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Found a way to get ME3 Default Femshep into ME2


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#1
Paigan

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Hi everyone


After long research and hacking together a face mesh parser I established a way to approximate the ME3 default FemShep face mesh and get into ME2.

It's technically possible and I have some promising first results, however I think I need a little help for the design part of it (it's complicated, but I spare the details for now).

Here's what I have so far:

1.) Current state of face ingame:
Posted Image
Already has some similarity, but it's still a bit of a way to go.

2.) Technical:
Posted Image
Here's a simple screenshot of how I do it:
- Imported the ME3 Default FemShep face in blender  (= the textured face)
- then imported the vertices of a ME2 custom face Headmorph in the same file (= the pink dots)
- approximated the ME3 face with the ME2 vertices
- export the ME2 vertices and put them back into the ME2 savegame

It's a little complicated because you can't just take the ME3 mesh and stuff it into the headmorph, because edges, bones, etc, would be messed up. So the only way is to alter the existing 2232 face vertices.



My problem:
In blender, the ME2 vertices are already close to a "perfect match" of the ME3 face. But ingame, the face still looks only "somewhat similar" but not really much like the original (the picture above is the best of many, most others still don't have much similarity at all).
Of course it can't perfectely look like the default Femshep, because the hair model is not there and because some details (like the size of the eye shadow) are different in ME2.
But it SHOULD be possible to at least get the face mesh very close and be happy with it.


If anyone is interested to help, I'd write a little guide and compile all the tools and the current state of my work to share it.
Just post here or write me a message.


Rudimentary understanding of 3D modelling (vertices, edges, faces, etc.) and usage of a 3D tool (like blender) would be good.

Modifié par Paigan, 29 décembre 2012 - 09:02 .


#2
BansheeOwnage

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Thank you for your effort!

#3
Paigan

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No idea if anyone is interested in this :P, but here's an update:

Posted Image

Posted Image

Apart from the eyeshadow, the brows and of course the hair (all of which can't be reproduced in ME2), there's still a little room for improvement with the given possibilities (escpecially on the eyes).
room

#4
SwordofMercy1

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ooooooooo! very nice.

#5
deatharmonic

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Nice one OP, may try this myself

#6
Vez04

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ME3's default femshep actually looks wayyyy better in ME2 O_o

WHUT?????

Modifié par Vez04, 07 janvier 2013 - 06:48 .


#7
Arkevilex

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double

Modifié par Arkevilight, 08 janvier 2013 - 05:25 .


#8
AkodoRyu

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Vez04 wrote...

ME3's default femshep actually looks wayyyy better in ME2 O_o

WHUT?????


I think it's because the overall lights and stylistycs were better in ME2 (IMO). Also what you see here aren't her original textures, it's "just" a face shape that was transferred. Plus eyes used two normal maps by then, not just one. They were more realistic, not flat like they are in ME3 (tried to make a ME3 texmod for that combining other maps, but I gave up).

I love the work OP does. I knew it was possible, but I don't have enough knowledge nor patience to pull it off.

Modifié par AkodoRyu, 08 janvier 2013 - 09:24 .


#9
Arkevilex

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[http://www.masseffect2faces.com/

someone actually got the entire face into ME2.

Posted Image

Modifié par Arkevilight, 08 janvier 2013 - 05:25 .


#10
vault_g1rl

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I'm so sorry to post in an old thread, but I got interested in this. I mean, sorry to be bugging you, but could you share it with someone without any knowledge of this, please? If it's possible and if you can, of course, don't want to disturb you ._.