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himegoto's Tier list (2012-12-29)


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#251
krknight

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DullahansXMark wrote...

Also: I don't know who said this, but someone said that B-tier doesn't necessarily mean "bad". Himegoto's RESERVED section basically states this with the Turian descriptions, so in this case, it more or less does.


but his lowest tier is "c."

#252
Original Twigman

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krknight wrote...

Original Stikman wrote...

Btw, read this outloud to yourself. Then hold Alt + F4


yeah yeah, i'm watching a football game.  grammar takes a backseat...  anyway, nitpicking is usually a sign of forfeiture.  

edit:  it would be like me pointing out that "outloud" is not a word.


had nothing to do with grammar. Had to do with logical reasoning, specifically toward neglecting the fact that there is hardly a thing as an independent variable and that variables are all interdependent.

#253
DullahansXMark

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krknight wrote...

DullahansXMark wrote...

Also: I don't know who said this, but someone said that B-tier doesn't necessarily mean "bad". Himegoto's RESERVED section basically states this with the Turian descriptions, so in this case, it more or less does.


but his lowest tier is "c."


He said the Turians are bad kits.
He stuck them in the B-tier.
Therefore, B-tier is bad.

Unless I'm seriously missing something here.

#254
Ryumanjisen

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himegoto wrote...

Some of you might be compelled to say to me a tier list is impossible 
because ME3 is not a FG. Firstly if one get discredited and discouraged on
trying things then humanity might as well stop here. 


I'm one of this guys. To be precise, I'm not saying is impossible, I'm saying is not useful at all. And yeah, humanity has to advance and all that jazz...but a ME3 multiplayer tier list is not precisely the discovery of the penicilin, you know.

himegoto wrote...


However if you disagree with the majority of my tier list. I'll go right out and say this - it's safe for me to assume you're a noob. Check yourself if you have at least 500 hours into the game, frequent gold and platinum matches, and near maxing out your manifest, to experience on more optimal setups. No those aren't criterias, but you get the point. 


That's preposterous. I have 416 hours played, frequent gold and platinum matches and a near maxing out manifest. Not only that, I have been playing fighting games for more than 20 years and I am what you can call a semi-professional player (a decent one, if I'm allowed to say that myself), so I am very accustomed to what a tier list is. 

And guess what? I disagree with the majority of your tier list. And I'm not a noob. So don't be so safe about your assumptions.

Modifié par Ryumanjisen, 31 décembre 2012 - 12:47 .


#255
krknight

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DullahansXMark wrote...

krknight wrote...

DullahansXMark wrote...

Also: I don't know who said this, but someone said that B-tier doesn't necessarily mean "bad". Himegoto's RESERVED section basically states this with the Turian descriptions, so in this case, it more or less does.


but his lowest tier is "c."


He said the Turians are bad kits.
He stuck them in the B-tier.
Therefore, B-tier is bad.

Unless I'm seriously missing something here.


sorry, misread.  agree with you that b-tier would therefore be a lower tier.

#256
DullahansXMark

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Ryumanjisen wrote...

himegoto wrote...


However if you disagree with the majority of my tier list. I'll go right out and say this - it's safe for me to assume you're a noob. Check yourself if you have at least 500 hours into the game, frequent gold and platinum matches, and near maxing out your manifest, to experience on more optimal setups. No those aren't criterias, but you get the point. 


That's preposterous. I have 416 hours played, frequent gold and platinum matches and a near maxing out manifest. Not only that, I have been playing fighting games for more than 20 years and I am what you can call a semi-professional player (a decent one, if I'm allowed to say that myself), so I am very accustomed to what a tier list is. 

And guess what? I disagree with the majority of your tier list. And I'm not a noob. So don't be so safe about your assumptions.


noob lol


This list probably wouldn't bother me nearly as much if he wasn't so obviously weighting advantages toward certain classes. Anything performs well with a Harrier or Reegar, so giving them to a GI/Kroguard and not other classes is obvious bias.

Modifié par DullahansXMark, 31 décembre 2012 - 12:52 .


#257
Original Twigman

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DullahansXMark wrote...

Original Stikman wrote...

I am done.

using Ad populum arguments (bolded) that don't have a point in the topic in debate: "the Fury is more capable than the GI, because it doesn't need guns." Along with implementing the OP's tier list into the argument which has nothing to do with the above argument. You either forgot that the premise is "maximum potential" or you don't know how to stay on topic for an argument, or perhaps you just dont know how to argue. Don't know, don't care.


The error is in weighing characters for MAX potential in a co-op game. That would make plenty sense in a competitive setting, but in here? Most players aren't top-notch, and thus can't use a kit to its max potential. It would make a lot more sense, therefore, to use what advantages a class has over others and using that to weigh against the others: what a SKILLED player can do, but not what a PERFECT player can do.


