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Does Anyone Else Feel Bad For Offering (Actual) Criticism? Due to BSN overall tone?


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#276
Iakus

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Ninja Stan wrote...

RocketManSR2 wrote...
- We as fans never offer feedback that we think would ruin the game, however. Like the reunion that I will never see. :(

But BioWare and EA, the ones spending all the money to create and market the game and stand to gain the most from its success, would intentionally and maliciously sabotage it? They would make decisions that they think would ruin the game?


Actually there are people who think the endings were in fact an attempt to Torch the Franchise and Run.  It may sound incredulous, but even I have paused to consider that as a possibility.  The endings really did feel like "sabotage" to me.  not just for ME3, but for the entire Mass Effect trilogy.

I mean, even something as simple as providing a reunion scenerio is something of a no-brainer as far as providing "closure"  I've been disappointed by games before, but this is the first one I found myself uninstalling well before I needed the disk space, as well as its predecessors (I simply couldn't go back to the earlier games after experiencing that ending).  It's not until the MEHEM mod came about that I could play the game again.

And so I feel completely justified in criticizing Bioware.  And harshly as well.  For such an utter failure of an ending, the way it was handled, and then using EC more as a whitewash than a repair attempt, I feel that is justified.  I McDonalds changed their recipe so their burger tasted rancid, then provided extra ketchup packets as a "gift" to its customers, I'd feel the same way. 

#277
Rodia Driftwood

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:ph34r:[inappropriate post removed]:ph34r:

Modifié par Ninja Stan, 01 janvier 2013 - 02:20 .


#278
Alex_Dur4and

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It all depends on the way you make your criticism.

If you've been vulgar, insulting or way too sarcastic, I guess you should feel bad. No matter how much you disliked the ending, the RPG elements or the neglecting of romance options from ME2, there is no reason to go overboard with words.

Constructive criticism is the best tool. It insures the best results from creative and smart people. In the long run, if the community is unsatisfied by future projects that don't live up to their potential, the company will suffer the consequences. They probably know that it is not the end of the line for them yet... But I do believe that they understand the consequences another "dragon age 2" fiasco would have for their credibility.

I think we all made our point. We told them that we wanted an ending where our choices matter. We still do not have that ending... Where are the Krogan hordes? Where are the Racchni swarms? Where are the Geth Prime Platoons? How about the N7 commando units from MP? The Cerberus fighter squadrons? The Volus Bomber dreadnaught? And that's just war assets...

How about some logic in the Catalyst's speech about the organic-synthetic relations after the Geth and Quarrians are reunited? How about some deep and enlightened conversation between the Catalyst and EDI on the values and moralities that an AI has the choice to make on it's own? How is it possible to believe anything shown in the synthesis ending? How is it possible for Shepard to control gazillions of highly evolved AI consensus that had an eternity to ponder on things just by adding Shepard's 20-40 years of human existance to fry on a power nod?

Bioware HAS to have something more up their sleeves because this game is broken as it is...

Modifié par Alex_Dur4and, 31 décembre 2012 - 04:24 .


#279
Massa FX

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@Dean - My thoughts with no animosity toward you or Bioware.

ME1 has one ending - Shepard gets up out of rubble and smirks knowing Sovereign and Saren are defeated. There's no RGB. There's no Vigil on the Citadel giving options. Sure, Wrex and the council deaths are possible choices, but that's not what I'm talking about. True Victory. Job well done. Shepard won. This occurs in everyone's game.

ME2 allows players to reload or replay the game if they want all squadmates to survive. Again, Shepard makes that last hurtling jump and makes it onto the Normandy, if the player makes the right decisions. Varied endings with possible deaths, but those deaths can be circumvented by choice. Did this spoil me? Not really. I could have allowed some squadmates to die, but I wanted the silver lining. I'm grateful that I could work toward total victory and have the reward (survival against a suicide mission).

ME3 - no chance for complete victory without selling your soul to the Reapers, using the galaxy as your personal science project, giving up the fight on principle, or killing an entire species and a friend. There's no chance to have true victory or happiness. None.

