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Does Anyone Else Feel Bad For Offering (Actual) Criticism? Due to BSN overall tone?


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#351
StElmo

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crimzontearz wrote...

Massa FX wrote...

StElmo wrote...

Massa FX wrote...



<snip>
... in the absence of real answers, disappointed gamers will assign their own reasons. Because they
only have a limited view into the process.
<snip>

Hence all the theories, arguments, speculations, mods, flame wars, conjecture, ill-will, sarcasm, and drama found here on BSN.


Thats an interesting perspective. You think more dialogue from BW will tone down some of the fans? Maybe!


I think more dialogue with BW will help some folks... but not the near militant negative nellies out there. I for one, want to understand the "why" behind the endings than anything else. Real answers, even if I don't agree with them, is preferable to only hearing from disgruntled fans that feed my wondering mind lots of fantastical fan fiction and provoke me to continued ennui (time wasting on BSN).



the problem with real answers is that they might match the least positive of hypothesis. I had lovely dialogues with a senior dev and let me tell you some of the stuff I heard is just......insane


Wow could you elaborate?

#352
crimzontearz

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StElmo wrote...

crimzontearz wrote...

Massa FX wrote...

StElmo wrote...

Massa FX wrote...



<snip>
... in the absence of real answers, disappointed gamers will assign their own reasons. Because they
only have a limited view into the process.
<snip>

Hence all the theories, arguments, speculations, mods, flame wars, conjecture, ill-will, sarcasm, and drama found here on BSN.


Thats an interesting perspective. You think more dialogue from BW will tone down some of the fans? Maybe!


I think more dialogue with BW will help some folks... but not the near militant negative nellies out there. I for one, want to understand the "why" behind the endings than anything else. Real answers, even if I don't agree with them, is preferable to only hearing from disgruntled fans that feed my wondering mind lots of fantastical fan fiction and provoke me to continued ennui (time wasting on BSN).



the problem with real answers is that they might match the least positive of hypothesis. I had lovely dialogues with a senior dev and let me tell you some of the stuff I heard is just......insane


Wow could you elaborate?

for instance...you know the face import bug? you would think people would be immediately aware of it right? nope....devs were not allowed to import their Shepard at work

#353
Iakus

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Dean_the_Young wrote...
The thing about projects like MEHEM is that they have no actual end-point in their reach. MEHEM is the sort of design idea that only leaves everyone who's dead up to that point dead because, well, technical limitations. If MEHEM re-created the whole game, it would most likely all be MEHEM.


For some player, yeah, probably.  But in MEHEM's case, not really.  "the Mass Effect Happy Ending Mod" is actually a rather ironic title, as it's not really a "happy ending"  It's still bittersweet, just with more sweet added to it.. But some people don't like it because it forces a Destroy ending (no Catalyst=no choice to make) 

I say, if there was an achieveable Destroy+, a Control+, a Synthesis+ that had a similar ending in ME3, I can guarantee there'd be a lot rage on the BSN

Oh, I'm fairly sure you could find people who would disagree if you called any ending in ME3 the best. ;)

Given i do not label Destroy the "best" so much as the "least bad" you would be right;)

I think we agree on the general principles (except what constitutes happy and sad), but not the executions... but then, we haven't tried laying down concrete alternatives.


Given I think the execution got driven out into the desert, was forced to dig its own grave, and was then executed, I think you're right.

And after months of being on the BSN, the basic starting point for alternatives generally seems to start with:  Reunion.

The Ending Slides were probably brought in for a specific field of complaint, and that was for the post-ending closure that many people complained about: what the effects of various choices, the end-states of various characters, etc. Those were things that, just as in DAO, slides are well made for, and they did solve a lot of those problems for a good number of people. I didn't think it was an issue as such, and even I was pleasantly pleased for the most part.

(Except by nuclear-family Krogan slide. There isn't an angry smilie mad enough for that.)


Of course, DAO also had reunions for surviving Wardens (where you can talk with your companions and talk about what plans you have for after the Blight)  and funerals for dead ones where everyone's mourning over your Warden's dead body!  Shepard's body, live or dead doesn't get that treatment

EC had, well the memorial scene, which I guess is closure for Dead Shepards, but as my sig used to say "Dead Shepards got closure.  Live Shepards got "implications"

Modifié par iakus, 01 janvier 2013 - 04:57 .


#354
Iakus

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crimzontearz wrote...

for instance...you know the face import bug? you would think people would be immediately aware of it right? nope....devs were not allowed to import their Shepard at work


That would explain why the endings feel more appropriate for a no-import FailShep...

