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Does Anyone Else Feel Bad For Offering (Actual) Criticism? Due to BSN overall tone?


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#301
Bierwichtel

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Mdoggy1214 wrote...

RocketManSR2 wrote...

Ninja Stan wrote...

But BioWare and EA, the ones spending all the money to create and market the game and stand to gain the most from its success, would intentionally and maliciously sabotage it? They would make decisions that they think would ruin the game?


I'm sorry if that's how it sounded. I didn't mean it like that. Was ME3 rushed by EA? I don't know and never will. 


It was. How could you not know this by now?


mainly because BW/EA do not care any further than their wallets anymore...

#302
Iakus

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Dean_the_Young wrote...

crimzontearz wrote...

Ok Dean the Young

I am getting seriously pissed here about this hard choices and cost/outcomes rhetoric.

What will it take, pray tell you, to justify a CLEAR CUT Shepard survives and reunites with the crew and LI scene?

No really, I will GLADLY sacrifice the Geth AND the Quarians, half the normandy's crew including Tali, Joker and EDI, half the population of earth (no make it all the population just to be sure). Is that enough? Have I paid enough to earn that? Because I can throw in the Krogan the Hanar and the drell too if we need more cost.

Let's have all that, personally done by Shepard... and then have the LI reject you, disgusted and ashamed that you sacrificed so many just for them.

Or is that too much of a cost, because by 'cost' you mean 'throw away people I don't care about that much'?


Was there a point to that response at all?

It's not allowed because it is a computer game with pre-set scenarios, and not a fanfic.


I must admit it's easier to see ME3 as a purely third person shooter and not as a choice-based rpg...

#303
Bierwichtel

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why not try this Mass Effect Happy Ending Mod

http://social.biowar...ndex/14795358/1

for size...?

#304
Mathias

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Dean_the_Young wrote...

Massa FX wrote...

@Dean - My thoughts with no animosity toward you or Bioware.

ME1 has one ending - Shepard gets up out of rubble and smirks knowing Sovereign and Saren are defeated. There's no RGB. There's no Vigil on the Citadel giving options. Sure, Wrex and the council deaths are possible choices, but that's not what I'm talking about. True Victory. Job well done. Shepard won. This occurs in everyone's game.

ME2 allows players to reload or replay the game if they want all squadmates to survive. Again, Shepard makes that last hurtling jump and makes it onto the Normandy, if the player makes the right decisions. Varied endings with possible deaths, but those deaths can be circumvented by choice. Did this spoil me? Not really. I could have allowed some squadmates to die, but I wanted the silver lining. I'm grateful that I could work toward total victory and have the reward (survival against a suicide mission).

ME3 - no chance for complete victory without selling your soul to the Reapers, using the galaxy as your personal science project, giving up the fight on principle, or killing an entire species and a friend. There's no chance to have true victory or happiness. None.

That's still a double/triple standard: you're counting potential deaths and the end-game decision difference as different endings on one hand, and then not applying that standard elsewhere. You aren't defining what makes a number of endings, you're just establishing which endings you liked (the ones with the most positive validation).

Note: real life is hard. If I wanted to learn a life lesson, I wouldn't turn to a videogame for it. I want to play games for entertainment. To have FUN. To be victorious and heroic. Not to feel bad, depressed, disappointed, and sad (not fun). Why can't there be a chance for a full victory against the Reapers, complete with Shepard survival (getting up out of rubble as in ME1 and making that jump to the Normandy in ME2) and sentient life survival? Why can't I desire full victory without being told I shouldn't want it because bad things happen in life?

I am fine with the RGB/Refuse as long as I know I can do something different and get that Heroic moment of total Reaper defeat and survival for Shepard, squadies, sentient life.

Because of that, I'm spoiled in some way? I disagree on that.

Sorry if I'm rambling here. I just spent most of my night on BSN instead of sleeping.  :o

It has that effect. (Insert smilie of your choice.)

Mass Effect 1 and 2 were heroic highs that ultimately had not even begun to address the problem of the Reapers, and having ME3 end in a Total Victory would have completely trivialized the supposed menace and power of a species that has wiped out civilizations like clockwork for times immorial.



