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Does Anyone Else Feel Bad For Offering (Actual) Criticism? Due to BSN overall tone?


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#326
Dean_the_Young

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iakus wrote...

Dean_the_Young wrote...
The only terms DAO allows the player to end on are the terms DAO presents to you.


Then DAO provides better terms.  Terms more people can live with.  Or at least can replay the game with.

Arguable on the 'more', as I and others can do either while some people can't, but sure.

 one, I dispute the discription of what constitutes a downer ending.


No problem with that, but that should have been the point of having multiple endings.  Multiple outcomes, some which people may find mor eor less tragic.  If Shepard is screwed no matter what, it doens't matter what color choice you make.

In principle, I can agree. In execution, I don't agree with a lot of people's suggestions for what alternatives should be.

In my experience, there are two common fan-design philosophies for how endings/choices should go: that choices should be 'choose your outcome', in which all aspects of an outcome can be chosen for a sliding-scale of good/bad, and 'balanced', in which outcomes are roughly equivalent in the sense that all have tradeoffs and costs that the player can't avoid. An example of the first is often when there's the super-option third way, like Geth-Quarian peace which lets you side with both without consequence. An example of the second would be the more binary Krogan-Salarian delimma of the Genophage arc.


I, personally, feel that when any one option is evidentily superior to the rest, it weakens the choice: this especially occurs when the 'superior' option is reasonable to the point that there's little reason not to take it: if you could have Geth-Quarian peace, why wouldn't you? There stops being equally valid choices, and it starts being 'one good choice and some bad choices.' When you stop thinking about a choice, it ceases to be a good one.

What I see in most 'give me a happy ending' alternatives is that people take one option they want to take and remove all the negatives, and then leave the other options (which they never wanted) with all the minuses that they never had any interest in taking. At more extreme lengths this become MEHEM-like 'choices', which amount to that one comic someone once made of the 'typical' Bioware choice: a happy face or a sad face leading to the same point.

I certainly applaud of re-designing the end-game choices. More flexibility, more Shepard surviving, etc. What I don't approve of is when it becomes 'everything's swell' versus 'serious consequences', because what's the point of 'serious consequences' when you could have 'everything's swell'? Some people say 'well if you want to be unhappy, just choose the unhappy ending', but that misses the point of having a strong choice rather than a one-sided choice.

Two, I explicitly said that mediocre fanfiction can be pleasant.

 Which is a backhanded comment at best.

Would it seem less so if I admitted to having indulged and written mediocre fiction myself?

Well my view is ME3 needed more and more varied endings.  Not just ending slides, but different outcomes for Shepard too.  Dead, Dead, Dead, and Maybe Alive is quite simply not enough variety.

To say nothing of the extremely dark shades of Morally Gray the endings themselves contain.

I can agree with this: outside of costs that actually suffice for the purpose of making the decision difficult. I do believe the endings could have used more variety: some ways this could have been done would have to allow Anderson or TIM to sacrifice themselves on your behalf, as another choice that could be enabled by previous decisions. Say that if you kept the Collector Base, TIM isn't indoctrinated and (if you side with TIM in the Anderson/TIM confrontation), you could let TIM assume Control and Shepard survives. Alternatively, if you can keep TIM from killing Anderson through the TIM persuasion and kill TIM, then Anderson survives and can sacrifice himself for Destroy.

#327
Grubas

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Bierwichtel wrote...

Grubas wrote...
 
Just imagine you are retaking Omega, or earth and there is a whole group charging right behind you, not just cutscene. Obviously the engine can not handle it. It can't even handle seamless transition from actionmode into walk around and talk to people mode.
 


oh, the engine can handle it just fine, it just had to be scaled down to the subpar console hardware...


I heard CD Project made a great console port, if thats true than... 

#328
JamesFaith

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Dr_Extrem wrote...

so . in fact, it all boils down to personal taste ..

or did i get that wrong?

some people like downer endings, some like happy endings. this game could have provided both - it does not. this is something, that can be critised. especially, if the rest of the series proves, that the full spectrum is possible.

if you choose a design path, you have to stick to it. or at least not change it, at the very end.


Problem is that end of first and second part of series has different demands that last one. Relatively objective best ending of ME1 and ME2 was neccessary because there would be real danger that many players would end with series without such possibility, that they would be disgust by too much downer end in the middle of series.  But when they decided to end ME3 with endings with undeniable high cost or risk, such perfect ending would unbalanced it.

How? 

Because with current endings is so-called best ending purely subjective choice of every fan. But with objectively perfect ending such choice would be practically limited on good one and bad others. BW obviously planned for players choice of lesser evil and why chosing lesser evil when one option have no one?

Dr_Extrem wrote...

mass effect 3 has no happy endings and nobody wanted them. a choice like on virmire would have been great .. who is saved ... the geth and edi or the relay network. both options bear risks and rewards.


