Am I nuts for saying DA2 has a better story than DA:O?
#1
Posté 29 décembre 2012 - 03:19
+no super special hero
+more personal and plausible plots
+no evil force trying to bring the world down to its knees
+the endings are not as predictable and obvious as DA:O
+hero is more humane and believable
+more political plots
-less epic
-there is a big jump between chapters
-mage hawke running with templars is very, very absurd
-choices have less impacts
overal I think DA2 has a better story than DA:O.
#2
Guest_Faerunner_*
Posté 29 décembre 2012 - 04:40
Guest_Faerunner_*
Rags to Riches plotline not cliche enough for you?IntoTheDarkness wrote...
+less cliche
The front box basically saying you are "The Most Important Person in Thedas" and Cassandra and Varric doing nothing but talking about how "The Champion" is the one person who can put the world back together now that it's on the brink of war in the narrative advice not "super special hero" enough for you?+no super special hero
More personal? Yeah, that one stock family you're saddled with as opposed to being able to choose between different backgrounds to suit your personal taste, getting to watch a sibling die right after learning their name, and having the rest of your family either die or get pushed off to the side by the end of Act 1 just made me connect so much to these people.+more personal and plausible plots
Plausible? You call that mess of unrelated events leaving up to an anti-climax and that thick plot armor that keeps a Mage Hawke from having to put up with the same handicaps as other mages (to say nothing of Lady Hawke not having to put up with the same comments as other female characters or even getting the flak she should be getting from "women don't fight" Qunari) "more plausible"?
Those petty squabbles between selfish, insane, obsessive, short-sighted, blood-thirsty, Id-driven psychopaths all over the city was so much better though! Having nine out of ten people you encounter turn out to be either sadistic megalomaniacs or dangerous blood mages/abominations made it so easy to pick a side since both had so many good people worth supporting! (See darkness-induced audience apathy.)+no evil force trying to bring the world down to its knees
You didn't see the inevitable clash between mages and templars and the final confrontation between Hawke and Meredith coming just from watching the opening sequence to Act 3? I saw it miles away. Even Anders' plot was thinly veiled since the ingrediants for the "potion" he asked for are obvious fantasy versions of known ingrediants to explosives.+the endings are not as predictable and obvious as DA:O
I don't think so. Hawke can be just as kind or cruel as the Warden depending on player choice.+hero is more humane and believable
I also think the three rigid personalities make Hawke even less believable as a character since there's no subtlety or depth to any of his/her personalities. We're either supposed to believe that Hawke is only an extreme goodie-goodie, snarky dunderhead, or aggressive jerkass all the time (thus being a one-note songbird) or s/he has Multiple Personality Disorder if you try to choose different dialogue options for different occasions. (Since they're all so wildly different from each other.)
Getting involved with the political struggles of and choosing the new monarch of both Orzammar and Fereldan, to say nothing of choosing a political position for yourself and spending a good portion of Awakening functioning as the Arl of the region was not political enough for you?+more political plots
Being a random dunderhead who just wants to gain money in Act 1 and then sits in his/her mansion for years on end in Act 2 and 3, and only accidentally stumbles into political plots because it happens to get in the way of his/her arrend-running "more political"?
-less epic
-there is a big jump between chapters
-mage hawke running with templars is very, very absurd
-choices have less impacts
You forgot "less choices period."
Modifié par Faerunner, 29 décembre 2012 - 04:41 .
#3
Posté 29 décembre 2012 - 03:31
It's similar to ME2 where the main plotline of "Defeat the collectors" is somewhat incidental to the recruitment/loyalty missions...
#4
Posté 29 décembre 2012 - 04:38
I still like the game with all its short comings because i got a very good voiced protagonist in Lady Hawke.Also i revisit Kirkwall more often than Origins. Such is the power of Jo Wyatt's voice acting.
But going back to your original point. your not Nuts,just in a minority.
Modifié par XM-417, 31 décembre 2012 - 05:26 .
#5
Posté 29 décembre 2012 - 05:25
(sorry, couldn't resist)
More proper answer-
I felt Dragon Age Origins was an epic story while Dragon Age 2 was a mish mash of multiple shorter stories
In many ways the stories of dragon age 2 seem better than the story of dragon age origins but with 3 catches
1) The Dragon Age Origins story is more epic
2) the hopping back and forth between fragments of different stories in DA 2 make it feel more disjointed
3) As a game, the DAO has the player feeling more like the hero, Hawke seems heroic in some ways but in others seems little more than a witness to events he/she has little real influence over.
#6
Posté 29 décembre 2012 - 10:57
In term of fictional world and space the story is set in, then no.DA2 had too many inconsistent plot points. So that mean another no in a terms of logical narrative. Especially blaming everythign on evil magic. Actually was somethign else there except evil magic...
