I still want an actual Quarian Engineer, please.
#51
Posté 30 décembre 2012 - 06:35
off-topic, QFE would be much better if cryoblast does 1 point of damage.
#52
Posté 30 décembre 2012 - 06:55
Silvair wrote...
Except that fireballs and ice spells aren't all that "tech-y". Its not like they are rockets, like concussive shot and carnage. They are just full on "Cast fireball!" and "Cast Icebolt!"
Where do you get this BS? This is precicely what Incinerate and Cryo Blast are: tiny fire-and-forget missiles fabricated by your omni-tool from omni-gel and probably some other stuff you carry with you.
#53
Posté 30 décembre 2012 - 10:51
Gh0strang3r wrote...
I understand the OP. They might be tech powers, but aesthetically they are not convincing. It seems to me a valid complaint.
At least somebody thinks before they post...
#54
Posté 30 décembre 2012 - 10:54
Eriseley wrote...
Why is lightning any less magey than fire and ice? Also what self-respecting engineer doesn't want to melt, explode, freeze and shatter things? ;-)
Thats more of a Soldier mindset. Or maybe a Vorcha engineer.
A self respecting engineer would be more interesting in tinkering (sabotage, energy drain), or builidng (drones, turrets).
As for the lightning, its not "lightning", its an electronic OVERLOAD. Thats at least believable as an EMP blast, which is something someone who is tech-savvy would do. But just "BURN!" or "FREEZE!" doesn't fit. Especially not for the most tech-savvy race in the game.
#55
Posté 30 décembre 2012 - 11:02
Modifié par StrawHatMoose, 30 décembre 2012 - 11:03 .
#56
Posté 30 décembre 2012 - 11:02
Beerfish wrote...
Gh0strang3r wrote...
I understand the OP. They might be tech powers, but aesthetically they are not convincing. It seems to me a valid complaint.
Agreed, I like the FQE a fair bit and player her a lot with just cryo and incin but when i don't spec turret I am doing space magic.
Again, thank you for thinking before posting, that's the issue here. I was all mad when I got in to play as a Quarian Engineer and instead I get....salarian fire and ice powers. While the Salarian and Human got the drone and energy drain.
With a turret/drone/overload/sabotage/energy drain, it in no way can be confused for anything besides tech. But then you sit down in a sci fi series...and start casting fireball and icebolt? "came from the omnitool" my butt, that is NOT what comes to mind when I hear "tech" or "engineer". Those are the standard magic spells for a mage.
#57
Posté 30 décembre 2012 - 11:07
StrawHatMoose wrote...
This thread has aids. OP doesn't understand the game or logic. Can't give thread minus stars.
I love how you say I don't understand logic, yet you can't comprehend that fireballs and icebolts don't fit a tech focused engineer. Its not like the quarian has a full on flamethrower, then that would make sense. Or at least if the ice was like...liquid nitro grenades or mines or something.
THAT would be logical. but instead...the supposedly tech based class is instead doing standard copypaste mage spells.
#58
Posté 30 décembre 2012 - 11:09
Silvair wrote...
As for the lightning, its not "lightning", its an electronic OVERLOAD. Thats at least believable as an EMP blast, which is something someone who is tech-savvy would do. But just "BURN!" or "FREEZE!" doesn't fit. Especially not for the most tech-savvy race in the game.
Well by that logic Incinerate is a high temperature plasma shot meant for the melting of armors and such and Cryo Blast would directly follow it because if you heat and cool something long enough eventually it gets brittle and breaks. Its not fire and ice its using temperature to decimate armor integrity.
Modifié par DarthKilby, 30 décembre 2012 - 11:15 .
#59
Posté 30 décembre 2012 - 11:10
#60
Posté 30 décembre 2012 - 11:19
StrawHatMoose wrote...
Like I said in my edited post, you are an incredibly bad troll and/or amazingly stupid. Looking at the other thread you made, I'd have to go with the latter. I'm done with this thread.
Of course, come into a thread to insult people without adding anything to the topic discussion, and have the audacity to call THEM a troll.
Brilliant...
#61
Posté 30 décembre 2012 - 11:20
Silvair wrote...
StrawHatMoose wrote...
This thread has aids. OP doesn't understand the game or logic. Can't give thread minus stars.
I love how you say I don't understand logic, yet you can't comprehend that fireballs and icebolts don't fit a tech focused engineer. Its not like the quarian has a full on flamethrower, then that would make sense. Or at least if the ice was like...liquid nitro grenades or mines or something.
THAT would be logical. but instead...the supposedly tech based class is instead doing standard copypaste mage spells.