#355
StElmo

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crimzontearz wrote...

StElmo wrote...

crimzontearz wrote...

Massa FX wrote...

StElmo wrote...

Massa FX wrote...



<snip>
... in the absence of real answers, disappointed gamers will assign their own reasons. Because they
only have a limited view into the process.
<snip>

Hence all the theories, arguments, speculations, mods, flame wars, conjecture, ill-will, sarcasm, and drama found here on BSN.


Thats an interesting perspective. You think more dialogue from BW will tone down some of the fans? Maybe!


I think more dialogue with BW will help some folks... but not the near militant negative nellies out there. I for one, want to understand the "why" behind the endings than anything else. Real answers, even if I don't agree with them, is preferable to only hearing from disgruntled fans that feed my wondering mind lots of fantastical fan fiction and provoke me to continued ennui (time wasting on BSN).



the problem with real answers is that they might match the least positive of hypothesis. I had lovely dialogues with a senior dev and let me tell you some of the stuff I heard is just......insane


Wow could you elaborate?

for instance...you know the face import bug? you would think people would be immediately aware of it right? nope....devs were not allowed to import their Shepard at work


What?? Why would they not allow this?!

Modifié par StElmo, 01 janvier 2013 - 05:02 .


#356
crimzontearz

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iakus wrote...

crimzontearz wrote...

for instance...you know the face import bug? you would think people would be immediately aware of it right? nope....devs were not allowed to import their Shepard at work


That would explain why the endings feel more appropriate for a no-import FailShep...

funny....that is almost word by word what that developer said about his perception of the ending he got after a non thorough run through of the game..."I feel like my Shepard deserved the ending he got"

#357
crimzontearz

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StElmo wrote...

crimzontearz wrote...

StElmo wrote...

crimzontearz wrote...

Massa FX wrote...

StElmo wrote...

Massa FX wrote...



<snip>
... in the absence of real answers, disappointed gamers will assign their own reasons. Because they
only have a limited view into the process.
<snip>

Hence all the theories, arguments, speculations, mods, flame wars, conjecture, ill-will, sarcasm, and drama found here on BSN.


Thats an interesting perspective. You think more dialogue from BW will tone down some of the fans? Maybe!


I think more dialogue with BW will help some folks... but not the near militant negative nellies out there. I for one, want to understand the "why" behind the endings than anything else. Real answers, even if I don't agree with them, is preferable to only hearing from disgruntled fans that feed my wondering mind lots of fantastical fan fiction and provoke me to continued ennui (time wasting on BSN).



the problem with real answers is that they might match the least positive of hypothesis. I had lovely dialogues with a senior dev and let me tell you some of the stuff I heard is just......insane


Wow could you elaborate?

for instance...you know the face import bug? you would think people would be immediately aware of it right? nope....devs were not allowed to import their Shepard at work


What?? Why would they not allow this?!

you are asking the wrong person

#358
Femlob

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crimzontearz wrote...

for instance...you know the face import bug? you would think people would be immediately aware of it right? nope....devs were not allowed to import their Shepard at work


Damn it, CT. Don't toss this kind of shit onto the forums unless you can (or are allowed to) back it up with proof. Considering what I've seen so far I'll believe it in a heartbeat, but we're not going to be able to silence any BioDrones without evidence.

Modifié par Femlob, 01 janvier 2013 - 05:04 .


#359
crimzontearz

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Femlob wrote...

crimzontearz wrote...

for instance...you know the face import bug? you would think people would be immediately aware of it right? nope....devs were not allowed to import their Shepard at work


Damn it, CT. Don't toss this kind of shit onto the forums unless you can (or are allowed to) back it up with proof. Considering what I've seen so far I'll believe it in a heartbeat, but we're not going to be able to silence any BioDrones without evidence.


Brenon Holmes
09:45 AM 2012-02-21 Ah, honestly I'm not really sure... I know the mechanics of the system, but not really a whole lot about the specific assets or what you get based on imports (no import at work, sadly).

satisfied? or do you want a picture of my pm box?

#360
StElmo

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crimzontearz wrote...

Femlob wrote...

crimzontearz wrote...

for instance...you know the face import bug? you would think people would be immediately aware of it right? nope....devs were not allowed to import their Shepard at work


Damn it, CT. Don't toss this kind of shit onto the forums unless you can (or are allowed to) back it up with proof. Considering what I've seen so far I'll believe it in a heartbeat, but we're not going to be able to silence any BioDrones without evidence.




satisfied? or do you want a picture of my pm box?


