I still want an actual Quarian Engineer, please.
#76
Posté 30 décembre 2012 - 03:53
Firing plasma or Bose–Einstein condensate
from your omni-tool is pretty goddamn techy.
#77
Posté 30 décembre 2012 - 04:02
#78
Posté 30 décembre 2012 - 04:06
Arc Grenade
Arc Grenade
Arc Grenade
Passive
Fitness
All 3 grenade spots are independent of each other.
#79
Posté 30 décembre 2012 - 04:09
Silvair wrote...
Eriseley wrote...
Why is lightning any less magey than fire and ice? Also what self-respecting engineer doesn't want to melt, explode, freeze and shatter things? ;-)
Thats more of a Soldier mindset. Or maybe a Vorcha engineer.
A self respecting engineer would be more interesting in tinkering (sabotage, energy drain), or builidng (drones, turrets).
As for the lightning, its not "lightning", its an electronic OVERLOAD. Thats at least believable as an EMP blast, which is something someone who is tech-savvy would do. But just "BURN!" or "FREEZE!" doesn't fit. Especially not for the most tech-savvy race in the game.
Wot???? I know plenty of engineers whose jollys are in the destructive side of the business. Ever see a thermobaric missle at work (http://en.wikipedia....rmobaric_weapon)? Who do you think makes those? Oompa loompas?
#80
Posté 30 décembre 2012 - 04:28
Vanilla human: Overload, Incinerate, Combat Drone
Female quarian: Incinerate, Cryo Blast, Sentry Turret
Salarian: Incinerate, Energy Drain, Decoy
Geth: Hunter Mode, Overload, Geth Turret
Male quarian: Incinerate, Arc Grenade, Tactical Scan
Demolisher: Supply Pylon, Arc Grenade, Homing Grenade
Volus: Recon Mine, Proximity Mine, Shield Boost
Turian: Sabotage, Homing Grenade, Sentry Turret
Vorcha: Incinerate, Submission Net, Bloodlust
The only engineers that don't use any kind of "space magic", as OP calls it, are Demolisher and volus. All the others use some kinds of Fire/Ice/Lightning Bolt and/or Summon.
#81
Posté 30 décembre 2012 - 05:22
Nevar! Boom and freeze is what got me into engineering, even though I have moved mostly towards programming now.Silvair wrote...
Thats more of a Soldier mindset. Or maybe a Vorcha engineer.
A self respecting engineer would be more interesting in tinkering (sabotage, energy drain), or builidng (drones, turrets).
As for the lightning, its not "lightning", its an electronic OVERLOAD. Thats at least believable as an EMP blast, which is something someone who is tech-savvy would do. But just "BURN!" or "FREEZE!" doesn't fit. Especially not for the most tech-savvy race in the game.
Well, no Dr. Doom that's true, heh. But yes I meant Overload and such.Ziegrif wrote...
Do we actually have lightning spells in ME3?
Other than Reegar and drone zaps?
I mean good old fashioned lightning bolts.
Modifié par Eriseley, 30 décembre 2012 - 05:24 .
#82
Posté 30 décembre 2012 - 05:40
And judging by OPs logic, Incinerate isn't a true tech power, and thus, all these Engineers are unsuitible.LoonySpectre wrote...
Engineer kits we have currently:
Vanilla human: Overload, Incinerate, Combat Drone
Female quarian: Incinerate, Cryo Blast, Sentry Turret
Salarian: Incinerate, Energy Drain, Decoy
Geth: Hunter Mode, Overload, Geth Turret
Male quarian: Incinerate, Arc Grenade, Tactical Scan
Demolisher: Supply Pylon, Arc Grenade, Homing Grenade
Volus: Recon Mine, Proximity Mine, Shield Boost
Turian: Sabotage, Homing Grenade, Sentry Turret
Vorcha: Incinerate, Submission Net, Bloodlust
The only engineers that don't use any kind of "space magic", as OP calls it, are Demolisher and volus. All the others use some kinds of Fire/Ice/Lightning Bolt and/or Summon.
#83
Posté 30 décembre 2012 - 05:43
#84
Posté 30 décembre 2012 - 05:45
#85
Posté 30 décembre 2012 - 06:19
#86
Posté 30 décembre 2012 - 11:21
Eriseley wrote...
Nevar! Boom and freeze is what got me into engineering, even though I have moved mostly towards programming now.Silvair wrote...
Thats more of a Soldier mindset. Or maybe a Vorcha engineer.
A self respecting engineer would be more interesting in tinkering (sabotage, energy drain), or builidng (drones, turrets).
As for the lightning, its not "lightning", its an electronic OVERLOAD. Thats at least believable as an EMP blast, which is something someone who is tech-savvy would do. But just "BURN!" or "FREEZE!" doesn't fit. Especially not for the most tech-savvy race in the game.I think you're being arbitrarily selective in accepting the techy sci-fi explanation of Overload and not Incinerate and Cryo Blast, but to each their own I guess.