And this just show how shattered are opinions and demand for change on BSN because during last 8 months I saw hundreds of threads and posts demanding exactly this. 

And one fun fact - at the beginning of year I saw girl in original Deception thread who still consider Virmire choice a murder and claimed that it destroyed whole game for her and that it had to be change. Isn't it funny how even aspects of ME1, which are in general considered as best, can be hated so much and so long by some people? 

#329
RocketManSR2

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Mdoggy1214 wrote...

RocketManSR2 wrote...

Ninja Stan wrote...

But BioWare and EA, the ones spending all the money to create and market the game and stand to gain the most from its success, would intentionally and maliciously sabotage it? They would make decisions that they think would ruin the game?


I'm sorry if that's how it sounded. I didn't mean it like that. Was ME3 rushed by EA? I don't know and never will. 


It was. How could you not know this by now?


I have only circumstantial evidence. I would be full of it if I stated it as a fact. I look at Tuchanka and Rannoch, then Priority: Earth. Something doesn't add up. I don't know for sure what that something is, but I do know that the final mission of a trilogy should be far more epic than it was.

#330
RocketManSR2

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In a series like ME, there should have been enough conclusions that there was something for everyone.

#331
Iakus

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Dean_the_Young wrote...
In my experience, there are two common fan-design philosophies for how endings/choices should go: that choices should be 'choose your outcome', in which all aspects of an outcome can be chosen for a sliding-scale of good/bad, and 'balanced', in which outcomes are roughly equivalent in the sense that all have tradeoffs and costs that the player can't avoid. An example of the first is often when there's the super-option third way, like Geth-Quarian peace which lets you side with both without consequence. An example of the second would be the more binary Krogan-Salarian delimma of the Genophage arc.

I, personally, feel that when any one option is evidentily superior to the rest, it weakens the choice: this especially occurs when the 'superior' option is reasonable to the point that there's little reason not to take it: if you could have Geth-Quarian peace, why wouldn't you? There stops being equally valid choices, and it starts being 'one good choice and some bad choices.' When you stop thinking about a choice, it ceases to be a good one.


The Rannoch arc is one of those rare gems in ME3 where your choices actually mattered (like Tuchanka).  Not just in ME3 but in ME2 as well.  It's more than a matter of red/blue text.  Sell Legion to Cerberus?  Peace is impossible.  Tali dead?  Peace is impossible.  Rewrite the Heretics?  Don't save Admiral Koris?  Peace might be possible, but it's harder.  It's all based on choice.  And some people choose to roleplay out "bad" choices.  If you reall ywant an optimal outcome, you can have it.  But you have to work for it.  And that includes importing a game with both Tali and Legion alive.

What I see in most 'give me a happy ending' alternatives is that people take one option they want to take and remove all the negatives, and then leave the other options (which they never wanted) with all the minuses that they never had any interest in taking. At more extreme lengths this become MEHEM-like 'choices', which amount to that one comic someone once made of the 'typical' Bioware choice: a happy face or a sad face leading to the same point.


When the game is literally keeping score (in the form of EMS) it makes sense there there would be "optimal" outcomes.  Heck we already have them with High EMS versions of Detroy and Control, and with Synthesis (the semicanon "best" outcome)  Yet they are still too bleak for a number of people.  The hope fro EC was that somehow this would be lightened.  And while it does confirm you don't kill the galaxy with your choice, that's really the only lightening it did.  And Bioware still doesn't understand why this is a problem?

MEHEM is essentially what people wanted "optimal Destroy" to be.  Everyone who's dead up until that point is still dead.  But Shepard is confirmed to keep his life (and perhaps, soul) at the end.  No MEHEM doesn't provide any choices, but thast's mainly due to technical limitations in modding.  the "chocie" is in choosing to install it.

I certainly applaud of re-designing the end-game choices. More flexibility, more Shepard surviving, etc. What I don't approve of is when it becomes 'everything's swell' versus 'serious consequences', because what's the point of 'serious consequences' when you could have 'everything's swell'? Some people say 'well if you want to be unhappy, just choose the unhappy ending', but that misses the point of having a strong choice rather than a one-sided choice.


And if all the choices are unhappy, how is that any less a one-sided choice?  It's just a different side.

Declare any ending in DAo "the best" and I can pretty much guarantee you'll find people who disagree.  Heck the best ending is likely to vary based on how you play individual Wardens.  That's variety.  

Well my view is ME3 needed more and more varied endings.  Not just ending slides, but different outcomes for Shepard too.  Dead, Dead, Dead, and Maybe Alive is quite simply not enough variety.

To say nothing of the extremely dark shades of Morally Gray the endings themselves contain.

