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Swashbuckler good?


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#1
General Fear

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I have yet to play the Swashbuckler class.

What do you think abou it? If you like the Swashbuckler class twhat makes for a good Swashbuckler class. What skills, feats, techniques etc etc . . .

#2
Dann-J

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I tried it once, and wasn't impressed. A fighter/rogue or ranger/rogue would give you better abilities and more skills. If you wanted to specialise in piercing weapons, there's always the duelist prestige class.

Swashbucklers might make good companions (if you can let them do the talking during conversations, like in SoZ), but I found the class difficult to play as the main character. Largely because the monster AI in the latest patches tends to have them run straight at the main PC whenever any party member damages them from a distance. Light armour, and light piercing weapons, don't lend themselves well to frequent melee combat.

#3
kamal_

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It's not so great by itself in my experience, but it makes for a good second class, at least these combinations are fun for me.
Rogue/Swashbuckler (with Kaedrin's Daring Outlaw feat)
Rogue/Swashbuckler/Dread Pirate (from Kaedrin)
Wizard/Swashbuckler/Eldritch Knight (take 3 levels of swashbuckler and get weapon finesse and insightful strike)
Swashbuckler/Duelist

Modifié par kamal_, 01 janvier 2013 - 11:17 .


#4
Lugaid of the Red Stripes

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Swashbuckler might be a bit more useful in my two mods, linked below. They were written with rangers in mind, so that means lots of finessable weapons, few crit-immune enemies, and the need to rely on your one PC for skills.

#5
jackkel dragon

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I've been liking the Swashbuckler class more than I thought I would lately, but for the most part it's a Fighter with most of the bonus feats already picked out. It's better suited to skill based modules than combat-heavy modules due to its reliance on finesse weapons and light armor. Kind of like how a Bard is better as a support caster than as a main caster, the Swashbuckler is better as a support warrior.

Haven't played with it much, though. I suppose some of the builds kamal suggested might improve its combat abilities, but I mostly picked it to play as a warrior with skill points and to take a break from my obsession with Rangers.

#6
Arkalezth

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It's good for some build types, but it's pretty much a 3-levels class. You can take more levels in it and come up with some interesting things, but that's not worth it 99% of the time.

Its most classic use is for dual wielders and gishes, but nothing stops you from making a STR-based swashbuckler (as long as you use a light armor and a light weapon). Also, remember that you lose the INT damage against crit immunes, so you might not want to depend entirely on it as your only damage source.

#7
General Fear

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Lugaid of the Red Stripes wrote...

Swashbuckler might be a bit more useful in my two mods, linked below. They were written with rangers in mind, so that means lots of finessable weapons, few crit-immune enemies, and the need to rely on your one PC for skills.


Thanks for the reply everyone.

Where is the link?

Everyone.  What skills should the swashbuckler have? Also,  what weapons should a swahsbuckler should speacialize in?

#8
Lugaid of the Red Stripes

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In my sig.

#9
Luminus

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Thing is, everything the Swashbuckler does, the Rogue does better. And with Kaedrin's Pack you got Daring Outlaw but also Thug.

Some people underestimate it but the Thug is what the Swashbuckler should have been. D10, Light Armor, Martial Weapons, full BAB and Sneak Attack like the Rogue with 1 level delay, plus social skills.
1 Swash, rest Thug and taking Feint is awesome. Though it becomes crap in epic or against anything immune to Sneak Attack.

Hell, the Thug has no problem if you are in Full Plate. Grab 1 Cleric level to get free Feint and tank with full Sneak Attack progression. The Swashbuckler has it's "incredible" abilities disabled if you wear armor or even become encumbered.

Like others said, if you want the purest Swashbuckler experience, either go Swashbuckler/Duelist or Rogue/1-3 Swash at most/rest Rogue and taking Feint.

Modifié par Luminus, 02 janvier 2013 - 10:12 .


