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#76
Norman Ellis

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there's a mod out there that makes Nightmare and hard a lot more difficult.

to the OP, i'd suggest Cone of Cold than the Fire one, at least with Cone of Cold you can damage and freeze opponents

Modifié par Norman Ellis, 08 janvier 2010 - 05:50 .


#77
aaniadyen

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Feraele wrote...

DOA HAter wrote...

This game ranks about a 9 on frustration and about a 6 on fun...

...but that's just me.


Why are you still here? ^^   funny stuff :D


rofl, I just noticed that guy's name. If he reads this answer me one question, please: Every game made now is beyond easy. Some of us like a bit of a challenge. Why can't those of us who like a challenge have one game? You ****ed up the whole market when games were marketed to the general population and they all ****ed about how they want instant gratification and unprecedented ease of use so anyone can win no matter who they are. You are the outsider here.

#78
aaniadyen

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Norman Ellis wrote...

there's a mod out there that makes Nightmare and hard a lot more difficult.

to the OP, i'd suggest Cone of Cold than the Fire one, at least with Cone of Cold you can damage and freeze opponents


Oh, awesome. Is it listed here?

#79
Guest_Feraele_*

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Sarielle wrote...

sassperella wrote...
I play it on easy, not because I couldn't play it in harder modes but because I don't really like pausing, I like to feel like I'm there in a game and enjoy the story and the character interaction. I'll prolly play it on harder levels just for the challenge but I enjoy playing it on easy as it's a different style of game when done so.


I think I'm exactly opposite you :) I'm playing on Normal so I have some challenging fights I have to strategize my way though, but on a second playthrough I will have already figured those fights out and I'll be more interested in seeing how a totally different personality and choices affect the game...so I'll probably play on easy.


I started out on easy..because I figured there was a large learning curve here, and it turns out (for me anyway..) I was right. 

I have progressed to normal now...really hate having to switch back to easy.  Theres still one fight I can't seem to win...has enemy mages on a hill tossing fireball left right and center, masses of enemies down below massacring my crew.

What I have had to do is attempt to sneak around behind that hill and take out that danged mage as early as I can.  But the fire balls flatten everyone..so I have to patiently pick myself up and head for the little bugger again. 
Usually means by the time I've done that I have a ton of enemy mobs to deal with still.  Hard fight can't figure out how to win this one (only one left in game that I gnash my teeth over)

Its an ambush you get after collecting a bunch of notes in the Circle of Mages Tower (side quest) and there's this guy that tries to sell you a book that there are multiple copies of.   He charges something like 400 gold, so there's no way on earth I am going to buy it..hence then he attacks.

#80
aaniadyen

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Feraele wrote...

Sarielle wrote...

sassperella wrote...
I play it on easy, not because I couldn't play it in harder modes but because I don't really like pausing, I like to feel like I'm there in a game and enjoy the story and the character interaction. I'll prolly play it on harder levels just for the challenge but I enjoy playing it on easy as it's a different style of game when done so.


I think I'm exactly opposite you :) I'm playing on Normal so I have some challenging fights I have to strategize my way though, but on a second playthrough I will have already figured those fights out and I'll be more interested in seeing how a totally different personality and choices affect the game...so I'll probably play on easy.


I started out on easy..because I figured there was a large learning curve here, and it turns out (for me anyway..) I was right. 

I have progressed to normal now...really hate having to switch back to easy.  Theres still one fight I can't seem to win...has enemy mages on a hill tossing fireball left right and center, masses of enemies down below massacring my crew.

What I have had to do is attempt to sneak around behind that hill and take out that danged mage as early as I can.  But the fire balls flatten everyone..so I have to patiently pick myself up and head for the little bugger again. 
Usually means by the time I've done that I have a ton of enemy mobs to deal with still.  Hard fight can't figure out how to win this one (only one left in game that I gnash my teeth over)

Its an ambush you get after collecting a bunch of notes in the Circle of Mages Tower (side quest) and there's this guy that tries to sell you a book that there are multiple copies of.   He charges something like 400 gold, so there's no way on earth I am going to buy it..hence then he attacks.