Note: real life is hard. If I wanted to learn a life lesson, I wouldn't turn to a videogame for it. I want to play games for entertainment. To have FUN. To be victorious and heroic. Not to feel bad, depressed, disappointed, and sad (not fun). Why can't there be a chance for a full victory against the Reapers, complete with Shepard survival (getting up out of rubble as in ME1 and making that jump to the Normandy in ME2) and sentient life survival? Why can't I desire full victory without being told I shouldn't want it because bad things happen in life?

I am fine with the RGB/Refuse as long as I know I can do something different and get that Heroic moment of total Reaper defeat and survival for Shepard, squadies, sentient life.

Because of that, I'm spoiled in some way? I disagree on that.

Sorry if I'm rambling here. I just spent most of my night on BSN instead of sleeping.  :o

#280
Iakus

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Massa FX wrote...


ME3 - no chance for complete victory without selling your soul to the Reapers, using the galaxy as your personal science project, giving up the fight on principle, or killing an entire species and a friend. There's no chance to have true victory or happiness. None.

Note: real life is hard. If I wanted to learn a life lesson, I wouldn't turn to a videogame for it. I want to play games for entertainment. To have FUN. To be victorious and heroic. Not to feel bad, depressed, disappointed, and sad (not fun). Why can't there be a chance for a full victory against the Reapers, complete with Shepard survival (getting up out of rubble as in ME1 and making that jump to the Normandy in ME2) and sentient life survival? Why can't I desire full victory without being told I shouldn't want it because bad things happen in life?


QFT

I'm tired of being told my failure to appreciate the endings is due to "user error"

Modifié par iakus, 31 décembre 2012 - 04:35 .


#281
obibenjedi

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In trying to be funny may not have made criticism sound calm rational and considered.
I think a lot of the venom directed at individuals came about, because fans felt they were belittled for saying they didn't like the ending! ( the entitlement spin)

#282
AlanC9

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Grubas wrote...


The entire priority earth is the most infamous example for this. It plays like a Multiplayer horde mode, only its not Multiplayer. 
Why did bioware decide not to include Singleplayer exclusive content into priority:earth? Such as war assets, decisions, and the chance to heavily script the missions like only Singleplayer would allow it?  


This is very confused. Priority:Earth was the way it was because it was cheap, not because there was a deliberate decision to make it like MP. Well, except for not ending the mission with an actual boss fight, maybe.

#283
AlanC9

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iakus wrote...

Massa FX wrote...
Note: real life is hard. If I wanted to learn a life lesson, I wouldn't turn to a videogame for it. I want to play games for entertainment. To have FUN. To be victorious and heroic. Not to feel bad, depressed, disappointed, and sad (not fun). Why can't there be a chance for a full victory against the Reapers, complete with Shepard survival (getting up out of rubble as in ME1 and making that jump to the Normandy in ME2) and sentient life survival? Why can't I desire full victory without being told I shouldn't want it because bad things happen in life?

QFT

I'm tired of being told my failure to appreciate the endings is due to "user error"

I thought the line was supposed to be that you have bad taste. :P

More seriously, I suspect that this is the core issue. Bio thinks that games can do stuff that other media do; that it's time for the medium to accept other outcomes than unalloyed triumph.

Maybe they're wrong.

#284
Iakus

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AlanC9 wrote...

I'm tired of being told my failure to appreciate the endings is due to "user error"

I thought the line was supposed to be that you have bad taste. :P


Same difference, really.  That it's my fault I can't apprecite the awesomeness.

More seriously, I suspect that this is the core issue. Bio thinks that games can do stuff that other media do; that it's time for the medium to accept other outcomes than unalloyed triumph.

Maybe they're wrong.


Then they are wrong.  because games are not other media.  Games, choice-based narratives, at least, require active audience participation.  The player isn't watching or reading about the protagonist, the player is the protagonist.  As such, expects a bit more say in such a character's fate.

