After long research and hacking together a face mesh parser I established a way to approximate the ME3 default FemShep face mesh and get into ME2.
It's technically possible and I have some promising first results, however I think I need a little help for the design part of it (it's complicated, but I spare the details for now).
Here's what I have so far:
1.) Current state of face ingame:

Already has some similarity, but it's still a bit of a way to go.
2.) Technical:

Here's a simple screenshot of how I do it:
- Imported the ME3 Default FemShep face in blender (= the textured face)
- then imported the vertices of a ME2 custom face Headmorph in the same file (= the pink dots)
- approximated the ME3 face with the ME2 vertices
- export the ME2 vertices and put them back into the ME2 savegame
It's a little complicated because you can't just take the ME3 mesh and stuff it into the headmorph, because edges, bones, etc, would be messed up. So the only way is to alter the existing 2232 face vertices.
My problem:
In blender, the ME2 vertices are already close to a "perfect match" of the ME3 face. But ingame, the face still looks only "somewhat similar" but not really much like the original (the picture above is the best of many, most others still don't have much similarity at all).
Of course it can't perfectely look like the default Femshep, because the hair model is not there and because some details (like the size of the eye shadow) are different in ME2.
But it SHOULD be possible to at least get the face mesh very close and be happy with it.
If anyone is interested to help, I'd write a little guide and compile all the tools and the current state of my work to share it.
Just post here or write me a message.
Rudimentary understanding of 3D modelling (vertices, edges, faces, etc.) and usage of a 3D tool (like blender) would be good.
Modifié par Paigan, 29 décembre 2012 - 09:02 .





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