I can agree with this: outside of costs that actually suffice for the purpose of making the decision difficult. I do believe the endings could have used more variety: some ways this could have been done would have to allow Anderson or TIM to sacrifice themselves on your behalf, as another choice that could be enabled by previous decisions. Say that if you kept the Collector Base, TIM isn't indoctrinated and (if you side with TIM in the Anderson/TIM confrontation), you could let TIM assume Control and Shepard survives. Alternatively, if you can keep TIM from killing Anderson through the TIM persuasion and kill TIM, then Anderson survives and can sacrifice himself for Destroy.


See now you're talking!

And Bioware thought ending slides would be enough.  And for that they deserve harsh criticism.

Modifié par iakus, 31 décembre 2012 - 09:30 .


#332
Bierwichtel

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Grubas wrote...

Bierwichtel wrote...

Grubas wrote...
 
Just imagine you are retaking Omega, or earth and there is a whole group charging right behind you, not just cutscene. Obviously the engine can not handle it. It can't even handle seamless transition from actionmode into walk around and talk to people mode.
 


oh, the engine can handle it just fine, it just had to be scaled down to the subpar console hardware...


I heard CD Project made a great console port, if thats true than... 


ah, you are speaking (typing) of The Witcher 2?

sadly, that port is inferior to its PC Original, in many ways (which is not slight on consoles, not per se...)

it is a fact, that consoles are static, only change with each entirely new generation of consoles... while The Witcher 2 on PC is indeed a sodding hardware hog, the payoff is worth it...

and no, I do not intend to start a PC vs. console flamewar here... (objectively PC is alway better than console, yet harder to program for, due to the ever changing hardware... yadda, yadda, yadda, admittedly it stil p*sses me off that games like Red Dead Redemption or GTA V are not released on PC, or if they are, it usually a version which makes it quite apparent that noone actually gave a sh*t about its quality... (no optimisation, no nothing...)

#333
Darth_Trethon

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Did BioWare feel bad about lying to us deliberately and continuously for months on end in hopes of increasing sales. Did they EVER just for once acknowledge a mistake they made and actually provided an apology for it?

No. They did not.

I have no reason to feel bad....all my criticism ever did was to put the truth on the table, if they feel bad then too bad, so sad, they should have thought about that before doing all the things they did to earn that criticism.

#334
Gamer790

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No I don't. Now you all have a happy New Year.

#335
AlanC9

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iakus wrote...
The Rannoch arc is one of those rare gems in ME3 where your choices actually mattered (like Tuchanka).  Not just in ME3 but in ME2 as well.  It's more than a matter of red/blue text.  Sell Legion to Cerberus?  Peace is impossible.  Tali dead?  Peace is impossible.  Rewrite the Heretics?  Don't save Admiral Koris?  Peace might be possible, but it's harder.  It's all based on choice.  And some people choose to roleplay out "bad" choices.  If you reall ywant an optimal outcome, you can have it.  But you have to work for it.  And that includes importing a game with both Tali and Legion alive.

 

Even though Rannoch is pretty good, it doesn't therefore follow that every serious choice has to be designed that way. Maybe I've played too many games but I've had enough of being able to Take a Third Option.

What I see in most 'give me a happy ending' alternatives is that people take one option they want to take and remove all the negatives, and then leave the other options (which they never wanted) with all the minuses that they never had any interest in taking. At more extreme lengths this become MEHEM-like 'choices', which amount to that one comic someone once made of the 'typical' Bioware choice: a happy face or a sad face leading to the same point.

And while it does confirm you don't kill the galaxy with your choice, that's really the only lightening it did.  And Bioware still doesn't understand why this is a problem?

MEHEM is essentially what people wanted "optimal Destroy" to be.  Everyone who's dead up until that point is still dead.  But Shepard is confirmed to keep his life (and perhaps, soul) at the end.  No MEHEM doesn't provide any choices, but thast's mainly due to technical limitations in modding.  the "chocie" is in choosing to install it.


This sounds like you're actually agreeing with Dean's quote above. The point of MEHEM is to improve your favorite option. And it does that. It's not about choices because if you install MEHEM you've already chosen.

And if all the choices are unhappy, how is that any less a one-sided choice?  It's just a different side.


They can be unhappy in different ways, for different reasons, and in ways which different Shepards would feel differently about.

Modifié par AlanC9, 31 décembre 2012 - 10:18 .


#336
Dr_Extrem

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JamesFaith wrote...

Dr_Extrem wrote...

mass effect 3 has no happy endings and nobody wanted them. a choice like on virmire would have been great .. who is saved ... the geth and edi or the relay network. both options bear risks and rewards.


And this just show how shattered are opinions and demand for change on BSN because during last 8 months I saw hundreds of threads and posts demanding exactly this. 