Modifié par iakus, 31 décembre 2012 - 05:23 .


#285
crimzontearz

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Ok Dean the Young

I am getting seriously pissed here about this hard choices and cost/outcomes rhetoric.

What will it take, pray tell you, to justify a CLEAR CUT Shepard survives and reunites with the crew and LI scene?

No really, I will GLADLY sacrifice the Geth AND the Quarians, half the normandy's crew including Tali, Joker and EDI, half the population of earth (no make it all the population just to be sure). Is that enough? Have I paid enough to earn that? Because I can throw in the Krogan the Hanar and the drell too if we need more cost.

Truth is people are willing to pay the price for what THEY consider happiness but apparently it is not allowed because it is not my story and Shepard is not my character

#286
macrocarl

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Constructive criticism helps fine tune things moving forward. Or things that they can maybe do in a patch moving forward. It's also interesting to see what different people think need fixing. And I also know from experience that when a customer complains Marketing gets valuable data for future products so that can help too. But since March when ME3 released BSN has been incredibly toxic and some of the comments, some of the misquoted dev statements, some of the threats and what have you has been completely over the top. There has been a slew of ridiculous nonconstructive rants and it's frustrating because those BSN'ers really don't get it.

#287
AlanC9

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iakus wrote...
Same difference, really.  That it's my fault I can't apprecite the awesomeness.

Any difference in tastes could be expressed that way. My sister doesn't get "Buffy the Vampire Slayer" for some reason. I suppose it's her fault that she can't appreciate its awesomeness. 

But that's not really what we're talking about here; few people really think that the ME3 ending was awesome. The question is whether the fundamental objective was flawed.

More seriously, I suspect that this is the core issue. Bio thinks that games can do stuff that other media do; that it's time for the medium to accept other outcomes than unalloyed triumph.
Maybe they're wrong.


Then they are wrong.  because games are not other media.  Games, choice-based narratives, at least, require active audience participation.  The player isn't watching or reading about the protagonist, the player is the protagonist.  As such, expects a bit more say in such a character's fate.


But "a bit more say" doesn't get us to "unalloyed triumph." It doesn't actually get us anywhere with ME3 since we've got a lot more choice than we do in most RPGs. So, what's the rest of the principle?

Modifié par AlanC9, 31 décembre 2012 - 05:51 .


#288
Dr_Extrem

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iakus wrote...

AlanC9 wrote...

I'm tired of being told my failure to appreciate the endings is due to "user error"

I thought the line was supposed to be that you have bad taste. :P


Same difference, really.  That it's my fault I can't apprecite the awesomeness.

More seriously, I suspect that this is the core issue. Bio thinks that games can do stuff that other media do; that it's time for the medium to accept other outcomes than unalloyed triumph.

Maybe they're wrong.


Then they are wrong.  because games are not other media.  Games, choice-based narratives, at least, require active audience participation.  The player isn't watching or reading about the protagonist, the player is the protagonist.  As such, expects a bit more say in such a character's fate.


aye .. the immersion was so good, that players had inhibitions to choose an ending. they did not want their shepard to choose one atrocity over the other. shepard did not even get the chance to object, while the catalyst holds the galaxy hostage. the catalyst demands, that shepard solves his problems by commiting siucide. this massage is higly questionable.

this medium and especially this company have shown, that there are ways to end a story, the way the player wants it to end. this is possible since bg2 and this concept was a part of nearly every bioware game after that. dragon age: origins made it best. warden lives or dies - both endings came at a price - here, the most important factor was treated ... our companions and their fate. in mass effect 2, we could basically decide, wich character dies during the last mission. we had a direct influence on the ending.

in mass effect 3, the influence was reduced to the choice. even this last choice can be reduced to a no-choice, if the ems id too low.

the assumption that people would only play the "best" ending is wrong. the forums have shown this.


this end should have been a reflection on the journey and not just another choice.