But we've seen how people reacted to such a downer ending. I understand you wanted a downer ending, but given all that has happened, it was undeniably the wrong move by Bioware.

#305
Bierwichtel

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it's about having a choice and not having a choice made...

#306
archangel1996

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iakus wrote...

Dean_the_Young wrote...

crimzontearz wrote...

Ok Dean the Young

I am getting seriously pissed here about this hard choices and cost/outcomes rhetoric.

What will it take, pray tell you, to justify a CLEAR CUT Shepard survives and reunites with the crew and LI scene?

No really, I will GLADLY sacrifice the Geth AND the Quarians, half the normandy's crew including Tali, Joker and EDI, half the population of earth (no make it all the population just to be sure). Is that enough? Have I paid enough to earn that? Because I can throw in the Krogan the Hanar and the drell too if we need more cost.

Let's have all that, personally done by Shepard... and then have the LI reject you, disgusted and ashamed that you sacrificed so many just for them.

Or is that too much of a cost, because by 'cost' you mean 'throw away people I don't care about that much'?


Was there a point to that response at all?

It's not allowed because it is a computer game with pre-set scenarios, and not a fanfic.


I must admit it's easier to see ME3 as a purely third person shooter and not as a choice-based rpg...


There is the option to play like that, you know? In the ending i tought i was playing that bang-bang mode, a shock when i understood that the auto-dialogues and the nonsense ending were full RPG mdoe

#307
archangel1996

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But at then end of the day the worst thing is the MP, that MP(along with the rachni mission and other missions that ar eeall the same whatever choice i took) is an insult to everyone who played the whole ****ing saga, what's the point about taking great decisions when i just need to promote 4 characters to have the(crappy nonless) "perfect" ending?
At least i get to see the Krogan and the turians fight to Palaven......wait......well the Omega fleet in the fianl battle was.......
Well at least during the Hacket's speech they are there(just the geth, the salarian, the asari and the turian, we don't want it to be too damn good ;))
But everything for casual players.....

Modifié par archangel1996, 31 décembre 2012 - 06:52 .


#308
Bierwichtel

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archangel1996 wrote...

But at then end of the day the worst thing is the MP, that MP(along with the rachni mission and other missions that ar eeall the same whatever choice i took) is an insult to everyone who played the whole ****ing saga, what's the point about taking great decisions when i just need to promote 4 characters to have the(crappy nonless) "perfect" ending
But everything for casual players.....


it's catering to the lowest common denominator... the "gamer" is not the target audience anymore...

#309
Iakus

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TheRealJayDee wrote...

What does Commander Shepard have? Whatever he does, whichever person he turned out to be, whatever choices he made - he always ends his story with a choice of options that in the eyes of a lot of fans come near a defeat. A debatable victory at the enemy's behest, paired with a tremendously high cost and the almost inevitable demise of the protagonist. Before the EC there was nothing but a sudden header into a bizarre nihilstic fantasy of a galactic wasteland, presented in a way only to be called shameful for a AAA title. After the EC there is a little more variety and less hopelessnes, but it's still debatable if this is the way to end the story of Commander Shepard, THE Commander Shepard.


Dude, get out of my head.

Yes, that's it.  By allowing audience participation in the stories, you give them a voice in how the story turns out.  If all the endings, regardless of choice, end up tragic, whether the players wants it or no, why did you bother giving choices?  Might as well have just made a movie or wrote a novel, a space opera about a doomed hero.

What does it say about choice when Bioware gives us over a thousand recorded choices, and the hero is still pretty much doomed?

#310
gw2005

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Sometimes I make the kind of Bioware hating posts just to balance out the shear amount of fanboyism. "Bioware is always right" "I liked the ending, and people who don't aren't artistic enough"

I used to make constructive criticism, but stopped when it felt completely meaningless. Very little had suggested otherwise.

#311
Grubas

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AlanC9 wrote...

Grubas wrote...


The entire priority earth is the most infamous example for this. It plays like a Multiplayer horde mode, only its not Multiplayer. 
Why did bioware decide not to include Singleplayer exclusive content into priority:earth? Such as war assets, decisions, and the chance to heavily script the missions like only Singleplayer would allow it?  


