Hi all,
I'm working on a project involving the illusive man. so far ive managed to pull the model and texture from the pcc files.
the one thing i cant find is the eye texture. ive found his actual eye that contains the human iris, but i cant find the cybernetic symbol/reaper artefact he has in his eye as a texture.
does anyone know what pcc file it is in or can send it to me directly?
thanks in advance
The Illusive Man's Eyes "Texture"
Débuté par
Aquazorx
, déc. 29 2012 04:10
#1
Posté 29 décembre 2012 - 04:10
#2
Posté 29 décembre 2012 - 05:46
I imagine it's stored where are the other glowy bits on other models are stored. Unfortunately I have yet to find where they are stored.
#3
Posté 29 décembre 2012 - 06:03
yea i just dont know where to look. ive only started doing all this
#4
Posté 29 décembre 2012 - 06:52
I managed to find (copies?) of them in the BioD_End002_300TIMConflict.pcc
There's the base texture called HMM_HED_PROIllusiveman_Eye_Diff.tga which acts as the actual eye, and then in the LightMapTexture2D section, there's what i would imagine is the basis for the overlay. Let me know if this helps
There's the base texture called HMM_HED_PROIllusiveman_Eye_Diff.tga which acts as the actual eye, and then in the LightMapTexture2D section, there's what i would imagine is the basis for the overlay. Let me know if this helps
#5
Posté 29 décembre 2012 - 08:58
Where is the LightMapTexture2D section?
Modifié par Didact2401, 29 décembre 2012 - 09:31 .
#6
Posté 29 décembre 2012 - 09:51
So while the texplorer preview shows a normal eye texture - extracting the texture produces just the cybernetic part. What the heck is going on here.
#7
Posté 31 décembre 2012 - 06:37
i cant find that folder, how did you find it and what program were you using to find it? im using ME3 Explorer





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