#289
AlanC9

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Dr_Extrem wrote...

aye .. the immersion was so good, that players had inhibitions to choose an ending. they did not want their shepard to choose one atrocity over the other. shepard did not even get the chance to object, while the catalyst holds the galaxy hostage. the catalyst demands, that shepard solves his problems by commiting siucide. this massage is higly questionable.


 Isn't being ale unable to argue there a side-issue? I agree there's an RP problem with the scene, but an argument would still leave the ending the same.

#290
Dr_Extrem

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AlanC9 wrote...

Dr_Extrem wrote...

aye .. the immersion was so good, that players had inhibitions to choose an ending. they did not want their shepard to choose one atrocity over the other. shepard did not even get the chance to object, while the catalyst holds the galaxy hostage. the catalyst demands, that shepard solves his problems by commiting siucide. this massage is higly questionable.


 Isn't being ale unable to argue there a side-issue? I agree there's an RP problem with the scene, but an argument would still leave the ending the same.


the ending is hobsons choice - having the ability to argue or object, would at least have given the feeling, that we tried.

the endings are not what the journey implicated. the journey teached us, that we will overcome the odds, if we "do it right". the suicide mission showed this nearly perfect. if we do not upgrade the normandy, people die even before it really starts. crew member is not loyal ---> higher chance to die. the choice who leads teams ect. cements this concept. if you did everything right, there were no casualties.

in me3, this was continued - genophage, geth/quarian conflict ect.


this concept is thrown "over board" at the ending of mass effect 3.

#291
AlanC9

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Dean_the_Young wrote...

In all honesty, I think ME2 did a disservice for people by making it a point to have Ecstatic Happiness as an option at almost any given point. Not only did it step away from the more somber strengths of ME1, it established a frankly unrealistic expectation in people for ME3, in which a 'Everyone Important Lives Suicide Mission Perfect Victory' was never a plausible scenario. ME2 tried to be edgy and it largely failed: it glorified the Ideal Outcome, ignorred the idea of costs, and got people so addicted to the Heroic High that when Shepard went back to the original point of being something less than an unstoppable Mary Sue, withdrawal hit.


Note that according to one of the devs (Weekes, IIRC) Bio flirted with the idea of making it impossible to do all of the loyalty missions before the Normandy crew gets abducted, which would have made saving all squadmates and the entire crew either much more difficult or absolutely impossible. Regrettably, he lost that argument.

@ Dr_Extrem: obviously, we disagree about how good the SM was. I thought it was a good try but suffered from the typical Bio problem of setting up a dilemma only to let the player slip out of it. But I'm going to let Dean handle the substance here since he's doing a fine job and it's lunchtime here.

Modifié par AlanC9, 31 décembre 2012 - 06:32 .


#292
Dean_the_Young

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Massa FX wrote...

@Dean - My thoughts with no animosity toward you or Bioware.

ME1 has one ending - Shepard gets up out of rubble and smirks knowing Sovereign and Saren are defeated. There's no RGB. There's no Vigil on the Citadel giving options. Sure, Wrex and the council deaths are possible choices, but that's not what I'm talking about. True Victory. Job well done. Shepard won. This occurs in everyone's game.

ME2 allows players to reload or replay the game if they want all squadmates to survive. Again, Shepard makes that last hurtling jump and makes it onto the Normandy, if the player makes the right decisions. Varied endings with possible deaths, but those deaths can be circumvented by choice. Did this spoil me? Not really. I could have allowed some squadmates to die, but I wanted the silver lining. I'm grateful that I could work toward total victory and have the reward (survival against a suicide mission).

ME3 - no chance for complete victory without selling your soul to the Reapers, using the galaxy as your personal science project, giving up the fight on principle, or killing an entire species and a friend. There's no chance to have true victory or happiness. None.

That's still a double/triple standard: you're counting potential deaths and the end-game decision difference as different endings on one hand, and then not applying that standard elsewhere. You aren't defining what makes a number of endings, you're just establishing which endings you liked (the ones with the most positive validation).