I know exactly what you're talking about...if you'd like I can see if I can offer a few tips?

#81
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Sarielle wrote...

4. A FOOL BRINGS A PEN TO A WAR ZONE! Strength and Constitution not too much dex just enough for some skills brother :) why bring Allistar when you can bring Wynne and horde the upgrades to yourself?


I get much more out of stacking Dex that Con, on any character I've messed with so far.


Dexterity is good for melee characters, I have found.  So I DO focus on upping that one for sure,  con helps and so does strength, dex kind of keeps you out of trouble. :P

#82
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aaniadyen wrote...

Feraele wrote...

Sarielle wrote...

sassperella wrote...
I play it on easy, not because I couldn't play it in harder modes but because I don't really like pausing, I like to feel like I'm there in a game and enjoy the story and the character interaction. I'll prolly play it on harder levels just for the challenge but I enjoy playing it on easy as it's a different style of game when done so.


I think I'm exactly opposite you :) I'm playing on Normal so I have some challenging fights I have to strategize my way though, but on a second playthrough I will have already figured those fights out and I'll be more interested in seeing how a totally different personality and choices affect the game...so I'll probably play on easy.


I started out on easy..because I figured there was a large learning curve here, and it turns out (for me anyway..) I was right. 

I have progressed to normal now...really hate having to switch back to easy.  Theres still one fight I can't seem to win...has enemy mages on a hill tossing fireball left right and center, masses of enemies down below massacring my crew.

What I have had to do is attempt to sneak around behind that hill and take out that danged mage as early as I can.  But the fire balls flatten everyone..so I have to patiently pick myself up and head for the little bugger again. 
Usually means by the time I've done that I have a ton of enemy mobs to deal with still.  Hard fight can't figure out how to win this one (only one left in game that I gnash my teeth over)

Its an ambush you get after collecting a bunch of notes in the Circle of Mages Tower (side quest) and there's this guy that tries to sell you a book that there are multiple copies of.   He charges something like 400 gold, so there's no way on earth I am going to buy it..hence then he attacks.


I know exactly what you're talking about...if you'd like I can see if I can offer a few tips?


Please do hehe..like I said its the only fight I haven't figured out a plan for yet.  I can take the Broodmother and the  Archdaemon down..but  this silly little ambush has me frustrated..go figure.

#83
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hardvice wrote...

Above all else, spend some time figuring out the Tactics system. Unless you really want to micromanage everybody and spend half the game paused, setting up sound tactics (paying special attention to healing and taking out or disabling key targets like mages) is really the difference between dying all the time and dying only at a few key fights. Once you're no longer dying during the routine fights, figuring out the big fights becomes not only less frustrating, but actually fun.

Also, make sure your mages and archers are set for Ranged behaviour so they'll actually try to keep their distance.

Make a ton of health poultices. Morrigan has herbalism from the start, Bodahn in your camp sells unlimited flasks, and Varathorn in the Dalish camp sells unlimited elfroot. If I die, nine times out of ten it's because I'm out of poultices and my healer's out of mana.

Prioritize your targets. If your allies are grinding away at the bulk of the enemies, take your time to walk around and pick out mages, archers, and other annoyances. If there are a bunch of traps, take control of a rogue and disarm them quickly -- it might seem like a pain during a fight, but it's better than watching Morrigan get her face chewed off while she's stuck in a bear trap. Keep an eye for enemies swarming and use skills like dual weapon sweep and mind blast (you can set these up in Tactics, too). Look out for enemy healers ... Curse of Mortality is great for that if you have it.

Save often. Take a few seconds after fights to let yourself heal, regenerate mana and stamina, and reset your skill timers.

It's worth paying attention to hostility. Warrior skills like threaten and taunt really are worth it.

Two or more mages can definitely help, but really just about any party is viable if you're careful. I've run three rogues and a dog and it wasn't that much more difficult. Know everybody's role, and make sure their tactics keep them at it.


THIS is good advice..specially if you don't like pause-omatic playstyle. :P    Hmm I think I just coined a term.  haha

Modifié par Feraele, 08 janvier 2010 - 06:14 .