You are making a good point. If you allow me to tweak your point, I think you will realize that we are actually saying the same thing.

The game, as a whole, allows access to ALL the tools available to all the players (i.e. it doesn't discriminate). The same goes for any game, co-op or pvp. Most players aren't top notch in both types of games (co-op/pvp), however, the best players know how to use the same tools better than their counterparts. WIth this in mind, a skilled player can use the same tools available to all kits, better for some kits (GI, Valkyrie, etc.) than others (turian sabatour, volus merc. etc.) You are acknowledging that the variables in the game are interdependent, along with the players involved, which I agree with and have been saying.

#258
DullahansXMark

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Original Stikman wrote...

DullahansXMark wrote...

Original Stikman wrote...

I am done.

using Ad populum arguments (bolded) that don't have a point in the topic in debate: "the Fury is more capable than the GI, because it doesn't need guns." Along with implementing the OP's tier list into the argument which has nothing to do with the above argument. You either forgot that the premise is "maximum potential" or you don't know how to stay on topic for an argument, or perhaps you just dont know how to argue. Don't know, don't care.


The error is in weighing characters for MAX potential in a co-op game. That would make plenty sense in a competitive setting, but in here? Most players aren't top-notch, and thus can't use a kit to its max potential. It would make a lot more sense, therefore, to use what advantages a class has over others and using that to weigh against the others: what a SKILLED player can do, but not what a PERFECT player can do.


You are making a good point. If you allow me to tweak your point, I think you will realize that we are actually saying the same thing.

The game, as a whole, allows access to ALL the tools available to all the players (i.e. it doesn't discriminate). The same goes for any game, co-op or pvp. Most players aren't top notch in both types of games (co-op/pvp), however, the best players know how to use the same tools better than their counterparts. WIth this in mind, a skilled player can use the same tools available to all kits, better for some kits (GI, Valkyrie, etc.) than others (turian sabatour, volus merc. etc.) You are acknowledging that the variables in the game are interdependent, along with the players involved, which I agree with and have been saying.


... @#%^.

Well, glad we got that straightened up.

#259
krknight

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Original Stikman wrote...

had nothing to do with grammar. Had to do with logical reasoning, specifically toward neglecting the fact that there is hardly a thing as an independent variable and that variables are all interdependent.


wtf are you talking about?  explain to me how weapons are not indepedent variables?  is it not specific?  is it not a variable?  it can be changed and it can be specified accordingly.  

that fact that you can add or subtract it within given circumstances makes it a contol point to any experiment.  if you are going to add them to research the consequences for data, then why would you not subtract them as well?  

if this tier list is based upon how well characters do with only a few specific weapons as the basis of argument, then it is flawed.   

#260
mr_slowpoker

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Asari Huntress...at B?

Seriously??

#261
DullahansXMark

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mr_slowpoker wrote...

Asari Huntress...at B?

Seriously??


imo she shouldn't even BE tiered until she's fixed.

#262
krknight

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the shoes would be an independent variable. it is something that can be changed, and it is something that can be specified, therefore making it independent.

you have the two athletes and you want to find out who is the faster runner. in doing so, you either:

A: make them run with the same shoes on (obviously the guy stuck with snow shoes on pavement is going to have a clear disadvantage against the guy in running shoes).

or

B: make them run without shoes.

edit:  not a good analogy, but going along with what's given.

Modifié par krknight, 31 décembre 2012 - 01:11 .


#263
krknight

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Original Stikman wrote...

The game, as a whole, allows access to ALL the tools available to all the players (i.e. it doesn't discriminate). The same goes for any game, co-op or pvp. Most players aren't top notch in both types of games (co-op/pvp), however, the best players know how to use the same tools better than their counterparts. WIth this in mind, a skilled player can use the same tools available to all kits, better for some kits (GI, Valkyrie, etc.) than others (turian sabatour, volus merc. etc.) You are acknowledging that the variables in the game are interdependent, along with the players involved, which I agree with and have been saying.


yeah, but you're still not addressing the fact that some weight should be given to how all of the tools are utilized and not just certain ones.  

best players are most likely going to be able to use a specific kit very well.  but to be deemed at the top, such players should also be able to use most kits very well.  

if you're going to say a player A is one of the best according to how well he plays with a specified character/build, i won't argue that.  but if you're going to say that player B who can do almost as well as player A with every possible character/build is not one of the best then your argument for who is a "best" player is flawed.

#264
Atheosis

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This stupid thread is still alive? LOL...

#265
CNevarezN

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Atheosis wrote...

This stupid thread is still alive? LOL...