And one fun fact - at the beginning of year I saw girl in original Deception thread who still consider Virmire choice a murder and claimed that it destroyed whole game for her and that it had to be change. Isn't it funny how even aspects of ME1, which are in general considered as best, can be hated so much and so long by some people? 


well ... the mehem is considered as a happier ending by many players. it is not canon ect. i know - it it is a perfect example.

in this ending, the galaxy is shattered, the infrastrutcures destroyed and billions are dead. we dont have the infinite knowledge of the reapers or their protection. "happy" is not a fitting discription.

and people like it.


personal taste. you wrote, that the endings of part 3 are an equalizer to me1 and 2. imo, it is a discontinuation of the theme.


i personally am happy that i dont have to kill the geth and edi with the mod .. imo, with this mod, the sacrifices are equal. destroyed infrastructure, no helping hands, no knowledge, the threat of new killer-synthetics and it will take nealry an eternity to reverse engineer and repair the relays. to me this mod evens the odds.

Modifié par Dr_Extrem, 31 décembre 2012 - 10:17 .


#337
gw2005

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Darth_Trethon wrote...

Did BioWare feel bad about lying to us deliberately and continuously for months on end in hopes of increasing sales. Did they EVER just for once acknowledge a mistake they made and actually provided an apology for it?

No. They did not.

I have no reason to feel bad....all my criticism ever did was to put the truth on the table, if they feel bad then too bad, so sad, they should have thought about that before doing all the things they did to earn that criticism.



#338
Mathias

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Dean_the_Young wrote...

Mdoggy1214 wrote...

Dean_the_Young wrote...

Massa FX wrote...

@Dean - My thoughts with no animosity toward you or Bioware.

ME1 has one ending - Shepard gets up out of rubble and smirks knowing Sovereign and Saren are defeated. There's no RGB. There's no Vigil on the Citadel giving options. Sure, Wrex and the council deaths are possible choices, but that's not what I'm talking about. True Victory. Job well done. Shepard won. This occurs in everyone's game.

ME2 allows players to reload or replay the game if they want all squadmates to survive. Again, Shepard makes that last hurtling jump and makes it onto the Normandy, if the player makes the right decisions. Varied endings with possible deaths, but those deaths can be circumvented by choice. Did this spoil me? Not really. I could have allowed some squadmates to die, but I wanted the silver lining. I'm grateful that I could work toward total victory and have the reward (survival against a suicide mission).

ME3 - no chance for complete victory without selling your soul to the Reapers, using the galaxy as your personal science project, giving up the fight on principle, or killing an entire species and a friend. There's no chance to have true victory or happiness. None.

That's still a double/triple standard: you're counting potential deaths and the end-game decision difference as different endings on one hand, and then not applying that standard elsewhere. You aren't defining what makes a number of endings, you're just establishing which endings you liked (the ones with the most positive validation).

Note: real life is hard. If I wanted to learn a life lesson, I wouldn't turn to a videogame for it. I want to play games for entertainment. To have FUN. To be victorious and heroic. Not to feel bad, depressed, disappointed, and sad (not fun). Why can't there be a chance for a full victory against the Reapers, complete with Shepard survival (getting up out of rubble as in ME1 and making that jump to the Normandy in ME2) and sentient life survival? Why can't I desire full victory without being told I shouldn't want it because bad things happen in life?

I am fine with the RGB/Refuse as long as I know I can do something different and get that Heroic moment of total Reaper defeat and survival for Shepard, squadies, sentient life.

Because of that, I'm spoiled in some way? I disagree on that.

Sorry if I'm rambling here. I just spent most of my night on BSN instead of sleeping.  :o

It has that effect. (Insert smilie of your choice.)

Mass Effect 1 and 2 were heroic highs that ultimately had not even begun to address the problem of the Reapers, and having ME3 end in a Total Victory would have completely trivialized the supposed menace and power of a species that has wiped out civilizations like clockwork for times immorial.



But we've seen how people reacted to such a downer ending. I understand you wanted a downer ending, but given all that has happened, it was undeniably the wrong move by Bioware.

Wow, it's like someone ignored a good part of my post explaining just the opposite of what they claimed it represented. How surprising.


I read your whole post, but it still sounds like you wouldn't have wanted a happy ending. And by that i mean a everyone lives happy ending.

Modifié par Mdoggy1214, 31 décembre 2012 - 11:15 .


#339
Mathias

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RocketManSR2 wrote...

Mdoggy1214 wrote...

RocketManSR2 wrote...

Ninja Stan wrote...

But BioWare and EA, the ones spending all the money to create and market the game and stand to gain the most from its success, would intentionally and maliciously sabotage it? They would make decisions that they think would ruin the game?


I'm sorry if that's how it sounded. I didn't mean it like that. Was ME3 rushed by EA? I don't know and never will. 


It was. How could you not know this by now?