#84
aaniadyen

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Heh, I always do feel silly when the random cutthroat encounters are a challenge and the darkspawn aren't. What's your party comprised of? What do you usually try?

#85
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aaniadyen wrote...

Heh, I always do feel silly when the random cutthroat encounters are a challenge and the darkspawn aren't. What's your party comprised of? What do you usually try?


Well to be honest..no matter what I do, what kind of armor he is wearing..etc Alistair is a WIMP.  He dies alot.   So I like Sten or Ohgren..Morrigan, Leiliana (for ranged)  ..I like Zevran he's fast, slice em dice type of npc.

Depends on the situation, which characters I take...but most run throughs I try to give all my recruits some playtime.   Usually end up with them all at epilogue..nice to have all those friends. :)    Dog is good but I tend not to use him as much as the others.   And I WISH that Morrigan's shapeshifter abilities were more..viable, currently I don't use them, personally I think they stink in combat.   Too squishy.

Wynne is good, but even with the ai tactics set up to protect other party members, I sometimes have to take her over, I find..she's kind of absent minded or perhaps not as aggressive in responding to situations as the other party members.

Usually..a tank (me or if I play a mage...tank would be Ohgren or Sten) ..ranged ..Leiliana for sure and Morrigan.   I set up Morrigan for paralyze...she'll hit anything that hits me...first with a paralyze. That makes the fight easier.

Later on ingame once I get the glyph that knocks back ..thats what she uses...can knock back a whole circle of attacking mobs...INCLUDING wolves (someone mentioned they can't win the wolf fights)   also knockback set as a trap in a doorway..is kind of comical to watch...as my npc companions are plinking away at them.

#86
aaniadyen

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Feraele wrote...

aaniadyen wrote...

Heh, I always do feel silly when the random cutthroat encounters are a challenge and the darkspawn aren't. What's your party comprised of? What do you usually try?


Well to be honest..no matter what I do, what kind of armor he is wearing..etc Alistair is a WIMP.  He dies alot.   So I like Sten or Ohgren..Morrigan, Leiliana (for ranged)  ..I like Zevran he's fast, slice em dice type of npc.

Depends on the situation, which characters I take...but most run throughs I try to give all my recruits some playtime.   Usually end up with them all at epilogue..nice to have all those friends. :)    Dog is good but I tend not to use him as much as the others.   And I WISH that Morrigan's shapeshifter abilities were more..viable, currently I don't use them, personally I think they stink in combat.   Too squishy.

Wynne is good, but even with the ai tactics set up to protect other party members, I sometimes have to take her over, I find..she's kind of absent minded or perhaps not as aggressive in responding to situations as the other party members.

Usually..a tank (me or if I play a mage...tank would be Ohgren or Sten) ..ranged ..Leiliana for sure and Morrigan.   I set up Morrigan for paralyze...she'll hit anything that hits me...first with a paralyze. That makes the fight easier.

Later on ingame once I get the glyph that knocks back ..thats what she uses...can knock back a whole circle of attacking mobs...INCLUDING wolves (someone mentioned they can't win the wolf fights)   also knockback set as a trap in a doorway..is kind of comical to watch...as my npc companions are plinking away at them.


Well, it's important that you do two things first...
1. Separate your party members. This will ensure that if a mage casts a fireball, one one character will be hit and all four won't need to be incapacitated at once.
2. Take care of the mage.

I wouldn't throw everything you have at him, because then it just becomes a chaotic mess. What I would do is have your tank run toward the melee guys at the wagon, taunt them, and start hacking away. After everyone is steadily attacking your tank, send in any other melee characters (preferably only one other) to help him out and make some headway on killing those melee guys You want to target rogues first because they have weaker armor than warriors, and a higher potential damage. This will separate him from the team by itself. Be sure to keep an eye on his hit points. As for the mage, mages are very dangerous. You always want to take care of them first. With your rangerd character(s), go after the mage. Depending on what they can do, you'll need to act differently. If you have Lel, use arrow of slaying. If you have Wynn, use earthquake to knock him down and prevent him from casting spells. You can also use glyph of paralysis. I like to save stone fist for when mages cast spells with cast times. It will interrupt them and stun them, cutting off their spell. If you have Morrigan, use horror on him, and any other damage spells you may have in conjunction with any other ranged abilities your other character may have. Hope that helped.