I've seen alot of these "Top Tier" list's. Of course it's going to get as much attention as it does. The guy is putting characters in a list man. The best are on the Top, the suckiest at the Bottom. When in reality, all characters are Top Tier. OP doesn't know that though because he so set on the way he plays. MEaning, he never got out of his comfort zone before and just stick to them same characters. Whichever they may be.

#266
Sulaco_7

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Atheosis wrote...

This stupid thread is still alive? LOL...


A simple list of classes goes 11 pages.. and is still going.  That is great success.  Congrats to the OP.

Some people have written 10 page essays on this forum and have gotten less than 3 replies.

#267
xtorma

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The vast majority of this thread is arguing about what a tier is and not how good or bad the op's list is. It's a useless thread.

#268
nuh1

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How to make a tier list and not ****** off everyone:
-create god tier
-submit thread
-???
-profit?

Only tier I agree with is God tier, everything else seems opinionated and mis-tiered. Some kits are obviously black and white top tier, the rest seem grey and sorted with mostly opinion.

#269
GunWraith

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Your tier list is for the most part flawed. If you must waste time on one, I suggest scrapping your personal opinions and open this up to the community to help you. You certainly need it.

#270
darkpassenger2342

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dodge is really really important to himegeto.

#271
BjornDaDwarf

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himegoto wrote...

However if you disagree with the majority of my tier list. I'll go right out and say this - it's safe for me to assume you're a noob. Check yourself if you have at least 500 hours into the game, frequent gold and platinum matches, and near maxing out your manifest, to experience on more optimal setups. No those aren't criterias, but you get the point. Claiming a HV or a Tsent > a Drellguard is way too outlandish and only shows one lacks experience to the game. 
I hope to those that disagreed my list completely, learnt something here.

My takes on a weapon platform Human Sentinel (which now the Valkyrie just completely stole his spotlight) or a stasis-less Asari Vanguard months ago spirred up controversies and as usual, personal attacks. But give it a few months and now they're the most agreed upon and pinnacle builds.


Hadn't seen this enlightening update here.  Arrogant much?  Messiah complex?  Because a Stasis-less AV hasn't existed since...oh...April?  It became popular, all on it's own, once Grenade Gear was introduced.  

#272
Oblivionmancer

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I have to say that I'm a bit bummed by the OP's attitude in the first post and throughout the thread. For all his complaints about petty insults, he's the one throwing about arrogance and condescension throughout the thread. I think this is an interesting subject worthy of discussion, if the tone of the thread was one of explanation and education instead of just demands for those unclear on the idea of a 'tier list' to educate themselves.

As to the subject at hand, I have a point of contention with characters like the TGI sitting on the top of the tier list. What makes the Ghost, for example, popular and good is that it can do so well with anything but 'play to the highest potential.' Rather, any shlub who can point a gun in the enemies general direction can excel with him. I think the difference between a poor TGI and an excellent one is much smaller than say, the difference between a poor Fury and a 'Perfect' one. I feel like it's at least possible that the ceiling is much higher for a character like her, who doesn't have a bunch of fail-safes to bail players out of errors, if the person holding the controller is able to play without error. I'm not certain that that's true, but I think it's a big enough possibility not to be dismissed out of hand.

All in all, I think it's a shame that this thread isn't devoted to more interesting discussions of that kind. Oh well! I've at least been inspired to give the Human Sentinel a spin for the first time in a while, so thanks for that, OP!

#273
himegoto

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DullahansXMark wrote...

Original Stikman wrote...

I am done.

using Ad populum arguments (bolded) that don't have a point in the topic in debate: "the Fury is more capable than the GI, because it doesn't need guns." Along with implementing the OP's tier list into the argument which has nothing to do with the above argument. You either forgot that the premise is "maximum potential" or you don't know how to stay on topic for an argument, or perhaps you just dont know how to argue. Don't know, don't care.


The biggest problem is in the "maximum potential" debate. If someone was good enough they could play any class without getting hit if they wanted to, which means every class has max survivability. Most other categories would be slashed out in a similar manner, leaving, basically, only DPS in the fray. Suddenly the Kroguard would be near the bottom of the list, and (as expected) the GI would reign supreme.

The error is in weighing characters for MAX potential in a co-op game. That would make plenty sense in a competitive setting, but in here? Most players aren't top-notch, and thus can't use a kit to its max potential. It would make a lot more sense, therefore, to use what advantages a class has over others and using that to weigh against the others: what a SKILLED player can do, but not what a PERFECT player can do.

Example: a top-notch player can sidestep a GI's fragility by simply using his speed to dodge everything. However, what if he gets hit? Unlike, say, the Drell, he doesn't have sufficient countermeasures against that. Most players can't avoid always taking damage, so a given player could potentially just keep dropping and dropping with a GI. They'd still do a lot of damage when they're up, but how often are they up?
(1)

That example was a fair bit more clumsy than I would've hoped, but it says what I'm trying to say.