Note: real life is hard. If I wanted to learn a life lesson, I wouldn't turn to a videogame for it. I want to play games for entertainment. To have FUN. To be victorious and heroic. Not to feel bad, depressed, disappointed, and sad (not fun). Why can't there be a chance for a full victory against the Reapers, complete with Shepard survival (getting up out of rubble as in ME1 and making that jump to the Normandy in ME2) and sentient life survival? Why can't I desire full victory without being told I shouldn't want it because bad things happen in life?

I am fine with the RGB/Refuse as long as I know I can do something different and get that Heroic moment of total Reaper defeat and survival for Shepard, squadies, sentient life.

Because of that, I'm spoiled in some way? I disagree on that.

Sorry if I'm rambling here. I just spent most of my night on BSN instead of sleeping.  :o

It has that effect. (Insert smilie of your choice.)

I don't think it means you are spoiled, and I didn't intend to give that impression if I did, but it does indicate you want something that I don't. People like myself don't think a perfect ending is fun in a game like this: the issues are too weighty, the context too severe, and the contrivance too much for that Heroic moment of total victory to be enjoyable. Mass Effect 1 and 2 were heroic highs that ultimately had not even begun to address the problem of the Reapers, and having ME3 end in a Total Victory would have completely trivialized the supposed menace and power of a species that has wiped out civilizations like clockwork for times immorial. That they already had to turn the Reapers into a keystone army to do so was bad enough even as it was obvious after ME2, but going further would have been, well, not fun to me.

The nature of bitter-sweet is that the bitter contrasts and can bring out the sweet even more: the sadness of Mordin and (in my playthroughs, Eve) dying brings out the hope for the Krogan... or Wrex confronting me and having to kill two friends for what I could call the right decision makes the emotional ringer have a delicious hurt. I could argue and deny and lambast Biowre for not allowing me to totally convince Wrex that curing the genophage was the worst thing that could have occured for his people... but the fact that they didn't gave the scene more impact for me. That's why I feel the Genophage arc is one of the best written pieces in Bioware history: I could certainly pick it apart on grounds of logic or execution, but it balances costs and benefits both cerebral and emotional.

Rannoch, on the other hand, was painfully one-sided for me, to the point that the happy ending disturbs me. The Geth since ME2 were increasingly white-knighted and made excessivly sympathetic, the reason the happy ending itself isn't already a reality is presented as the fault of a few bad apples who are charicatures (all Quarian) we're supposed to not like rather than nuanced people we could respect, and by the time peace does come it's so one-sided that it disturbs me (Quarians, don't be scumbags, Geth, you don't have to change anything about yourselves). Peace on Rannoch is a Heroic High, but it never feels like I earned the Happy Ending.


It's not that I enjoy feeling depressed or bad or disappointed. No one does. But for people like me, happiness isn't ignoring the bad and pretending it doesn't exist: rather, a happy ending is one in which we power through the bad times, and push on the other side. Pretending the evils of the world can be ignorred or totally overcome isn't only not convincing, it's an invitation to more misery: it's acceptance of both the good and evil, and then pursuing the good despite the evil, that is inspiring for me. That's my happy ending.

#293
gabrien

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No.

#294
Bierwichtel

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AlanC9 wrote...

Dean_the_Young wrote...

In all honesty, I think ME2 did a disservice for people by making it a point to have Ecstatic Happiness as an option at almost any given point. Not only did it step away from the more somber strengths of ME1, it established a frankly unrealistic expectation in people for ME3, in which a 'Everyone Important Lives Suicide Mission Perfect Victory' was never a plausible scenario. ME2 tried to be edgy and it largely failed: it glorified the Ideal Outcome, ignorred the idea of costs, and got people so addicted to the Heroic High that when Shepard went back to the original point of being something less than an unstoppable Mary Sue, withdrawal hit.