#87
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Well, it's important that you do two things first...

1. Separate your party members. This will ensure that if a mage casts a fireball, one one character will be hit and all four won't need to be incapacitated at once.

2. Take care of the mage.



I wouldn't throw everything you have at him, because then it just becomes a chaotic mess. What I would do is have your tank run toward the melee guys at the wagon, taunt them, and start hacking away. After everyone is steadily attacking your tank, send in any other melee characters (preferably only one other) to help him out and make some headway on killing those melee guys You want to target rogues first because they have weaker armor than warriors, and a higher potential damage. This will separate him from the team by itself. Be sure to keep an eye on his hit points. As for the mage, mages are very dangerous. You always want to take care of them first. With your rangerd character(s), go after the mage. Depending on what they can do, you'll need to act differently. If you have Lel, use arrow of slaying. If you have Wynn, use earthquake to knock him down and prevent him from casting spells. You can also use glyph of paralysis. I like to save stone fist for when mages cast spells with cast times. It will interrupt them and stun them, cutting off their spell. If you have Morrigan, use horror on him, and any other damage spells you may have in conjunction with any other ranged abilities your other character may have. Hope that helped.

- end quote



Well I love the effect of icing an enemy and then casting stone fist on them..used to do that alot when I played mages. :D Think it also works if you have paralyzed someone. You can shatter them..dead.



Okay probably thats what I need to do, will try the taunt thing and also the ranged. Takes too much time trying to run up behind the hill to take that mage down ..thanks. :)

#88
aaniadyen

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Feraele wrote...

Well I love the effect of icing an enemy and then casting stone fist on them..used to do that alot when I played mages. :D Think it also works if you have paralyzed someone. You can shatter them..dead.

Okay probably thats what I need to do, will try the taunt thing and also the ranged. Takes too much time trying to run up behind the hill to take that mage down ..thanks. :)


Taunt is a godsend. Honestly, with my party everyone has clearly defined roles, so I don't really expirament with the alternate affects of spells much. I'm sure some of them would be useful, but so far, I haven't really had any reason to use them with the way I set up. When you're dealing with mages, just need to remember to incapacitate them as soon as possible as they are the greatest potential threat. After incpacitating you can kill them however you'd like. Just don't take your tank off of all the other nasty monsters that would kill your other party members.

#89
hangmans tree

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My advice, from expirience of course, is to watch for enemy archers. Kill them quickly, and NEVER turn your back to them - that is devastating.

Well, its a good tactic for every encounter - everyone have a chance at backstab/crit hit when your back is turned, not only rogues (they do even more damage). So watch your back, or even better, have it covered by party member :)

Fighting wolves and mabaris - Indominable skill comes handy, you wont get knocked down.

#90
Salmoncat

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AtreiyaN7 wrote...

Some people do not get it at all. I believe Statue had a great post in another thread suggesting that this is the equivalent of someone who plays darts trying to tell a chess player what they should be doing and just not understanding the attraction of chess itself. See, there are those of us who enjoy strategy, thinking, planning, and tactics - with emphasis on thinking and planning and maximum control over our party, Now, you can randomly push all the buttons you like and say that it's better gameplay just because it happens in real time, but it's not. It's just different, and the fact that you fail to recognize that playing an MMO/FPS or whatever else and playing in a more strategic and tactical manner are two different things is willful ignorance.

I play MMOs too, but this game is not supposed to be WoW. Next time your 25-man raid group wipes on Festergut or Rotface for two hours or so and you burn through gold on repairs, I'm sure you might wish you had the ability to pause and do a little more planning and thinking or micromanage the 24 other human beings in your raid group. I wonder if all the MMO people who feel compelled to mention that they have MMO backgrounds while bashing pausing in DA:O happen to play their MMOs sans addons. They make it sound like pausing is a defect/cheat/interminably boring, yet addons could be considered "cheating" or "making the game easier" or "making it really boring" - blah blah. It seems highly hypocritical to bash on a standard feature of games such as DA:O when they themselves (whether they acknowledge it or not) are using tools (addons) to make their lives easier in an MMO. I'm a 25-man raider in my WoW guild, and I don't know anyone who doesn't use, say, DBM or Bigwigs during 25-man raids and their preferred UI (like the tanks/healers) IF they're a serious raider (casual players...eh). It's pretty much mandatory, so don't act like real-time combat in MMOs doesn't involve having a little "help" on the side.