This is very confused. Priority:Earth was the way it was because it was cheap, not because there was a deliberate decision to make it like MP. Well, except for not ending the mission with an actual boss fight, maybe.


No boss fight, but what did we get instead? A survive for x amount of time and head back to x location (to press a button). There is no one beside your team (despite Support teams are supposed to be covering your flanks, and be in the buildings above you. We dont see them, nor do they intervene.
This kind of grinding is really only fun if the companions are controled by your pals. Also notice no Singleplayer-exclusive mob. Only enemys you will be shooting in Multiplayer.
Just imagine you are retaking Omega, or earth and there is a whole group charging right behind you, not just cutscene. Obviously the engine can not handle it. It can't even handle seamless transition from actionmode into walk around and talk to people mode.
 

#312
Dean_the_Young

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AlanC9 wrote...

Dean_the_Young wrote...

In all honesty, I think ME2 did a disservice for people by making it a point to have Ecstatic Happiness as an option at almost any given point. Not only did it step away from the more somber strengths of ME1, it established a frankly unrealistic expectation in people for ME3, in which a 'Everyone Important Lives Suicide Mission Perfect Victory' was never a plausible scenario. ME2 tried to be edgy and it largely failed: it glorified the Ideal Outcome, ignored the idea of costs, and got people so addicted to the Heroic High that when Shepard went back to the original point of being something less than an unstoppable Mary Sue, withdrawal hit.


Note that according to one of the devs (Weekes, IIRC) Bio flirted with the idea of making it impossible to do all of the loyalty missions before the Normandy crew gets abducted, which would have made saving all squadmates and the entire crew either much more difficult or absolutely impossible. Regrettably, he lost that argument.

If that had been just the Loyalty Missions, it probably wouldn't have improved things that much: it would have primarily refocused efforts to figure out how to min/max the outcome, and the flaws of the Suicide Mission would have stood out more.

@ Dr_Extrem: obviously, we disagree about how good the SM was. I thought it was a good try but suffered from the typical Bio problem of setting up a dilemma only to let the player slip out of it. But I'm going to let Dean handle the substance here since he's doing a fine job and it's lunchtime here.

Well, thank you kindly, Mr. Sandwich...



I'll throw out that I think the SM was a Bad Idea that was pulled off well. It was a great example of a successful feel-good finale, but has severe underlying weaknesses. It certainly did the Heroic High well enough, and the focus and ease of a Perfect Mission made it appealing, but suffered from three key points: it was never a good resolution point for any character who died there, it didn't tie into the characters, making it a waste of character development, and the fact that anyone could die there made it effectively sabotage the plot relevance of most of the companion cast. In a game about the characters and mission with a mechanic centered around having developed them, this was a serious weakness in how it sabotaged the character development.

The first point is pretty simple, and sad: character deaths have to be done well to be effective, and until metagaming factors of ME3 came in there was never a point in the Suicide Mission at which a character dying fit well with the character arc. Part of it was because of how cookie-cutter it was: you can't have a dozen different death speaches in the first place, and so not trying was a good thing. But there was never any personality in the deaths: it was all so sudden, and impersonal, that the ease with just how any character could be replaced in the death scene made the deaths triveal. No last words, no last reflections, nothing to suggest how far they'd come or how Shepard had changed them or brought them together. It's reaching to the fandom a bit, but a fitting example I'd cite is a fanfic re-interpretation in which Jack dies on the mission: dying, she murmers to herself that she knew better and should never have cared before dying with a friend by her side, and in doing so reached a character development conclusion right for her.

It would be too much to ask for, but it's still a weakness. The fact that ME3 made it feel more appropriate for some characters to die in ME2 than go to ME3 (romanced Jacob, for example) ties in a bit to-


If you were disatisfied with your favorite companion's role in ME3, the Suicide Mission is probably the reason. The Suicide Mission was built around the thrill that anyone could die, but nothing detriments a character's relevance to the future plot more than being killable. Since the story must be able to continue regardless, and huge divergences are too costly to make, the moment a character even has the possibility to die, their importance to the future plot is immediately marginalized.