#10
Arkalezth

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This might interest you: http://nwn2db.com/build/?128134

#11
I_Raps

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You'll notice a lot of "with Kaedrin's" in this thread. That illustrates both the strength of K's PRC pack - and its weakness. I've used Kaedrin's but I don't anymore for one simple reason - why bother? All these prestige classes are are bigger, better, badder ways to overwhelm the game - especially since the enemy never gets to use them. Take the Thug that Luminus speaks about - what is it except all the good combat parts of a Rogue with none of the restrictions?

A simpler approach to making the Swashbuckler and other DEX based classes more viable is to do a little bit of simple 2da editing and change the Prereqs for Epic Precision so you don't have to have Crippling Strike ... or perhaps make CS available to non-rogues (a bit more complicated).

Modifié par I_Raps, 07 janvier 2013 - 08:07 .


#12
Luminus

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The Thug gets no trapfinding. Only 4 + Int skill points, no Open Lock, Search or UMD, either.
No Crippling Strike or any Rogue only feats like Improved Evasion, Defensive Roll, Slippery Mind.
The most important is Crippling Strike, that blocks you out from Epic Precision which means your only source of damage is nothing in epic since many things are immune to it.
I agree, the Thug should have gotten Crippling Strike at least. But it's superior to Swashbuckler in almost every way.

Kaedrin's pack gives you options and bug fixes.
Fixed Pale Master per PnP.
Blackguard gets spells and useful pets.
Warlock gets more PrCs, Practiced Invoker, Glaive. Hellfire Warlock actually progresses EB.
Paladin also becomes more useful than a dip.
Clerics get more Domains.
Druids tranfer more items. Which they can in PnP with Wilding Clasps or just wearing them again.
More animal companions.
Makes Spirit Shaman more useful with Telthor.
More Combat Styles for Rangers.
Intuitive Attack. Must have for Monks, making Stunning Fist and Quivering Palm actually useful.

Kaedrin's pack is not just a mod that gives you uber overpowered stuff. On the contrary, some stuff are limited or nerfed but you get choices and bugs fixed in return.

Not to sound like a fanboy, his pack is not perfect but that's relative and nothing is. There are some things I disagree with but overall, it's a must-have.

Modifié par Luminus, 07 janvier 2013 - 10:44 .


#13
Luminus

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And the best way I would go with a Swashbuckler with vanilla NwN2 and not Kaedrin's pack is:
Rogue 1/Swash 3/Duelist 10/rest Rogue. Start with decent INT like 14-16 (depending on race, like Tiefling) and grab a +6 INT item, like a Ring. Then get Combat Insight to do more INT damage.

Alternatively, you can go Swash 3/Wizard/Eldritch Knight. Something like a pirate or dashing swordsman that uses various "tricks". Jarlaxle comes to mind but using spells instead of a billion magic items. The flavor is the same.

Modifié par Luminus, 07 janvier 2013 - 11:04 .


#14
Arkalezth

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Luminus wrote...

Rogue 1/Swash 3/Duelist 10/rest Rogue.

I guess you mean Shadowdancer 1. That's a good split, especially for small races, but I generally prefer other classes for my rogues.

#15
Luminus

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Arkalezth wrote...
I guess you mean Shadowdancer 1. That's a good split, especially for small races, but I generally prefer other classes for my rogues.


Nope, actually meant Rogue. Focusing on Trapfinding and social skills instead of stealth. Relying on Feint and flanking to deliver Sneak Attacks instead of stealth.

I guess 1 Shadowdancer could work though. But you don't really need it plus you need Able Learner and even more points. That extra Sneak Attack from the last Rogue levels are useful and can give you access to Cripling Strike and Epic Precision.

If you are going to go the stealth route, all you need 1-3 Swash. Going as pure Rogue as possible and 1 SD.

Modifié par Luminus, 07 janvier 2013 - 11:51 .


#16
Arkalezth

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Well, stealth doesn't prevent you from having other skills, and you need Dodge and Mobility for Duelist anyway... Besides, your Bluff won't be that good with those classes, and about flanking... good luck with that. Frankly, that build screams SD; passing on it isn't the most wise of decisions.