And now, everyone wil think I´m completely heartless bastard or somthing , but I didnt like the way Leandra´s dead was presented. I felt like writers were looking for a way how to justifiy this extreme hate for magic that resides in Thedas. Andf your mother had to by killed by complely mad evil Mage so you never had the chance to think - Like, player here you have this, please throttle yourself with this evil magic, so you have a perfect reason to really hate mages and sides with templars. I dont mind it, everyone needs reason to hate, but to me it felt too one dimensional. In comparision DA, the main quast elves vs werevolves - you had three choices how to end the conflict and everyone of them (even the evil one when you kill all elves) was explained perfectly. I miss this kind of choice, because I dont really like beeing forced to think something especially when my mother is dying. I kind of love these moral debates I had when I played DA:O, Witcher or F:New Vegas. Thats one of the reasons why people love DA:O, its all those moral choices. What you got in DA2 was: evil mage, evil mage, mad evil mage and one disgraced quanari. Or and one templar corrupted by ... magic
So my only problem with story its too one dimensional. But rarely goes deeper. It works in some storyarcs, like Anders, Isabela or Merril storyline in a bit everything else just stagnates. So the initial story idea may be better, but the way some storylines were handled, well that not so much.
I stis thing that premise for DA2 is a great idea, but the whole story feels too rushed and forced. However if they had time, they could have come up with a new Citizen Kane of videogame storytelling. So less evil mages and more quanari.
Modifié par Reikilea, 31 décembre 2012 - 02:33 .
#7
Posté 29 décembre 2012 - 11:26
#8
Posté 30 décembre 2012 - 12:06
I highly disagree. I felt like they tried to mash two plots (Qunari and Mages) into one game and it didn't fit together. The mage thing was a disaster and the Qunari plot didn't have any purpose in Act 1. In the end I didn't care at all about the mages and was only interested in the Qunari.
Also, becoming the Champion was meaningless. I mean in the end all it did was make Hawke Kirkwall's official errand boy/girl instead of being the unofficial one, which is what he/she was for the first two acts. Hawke may have had a title but had no power, he/she was still again, an errand boy. Go here and do this for this person over and over. Champion take my side, no mine! That's all. Hawke may have had a role in the war's start but it was inevitable that it was going to happen anyway, Hawke was pointless. Maybe in 3 when you try and end the war Hawke will be more prominent in getting whatever side you sided with to back down/call a truce/win or whatever. I can see that happening. I also don't understand why Cassandra needs the Warden. Just because he/she ended a Blight does not mean everyone will listen to him/her about the mages and templars. Heck, outside of Ferelden no one cares about the Warden and being a Warden itself doesn't have any power or purpose when it comes to anything other than darkspawn.
#9
Posté 30 décembre 2012 - 01:22
Faerunner wrote...
Rags to Riches plotline not cliche enough for you?
If we go by the internet's definition of cliche, which is "a thing that has been done before." Of course, everything's been done before, but why should we let reality stand in the way of pointless whining?
Modifié par thats1evildude, 30 décembre 2012 - 01:25 .
#10
Posté 30 décembre 2012 - 07:44
#11
Posté 30 décembre 2012 - 05:12
Modifié par Youth4Ever, 01 janvier 2013 - 05:29 .
#12
Posté 31 décembre 2012 - 12:28
#13
Posté 31 décembre 2012 - 02:32
#14
Posté 31 décembre 2012 - 07:53
#15
Posté 31 décembre 2012 - 08:34
#16
Posté 31 décembre 2012 - 03:37
Sharn01 wrote...
Despite its many flaws the overall story of 2 was probably a little better then origins until act 3, at which point in all went into the crapper.
DA2 has multiple themes, creating a compelling story, but the Origins was much more coherent.
For example I still cant wrap my mind around Anders blowing up the High Cleric: why didn't he blow up the Templar hall?
Modifié par Jeffonl1, 31 décembre 2012 - 04:04 .
#17
Posté 31 décembre 2012 - 09:15
#18
Posté 31 décembre 2012 - 10:35
wiccame wrote...
Anders blew up the grand cleric to stop the chance of compromise as she was always the one they went to to settle things.
Why not blow Meridith up instead?
DA2 would have more realistic story than DA:O if it weren't for Anders...
#19
Posté 31 décembre 2012 - 11:20
True...Anders was a real pain in DA2
Modifié par wiccame, 31 décembre 2012 - 11:22 .
#20
Posté 01 janvier 2013 - 11:53
#21
Posté 01 janvier 2013 - 05:26
#22
Posté 01 janvier 2013 - 06:13
DA2 was trying to do a lot that was new, with not enough time or resources to do it well. It certainly didn't help that the marketing touted it as Hawke's "Rise to Power," but that wasn't actually the game. The Rise to Power climaxes at the end of Act 2, when you become Champion. The actual story, the one Varric is telling Cassandra, is "How Hawke was involved in the start of the mage/templar war." Trouble is, that's... not much of a story. There's little/no arc, just a series of events that conclude with the Chantry Boom. (There *is* an attempt to give the narrative some shape in the three-act structure, but I don't think it was very effective.)