This didn't impact some characters as much: Mordin proved that a marginal role can still look good, and Garrus proved a plot-irrelevant companion can be fun. But roles are roles, and the SM took away character-centric roles for the companions to ME3 and made the ME3 companions accessoraries to the larger plot. After a game in which the nominal plot was merely a framing device for the major characters, that was a huge change of pace that ME2 made a reality.


Finally, the Suicide Mission was weakened by the fact that the Collectors were pretty much irrelevant to the cast as a whole. Of the cast, only Jacob and Miranda are really on board for the Collectors, with Mordin as an arguable third. Everyone else is on the Suicide Mission for reasons different than the Collectors: quid pro quo for a favor, a chance for a good death, whatever, but the Suicide Mission isn't really linked to any of the characters.

#313
Bierwichtel

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Grubas wrote...

AlanC9 wrote...

Grubas wrote...


The entire priority earth is the most infamous example for this. It plays like a Multiplayer horde mode, only its not Multiplayer. 
Why did bioware decide not to include Singleplayer exclusive content into priority:earth? Such as war assets, decisions, and the chance to heavily script the missions like only Singleplayer would allow it?  


This is very confused. Priority:Earth was the way it was because it was cheap, not because there was a deliberate decision to make it like MP. Well, except for not ending the mission with an actual boss fight, maybe.


No boss fight, but what did we get instead? A survive for x amount of time and head back to x location (to press a button). There is no one beside your team (despite Support teams are supposed to be covering your flanks, and be in the buildings above you. We dont see them, nor do they intervene.
This kind of grinding is really only fun if the companions are controled by your pals. Also notice no Singleplayer-exclusive mob. Only enemys you will be shooting in Multiplayer.
Just imagine you are retaking Omega, or earth and there is a whole group charging right behind you, not just cutscene. Obviously the engine can not handle it. It can't even handle seamless transition from actionmode into walk around and talk to people mode.
 


oh, the engine can handle it just fine, it just had to be scaled down to the subpar console hardware...

#314
Kaidan Fan

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I don't feel bad for offering criticism.  But I've only done it a few times, months ago, and respectfully.

All in all I still love ME and have multiple play throughs of all 3 games.  I did put ME3 away for about a month or so after finishing it the first time I was so disapointed.  But the EC was enough for me. 

Did I want a scene of Kaidan finding me? Or waking up in the hospital with my crew surrounding me? Yes.  Am I going to be bitter for 9 months because I didn't get it? No way.

My Shepard took that breath and was found and went on to live her life with her LI and friends.

I read a lot of these boards.  And I see the same people making horrible criticisims.  Saying awful things.  The internet makes it easy for people to be that way.  It's sad really that some people feel they can't express themselves in a way that doesn't make them sound mean, callous and disrespectful. 

#315
Dean_the_Young

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iakus wrote...

Dean_the_Young wrote...

crimzontearz wrote...

Ok Dean the Young

I am getting seriously pissed here about this hard choices and cost/outcomes rhetoric.

What will it take, pray tell you, to justify a CLEAR CUT Shepard survives and reunites with the crew and LI scene?

No really, I will GLADLY sacrifice the Geth AND the Quarians, half the normandy's crew including Tali, Joker and EDI, half the population of earth (no make it all the population just to be sure). Is that enough? Have I paid enough to earn that? Because I can throw in the Krogan the Hanar and the drell too if we need more cost.

Let's have all that, personally done by Shepard... and then have the LI reject you, disgusted and ashamed that you sacrificed so many just for them.

Or is that too much of a cost, because by 'cost' you mean 'throw away people I don't care about that much'?


Was there a point to that response at all?

Yes.

It's not allowed because it is a computer game with pre-set scenarios, and not a fanfic.


I must admit it's easier to see ME3 as a purely third person shooter and not as a choice-based rpg...

If you're unfamiliar with purely third-person shooters, I suppose.

#316
Dean_the_Young

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Mdoggy1214 wrote...

Dean_the_Young wrote...

Massa FX wrote...

@Dean - My thoughts with no animosity toward you or Bioware.