Technically those ice and fire orbs are suicide drones that explode with a cryo/fire effect on impact.
= Da, you got an engineer.
#62
Posté 30 décembre 2012 - 11:26
Engineers biggest advantage, is the ability to hack, sabotage and strip shields/barriers quickly.
We have Overload, but not on the Quarians? Geth rely heavily on their shields, it would make sense that they get overload.
Sabotage is a joke really. I do not face Geth anymore (stun lock) but when i did, they just stood there, did nothing when hit with sabotage.
Hacking, related to sabotage.
Quarians should be the best character to face the Geth, since they had years and years of conflict. But honestly, overload (human engineers, turian sentinel and turian ghost) have the upper hand there.
#63
Posté 30 décembre 2012 - 11:27
DarthKilby wrote...
If the FQE is indeed a mage, why doesn't she have a summoner specialization ?! We could finally summon thresher maws to take down reapers!!Silvair wrote...
As for the lightning, its not "lightning", its an electronic OVERLOAD. Thats at least believable as an EMP blast, which is something someone who is tech-savvy would do. But just "BURN!" or "FREEZE!" doesn't fit. Especially not for the most tech-savvy race in the game.
Well by that logic Incinerate is a high temperature plasma shot meant for the melting of armors and such and Cryo Blast would directly follow it because if you heat and cool something long enough eventually it gets brittle and breaks. Its not fire and ice its using temperature to decimate armor integrity.
That still doesn't fit an engineer in any way. Engineers work with tech. Elecricity powers tech, makes sense that they'd be able to manipulate that, especially since its an EMP overload, which is a cliche standard technique for techies. Drones and turrets are something an engineer would use, they are built with tech. Sabotage and energy drain are tinkering with tech.
Even if you cannot comprehend the fact that a fireball and an iceball are more suitable to a mage than a tech using engineer, there is still the fact that they are just fully destructive and bringing nothing to the engineering table, as opposed to all the other ACTUAL tech powers, which suitably fit the class.
And the reason why i care, at ALL, is that this was all piled on what was supposed to be the DEFINITIVE tech engineer race.
Its just sad, even the VOLUS has a more suitable loadout as an engineer.
THe only one besides the FQE who makes for a worse engineer is the Vorcha, because they don't have ANY real tech powers. Just incinerate (again, space magic spell, its not even set up as a flamethrower like the other vorcha), and Submission net, which is about as primitive as you can get.
#64
Posté 30 décembre 2012 - 11:30
#65
Posté 30 décembre 2012 - 12:02
#66
Posté 30 décembre 2012 - 12:10
ZoM_Head wrote...
OP has a point.
Engineers biggest advantage, is the ability to hack, sabotage and strip shields/barriers quickly.
We have Overload, but not on the Quarians? Geth rely heavily on their shields, it would make sense that they get overload.
Sabotage is a joke really. I do not face Geth anymore (stun lock) but when i did, they just stood there, did nothing when hit with sabotage.
Hacking, related to sabotage.
Quarians should be the best character to face the Geth, since they had years and years of conflict. But honestly, overload (human engineers, turian sentinel and turian ghost) have the upper hand there.
I've gotten the best use by sabotaging the geth flamethrowers.
But yeah, the quarian INFILTRATORS work fine against the Geth, but the Quarian ENGINEERS are almost a total waste. It just defeats the purpose of playing an Engineer.
#67
Posté 30 décembre 2012 - 12:20
Eriseley wrote...
Why is lightning any less magey than fire and ice? Also what self-respecting engineer doesn't want to melt, explode, freeze and shatter things? ;-)
Do we actually have lightning spells in ME3?
Other than Reegar and drone zaps?
I mean good old fashioned lightning bolts.
Modifié par Ziegrif, 30 décembre 2012 - 12:21 .
#68
Posté 30 décembre 2012 - 12:35
Vilyn117 wrote...
Ashen Earth wrote...
I hope this is a troll.
Damn Quarian Mage even summons a turret!
lol
#69
Posté 30 décembre 2012 - 12:43
#70
Posté 30 décembre 2012 - 12:45
Ziegrif wrote...
Eriseley wrote...
Why is lightning any less magey than fire and ice? Also what self-respecting engineer doesn't want to melt, explode, freeze and shatter things? ;-)
Do we actually have lightning spells in ME3?
Other than Reegar and drone zaps?
I mean good old fashioned lightning bolts.
I am not sure. I think he was refering to Overload as "lightning". Also, arc grenades are pretty much you throwing little lightning grenades of awesomeness.