I wouldn't be dropping names if I were you.

#361
Iakus

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crimzontearz wrote...

iakus wrote...

crimzontearz wrote...

for instance...you know the face import bug? you would think people would be immediately aware of it right? nope....devs were not allowed to import their Shepard at work


That would explain why the endings feel more appropriate for a no-import FailShep...

funny....that is almost word by word what that developer said about his perception of the ending he got after a non thorough run through of the game..."I feel like my Shepard deserved the ending he got"


Well, bassed on what I know of nonimport Shep:

Virtually everyone who can die in ME1 is dead
Jack and Thane are dead on the Suicide Mission
Legion was sold to Cerberus
Samara was killed by Morinth
Miranda is alive, but not loyal 
Chakwas is the only survivor of your ME2 crew

So, no Thane or Kirahe=dead salarian Councilor (a second dead salarian councilor, I should say)
Wreav is running the krogan
No Legion=no peace between quarians and geth
non-Loyal Miranda=Death by Kai Leng
No n Ken and Gabby banter.
etc
etc

Yeah, a grim ending for a grim scenerio.

#362
crimzontearz

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StElmo wrote...

crimzontearz wrote...

Femlob wrote...

crimzontearz wrote...

for instance...you know the face import bug? you would think people would be immediately aware of it right? nope....devs were not allowed to import their Shepard at work


Damn it, CT. Don't toss this kind of shit onto the forums unless you can (or are allowed to) back it up with proof. Considering what I've seen so far I'll believe it in a heartbeat, but we're not going to be able to silence any BioDrones without evidence.




satisfied? or do you want a picture of my pm box?


I wouldn't be dropping names if I were you.

who do you think confirmed that there were not enough assets in SP to get the breathe scene?

all of this was posted before but few people paid attention to it....there are pictures of my pm box floating around

#363
crimzontearz

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I think femlob fainted .......that is why she is not answering

#364
Dean_the_Young

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iakus wrote...

I say, if there was an achieveable Destroy+, a Control+, a Synthesis+ that had a similar ending in ME3, I can guarantee there'd be a lot rage on the BSN

Well, let's start looking at looking at what a + scene might be. I'll assume you want the opportunity for a Reunion as a good starting point, and for the outline I posted earlier (...in this thread? the other? Not sure), having Anderson be willing to to nobly sacrifice himself so that Shepard can get laid after Destroy (kidding, kidding...), or TIM take Control depding on Collector Base, strikes me as a good start.

But that was a baseline: what would you change of the bitter, and what would you trade for the sweet? Not simply in terms of emotional effect, but in terms of balancing the choices so that a strong case could be made for any of the three over the other two.

Particularly synthesis: hate it as I do, I could see reworking the plot to encourage it as a theme, but changing the ending is a bit trickier for my tastes.

And after months of being on the BSN, the basic starting point for alternatives generally seems to start with:  Reunion.

This is one of those scenes I'll admit I'm leary of, because it would seem to me that it would either need to be kept vague enough to not impress a view/reaction of any particular Shepard, or it would need to be short enough to leave the things unsaid up to the player.

But I'm game: how to go about it? I think the Normandy was a well-symbolized scene of the dawn of a new day and all that, but half of Shepard's crew was there. Do we junk it entirely (and if so, what replaces that symbolism?), do we maneuver Shepard to the Normandy (if alive), or do we pick up the Normandy and fly back for a daring medevac from the concrete?

Of the three, moving Shepard to the crash site would seem the most doable to me... and allow the most flexibility for the other, sometimes Earth-bound, LI's as well. If Shepard survives, then leaving Shepard healthy enough to go on a shuttle to reach them strikes me as a good basis for a reuninion of sorts: Joker/EDI/whoever stand outside, watching the sunrise, and a blip is seen in the distance. Perspective change, and you see the Normandy site from the distance from the inside of a Kodiak... and on it is Commander Shepard, watching the crew. A sense of movement as Shepard approaches.


...honestly, givin the music and pacing of the piece right before the credits, I'll admit I don't think much more than that works with the current crescendo of the moment. It definitely establishes that Shepard reunites with his crew, and could certainly start the transition to a character-portrait reunion slide (LI-specific, or general) as the ending transitions into the epilogue slides.

But if there's to be more than that, then the crash-on-Eden would probably need to be removed entirely. Which stings to me, since I thought that part of the ending worked well, but I'm willing to work here for something appropriately different.