I have only circumstantial evidence. I would be full of it if I stated it as a fact. I look at Tuchanka and Rannoch, then Priority: Earth. Something doesn't add up. I don't know for sure what that something is, but I do know that the final mission of a trilogy should be far more epic than it was.


EA has a history of rushing games.
ME3 released just before the end of the fiscal year.
There are many segments of ME3 that feel and are rushed.
The Ending.

What more do you need?

Modifié par Mdoggy1214, 31 décembre 2012 - 11:13 .


#340
crimzontearz

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Dean_the_Young wrote...

crimzontearz wrote...

Ok Dean the Young

I am getting seriously pissed here about this hard choices and cost/outcomes rhetoric.

What will it take, pray tell you, to justify a CLEAR CUT Shepard survives and reunites with the crew and LI scene?

No really, I will GLADLY sacrifice the Geth AND the Quarians, half the normandy's crew including Tali, Joker and EDI, half the population of earth (no make it all the population just to be sure). Is that enough? Have I paid enough to earn that? Because I can throw in the Krogan the Hanar and the drell too if we need more cost.

Let's have all that, personally done by Shepard... and then have the LI reject you, disgusted and ashamed that you sacrificed so many just for them.

Or is that too much of a cost, because by 'cost' you mean 'throw away people I don't care about that much'?

Truth is people are willing to pay the price for what THEY consider happiness but apparently it is not allowed because it is not my story and Shepard is not my character

It's not allowed because it is a computer game with pre-set scenarios, and not a fanfic.


funny because I have files in which I romanced Tali. I replayed six hours of ME1 just to save wrex even tho I had to basically kill my progress because I could not have him die, I did the same with the suicide mission because my crew died as I waited too long. I went as far as getting ready to play ME2 solely to maximize my chances for peace between herb and quarians in case I did not have enough bonuses for that particular check. I care for all the individuals and races I mentioned but you chose to assume otherwise. Also, you know as well as I do what my specific issue is as we have argued about it before.....but again it is funnier for you, apparently, to use cliches and miss the point altogether

#341
Ninja Stan

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Massa FX wrote...

Bioware vets ideas by QA (step 10)? Testers? or... Leads or... QA Manager? Is there truly a QC process in place that allows QA to sign off on ideas before resources are used to create the idea?

My example was for most any idea that pops up, not just writing and story. The QA sanity check isn't about "is this a good idea or a bad idea." It's more about whether the idea is testable, and what kind of testing resources will be needed once it's fleshed out and put into the game. For example, there were no such sanity checks when developing NWN's modular armour system. As such, it would have required something to the tune of 10 billion man-hours (sorry, I forget the actual number) to test every single combination of armour pieces to ensure they look and move with minimal clipping and no serious errors. Even if there were a million testers, they would still be testing around the clock for over a year to cover all the possible combinations.

If so, this is unique and I applaud Bioware. But... then what happened with the finale? QA (unless they are hobbled in some way) usually are the biggest and most loyal fans of their projects. I can't see any tester with balls letting the last moments of the game getting by wihout some serious fighting.

I like talking about testing, both because it's something many people understand and because it's something people don't understand at all. Most game testing is more "is this working as intended," and less "do I like this." Sure, QA will critique anything and provide feedback on anything and everything you ask them too, but their primary job is finding bugs, which is anything that does not work as intended. This is anything from game-breaking bugs all the way down to a piece of text in a GUI panel being too long, from corrupted save games to a texture seam being too visible.

I was a test lead years ago. Producers both hated and loathed me and at the same time valued me. I was quick to praise and just as quick to fight for my titles. As a tester/lead (not so much manager), you do disservice to the game if you don't/can't take some hard knocks in defense of "quality".

Not proud (ok a little proud) that I had to refuse to sign off on a couple projects due to inferior quality.

I wonder if ME3 ending had QA sign off?

Then you are probably already aware of how it can be possible for bugs and other things to get into the final product. It's certainly not because QA didn't find and report the issue. Perhaps there just wasn't time to fix, perhaps it wasn't considered a high priority issue, perhaps it involved a very fragile or very complex system. Any of that might have happened to the ME3 endings. Or maybe none of those things happened.

Who knows? Maybe one person dictated that this was the way it had to be or else. Maybe everyone actually liked the ending as-is. Maybe it was a majority decision. Maybe everyone actually hated it but there wasn't time. Maybe it was a last minute change. Maybe it was planned to be this way since development began. Maybe it couldn't be changed. There are many possibilites, and in the absence of real answers, disappointed gamers will assign their own reasons. Because they only have a limited view into the process.

#342
crimzontearz

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^^ Is that why some developers were convinced that there was a happier ending hidden somewhere

I am sorry but I have my doubts about the QA of this project when apparently devs were not allowed to do imports at work. Things like the face import bug should not even have remotely existed

#343
Ninja Stan

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obibenjedi wrote...

