Some of it is excessive, especialy the name calling. However there were a lot of concerns from the fans and I think a lot of them were justified. Also, in some cases one of several possible solutions could have improved the product a lot without being very demanding.
I do think the general oppinion of the people posting has gotten through though, people wanted a more fulfilling ending. More drama, a more interactive story, player agency, and warassets to show since most of the series was about warning and bringing the galaxy together to fight as one for their survival.
Personaly I think the parts after Chronus station are the parts that needed/needs a brush up.
The priority earth London mission was very static and simply a horde mode with two missiles being fired. There were good parts in it but at the same time a lot was lacking or could have been done better or more meaningful. A lot of the alien forces are probably still defending their homeworlds, but it would have been nice to give them some more representation. And that turret event in the FOB, it could have been given an objective, maybe a survivor from the transport with critical intel that could save one of your warassets, with a few different possibilities given depending on what you managed to recruit. And ofcourse the possibility of failing them! If what you do makes a difference then it adds to the experience, a soldier was standing there, why was Shepard needed to man the gun if it was just a random attack of a few reaper trooper level grunts probing the defences. Totaly harmless. Adding action in all that running around and talkint? Good idea, but they could have made it interesting!
The EC did fix the catalyst conversation somewhat and that was one of my biggest problems with the ending, it simply didn't make sense. Now it, kind of does make some weird sense, least Shepard is showing some reluctance and distrust towards the Catalyst.
Because how can one trust a being that has been known to decieve people and spread corruption. AKA indoctrination.
I would love to see some slight modifications to the London mission based on future DLC's, to add more life to it. Adding those new warassets could add a new little side event in that mission, maybe fix the boring turret mission and make it more interesting! Maybe a few more aliens at the FoB.
Maybe some friendly troops moving in behind you to secure captured areas. Krogans, Turians, Asari, Geth. Their function would have been to stop Reaperforces from comming in and flanking you from behind.
The last thought was mostly eye candy to make the battlefield seem less dead and empty.
Personaly I would have loved to to have one or two "killable" allies who can hurt the enemies even if their weapons are of the most common and inexpenive sort, like Avengers and Predators. Never been done in ME though.
This is one of the things I did like in Quake 4, allies that could die in normal combat and the challenge of trying to keep them alive even if they were quite hopeless.
I would expect them to be holed up around covers most of the time though. And maybe a new set of them in each area you explore.
Perhaps have them rezable like in the Multiplayer where you can run up there and revive people, but with a timer like in Multiplayer, and they expire if you arn't fast enough, and they cost you medigel! Do you help those hopeless lvl 1 or lvl 5 Soldiers or whatever they are? or do you keep your medigel for when you need it?
There might be system issues with adding them though.
Modifié par shodiswe, 30 décembre 2012 - 09:59 .