Of course, DAO also had reunions for surviving Wardens (where you can talk with your companions and talk about what plans you have for after the Blight)  and funerals for dead ones where everyone's mourning over your Warden's dead body!  Shepard's body, live or dead doesn't get that treatment

EC had, well the memorial scene, which I guess is closure for Dead Shepards, but as my sig used to say "Dead Shepards got closure.  Live Shepards got "implications"

Well, there are implications and then there are narrative cues. But sure: why not?

If Shepard survives the Crucible by whatever means (someone else dying for him, whatever), let it be clear and obvious. No breath scene at all, and Shepard's escape telegraphed before the Crucible's effect.

#365
crimzontearz

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Dean the reunion scene can be short and sweet....quite simply a single slide at the end showing Shepard and LI/crew together and at least relatively happy would work....no really....

#366
RocketManSR2

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StElmo wrote...

I wouldn't be dropping names if I were you.


That is a good way to silence the ones that have been willing to speak with us.

- I read the previous posts, I'm just sayin'

Modifié par RocketManSR2, 01 janvier 2013 - 05:27 .


#367
crimzontearz

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RocketManSR2 wrote...

StElmo wrote...

I wouldn't be dropping names if I were you.


That is a good way to silence the ones that have been willing to speak with us.

- I read the previous posts, I'm just sayin'

holmes was communicating to all of us through me, in previous posts I told him the answers were for all of us

#368
StElmo

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crimzontearz wrote...

RocketManSR2 wrote...

StElmo wrote...

I wouldn't be dropping names if I were you.


That is a good way to silence the ones that have been willing to speak with us.

- I read the previous posts, I'm just sayin'

communicating to all of us through me, in previous posts I told him the answers were for all of us


Edit: yeh but he would have made a BSN post otherwise. if he wanted his name so maybe the others are right.

Modifié par StElmo, 01 janvier 2013 - 05:53 .


#369
Femlob

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crimzontearz wrote...

I think femlob fainted .......that is why she is not answering


Haha, no. I remember that one from the Spoilers Group, actually.

#370
Dean_the_Young

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iakus wrote...

crimzontearz wrote...

iakus wrote...

crimzontearz wrote...

for instance...you know the face import bug? you would think people would be immediately aware of it right? nope....devs were not allowed to import their Shepard at work


That would explain why the endings feel more appropriate for a no-import FailShep...

funny....that is almost word by word what that developer said about his perception of the ending he got after a non thorough run through of the game..."I feel like my Shepard deserved the ending he got"


Well, bassed on what I know of nonimport Shep:

Virtually everyone who can die in ME1 is dead
Jack and Thane are dead on the Suicide Mission
Legion was sold to Cerberus
Samara was killed by Morinth
Miranda is alive, but not loyal 
Chakwas is the only survivor of your ME2 crew

So, no Thane or Kirahe=dead salarian Councilor (a second dead salarian councilor, I should say)
Wreav is running the krogan
No Legion=no peace between quarians and geth
non-Loyal Miranda=Death by Kai Leng
No n Ken and Gabby banter.
etc
etc

Yeah, a grim ending for a grim scenerio.

I actually found it grim and uplifting because a lot more of the missions have a feel of 'a galaxy at war', rather than 'Shepard's merry band is doing everything for everyone relevant.' The lack of a lot of the non-Companion characters gives a lot more opportunity for otherwise marginal characters to rise in their own right.

The Geth are actually a lot closer to the actually-alien ME2 style without Legion: the Geth-VI is less tailored to be sympathetic, and in doing so actually succeded far more in making me sympathize with the Geth because the Geth are less 'kicked puppy' and more 'wounded animal': a victim, but less pitiful. The Geth-VI is amazing when it makes no apologies for trusting organics, and had one of the best organic-synthetic lines in the game: when Shepard asks it 'What will I have to do to win your trust', it answers along the lines of 'Free us from the Reapers and don't let the Creators destroy us.' Not quite, but close to that.


My absolute favorite (though it is admittedly bitter-sweet) comes from Jack's mission at Grissom Academy. Without Jack playing nanny/show-boat to the kids, they have to stand up for themselves and the writers do a very good job at presenting them as they are: scared, inexperienced young adults trying to muster themselves for war. Pressly instantly became one of my most respected characters in the franchise when he steps into a leadership role for the students, taking responsibility and watching out for them, and Shepard's coaching of them throughout the mission is one of the few times Shepard actually sounded like a soldier to me, including the best Renegade line of the game: 'Officer's don't 'guess'.' I actually felt worse for Pressly's death (a consequence of no Jack) than I did at Jack's death in opening up the scenario.