EDIT: I also find an issue with the OP using different types of weapons on each character. The Kroguard gets better damage than (random example that makes no sense incoming) a Turian Soldier because he's using a Reegar? What if the TSol was using a Reegar, too? And a GI is better than a Kroguard because he's using a Piranha in combination with a Harrier? ... what? How does this even begin to make any sense to anyone? (2)

(1)
What you said here could be directly carried over to a FG scene. It's a topic that's been brought up : If there were a "perfect" AI playing a match with the "best" (let's assume this is objectively speaking) human player in the world. It is possible the AI (subtracting all psyhological factors) can beat the player with merely a A poke (light punch) using the lowest tier character.
Making tier lists in FGs obsolete.
So why are tier lists so popular for FGs? It looks at the full potential there are in a character's arsenal. It is a fact that certain characters are going to have en edge / easier matchup against some others. Not a win / loss case in ME3. But similarly, a 4x GI team is going to have a easier time finishing any game than a 4x Volus sentinel team.

(2)
I already said I assume optimal builds and setups for each kits I ranked.
A turian sol using a Reegar is going to be even worse than one using a hurricane or typhoon. A Reegar Kroguard on the other hand is an optimal setup. A few points,
> Being able to BC nullified some disadvantages in flexibility / without a dodge.
> Kroguards (and vanguards) excels at Reegar range. The Tsol? Hardly.
> And an example as a counter-statement : A Typhoon Tsol > A Typhoon Kroguard.

Surely this makes easy sense to any decent players without the need to elaborate.

#274
himegoto

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BjornDaDwarf wrote...

himegoto wrote...

However if you disagree with the majority of my tier list. I'll go right out and say this - it's safe for me to assume you're a noob. Check yourself if you have at least 500 hours into the game, frequent gold and platinum matches, and near maxing out your manifest, to experience on more optimal setups. No those aren't criterias, but you get the point. Claiming a HV or a Tsent > a Drellguard is way too outlandish and only shows one lacks experience to the game. 
I hope to those that disagreed my list completely, learnt something here.

My takes on a weapon platform Human Sentinel (which now the Valkyrie just completely stole his spotlight) or a stasis-less Asari Vanguard months ago spirred up controversies and as usual, personal attacks. But give it a few months and now they're the most agreed upon and pinnacle builds.


Hadn't seen this enlightening update here.  Arrogant much?  Messiah complex?  Because a Stasis-less AV hasn't existed since...oh...April?  It became popular, all on it's own, once Grenade Gear was introduced.  

Yet again, I see what you're trying to accomplish, Bjorndadwarf.
No thanks.

Oblivionmancer wrote...

I have to say that I'm a bit bummed by the OP's attitude in the first post and throughout the thread. For all his complaints about petty insults, he's the one throwing about arrogance and condescension throughout the thread. I think this is an interesting subject worthy of discussion, if the tone of the thread was one of explanation and education instead of just demands for those unclear on the idea of a 'tier list' to educate themselves. 

As to the subject at hand, I have a point of contention with characters like the TGI sitting on the top of the tier list. What makes the Ghost, for example, popular and good is that it can do so well with anything but 'play to the highest potential.' Rather, any shlub who can point a gun in the enemies general direction can excel with him. I think the difference between a poor TGI and an excellent one is much smaller than say, the difference between a poor Fury and a 'Perfect' one. I feel like it's at least possible that the ceiling is much higher for a character like her, who doesn't have a bunch of fail-safes to bail players out of errors, if the person holding the controller is able to play without error. I'm not certain that that's true, but I think it's a big enough possibility not to be dismissed out of hand. 

All in all, I think it's a shame that this thread isn't devoted to more interesting discussions of that kind. Oh well! I've at least been inspired to give the Human Sentinel a spin for the first time in a while, so thanks for that, OP!

It's my best attempt to stay civilized on bsn.
After reading the first 9 pages of trollings.

Glad you like the Hsent build.

darkpassenger2342 wrote...

dodge is really really important to himegeto.

Naturally.

#275
himegoto

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krknight wrote...

himegoto wrote...

Certain kits benefits better with certain guns and equipments.


how insightful...  

just as certain kits benefits better with more of the guns and equipments.

You said this :

krknight wrote...
if you can't see the importance of how well a class can do after subtracting all outside factors that are universally available to all the characters, then i'm wasting my breath.  

Following that logic, you can make a tier list with that guideline. And place the Drell Adept at the very bottom of the tier. No grenade gears, no adrenaline mod.
You could, but it'll be hugely pointless.