ME1 has one ending - Shepard gets up out of rubble and smirks knowing Sovereign and Saren are defeated. There's no RGB. There's no Vigil on the Citadel giving options. Sure, Wrex and the council deaths are possible choices, but that's not what I'm talking about. True Victory. Job well done. Shepard won. This occurs in everyone's game.

ME2 allows players to reload or replay the game if they want all squadmates to survive. Again, Shepard makes that last hurtling jump and makes it onto the Normandy, if the player makes the right decisions. Varied endings with possible deaths, but those deaths can be circumvented by choice. Did this spoil me? Not really. I could have allowed some squadmates to die, but I wanted the silver lining. I'm grateful that I could work toward total victory and have the reward (survival against a suicide mission).

ME3 - no chance for complete victory without selling your soul to the Reapers, using the galaxy as your personal science project, giving up the fight on principle, or killing an entire species and a friend. There's no chance to have true victory or happiness. None.

That's still a double/triple standard: you're counting potential deaths and the end-game decision difference as different endings on one hand, and then not applying that standard elsewhere. You aren't defining what makes a number of endings, you're just establishing which endings you liked (the ones with the most positive validation).

Note: real life is hard. If I wanted to learn a life lesson, I wouldn't turn to a videogame for it. I want to play games for entertainment. To have FUN. To be victorious and heroic. Not to feel bad, depressed, disappointed, and sad (not fun). Why can't there be a chance for a full victory against the Reapers, complete with Shepard survival (getting up out of rubble as in ME1 and making that jump to the Normandy in ME2) and sentient life survival? Why can't I desire full victory without being told I shouldn't want it because bad things happen in life?

I am fine with the RGB/Refuse as long as I know I can do something different and get that Heroic moment of total Reaper defeat and survival for Shepard, squadies, sentient life.

Because of that, I'm spoiled in some way? I disagree on that.

Sorry if I'm rambling here. I just spent most of my night on BSN instead of sleeping.  :o

It has that effect. (Insert smilie of your choice.)

Mass Effect 1 and 2 were heroic highs that ultimately had not even begun to address the problem of the Reapers, and having ME3 end in a Total Victory would have completely trivialized the supposed menace and power of a species that has wiped out civilizations like clockwork for times immorial.



But we've seen how people reacted to such a downer ending. I understand you wanted a downer ending, but given all that has happened, it was undeniably the wrong move by Bioware.

Wow, it's like someone ignored a good part of my post explaining just the opposite of what they claimed it represented. How surprising.

#317
Dean_the_Young

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Bierwichtel wrote...

Dean_the_Young wrote...

crimzontearz wrote...

Ok Dean the Young

I am getting seriously pissed here about this hard choices and cost/outcomes rhetoric.

What will it take, pray tell you, to justify a CLEAR CUT Shepard survives and reunites with the crew and LI scene?

No really, I will GLADLY sacrifice the Geth AND the Quarians, half the normandy's crew including Tali, Joker and EDI, half the population of earth (no make it all the population just to be sure). Is that enough? Have I paid enough to earn that? Because I can throw in the Krogan the Hanar and the drell too if we need more cost.

Let's have all that, personally done by Shepard... and then have the LI reject you, disgusted and ashamed that you sacrificed so many just for them.

Or is that too much of a cost, because by 'cost' you mean 'throw away people I don't care about that much'?

Truth is people are willing to pay the price for what THEY consider happiness but apparently it is not allowed because it is not my story and Shepard is not my character

It's not allowed because it is a computer game with pre-set scenarios, and not a fanfic.



the pre-set scenarios, as you put it, are utter rubbish, though (ME was supposed to be an RPG, just take a look at DA:O how to get that right)... well not quite, the ME series did get a lot of things right... apart from those things even mediocre fan-fic writers can and have done a better job on...

DAO is a pre-set scenario as well. That you enjoyed it more doesn't change what it was.

As for mediocre fan-fic writers, don't understimate potential personal satisfaction of mediocre quality. MEHEM certainly has the fanbase to suggest otherwise.

#318
Iakus

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Dean_the_Young wrote...

iakus wrote...

Was there a point to that response at all?

Yes.


I mean beyond being insulting


I must admit it's easier to see ME3 as a purely third person shooter and not as a choice-based rpg...

If you're unfamiliar with purely third-person shooters, I suppose.