Well, no Dr. Doom that's true, heh. But yes I meant Overload and such.Ziegrif wrote...
Do we actually have lightning spells in ME3?
Other than Reegar and drone zaps?
I mean good old fashioned lightning bolts.
Well, I can led Overload slide due to again, electricity, EMP pulses, taser like stuff.
I still say that if they were going to do fire and ice, they need to make them fit engineers more. Rather than just casting "fire and ice", make em into a flamethrower and cryo grenades or something like that. I mean, we already DO have flamethrowers, the turret even has one.
As of right now, it just simply does not fit the aesthetic of an engineer, at all.
And I wanna love the QFE, but she and the vorcha are the ones with the least tech-like loadouts. She has the turret, then "cast fire and ice". feel more like an elemental Adept unless I just focus on the turret and use guns.
#87
Posté 30 décembre 2012 - 11:26
Silvair wrote...
Eriseley wrote...
Nevar! Boom and freeze is what got me into engineering, even though I have moved mostly towards programming now.Silvair wrote...
Thats more of a Soldier mindset. Or maybe a Vorcha engineer.
A self respecting engineer would be more interesting in tinkering (sabotage, energy drain), or builidng (drones, turrets).
As for the lightning, its not "lightning", its an electronic OVERLOAD. Thats at least believable as an EMP blast, which is something someone who is tech-savvy would do. But just "BURN!" or "FREEZE!" doesn't fit. Especially not for the most tech-savvy race in the game.I think you're being arbitrarily selective in accepting the techy sci-fi explanation of Overload and not Incinerate and Cryo Blast, but to each their own I guess.
Well, no Dr. Doom that's true, heh. But yes I meant Overload and such.Ziegrif wrote...
Do we actually have lightning spells in ME3?
Other than Reegar and drone zaps?
I mean good old fashioned lightning bolts.
Well, I can led Overload slide due to again, electricity, EMP pulses, taser like stuff.
I still say that if they were going to do fire and ice, they need to make them fit engineers more. Rather than just casting "fire and ice", make em into a flamethrower and cryo grenades or something like that. I mean, we already DO have flamethrowers, the turret even has one.
As of right now, it just simply does not fit the aesthetic of an engineer, at all.
And I wanna love the QFE, but she and the vorcha are the ones with the least tech-like loadouts. She has the turret, then "cast fire and ice". feel more like an elemental Adept unless I just focus on the turret and use guns.
Okay, I definitely think you're trolling now.
Not because your opinion differs than mine,
but because you chose literally one of the stupidest
things to make a thread about. Really?
"Simply does not fit the aesthetic of an engineer?"
What, do you want her to yell "erectin' a turret" every
time that she throws her sentry? When a hunter
uncloaks and takes out your shields should she
yell "Spy sappin' my shields!" How about we give her
a hard hat and goggles over her helmet, just so she
can aesthetically an engineer.
#88
Posté 30 décembre 2012 - 11:38
snap freeze
modified munitions:
evolution 1: adds armor piercing capabilities to any weapon wielded by quarian. negates any ammo mod additions, increases weapon weight and weapon instability, decreases thermal clip size.
evolution 2: decreases weapon instability penalty.
evolution 3: decreases thermal clip penalty.
evolution 4:
a: adds fire damage to weapon. 25% chance of setting biotic targets on fire.
b: adds pulse damage to weapon. 25% chance of shocking/stunning synthetic targets.
evolution 5:
a: restore weapon to original stability.
b: decrease weapon weight penalty.
evolution 6:
a: detonate.
b: negates ammo mod penalty.
#89
Guest_Air Quotes_*
Posté 30 décembre 2012 - 11:43
Guest_Air Quotes_*
In ME3 she has:
Energy Drain
Sabotage
Combat Drone
Defense Drone
None of the these powers are used by Quarian Engineer in MP.
Actually Tali never had Incinerate or Cryo Blast or Sentry Turret
Modifié par Air Quotes, 30 décembre 2012 - 11:44 .
#90
Posté 30 décembre 2012 - 11:44
Silvair wrote...
Well, I can led Overload slide due to again, electricity, EMP pulses, taser like stuff.
I still say that if they were going to do fire and ice, they need to make them fit engineers more. Rather than just casting "fire and ice", make em into a flamethrower and cryo grenades or something like that. I mean, we already DO have flamethrowers, the turret even has one.
As of right now, it just simply does not fit the aesthetic of an engineer, at all.
And I wanna love the QFE, but she and the vorcha are the ones with the least tech-like loadouts. She has the turret, then "cast fire and ice". feel more like an elemental Adept unless I just focus on the turret and use guns.