In trying to be funny may not have made criticism sound calm rational and considered.
I think a lot of the venom directed at individuals came about, because fans felt they were belittled for saying they didn't like the ending! ( the entitlement spin)

Like "artistic integrity," the "entitlement" issue is another thing that fans took really personally, even when it wasn't directed at them. Originally, it was used to describe those individuals who believed the game was custom made to their tastes and that BioWare should drop everything and remedy this error immediately "because I waaaaaaaaaants it!" The idea that "I bought the game, therefore I pay your salary, so you owe me" is what was described as "fan entitlement," the idea each precious snowflake had a right to never be disappointed in a videogame.

A bunch of folks took this to mean that anyone disappointed in the game or criticizing it was being called entitled, and their righteous indignation puffed up like a frightened blowfish covered in nitroglycerin. And that's when the fire started, Your Honour.

Honest, sincere, legitimate criticism was never dismissed or belittled. But once the gaming media got a hold of the story, all the angry people found one more thing to add to their reasons to be angry. And that became all anyone could talk about for a while. Even the HTL/Retake movement was said to be entitled, though I saw very few examples of it. The movement itself I thought was fine, and they had a really creative way to air their grievances, but the more militant elements within the group kind of steered it off-track.

As others have said in this thread, never feel bad about offering feedback, so long as that feedback is genuine and rooted in reality. You'll find better discussion that way. Thoughtlessly parroting slogans and memes isn't discussion.

#344
Massa FX

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Thanks for the response Ninja Stan. You are a good guy in my book!

<snip>
Who knows? Maybe one person dictated that this was the way it had to be or else.
<snip>

Possible, but I can't see anyone willing to take that on their shoulders unless they have no sense of cya - :whistle:

<snip>
Maybe everyone actually liked the ending as-is.
<snip>

Doubtful. I can't see how that's possible given the division in the playerbase. There had to be dissenters among the ranks of testers and developers.

<snip>
Maybe it was a majority decision.
<snip>

Doubtful. At least, I can't believe that could happen.

<snip>
Maybe everyone actually hated it but there wasn't time.
<snip>

This is a high probablility. Happens all the time. Slip the ship date ... publisher is pissed. Distributor is unsympathetic. Fans are restless and vocal... Blizzard and Valve seem to have immunity to this thrilling aspect of crunch time pressure.

<snip>
Maybe it was a last minute change.
<snip>

This is what I've heard. Last minute changes of this magnitude rarely end well. I've never known any last minute or hour design change that worked out well. Sure, it might happen... but I've never seen it happen that way.

<snip>
Maybe it was planned to be this way since development began.
<snip>

*sob* I hope not!

<snip>
... in the absence of real answers, disappointed gamers will assign their own reasons. Because they
only have a limited view into the process.
<snip>

Hence all the theories, arguments, speculations, mods, flame wars, conjecture, ill-will, sarcasm, and drama found here on BSN.

Modifié par Massa FX, 01 janvier 2013 - 03:02 .


#345
crimzontearz

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^it was not planned from the beginning
according to Brenon Holmes there was supposed to be a non sacrificial happy ending that never made it into the game for whatever reason

Casey apparently strongly advocated for it

#346
o Ventus

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Outsider edge wrote...

SpamBot2000 wrote...

Ninja Stan wrote...

People have hope for the future and faith in the inherent goodness of mankind. That's what keeps us employable even after we've left previous jobs, or marriageable even after a divorce. It even means we continue to be good people even after we get out of prison.


The irony of 'hope' as defense of BioWare after what they just taught us about hope in the Mass Effect series is pretty staggering.

But anyhow, see for example, the MEHEM mod. Lots of people seem to find the ending in that one very much acceptable. It's just a bit rough around the edges, being a mod and all, and only available on the PC. BioWare could very easily polish up a nice pro version of something along those lines. The 'it would take millions of $$$$ and decades of work to fix the ending' excuse just isn't working.


That's tricky cause of potential copyright infringements. Playermade addons or mods can't simply be taken over by gamemakers too be perfected and sold. One could even say the MEHEM mod tied the hands of Bioware even further if they had any possible plans for additional ending content.


One would need to trademark the mod in order to enforce trademark infringement.

Also, in regards to your comment about developers acquiring mods, polishing them, and later seling them... Valve did that with both Team Fortress and Counter Strike.

#347
Dean_the_Young

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iakus wrote...

Dean_the_Young wrote...
In my experience, there are two common fan-design philosophies for how endings/choices should go: that choices should be 'choose your outcome', in which all aspects of an outcome can be chosen for a sliding-scale of good/bad, and 'balanced', in which outcomes are roughly equivalent in the sense that all have tradeoffs and costs that the player can't avoid. An example of the first is often when there's the super-option third way, like Geth-Quarian peace which lets you side with both without consequence. An example of the second would be the more binary Krogan-Salarian delimma of the Genophage arc.