Even with the inferior results, I fully recommend people try a bad suicide run just to see the differences. The Mordin replacement (name escapes me) is admirable in his own right, but the loss of Tali gives some much needed fleshing out for the Quarian admirals, a lack of Kasumi makes the Indoctrinated Hanar quest provide a unique opportunity to decide a Big Decision with a split-second interrupt, Sanctuary actually offers a role-playing choice when you can let Mr. Lawson leave in exchange for Oriana, and Jacob reaches the best conclusion of a romance arc if he dies in the vents.

#371
Iakus

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Dean_the_Young wrote...
Well, let's start looking at looking at what a + scene might be. I'll assume you want the opportunity for a Reunion as a good starting point, and for the outline I posted earlier (...in this thread? the other? Not sure), having Anderson be willing to to nobly sacrifice himself so that Shepard can get laid after Destroy (kidding, kidding...), or TIM take Control depding on Collector Base, strikes me as a good start.

But that was a baseline: what would you change of the bitter, and what would you trade for the sweet? Not simply in terms of emotional effect, but in terms of balancing the choices so that a strong case could be made for any of the three over the other two.


I believe in another thread i suggested
Destroy:  damages/weakens Reapers, but doesn't kill them.  Battle with the Reapers is now a "fair fight" which is then determined by EMS. There will still be losses.  But not outright genocide.

Control:  Shepard can give orders to the Reapers, determining what their mandate will be.  (as selected from the dialogue wheel) we no longer necessarilly have "Santa Cthulhu" making lists and checking them twice

Synthesis:  data for the synthesis tech is distributed everywhere in teh relay network, to be developed and used as people chose.  It keeps free will while potentially causing friction between "the uplifted" and the "mundanes"


This is one of those scenes I'll admit I'm leary of, because it would seem to me that it would either need to be kept vague enough to not impress a view/reaction of any particular Shepard, or it would need to be short enough to leave the things unsaid up to the player.

But I'm game: how to go about it? I think the Normandy was a well-symbolized scene of the dawn of a new day and all that, but half of Shepard's crew was there. Do we junk it entirely (and if so, what replaces that symbolism?), do we maneuver Shepard to the Normandy (if alive), or do we pick up the Normandy and fly back for a daring medevac from the concrete?


MEHEM did it quite well.  A memorial scene, followed by an embrace with the LI.  On the Normandy, the Citadel, or even a hospital.  All that's really needed is confirmation that SHepard will be a part of this new galaxy.  And if there's a LI, they'll face it together.

And oddly enough, MEHEM removes the crash on Eden, since it' doesn't really fit anymore :P


If Shepard survives the Crucible by whatever means (someone else dying for him, whatever), let it be clear and obvious. No breath scene at all, and Shepard's escape telegraphed before the Crucible's effect.


And here we have one of the more facepalmworthy gaffes of EC, not providing clarity and closure for live Shepards ;)

Modifié par iakus, 01 janvier 2013 - 05:38 .


#372
ld1449

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The answers may be ok but I'm not exactly sure dropping his name would be a good thing. If he was perfectly comfortable with name and all why would there be a need to speak through you? Edit it to remove the name I say, same goes for everyone who quoted

#373
Iakus

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Dean_the_Young wrote...

I actually found it grim and uplifting because a lot more of the missions have a feel of 'a galaxy at war', rather than 'Shepard's merry band is doing everything for everyone relevant.' The lack of a lot of the non-Companion characters gives a lot more opportunity for otherwise marginal characters to rise in their own right.

The Geth are actually a lot closer to the actually-alien ME2 style without Legion: the Geth-VI is less tailored to be sympathetic, and in doing so actually succeded far more in making me sympathize with the Geth because the Geth are less 'kicked puppy' and more 'wounded animal': a victim, but less pitiful. The Geth-VI is amazing when it makes no apologies for trusting organics, and had one of the best organic-synthetic lines in the game: when Shepard asks it 'What will I have to do to win your trust', it answers along the lines of 'Free us from the Reapers and don't let the Creators destroy us.' Not quite, but close to that.