Many folks on BSN commented, when the game came out, that it should have ended after Act Two, and I think that's telling. That's the Rise to Power. It's the rags-to-riches story. It's a narrative we all know the shape of, and it's the one we were told by the marketing to expect, and it *ended* when Hawke became Champion. It's such a powerful story type that trying to subordinate it to the *actual* DA2 story doesn't fully work, I think.
#23
Posté 01 janvier 2013 - 07:55
Corker wrote...
A long time ago, I saw someone on a forum somewhere comment that DA2 had a remarkable, innovative premise that was not well-executed, while DAO had a very basic premise that was extremely well-executed. I think that was very insightful.
DA2 was trying to do a lot that was new, with not enough time or resources to do it well. It certainly didn't help that the marketing touted it as Hawke's "Rise to Power," but that wasn't actually the game. The Rise to Power climaxes at the end of Act 2, when you become Champion. The actual story, the one Varric is telling Cassandra, is "How Hawke was involved in the start of the mage/templar war." Trouble is, that's... not much of a story. There's little/no arc, just a series of events that conclude with the Chantry Boom. (There *is* an attempt to give the narrative some shape in the three-act structure, but I don't think it was very effective.)
Many folks on BSN commented, when the game came out, that it should have ended after Act Two, and I think that's telling. That's the Rise to Power. It's the rags-to-riches story. It's a narrative we all know the shape of, and it's the one we were told by the marketing to expect, and it *ended* when Hawke became Champion. It's such a powerful story type that trying to subordinate it to the *actual* DA2 story doesn't fully work, I think.
Very well said. It also doesn't help matters that Hawke's rise to power isn't really all its cracked up to be. By the end, you still have no real, demonstratable authority, whereas in Awakening, there were a bunch of side-quests and decisions that reflected your role and authority as both Warden-Commander of Ferelden and Arl of Amaranthine. Hawke as the Champion is very similar to Hawke as the refugee; you merely take orders from more important people and have a nicer place. It still believe that if Act III had been about Hawke not as the Champion, but as the Viscount (maybe with a city-management system too), DA2 would have been a lot better.
I must join the consensus here: a major advantage of DA:O was that it's story was a lot more coherent, and indeed had some direction. Everything eventually built up towards the battle with the Archdemon; while there were plenty of side-quests to do and factions to interact with and flesh out the setting, you always had an end-goal, which kept things moving. And Origins was a game you could ultimately win. The Archdemon was a foe to be fought and beaten, whether you took the final blow or not, whereas the Mage/Templar crisis could not be resolved, you could only try to survive it. (On that note, I had a similar issue with ME3; the Reapers could not be beaten, only endured).
This touches upon another thing worth mentioning: in DA2, there was this general sense of deprotagonization (http://wiki.rpg.net/...protagonization). In Origins, not only could you create your hero and have him or her act as you see fit, you also had a much more substantive impact on the world around you. In DA2, so much is railroaded: the plot, the actions of so many characters including Anders and Elthina, the dialogue system to some extent, you don't have that impact and agency that a good RPG really needs you too.
With DA2, I felt that the story really would have been better suited to a more serialized format, such as a series of novels (like the Sharpe books) or comics (with each act forming a story arc for trade paperback format). The three act structure in game ultimately didn't work out because each act felt disconnected from the others. It's one of things I did like about Legacy and Mark of the Assassin. Flawed as they were, they were cohesive stories, with solid beginning, middle and endpoints,
Also, the characters in Origins were much more multilayered and interesting, where as in DA2, too often they basically became either plot devices or crude archetypes for the various competing ideologies. In DA2, you could rarely get Anders and Fenris to talk about anything other than how they hate templars/mages, while in Origins, you could chat with your companions about a much wider variety of subjects, some not even relevant to the overall plot (Leliana asking you about shoes, for example). That's not to say that all of the DA2 companions are bad. Merrill, Aveline and Varric remain favourites, but overall, those in Origins had considerably more depth to them.
So yeah, Dragon Age: Origins all the way.
#24
Posté 04 janvier 2013 - 10:48
I played DA:O only once.
I could probably replay DA2 multiple times, and even more.... without really caring about what is happening in it.
I played DA:O only once, just as I'm supposed to live my very life, only once...
according to the very little I've heard around that very particular matter so far...
Modifié par jmlzemaggo, 04 janvier 2013 - 10:51 .
#25
Posté 04 janvier 2013 - 12:39





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