I, personally, feel that when any one option is evidentily superior to the rest, it weakens the choice: this especially occurs when the 'superior' option is reasonable to the point that there's little reason not to take it: if you could have Geth-Quarian peace, why wouldn't you? There stops being equally valid choices, and it starts being 'one good choice and some bad choices.' When you stop thinking about a choice, it ceases to be a good one.


The Rannoch arc is one of those rare gems in ME3 where your choices actually mattered (like Tuchanka).  Not just in ME3 but in ME2 as well.  It's more than a matter of red/blue text.  Sell Legion to Cerberus?  Peace is impossible.  Tali dead?  Peace is impossible.  Rewrite the Heretics?  Don't save Admiral Koris?  Peace might be possible, but it's harder.  It's all based on choice.  And some people choose to roleplay out "bad" choices.  If you reall ywant an optimal outcome, you can have it.  But you have to work for it.  And that includes importing a game with both Tali and Legion alive.

I agree that the choices mattered, but I don't think the context of format of them was particularly good in the setup or execution. Too many of the prerequisite choices rested on obviously 'right' answers. Tali and Legion loyalty in ME2, for example: getting characters killed was always a mark of failure, and the moral decision for selling Legion was pretty much a no-brainer of a non-equal choice: on one hand, a few credits. On another, a new squadmate with exclusive content.

Rannoch and the Geth/Quarians had some pieces I've no hesitation in calling excellent. Admiral Koris is actually one of them (his plea to save his crew strikes a cord with me, regardless of the bigger picture), and despite the bizaar P/R handling of the mission the Heretic Geth virus was a well-done piece of developing the Geth both as non-organic morality (something sadly lessened with time) and a complicated decision.

It's more of the context the choices exist in that gives me disatisfaction. My displeasure with the Geth sympathy treatment is hardly a secret, but my biggest grievence is with how, well, petty the continuing conflict is, and how basic it is to stop. The narrative and writing basically put all the onus on a hundreds-of-years conflict on one side, and turned a story of mutual mis-understanding and fear into a case of an idiot bullying an innocent... and all that's required to end the war and spark an inspiring, optimistic peace setting is for the bully to stop.

Maybe my relations with people who've been stuck in the quagmires of Iraq and Afghanistan and elsewhere are showing through, but conflicts that sustain themselves for generations aren't like that. To me, Rannoch's conclusion doesn't only lack a plausible context: it actually trivializes the sort of sacrifices and difficulties it takes to make peace. I don't take personal offense at what's clearly meant to be a happy moment, but I'm not moved by it either.

It really is an issue with the story writing and not the choices (which, as far as consequences go, I approve). I feel there should have been a more grounded presentation of the issue and resolution. The Geth should have been called out, directly and with development, for not reaching outside their borders to try and to signal their willingness for peace and build ties with other species: the Geth isolation was their own choice, and their lack of allies besides the Reaper was a problem of their own creation. And while it was certainly fair that the Quarians needed to stop, you know, trying to kill the Geth, it could have been done with a great deal more measure and reason behind their views: rather than have Qwib-Qwib be the one mature, sensible Quarian not named Tali, Garrel could have been an advocate of the Quarians fears that a co-existence wouldn't be possible (we destroy them or they destroy us, like they murdered the Quarians left on the homeworld), and Xen could have been something less than a 'she must be crazy!' character we were not-subtly supposed to hate.

Honestly, I think the biggest problem in the resolution (for me) is that it lacks an actual compromise on the part of both factions. While it is, as far as player choices, 'earned', the participants haven't: I feel a real peace should have involved the Geth coming to terms with their shortcomings and making their own meaningful effort to recognize why they are feared and hated. Instead, the Geth becoming the absolute dominant power on Rannoch, and soon begin running the very suits of the Quarians. That went a bit far.

My personal proposal for that alternative solution? That the Geth evacuate Rannoch and leave it for the Quarians, avoiding the initial fight, and using the buffer of the planet as a demonstration of their willingness to co-operate and avoid a conflict. The Geth still keep their Reaper Code (meaning the Quarians can't kill them), but they take a powerfully symbolic move that demonstrates they recognize and value the Creator's concerns (returning to the homeworld safely). Maybe an embassy is left on the planet, or in the system. Maybe the Geth extend an offer to help the Quarians move in.

But before a unification that provides one near-total power over the other, a detente that proves co-existence is possible.





When the game is literally keeping score (in the form of EMS) it makes sense there there would be "optimal" outcomes.  Heck we already have them with High EMS versions of Detroy and Control, and with Synthesis (the semicanon "best" outcome)  Yet they are still too bleak for a number of people.  The hope fro EC was that somehow this would be lightened.  And while it does confirm you don't kill the galaxy with your choice, that's really the only lightening it did.  And Bioware still doesn't understand why this is a problem?

