Best Dodges in the Game by Race/class...
#26
Posté 29 décembre 2012 - 09:44
#27
Posté 29 décembre 2012 - 09:46
Vilyn117 wrote...
The asari can't be 1 just because you like asari. The asari dodge is inferior to many other dodges, especially because it drains barriers.
The Asari dodge staggers and damages enemies, is the fastest in the game, etc. No other reason.
#28
Posté 29 décembre 2012 - 09:56
#29
Posté 29 décembre 2012 - 09:57
#30
Posté 29 décembre 2012 - 10:04
2. Volus
3. Volus
4. Volus
5. Krogan
#31
Posté 29 décembre 2012 - 10:16
2. Vorcha
3. jetpack
4. standard roll
5. fancy roll
6. side hop
7. ball roll (Volus)
I'm disturbed by wall teleports, so i can't rate them. I can vorcha-dodge a whole map crab-style, but i still prefer the asari-dodge, because of how the mechanics seems to work: you're not considered at your destination before the animation has ended (or been canceled by another dodge) for incoming projectiles/melee/magnet hand.
Since the vorcha-dodge animation is longer, that can be troublesome. Besides the shield-drain, the asari-dodge is the best when reacting.
Modifié par JohnBobbyTheThird, 29 décembre 2012 - 10:18 .
#32
Posté 29 décembre 2012 - 10:56
HusarX wrote...
On a more serious note:
1 - fury/slayer.
2 - drell/shadow
3 - asari
4 - vorcha
5 - roll
6 - jetpack
11 - sidehop
Also,
Stardusk wrote...
N7-Link wrote...
Fury can dodge a map
Enemies still track you when you teleport, it's a bad dodge.
If you teleport where they can't see you they don't. They behave like if you cloaked and go "WTF?".
Link put it right, it's the dodge which gets the most time to get accustomed to, the one with the steepest learning curve. But once you learn how to use it right...
The asari dodge is the noobcannon of dodges
#33
Posté 29 décembre 2012 - 10:57
I'm sure we have all seen 'danger-close' style justicars and Valkyries do STUPID things (run into a geth swarm or between two scions etc) throw up their bubble/warp their targets, and slide out like tony hawk with a hover board....
Just too damn cool
#34
Posté 29 décembre 2012 - 10:58
2. Asari
3. N7 Shadow
4. Quarians Hop(?)
or on another extent, Krogan, Problem?
#35
Posté 29 décembre 2012 - 11:03
zaku257 wrote...
1. Humans that have combat rolls
2. Asari
3. N7 Shadow
4. Quarians Hop(?)
or on another extent, Krogan, Problem?
With your signature, I could never have a problem with you
#36
Posté 29 décembre 2012 - 11:04
#37
Guest_Rubios_*
Posté 29 décembre 2012 - 11:07
Guest_Rubios_*
2. Vorcha
3. Human
4. Drell / Shadow
5. Quarians
6. Asari
7. Jetpacks
8. Krogan and other fatasses.
Breaking shield recovery is not.Greyfrogx wrote...
Asari shield drain is negligible in comparison to it's utility.
Modifié par Rubios, 29 décembre 2012 - 06:09 .
#38
Posté 29 décembre 2012 - 11:10
2. Asari (Extremely fast with little to no recovery time)
3. Turian Armiger (Travel a long distance quickly)
4. Vorcha (Fast, little recovery time)
5. Fury/Slayer (Teleports through walls)
Then anything with a side hop and finally anything with a combat role.
#39
Posté 29 décembre 2012 - 11:19
2. Any Asari
3. Human combat roll
On another note, i'm not really a fan of the Turian Havoc side floaty dodge....it looks cool and everything, but at certain times his dodge has been detrimental to me getting away than actually being useful....i still like him tho...i just wish he was a vanguard.
#40
Posté 29 décembre 2012 - 11:29
#41
Posté 29 décembre 2012 - 11:51
Fury/Slayer troll jump3r thing.
Asariand drell/Shadow equally awsome.
Sidestep- quick and efficient, but not cool
#42
Posté 29 décembre 2012 - 12:00
2. Human roll
3. Asari biotic slide
4. Fury/Slayer teleport
5. Shadow/Drell acrobatics
6. Sidestep
7. Armigen legion jetpacks
#43
Posté 29 décembre 2012 - 12:16
#44
Posté 29 décembre 2012 - 01:01
- Vorcha
- Drell/Shadow (if hosting)
- Asari
- Jetpack (because it's quite slow)
- Human roll
I'm not a fan of side hops.
#45
Posté 29 décembre 2012 - 01:04
Modifié par Saradas85, 29 décembre 2012 - 01:04 .
#46
Posté 29 décembre 2012 - 01:36
ii) Side hop
iii) Vorcha
iv) Combat roll
v) Jet packs
vi) Flips
vii) Asari dodge
#47
Posté 29 décembre 2012 - 01:52
2. Normal Human Roll
3. Asari
4. Salarian/Quarian/Geth Side Hop
5. Drell/Shadow
6. Fury/Slayer Teleport
7. Turian Jetpack
#48
Posté 29 décembre 2012 - 01:59
Otherwise:
1. Volus
2. Drell
3. Quarian jiggly-bum
4. Vorcha
5. Human
I really dislike the Asari dodge, I don't find it that helpful.
Also the Jetpack-Turians are a P.I.T.A. because their dodge is way to long and unpredictable
Same goes for the teleporting-dodges,
Modifié par Leland Gaunt, 29 décembre 2012 - 01:59 .
#49
Posté 29 décembre 2012 - 02:06
HusarX wrote...
This
But seriously :
1. Vorcha
2. Some other kits
3. The rest
Fury/Slayer dodges are useful, but a little on the slow side if you ask me. If a Brute is charging you, there's not a lot you can do.
A Vorcha's dodge is pretty damn quick AND covers a huge distance. Best move in the game. Efficiency-wise I mean, because when it comes to style, no one can beat a Drell.
#50
Posté 29 décembre 2012 - 02:37
BlueTobimon wrote...
Krogans and Batarians.
I c wut u did DURRR.......
in seriousness
1. Vorcha
2. Volus
3. Slayer/Fury
4. Asari
5. Armiger Legions
6. Sidestep or geth Hop
Modifié par 4ut0b4hn5child27, 29 décembre 2012 - 02:37 .





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