Note that according to one of the devs (Weekes, IIRC) Bio flirted with the idea of making it impossible to do all of the loyalty missions before the Normandy crew gets abducted, which would have made saving all squadmates and the entire crew either much more difficult or absolutely impossible. Regrettably, he lost that argument.

@ Dr_Extrem: obviously, we disagree about how good the SM was. I thought it was a good try but suffered from the typical Bio problem of setting up a dilemma only to let the player slip out of it.


whoever vetoed that idea should be used as a target for a Krogan charge... seriously, they should have put that kind of pressure on the players (at least in higher difficulties), would have made it so much more interesting.

#295
Dean_the_Young

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crimzontearz wrote...

Ok Dean the Young

I am getting seriously pissed here about this hard choices and cost/outcomes rhetoric.

What will it take, pray tell you, to justify a CLEAR CUT Shepard survives and reunites with the crew and LI scene?

No really, I will GLADLY sacrifice the Geth AND the Quarians, half the normandy's crew including Tali, Joker and EDI, half the population of earth (no make it all the population just to be sure). Is that enough? Have I paid enough to earn that? Because I can throw in the Krogan the Hanar and the drell too if we need more cost.

Let's have all that, personally done by Shepard... and then have the LI reject you, disgusted and ashamed that you sacrificed so many just for them.

Or is that too much of a cost, because by 'cost' you mean 'throw away people I don't care about that much'?

Truth is people are willing to pay the price for what THEY consider happiness but apparently it is not allowed because it is not my story and Shepard is not my character

It's not allowed because it is a computer game with pre-set scenarios, and not a fanfic.

Modifié par Dean_the_Young, 31 décembre 2012 - 06:35 .


#296
Bierwichtel

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and re: the thread... several of my postings were deleted, because I worded my criticisms maybe a bit too strongly... even though I was and still am sodding right.

so much for free speech... :(

#297
Mathias

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RocketManSR2 wrote...

Ninja Stan wrote...

But BioWare and EA, the ones spending all the money to create and market the game and stand to gain the most from its success, would intentionally and maliciously sabotage it? They would make decisions that they think would ruin the game?


I'm sorry if that's how it sounded. I didn't mean it like that. Was ME3 rushed by EA? I don't know and never will. 


It was. How could you not know this by now?

#298
Dr_Extrem

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AlanC9 wrote...

Dean_the_Young wrote...

In all honesty, I think ME2 did a disservice for people by making it a point to have Ecstatic Happiness as an option at almost any given point. Not only did it step away from the more somber strengths of ME1, it established a frankly unrealistic expectation in people for ME3, in which a 'Everyone Important Lives Suicide Mission Perfect Victory' was never a plausible scenario. ME2 tried to be edgy and it largely failed: it glorified the Ideal Outcome, ignorred the idea of costs, and got people so addicted to the Heroic High that when Shepard went back to the original point of being something less than an unstoppable Mary Sue, withdrawal hit.


Note that according to one of the devs (Weekes, IIRC) Bio flirted with the idea of making it impossible to do all of the loyalty missions before the Normandy crew gets abducted, which would have made saving all squadmates and the entire crew either much more difficult or absolutely impossible. Regrettably, he lost that argument.


if that would have been the case, people would have get used to the idea - no doubt.

blaming me2s (maybe flawed) design, does not excuse the discontinuation of the concept at the very end of the story.

if you make a desing decision, you have stand to it.


to me, a perfect ending would have involved the destruction of the relaynetwork as well. or in destroy, the geth and edi loose their "edge" because the reaper code fragements get deleted.

alone giving shepard the chance to survive (without a doubt) could be counted as a happier ending.

sacrifices are ok .. nobody demanded aperfect ending for mass effect 3 ... at least i did not. but the magnitude and questionable massage in combination with the presentation were too much.


AlanC9 wrote...

@ Dr_Extrem: obviously, we disagree about how good the SM was. I thought it was a good try but suffered from the typical Bio problem of setting up a dilemma only to let the player slip out of it. But I'm going to let Dean handle the substance here since he's doing a fine job and it's lunchtime here.


i just showed, how it was presented and that the suicide mission cemented this theme.

