DullahansXMark wrote...
Original Stikman wrote...
I am done.
using Ad populum arguments (bolded) that don't have a point in the topic in debate: "the Fury is more capable than the GI, because it doesn't need guns." Along with implementing the OP's tier list into the argument which has nothing to do with the above argument. You either forgot that the premise is "maximum potential" or you don't know how to stay on topic for an argument, or perhaps you just dont know how to argue. Don't know, don't care.
The biggest problem is in the "maximum potential" debate. If someone was good enough they could play any class without getting hit if they wanted to, which means every class has max survivability. Most other categories would be slashed out in a similar manner, leaving, basically, only DPS in the fray. Suddenly the Kroguard would be near the bottom of the list, and (as expected) the GI would reign supreme.
The error is in weighing characters for MAX potential in a co-op game. That would make plenty sense in a competitive setting, but in here? Most players aren't top-notch, and thus can't use a kit to its max potential. It would make a lot more sense, therefore, to use what advantages a class has over others and using that to weigh against the others: what a SKILLED player can do, but not what a PERFECT player can do.
Example: a top-notch player can sidestep a GI's fragility by simply using his speed to dodge everything. However, what if he gets hit? Unlike, say, the Drell, he doesn't have sufficient countermeasures against that. Most players can't avoid always taking damage, so a given player could potentially just keep dropping and dropping with a GI. They'd still do a lot of damage when they're up, but how often are they up? (1)
That example was a fair bit more clumsy than I would've hoped, but it says what I'm trying to say.
EDIT: I also find an issue with the OP using different types of weapons on each character. The Kroguard gets better damage than (random example that makes no sense incoming) a Turian Soldier because he's using a Reegar? What if the TSol was using a Reegar, too? And a GI is better than a Kroguard because he's using a Piranha in combination with a Harrier? ... what? How does this even begin to make any sense to anyone? (2)
(1)What you said here could be directly carried over to a FG scene. It's a topic that's been brought up : If there were a "perfect" AI playing a match with the "best" (let's assume this is objectively speaking) human player in the world. It is possible the AI (subtracting all psyhological factors) can beat the player with merely a A poke (light punch) using the lowest tier character.
Making tier lists in FGs obsolete.
So why are tier lists so popular for FGs? It looks at the full potential there are in a character's arsenal. It is a fact that certain characters are going to have en edge / easier matchup against some others. Not a win / loss case in ME3. But similarly, a 4x GI team is going to have a easier time finishing any game than a 4x Volus sentinel team.
(2)I already said I assume optimal builds and setups for each kits I ranked.
A turian sol using a Reegar is going to be even worse than one using a hurricane or typhoon. A Reegar Kroguard on the other hand is an optimal setup. A few points,
> Being able to BC nullified some disadvantages in flexibility / without a dodge.
> Kroguards (and vanguards) excels at Reegar range. The Tsol? Hardly.
> And an example as a counter-statement : A Typhoon Tsol > A Typhoon Kroguard.
Surely this makes easy sense to any decent players without the need to elaborate.