Edit: Just like addons are tools at the MMO player's disposal, pausing is a tool at the RPG player's disposal.



I would have preferred the game to be fully turn based rather than "pause" based. Pausing would have been MUCH more viable if you were able to issue more than ONE command to your party members before having to hit pause again and again and again .....

#91
AtreiyaN7

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Salmoncat wrote...



I would have preferred the game to be fully turn based rather than "pause" based. Pausing would have been MUCH more viable if you were able to issue more than ONE command to your party members before having to hit pause again and again and again .....



This is supposed to be hybridization between two extremes. I have Crisis Core on my PSP, which I have not finished primarily because it's just turn-based and takes forever due to the annoying random encounters I get every five steps. That's not counting the slot-machine system and cutscenes (beatutiful art, but it becomes trying when I just want to  whack the three level 1 critters and get the heck out of combat). If Crisis Core had a real-time option, then I would absolutely avail myself of it on the encounters with cheesy monsters that I shouldn't be forced to waste time with.

I pretty much grew up with the BioWare system, so I appreciate it as a nice compromise between flat-out turn-based gaming and pure real-time. I get to bash enemies that do not require strategy and blissfully do it in real-time while stopping, pausing and thinking when the situation facing me  is actually challenging. The Fallout series does have the V.A.T.S. system which could, hypothetically, be a more acceptable alternative for some, perhaps? In V.A.T.S. you have your AP and the ability to queue up several abilities, but after you run out of points, you're out of luck & go real-time without being able to use special abilities. I've played every Fallout game (of course), so I enjoy that style as well  (headshots being a particular favorite of mine due to my gun-oriented builds) - I just happen to find the DA:O system  pleasing as for its own reasons.

#92
Salmoncat

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AtreiyaN7 wrote...

Salmoncat wrote...



I would have preferred the game to be fully turn based rather than "pause" based. Pausing would have been MUCH more viable if you were able to issue more than ONE command to your party members before having to hit pause again and again and again .....



This is supposed to be hybridization between two extremes. I have Crisis Core on my PSP, which I have not finished primarily because it's just turn-based and takes forever due to the annoying random encounters I get every five steps. That's not counting the slot-machine system and cutscenes (beatutiful art, but it becomes trying when I just want to  whack the three level 1 critters and get the heck out of combat). If Crisis Core had a real-time option, then I would absolutely avail myself of it on the encounters with cheesy monsters that I shouldn't be forced to waste time with.

I pretty much grew up with the BioWare system, so I appreciate it as a nice compromise between flat-out turn-based gaming and pure real-time. I get to bash enemies that do not require strategy and blissfully do it in real-time while stopping, pausing and thinking when the situation facing me  is actually challenging. The Fallout series does have the V.A.T.S. system which could, hypothetically, be a more acceptable alternative for some, perhaps? In V.A.T.S. you have your AP and the ability to queue up several abilities, but after you run out of points, you're out of luck & go real-time without being able to use special abilities. I've played every Fallout game (of course), so I enjoy that style as well  (headshots being a particular favorite of mine due to my gun-oriented builds) - I just happen to find the DA:O system  pleasing as for its own reasons.




I played (and finished) the entire BG franchise and well as the IWD and planescape games and the combat seemed a lot more intuitive (or at least more easily controlled) than this current system. Then again, it's been quite a few years since I've played those games so maybe my memory is clouded.

#93
IRMcGhee

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I think the pause system it works fine combined with the tactics system (once you get the hang of programming it). You shouldn't really need to micromanage your party too much unless they're fighting the bosses. I usually only need to pause if a character is badly hurt or if I need to use items or special abilities that I don't want the AI to handle. I usually control the mage in the party directly to make sure there's no friendly fire but have them set to defend themselves and disable high level enemies if I jump to another character.