Modifié par Dr_Extrem, 31 décembre 2012 - 06:44 .


#299
Bierwichtel

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Dean_the_Young wrote...

crimzontearz wrote...

Ok Dean the Young

I am getting seriously pissed here about this hard choices and cost/outcomes rhetoric.

What will it take, pray tell you, to justify a CLEAR CUT Shepard survives and reunites with the crew and LI scene?

No really, I will GLADLY sacrifice the Geth AND the Quarians, half the normandy's crew including Tali, Joker and EDI, half the population of earth (no make it all the population just to be sure). Is that enough? Have I paid enough to earn that? Because I can throw in the Krogan the Hanar and the drell too if we need more cost.

Let's have all that, personally done by Shepard... and then have the LI reject you, disgusted and ashamed that you sacrificed so many just for them.

Or is that too much of a cost, because by 'cost' you mean 'throw away people I don't care about that much'?

Truth is people are willing to pay the price for what THEY consider happiness but apparently it is not allowed because it is not my story and Shepard is not my character

It's not allowed because it is a computer game with pre-set scenarios, and not a fanfic.



the pre-set scenarios, as you put it, are utter rubbish, though (ME was supposed to be an RPG, just take a look at DA:O how to get that right)... well not quite, the ME series did get a lot of things right... apart from those things even mediocre fan-fic writers can and have done a better job on...

#300
TheRealJayDee

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AlanC9 wrote...

[More seriously, I suspect that this is the core issue. Bio thinks that games can do stuff that other media do; that it's time for the medium to accept other outcomes than unalloyed triumph.

Maybe they're wrong.


They are not wrong, and games can have very varied outcomes besides triumph. Wander, the protagonist of "Shadow of the Colossus", doesn't really end his story with a glorious victory. My first playthrough of "Heavy Rain" ended with a triumphant victory... of the villain. "The Walking Dead" is far from being a story of shining heroes and victory marches in the end. But, and this is the important point, those examples worked well within the context of the respective game. "SotC" always gives the player the uneasy feeling of doing something very wrong throughout the game, but that is the story and the setting of the game. "Heavy Rain", which has a lot of flaws but which I love nonetheless, has very varied outcomes, from more or less happily ever after for the protagonists to crushing, devastating defeat, based on how you played the game. And "The Walking Dead"... I'll just quote from the Xbox Live Arcade Fans page here:

It’s amazing how one of this year’s greatest games isn’t one that made you feel happy or powerful, but weak, regretful and above all, sad. It’s rare to find a game this powerful. This is an experience nobody should miss, which is why The Walking Dead is our Game of the Year.

So games can have not too happy endings and can be appreciated for it by the players. But it must work within the game. The stories of Wander, of Ethan Mars and Norman Jayden, of Lee Everett and Clementine are not the story of Commander Shepard. They each have approproate endings for their respective stories, or a wide variety of endings.

What does Commander Shepard have? Whatever he does, whichever person he turned out to be, whatever choices he made - he always ends his story with a choice of options that in the eyes of a lot of fans come near a defeat. A debatable victory at the enemy's behest, paired with a tremendously high cost and the almost inevitable demise of the protagonist. Before the EC there was nothing but a sudden header into a bizarre nihilstic fantasy of a galactic wasteland, presented in a way only to be called shameful for a AAA title. After the EC there is a little more variety and less hopelessnes, but it's still debatable if this is the way to end the story of Commander Shepard, THE Commander Shepard.

"You can fight like a krogan, run like a leopard, but you'll never be better than Comannder Shepard". This song wasn't made because everyone always knew that Shepard was inevitably destined to end up as tragic hero sacrificing himself for a highly questionable cause. I wasn't made because the tone of the prior games always foretold that the story would end in a depressing mix of Matrix Reloaded and 2001. It was made because Shepard was a gorram larger-than-life badass space hero!

Happy new year everyone, I'm out!! Image IPB