I can't speak for Bioware, but I can see why I wouldn't see it as a problem (something I feel is wrong) as opposed to something I might avoid in the future (an unnecessary distraction). It would come down to a fundamental disagreement about what it is and what it should be, but that doesn't mean I don't understand your views. It just would mean I don't prioritize them.

MEHEM is essentially what people wanted "optimal Destroy" to be.  Everyone who's dead up until that point is still dead.  But Shepard is confirmed to keep his life (and perhaps, soul) at the end.  No MEHEM doesn't provide any choices, but thast's mainly due to technical limitations in modding.  the "chocie" is in choosing to install it.

The thing about projects like MEHEM is that they have no actual end-point in their reach. MEHEM is the sort of design idea that only leaves everyone who's dead up to that point dead because, well, technical limitations. If MEHEM re-created the whole game, it would most likely all be MEHEM.

And if all the choices are unhappy, how is that any less a one-sided choice?  It's just a different side.

I agree. I wouldn't agree that all the ME3 endings are unhappy, but I do agree that there's a difference between having all decisions be balanced and having all decisions be bad. One of the worst fiction series I've had the displeasure of watching (far, far worse than ME3 by legions) was one in which the moral ambiguity of war amounted to 'genocidal racists fight eachother.'

Declare any ending in DAo "the best" and I can pretty much guarantee you'll find people who disagree.  Heck the best ending is likely to vary based on how you play individual Wardens.  That's variety. 

Oh, I'm fairly sure you could find people who would disagree if you called any ending in ME3 the best. ;)

See now you're talking!

Oh, don't get me started...

I think we agree on the general principles (except what constitutes happy and sad), but not the executions... but then, we haven't tried laying down concrete alternatives.


Shall I dig out my old Dark Energy ending-rewrite in which the choices were between destroying the galaxy as we know it figuratively, or destroying the galaxy as we know it literally? (But hey, everyone survived...)

And Bioware thought ending slides would be enough.  And for that they deserve harsh criticism.

I don't think that's quite right. I've no doubt they understood their solution wouldn't please everyone, and I don't think they were foolish enough to try. If they had done MEHEM, IT theory would have kicked up a storm on account to it being Reaper propoganda. If they had done IT, I'd have kicked up a storm.

The Ending Slides were probably brought in for a specific field of complaint, and that was for the post-ending closure that many people complained about: what the effects of various choices, the end-states of various characters, etc. Those were things that, just as in DAO, slides are well made for, and they did solve a lot of those problems for a good number of people. I didn't think it was an issue as such, and even I was pleasantly pleased for the most part.

(Except by nuclear-family Krogan slide. There isn't an angry smilie mad enough for that.)

#348
StElmo

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Massa FX wrote...



<snip>
... in the absence of real answers, disappointed gamers will assign their own reasons. Because they
only have a limited view into the process.
<snip>

Hence all the theories, arguments, speculations, mods, flame wars, conjecture, ill-will, sarcasm, and drama found here on BSN.


Thats an interesting perspective. You think more dialogue from BW will tone down some of the fans? Maybe!

#349
Massa FX

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StElmo wrote...

Massa FX wrote...



<snip>
... in the absence of real answers, disappointed gamers will assign their own reasons. Because they
only have a limited view into the process.
<snip>

Hence all the theories, arguments, speculations, mods, flame wars, conjecture, ill-will, sarcasm, and drama found here on BSN.


Thats an interesting perspective. You think more dialogue from BW will tone down some of the fans? Maybe!


I think more dialogue with BW will help some folks... but not the near militant negative nellies out there. I for one, want to understand the "why" behind the endings than anything else. Real answers, even if I don't agree with them, is preferable to only hearing from disgruntled fans that feed my wondering mind lots of fantastical fan fiction and provoke me to continued ennui (time wasting on BSN).

#350
crimzontearz

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Massa FX wrote...

StElmo wrote...

Massa FX wrote...



<snip>
... in the absence of real answers, disappointed gamers will assign their own reasons. Because they
only have a limited view into the process.
<snip>

Hence all the theories, arguments, speculations, mods, flame wars, conjecture, ill-will, sarcasm, and drama found here on BSN.


Thats an interesting perspective. You think more dialogue from BW will tone down some of the fans? Maybe!


I think more dialogue with BW will help some folks... but not the near militant negative nellies out there. I for one, want to understand the "why" behind the endings than anything else. Real answers, even if I don't agree with them, is preferable to only hearing from disgruntled fans that feed my wondering mind lots of fantastical fan fiction and provoke me to continued ennui (time wasting on BSN).



the problem with real answers is that they might match the least positive of hypothesis. I had lovely dialogues with a senior dev and let me tell you some of the stuff I heard is just......insane