As for OP, I think you're being intentionally dense or as I said before, doing a very unoriginal troll. Who died and made you king for you to decided what a tech power is? I am going to spell it out for you again. Take for example, once again a lightning bolt. It can be a mage power, if it is just cast out of nowhere by a mage, without any (or little) explanation from the physical world. Because that's what mages do - pull lightning and fire and ice out of their a**es. However, lightning can be created in a entirely plausible "techy" way (e.g. with a Tesla coil). So I cannot see why you refuse to accept how shooting plasma (we have, even today the technology to generate it artificially) is tech.
Modifié par kaileena_sands, 30 décembre 2012 - 12:49 .
#71
Posté 30 décembre 2012 - 12:47
kaileena_sands wrote...
Ziegrif wrote...
Eriseley wrote...
Why is lightning any less magey than fire and ice? Also what self-respecting engineer doesn't want to melt, explode, freeze and shatter things? ;-)
Do we actually have lightning spells in ME3?
Other than Reegar and drone zaps?
I mean good old fashioned lightning bolts.
I am not sure. I think he was refering to Overload as "lightning". Also, arc grenades are pretty much you throwing little lightning grenades of awesomeness.
But that's just a zap or a huge ball.
I wanna shoot bolts! From my fingers! Like DR. Doom!
#72
Posté 30 décembre 2012 - 12:51
Ziegrif wrote...
But that's just a zap or a huge ball.
I wanna shoot bolts! From my fingers! Like DR. Doom!
The closest we have to that is the Phoenix whips and Smash, it isn't tech, but it's something. ;_;
#73
Posté 30 décembre 2012 - 12:52
Ziegrif wrote...
kaileena_sands wrote...
Ziegrif wrote...
Eriseley wrote...
Why is lightning any less magey than fire and ice? Also what self-respecting engineer doesn't want to melt, explode, freeze and shatter things? ;-)
Do we actually have lightning spells in ME3?
Other than Reegar and drone zaps?
I mean good old fashioned lightning bolts.
I am not sure. I think he was refering to Overload as "lightning". Also, arc grenades are pretty much you throwing little lightning grenades of awesomeness.
But that's just a zap or a huge ball.
I wanna shoot bolts! From my fingers! Like DR. Doom!
Well, take it to a Bioware employee, Ziegrif, sadly they are the only ones that can make it happen.
#74
Posté 30 décembre 2012 - 02:29
kaileena_sands wrote...
Ziegrif wrote...
kaileena_sands wrote...
Ziegrif wrote...
Eriseley wrote...
Why is lightning any less magey than fire and ice? Also what self-respecting engineer doesn't want to melt, explode, freeze and shatter things? ;-)
Do we actually have lightning spells in ME3?
Other than Reegar and drone zaps?
I mean good old fashioned lightning bolts.
I am not sure. I think he was refering to Overload as "lightning". Also, arc grenades are pretty much you throwing little lightning grenades of awesomeness.
But that's just a zap or a huge ball.
I wanna shoot bolts! From my fingers! Like DR. Doom!
Well, take it to a Bioware employee, Ziegrif, sadly they are the only ones that can make it happen.
I can always dream... Of firing lightning out of my fingertips... and using a giant hammer to smite my enemies... Yep my Salarian Engineer is gona be named Thor from now on.
#75
Posté 30 décembre 2012 - 03:41
Silvair wrote...
As of right now, my female Quarian Engineer is more of a mage, shooting fire and ice spells.
Can we have an engineer proper, with actual Tech powers? An engineer with Sabotage, or more drones (Combat, turrent, and defense are could be a good setup), or energy drain. Yaknow, TECH powers.
Cause right now its less "Quarian Engineer" and more "Quarian Technomage".
Wanting a Quarian with a different skillset is valid. I'm sure most people want a (insert favorite race here) kit with different powers.
But claiming that Incinerate and Cryo aren't "real" tech powers is silly. They've been established as tech since ME2. So what if they're inspired by traditional fantasy mage spells? At worst you could say that's a lack of originality. But they're given a tech origin in the lore and classified as tech powers by game mechanics. Therefore, TECH.
Thinking a Quarian Engineer needs certain powers because thats how Tali does it is also silly. BW seems to have made of point of differentiating MP kits from their SP counterparts.
And what you say "could be a good setup" probably would not be in the current MP game. At best you would have a kit that's decent against Geth and weak against everything else.
There's a lot of options in this game. If this one doesn't fit you, play the Quarian Male Engineer. Or the Female Infiltrator. Find what you do enjoy.




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