it's single player and fun so play it how you enjoy it most.

#66
Sarielle

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sassperella wrote...
I play it on easy, not because I couldn't play it in harder modes but because I don't really like pausing, I like to feel like I'm there in a game and enjoy the story and the character interaction. I'll prolly play it on harder levels just for the challenge but I enjoy playing it on easy as it's a different style of game when done so.


I think I'm exactly opposite you :) I'm playing on Normal so I have some challenging fights I have to strategize my way though, but on a second playthrough I will have already figured those fights out and I'll be more interested in seeing how a totally different personality and choices affect the game...so I'll probably play on easy.

#67
addiction21

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sassperella wrote...

I play on easy as I don't like the pausing.

I think it's great that harder modes exist as it has something to please everyone, but the elitist attitude that if you play it on easy you're a noob annoys me.

I play it on easy, not because I couldn't play it in harder modes but because I don't really like pausing, I like to feel like I'm there in a game and enjoy the story and the character interaction. I'll prolly play it on harder levels just for the challenge but I enjoy playing it on easy as it's a different style of game when done so.

Easy is explained in the text that accompanies it for people that like a more arcade feel to their game, and for people who like that it is great. For those that want hardcore multi pause tactics fest then you get that too :D

Rather than feel bad that you should have to play it on easy, just enjoy the game, it's not a competition, it's single player and fun so play it how you enjoy it most.


no! bad you! keep sound logic out of here and games are not for fun they are to show who has the biggest swagger....      (that was me trying to be funny and joke just so there are no misconceptions)

#68
Coquiton

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So, I've tried some of the suggestions given here that I hadn't done when I posted this. I decided to respec my hero back to 2h, and using the mod, I specced him to what I originally wanted, a 2h wielder, and put all the points I added to con (in the hopes of not dying so much) into dex. 

That's all I specced, too, I'm a bit of a purist. I decided I would not respec morrigan to make her whatever mage I wanted, or alistair to give him more dex. I figure, I want the first playthrough to be nice and "clean", so to speak! :innocent:

This helped greatly! Having only one tank instead of two (Hero + Alistair) means only one person is taking damage, so my few poultices don't go up in smoke from having two people constantly take them.  And once I get a heal spell, morrigan will only need to look after one person. Plus, having my hero specced like he is now means he hits much more often with his 2h, and his 2h talents, so there is a significant dps boost!

After I wrote the post, I was intending to play on easy, but after actually playing on easy, it was too easy.. hehe.
So, I decided to just stick it out. Slowly (but surely) I am beginning to be able to handle what the game throws at me.

Though, I will admit, anything outside of redcliffe castle is not NEARLY as frustrating as the castle itself. So, I figured maybe I was underleveled? I was only level 7 when I did clear the castle, after all.

So overall, I'm making progress on not getting raped every encounter, and it was in huge part to all you guys who gave me tips! So, thank you all!

The only thing I just can not beat are the wolf ambushes. Dear god! I have not beaten a single one, my strategy to get past them is to just reload whenever I wipe and hope they don't ambush me. But Morrigan just hit level 8, and I gave her the cone of fire, so that might soon change? (Yeah, I picked the cone of fire before a heal spell. I hated the wolves so much I want that AoE now!)

#69
Sarielle

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Just be aware that on normal she can do friendly fire to you...so make sure none of your guys are in her cone. :whistle:

#70
addiction21

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Coquiton wrote...

The only thing I just can not beat are the wolf ambushes. Dear god! I have not beaten a single one, my strategy to get past them is to just reload whenever I wipe and hope they don't ambush me. But Morrigan just hit level 8, and I gave her the cone of fire, so that might soon change? (Yeah, I picked the cone of fire before a heal spell. I hated the wolves so much I want that AoE now!)


Fireball is where its at IMHO. A little practice and instead of fighting 10 baddies you will now start out with maybe 5 in your face with full healthe while the other 5 are on the ground with half their health and on fire.  Cone of Cold is also something excellent as far as crowd controll goes.

And yes the wolves can be a pain in the ass.

#71
aaniadyen

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Honestly, on my first playthrough I used...Alistair as a tank, my main "Rogue/assassin/duelist" as DPS Morrigan (I gave her heal) as my CC/healer, and Lel (Arrow of slaying is a godsend when fighting mages.) and I loved the difficulty. It was quite challenging and there was one part where I had to switch from nightmare to hard. I was very happy with the difficulty. Now I'm playing through with my main as a tank (Human noble warrior), Sten on dps, Wynn as my CC/healer, and Lel, and I must say...it is ridiculously easier. I'm not kidding, there have been times where I just finished rushing into a room and killing everyone so effortlessly I thought "Who the hell put this on easy?" I'd look...and it'd be nightmare. Honestly, I kinda wish Nightmare was a bit harder. Like enemy AI set to kill mages first, then rogues, then warriors. That would be a bit more interesting...but then again, I don't use the tactics system and I micromanage everyone on every fight...so it may be a bit easier for me than for some others. If you want advice, but don't want to pause...well, there's not a lot I can say that hasn't been said in this thread. I'm not gonna be one of those people who tells you exactly what to do and how to set everyone up, because part of the fun is making mistakes and learning for yourself. I will say that this combat system is much more limited than BG's ever was, and in that way it is disappointing in how little variation there is in strategy. Still a great game, and perhaps the new additions made in the expansion will improve the variety a bit, who knows?