As to the OP: I had the same problems at first and had to switch to Easy mode once I'd got past Lothering. This is my 3rd playthrough and I'm having a much easier time of it on Normal now I've got the hang of DA:O combat. There's plenty of good advice above, but I'll just add that I've found it's essential to have a character with "crowd control" abilities (mages work best) for most fights and you should take out enemy mages and archers quickly (Templars are especially good against mages and archers with rapid shot and suppression are useful against other archers that you can't get to otherwise). If there's a large group of enemies at range you can have all your group use missile weapons on the closest one. More often than not, only a few of the group will attack you at once. You should be able to repeat this a few times before the main group attacks. I wouldn't bother wasting a tactics slot on potions and poultices. I've found it's better to just keep an eye on the group and handle that manually. Otherwise, depending on how you've set them, the character might just keep using them if they're taking hits rather than use an appropriate ability or spell (when I tried this one of my characters just stood there taking damage and used up all my poultices without trying to fight back). If a character goes to half damage, I have them set to use a disabling ability (eg Distraction, Dirty Fighting, Paralyze spell) on their attacker or switch on Shield Wall or similar.




#94
Salmoncat

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IRMcGhee wrote...

I think the pause system it works fine combined with the tactics system (once you get the hang of programming it). You shouldn't really need to micromanage your party too much unless they're fighting the bosses.




Actually, I prefer to "micro manage" rather than delve into that convoluted mess of a tactics system. If I wanted to be a programmer I would have went to college for it. =)

That being said, I still dig the game, very much so. I just don't particularly care for the way combat was implemented.

#95
Darth Obvious

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Coquiton wrote...

EpicNess wrote...

My first journey took a lot of trial and error; the learning process was arduous and tedious. I understand the frustration, but I also started on normal difficulty. What is causing you to die so many times on easy I'd really like to inquire.


Oh, hah, this is all happening on normal. It wasn't until I got my first wolf encounter on the world map (after finishing redcliffe)  that I decided to play it on easy.


I mean, I guess I could get better, somehow. I really don't see what I could improve on, other than picking the "winning" combination of talents and party members. Which, to be honest, sounds discouraging, because all the other bioware games (KotOR1/2, ME) I've played I've been able to beat them without having to min/max stats and find the "correct builds" to win.  :unsure:

I'll stick with it a little longer, but... I don't know, I gues I'll look around the tactics board, and maybe ask around as to where I'm going wrong.


It's just a lot more meticulous and requires much more micro-management than previous Bioware games, as others have said. I'm right there with you, though, and got tired of having to deal with tactics and always making sure everyone was min-maxed with regards to talents/equipment/etc. I'm in it mostly for the RPG and story elements, so i don't care so much for min/maxing.

I also have played several pen-and-paper rpgs, and they aren't even as anal as this. In my experience if you spend too much time tweaking stuff, then it takes away from the fun and gameplay.

#96
UBER GEEKZILLA

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DUDE I KNOW nightmare mode is impossible.....roge are uslles too so is sten...if u want to pass nightmare mode u gotta stock up on potions and injury kits and only bring shale or some mages to help..

#97
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Salmoncat wrote...

IRMcGhee wrote...

I think the pause system it works fine combined with the tactics system (once you get the hang of programming it). You shouldn't really need to micromanage your party too much unless they're fighting the bosses.




Actually, I prefer to "micro manage" rather than delve into that convoluted mess of a tactics system. If I wanted to be a programmer I would have went to college for it. =)

That being said, I still dig the game, very much so. I just don't particularly care for the way combat was implemented.


LOL I'm no programmer..I just took the time to sit down and briefly figure how it works..decided I LOVE it..and have used it ever since.

All that stop and go stuff I watch people doing..that would be annoying.  Would be like my hubby pausing a movie every two seconds on one station to go look at another...(he does this btw :P)  its danged annoying.

I get to the point even though the you-tube videos are informative "sometimes"...I just end up not watching thru til the end, because I am frustrated with the player doing it hehehe.

Maybe I'm too old school or whatever....who knows. :P

Modifié par Feraele, 09 janvier 2010 - 08:07 .