Well, given Shepard can make over a thousand chioces across three games and is pretty much screwed no matter what combination you choose, I doubt it's drawing from the RPG elements there...Image IPB

Modifié par iakus, 31 décembre 2012 - 07:09 .


#319
Iakus

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Dean_the_Young wrote...

DAO is a pre-set scenario as well. That you enjoyed it more doesn't change what it was.

As for mediocre fan-fic writers, don't understimate potential personal satisfaction of mediocre quality. MEHEM certainly has the fanbase to suggest otherwise.


DAO let's the player end the game more or less on their own terms.  ME3 does not.

And your comments about "mediocre fanfiction" have pretty much convinced me you're not interested in what anyone else wants, you just want to preserve your downer endings.

#320
Bierwichtel

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Dean_the_Young wrote...

Bierwichtel wrote...

Dean_the_Young wrote...

crimzontearz wrote...

Ok Dean the Young

I am getting seriously pissed here about this hard choices and cost/outcomes rhetoric.

What will it take, pray tell you, to justify a CLEAR CUT Shepard survives and reunites with the crew and LI scene?

No really, I will GLADLY sacrifice the Geth AND the Quarians, half the normandy's crew including Tali, Joker and EDI, half the population of earth (no make it all the population just to be sure). Is that enough? Have I paid enough to earn that? Because I can throw in the Krogan the Hanar and the drell too if we need more cost.

Let's have all that, personally done by Shepard... and then have the LI reject you, disgusted and ashamed that you sacrificed so many just for them.

Or is that too much of a cost, because by 'cost' you mean 'throw away people I don't care about that much'?

Truth is people are willing to pay the price for what THEY consider happiness but apparently it is not allowed because it is not my story and Shepard is not my character

It's not allowed because it is a computer game with pre-set scenarios, and not a fanfic.



the pre-set scenarios, as you put it, are utter rubbish, though (ME was supposed to be an RPG, just take a look at DA:O how to get that right)... well not quite, the ME series did get a lot of things right... apart from those things even mediocre fan-fic writers can and have done a better job on...

DAO is a pre-set scenario as well. That you enjoyed it more doesn't change what it was.

As for mediocre fan-fic writers, don't understimate potential personal satisfaction of mediocre quality. MEHEM certainly has the fanbase to suggest otherwise.


certainly, yet DA:O's conclusion was and is more satisfying than ME3's (whether or not that is personal preference is open for debate)

you are certainly right that it all hinges on personal preferences, it just seems that the professionals never go far enough (which is why sometimes fan-fic is better than pro-writing) in a lot of cases

if they mean to give they players a "downer-ending" why not do it really bleak and hopeless (of course depending on the player's course of action)?

Shepard is the hero of this story, audiences usually root for that hero and want to see them win (imagine if Indiana Jones had lost against the ****s...). The death of said hero has to fit in the overall context of the story, cannot be given as the only option in the last five minutes, has to be a decision made by the hero themselves, doing what is right, doing what is best... not what the projection of an A.I. is telling them, certainly...

#321
Dean_the_Young

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iakus wrote...

Dean_the_Young wrote...

DAO is a pre-set scenario as well. That you enjoyed it more doesn't change what it was.

As for mediocre fan-fic writers, don't understimate potential personal satisfaction of mediocre quality. MEHEM certainly has the fanbase to suggest otherwise.


DAO let's the player end the game more or less on their own terms.  ME3 does not.

The only terms DAO allows the player to end on are the terms DAO presents to you.

And your comments about "mediocre fanfiction" have pretty much convinced me you're not interested in what anyone else wants, you just want to preserve your downer endings.

Three problems with that: one, I dispute the discription of what constitutes a downer ending. Two, I explicitly said that mediocre fanfiction can be pleasant. Three, mediocre fanfiction was in response to the person who initiated it.

Fourth, and not a problem as much as a general point, being interested in what others want isn't the same as agreeing. I'm interested in other people's views, but I'm also interested in challenging them, either because I see a flaw (such as factually untrue claims, misleading insinuations, or flawed logic), or because I want to see how they will go about supporting it.

This is hardly new: I've always been a devil's advocate and contrarior arguer on these forums.