Modifié par aaniadyen, 08 janvier 2010 - 05:38 .


#72
Guest_Feraele_*

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Lord Phoebus wrote...

Feraele wrote...


Have to agree..pausing every two seconds is not my idea of winning...but then I come from MMOs..played them for many years...NO pause button lol.   

For me watching others do this on you-tube..what possible satisfaction or challenge is there in pause, pause, pause pause..and then pause again?

.


In an MMO you're only controlling your character not a party.  I'll admit I tried to go though the original Guildwars campaign with a pure AI party.  Got every mission except for the Ascension mission and the hold the final Dwarven mission where you have to hold the fort.  Of course the AI was much better for the Guildwars companions than it is for your comrades in DA:O.  

That said I do believe this should have been a turn-based game since they gave you a party.  When you need to control mutiple characters that each have more than 10 abilities, turn-based really works the best and they could have made the encounters tougher.  I often felt I was fighting the controls more than the enemies. 


I realize that..I have played many rpgs as well.  I must say that DA:O has the best AI tactics that I've ever seen (personal experience that is)

I love how I can set up my party members to do specific things and they do it.  Even down to drinking health and mana potions.

I betad GW and played the game after for some time....that npc monk healer was the dumbest npc I have ever had the displeasure of forming a group with.   Instead of healing..she would run out front with her little (mace? don't remember) and attack the most agro mob she could find.   She would still be doing that and not rezzing party members as the whole party wipes.

THAT was frustrating.    I prefer the AI here in DA:O MUCH more user friendly.  

If you set up your party members properly here..there's not so much micro-managing and much more game play and scenery/game seen.     About the only thing I might have to do is take over my healer once in awhile in a really tough setting...to make sure everyone is staying alive, other than that...I don't micro manage and pause every second to win......lol.

Also strategic placing of your companions (if you have time and place to do that) is a great way to play...don't have to pause for that, I generally do a save first, then put all my companions on the "halt" feature, move them to where I want them....then I run up and play "decoy" to draw a few enemies in my direction...right to where my rogue is waiting stealthed and my archer and mage can kill them from a distance.

MMOs there are no pause buttons,  but you do have to deal with other people...and sometimes those other people have minds of their own,  not controllable like npc companions...lol.

"No...don't run into that cave there is an uber leet 6xxxxx mob that sitting there waiting to eat solo players".....team mate runs in there, runs out..and drags uber leet to your group, wipes group.    Uh yes..those were the days

#73
novaseeker

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Sarielle wrote...

4. A FOOL BRINGS A PEN TO A WAR ZONE! Strength and Constitution not too much dex just enough for some skills brother :) why bring Allistar when you can bring Wynne and horde the upgrades to yourself?


I get much more out of stacking Dex that Con, on any character I've messed with so far.


Same here.  Poultices are pretty common to loot and also cheap to make and very chuggable given the CDs on them.  All strikes me to say that con and will are kind of stats of lesser importance than others, esp dex for melee because the bonus to avoid being hit in this game is high-ish compared to other games.  And when you do get hit, your armor mitigates a lot and then you can pot the rest.

Then again, I go out with 50-75 health pots before a longer series of encounters.  

#74
aaniadyen

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novaseeker wrote...

Sarielle wrote...

4. A FOOL BRINGS A PEN TO A WAR ZONE! Strength and Constitution not too much dex just enough for some skills brother :) why bring Allistar when you can bring Wynne and horde the upgrades to yourself?


I get much more out of stacking Dex that Con, on any character I've messed with so far.


Same here.  Poultices are pretty common to loot and also cheap to make and very chuggable given the CDs on them.  All strikes me to say that con and will are kind of stats of lesser importance than others, esp dex for melee because the bonus to avoid being hit in this game is high-ish compared to other games.  And when you do get hit, your armor mitigates a lot and then you can pot the rest.

Then again, I go out with 50-75 health pots before a longer series of encounters.  


O.o 50-75 poultices? Seriously? I've completed the game twice and I don't think I've used that many across both of my play throughs. What is your set up?

Modifié par aaniadyen, 08 janvier 2010 - 05:41 .


#75
Guest_Feraele_*

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DOA HAter wrote...

This game ranks about a 9 on frustration and about a 6 on fun...

...but that's just me.


Why are you still here? ^^   funny stuff :D