My absolute favorite (though it is admittedly bitter-sweet) comes from Jack's mission at Grissom Academy. Without Jack playing nanny/show-boat to the kids, they have to stand up for themselves and the writers do a very good job at presenting them as they are: scared, inexperienced young adults trying to muster themselves for war. Pressly instantly became one of my most respected characters in the franchise when he steps into a leadership role for the students, taking responsibility and watching out for them, and Shepard's coaching of them throughout the mission is one of the few times Shepard actually sounded like a soldier to me, including the best Renegade line of the game: 'Officer's don't 'guess'.' I actually felt worse for Pressly's death (a consequence of no Jack) than I did at Jack's death in opening up the scenario.


Even with the inferior results, I fully recommend people try a bad suicide run just to see the differences. The Mordin replacement (name escapes me) is admirable in his own right, but the loss of Tali gives some much needed fleshing out for the Quarian admirals, a lack of Kasumi makes the Indoctrinated Hanar quest provide a unique opportunity to decide a Big Decision with a split-second interrupt, Sanctuary actually offers a role-playing choice when you can let Mr. Lawson leave in exchange for Oriana, and Jacob reaches the best conclusion of a romance arc if he dies in the vents.


I think you meant Prangley, not Pressly.  Pressly's been dead for years :P

And how can you forget Padok Wiks!

But the pont is, these grim, tragic endings are more fitting for Shepards with a grim, tragic history.  With lots of dead friends and loved ones.  As opposed to Shepards with a network of friends and allies to draw strength from.  Not saying one story is better or wrse than the other.  But they are different.  And deserved different outcomes.

#374
Ninja Stan

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This is a reminder that swearing and name-calling are not permitted in the BSN. Let's keep this a civil discussion, please.

#375
Dean_the_Young

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[quote]iakus wrote...

[quote]Dean_the_Young wrote...
Well, let's start looking at looking at what a + scene might be. I'll assume you want the opportunity for a Reunion as a good starting point, and for the outline I posted earlier (...in this thread? the other? Not sure), having Anderson be willing to to nobly sacrifice himself so that Shepard can get laid after Destroy (kidding, kidding...), or TIM take Control depding on Collector Base, strikes me as a good start.

But that was a baseline: what would you change of the bitter, and what would you trade for the sweet? Not simply in terms of emotional effect, but in terms of balancing the choices so that a strong case could be made for any of the three over the other two.[/quote]

I believe in another thread i suggested
Destroy:  damages/weakens Reapers, but doesn't kill them.  Battle with the Reapers is now a "fair fight" which is then determined by EMS. There will still be losses.  But not outright genocide.[/quote]I'm skeptical of scenarios like these that pupport that faceless casualties are still real costs... especially considering that a 'fair fight' with the Reapers could and easily would see the Reapers escalate their attempts to war effort to the point it destroys the galaxy, and would continue the genocide for some time on raw Reaper numbers alone since they already occupy half of it.

So here's my counter-thought: let that Destroy+ be an alternative (not replacement)... but if you choose it, you lose the homeworlds in the course of the war that follows. All of them: there is no single, decisive battle. The Reapers fight hard, they try and pull the big guns out, and between rampant orbital bombardment and WMD's, the planets (and for many, their populations) are destroyed. Not only will the galactic devastation continue even with a fair fight, but everyone in the galaxy will know that Shepard chose not to end it immediately... and that, easily, could spur the synthetic-organic conflict into a new reality, as all the races that suffered greatly from the continued war know that they were sacrificed for an untrusted minority.

[quote]
Control:  Shepard can give orders to the Reapers, determining what their mandate will be.  (as selected from the dialogue wheel) we no longer necessarilly have "Santa Cthulhu" making lists and checking them twice[/quote]I think I remember this from previous discussions. As I recall, the most important factor would be the actual mandates... and the drawback for mandates rather than Direct Control would be the Reapers subverting it like they did their original mandate.

[quote]
Synthesis:  data for the synthesis tech is distributed everywhere in teh relay network, to be developed and used as people chose.  It keeps free will while potentially causing friction between "the uplifted" and the "mundanes"[/quote]That's certainly a good plus, but I'm not sure there's enough of a drawback unless you make something more concrete.

[quote]
If Shepard survives the Crucible by whatever means (someone else dying for him, whatever), let it be clear and obvious. No breath scene at all, and Shepard's escape telegraphed before the Crucible's effect.
[/quote]

And here we have one of the more facepalmworthy gaffes of EC, not providing clarity and closure for live Shepards ;)[/quote]Hm. I disagree, but that's because I've had fun in the past with books/movies which ended on a narrative hint that something was going to occur, rather than outright showing it. I enjoy that nugget of purposeful ambiguity, and can easy see it as a design choice rather than a gaffe.