#322
FreshRevenge

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NO! I don't feel bad about giving them criticism. They need more! They need so much more so they can fix the ending.

#323
Dean_the_Young

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Bierwichtel wrote...

certainly, yet DA:O's conclusion was and is more satisfying than ME3's (whether or not that is personal preference is open for debate)

I, uh, don't see how considering that satisfaction is a personal interpretation.

you are certainly right that it all hinges on personal preferences, it just seems that the professionals never go far enough (which is why sometimes fan-fic is better than pro-writing) in a lot of cases

Sure. Professionals also operate under a lot more restrictions than fanfic writers: I've seen a lot of good fanfics that never would have made it as an actual show/comic/game for any number of reasons, from technical and content. All a fanfic writer needs is a word document, free time, and motivation: it's an incredibly flexible medium, and one I fully approve of people taking their alternative views and wishes to. Even I've done it.

if they mean to give they players a "downer-ending" why not do it really bleak and hopeless (of course depending on the player's course of action)?

Because it's not intended as a downer-ending. While you certainly can get various levels of worse, the ending isn't intended intended to make you feel miserable: it's just not intended to present a total heroic high.

Shepard is the hero of this story, audiences usually root for that hero and want to see them win (imagine if Indiana Jones had lost against the ****s...). The death of said hero has to fit in the overall context of the story, cannot be given as the only option in the last five minutes, has to be a decision made by the hero themselves, doing what is right, doing what is best... not what the projection of an A.I. is telling them, certainly...

Ok. And if ME3 didn't do that?

'Overall context of the story' is an awkward, nebulous term, but there's certainly strong themes of 'whatever the cost' and Shepard's role as a Spectre to do it that can be said to fit it. Death also isn't the only option for Shepard: there's high-EMS destroy, for one, but also the vague status as the Shepard-Catalyst. And the Catalyst never tells you which option to do: Shepard choose for his own reason, not the Catalyst's.

#324
Iakus

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[quote]Dean_the_Young wrote...
The only terms DAO allows the player to end on are the terms DAO presents to you.[/quote]

Then DAO provides better terms.  Terms more people can live with.  Or at least can replay the game with.

[quote]
 one, I dispute the discription of what constitutes a downer ending. [/quote]

No problem with that, but that should have been the point of having multiple endings.  Multiple outcomes, some which people may find mor eor less tragic.  If Shepard is screwed no matter what, it doens't matter what color choice you make.

[quote]Two, I explicitly said that mediocre fanfiction can be pleasant.[/quote] Which is a backhanded comment at best.


[quote]Three, mediocre fanfiction was in response to the person who initiated it .[/quote]
You are right.  I apologize for jumping to conclusions

[quote]
Fourth, and not a problem as much as a general point, being interested in what others want isn't the same as agreeing. I'm interested in other people's views, but I'm also interested in challenging them, either because I see a flaw (such as factually untrue claims, misleading insinuations, or flawed logic), or because I want to see how they will go about supporting it.[/quote]

Well my view is ME3 needed more and more varied endings.  Not just ending slides, but different outcomes for Shepard too.  Dead, Dead, Dead, and Maybe Alive is quite simply not enough variety.

To say nothing of the extremely dark shades of Morally Gray the endings themselves contain.



[/quote]

Modifié par iakus, 31 décembre 2012 - 07:42 .


#325
Dr_Extrem

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so . in fact, it all boils down to personal taste ..

or did i get that wrong?

some people like downer endings, some like happy endings. this game could have provided both - it does not. this is something, that can be critised. especially, if the rest of the series proves, that the full spectrum is possible.

if you choose a design path, you have to stick to it. or at least not change it, at the very end.


mass effect 3 has no happy endings and nobody wanted them. a choice like on virmire would have been great .. who is saved ... the geth and edi or the relay network. both options bear risks and rewards.

save the relay network and all cultures will survive & prosper - but the geth and edi die.
save the geth and edi and the cultures will not reconnect for the next hundred years and colonies may die - but you stick to your friends and allies.

hard choice and it demands a sacrifice. but at least, it would be a choice. shepard surviving should have been possible. if you want to. shepard is the players avatar.