Just pretend that Incinerate is a highly concentrated thermite round that burns through armour.
There you go, it's no longer casting "fireball".
It's science.
#91
Posté 30 décembre 2012 - 11:56
#92
Guest_Air Quotes_*
Posté 31 décembre 2012 - 12:00
Guest_Air Quotes_*
LoonySpectre wrote...
Still, I'll repeat my question as well. Mordin, "the very model of a scientist salarian", has Incinerate, Cryo Blast and Neural Shock in ME2. Was he a "mage" too?
Yeap. And he's a Salarian, not Quarian
#93
Posté 31 décembre 2012 - 12:04
Cyonan wrote...
Silvair wrote...
Well, I can led Overload slide due to again, electricity, EMP pulses, taser like stuff.
I still say that if they were going to do fire and ice, they need to make them fit engineers more. Rather than just casting "fire and ice", make em into a flamethrower and cryo grenades or something like that. I mean, we already DO have flamethrowers, the turret even has one.
As of right now, it just simply does not fit the aesthetic of an engineer, at all.
And I wanna love the QFE, but she and the vorcha are the ones with the least tech-like loadouts. She has the turret, then "cast fire and ice". feel more like an elemental Adept unless I just focus on the turret and use guns.
Just pretend that Incinerate is a highly concentrated thermite round that burns through armour.
There you go, it's no longer casting "fireball".
It's science.
Incinerate is science.
Bioshock told me.
#94
Posté 31 décembre 2012 - 12:13
Ok, bad joke. Engineers with techy-looking powers would be a good addition to the game but arguing that incinerate and cryoblast aren't tech powers is .... silly.
It's like saying that electricity exist but liquid nitrogen and plasma don't exist.
#95
Posté 31 décembre 2012 - 12:15
The game does indeed categorize Incinerate and Cryo Blast as "Tech;" however, they aren't actual technological powers because the Omni-Tool in general is basically magic. It's a hologram you wear on your arm, that acts as both a computer and a radio, can flash forge objects such as a diamond hard blade, and does a bunch of other things in completely unrealistic ways. Both Adepts and Engineers use "magic" in Mass Effect. The actual explanations are just techno-babble.
Further, Tali, the only Quarian in your party in the Single Player, never used these powers, or even Turrets. She had Drones, Energy Drain, and Sabotage. These are powers that are more technologically related to being a scavenger race. Yet not a single Quarian in the Multiplayer has a Drone or Energy Drain. Two have Sabotage, but one is a Soldier.
So yes, OP has a point.
#96
Posté 31 décembre 2012 - 12:26
Schw4ng1n wrote...
Needs more arc grenades. I propose biower add a new Quarian:
Arc Grenade
Arc Grenade
Arc Grenade
Passive
Fitness
All 3 grenade spots are independent of each other.
Shield boost
Inferno grenades
Phase disruptor
Drell Passive
Turian Fitness
#97
Posté 31 décembre 2012 - 12:33
The Quarian Engineer should have had energy drain (ie, Tali).
#98
Posté 31 décembre 2012 - 12:38
Guglio08 wrote...
Too many people in this thread are arguing a point the OP isn't even making.
The game does indeed categorize Incinerate and Cryo Blast as "Tech;" however, they aren't actual technological powers because the Omni-Tool in general is basically magic. It's a hologram you wear on your arm, that acts as both a computer and a radio, can flash forge objects such as a diamond hard blade, and does a bunch of other things in completely unrealistic ways. Both Adepts and Engineers use "magic" in Mass Effect. The actual explanations are just techno-babble.
Further, Tali, the only Quarian in your party in the Single Player, never used these powers, or even Turrets. She had Drones, Energy Drain, and Sabotage. These are powers that are more technologically related to being a scavenger race. Yet not a single Quarian in the Multiplayer has a Drone or Energy Drain. Two have Sabotage, but one is a Soldier.
So yes, OP has a point.
His point is that he wants a purely electrical Quarian, not an "actual engineer" as his title suggests, which is his fault for not wording it right then trying to call Incinerate and Cryo Blast "Fireball" and "Icebolt" magic.
Though what does it matter if the QFE has Incinerate/Cryo Blast?
That gives her her own role in an anti-armour specialist, and it is still a tech specialist.
The Quarian Male does favour the non fire/frost abilities being that he has only 1 of them.
#99
Posté 31 décembre 2012 - 12:52
...
A quote comes to mind
"Any sufficiently advanced tecnology is indistinguishable from magic."
#100
Posté 31 décembre 2012 - 01:00
Guglio08 wrote...
Too many people in this thread are arguing a point the OP isn't even making.
The game does indeed categorize Incinerate and Cryo Blast as "Tech;" however, they aren't actual technological powers because the Omni-Tool in general is basically magic. It's a hologram you wear on your arm, that acts as both a computer and a radio, can flash forge objects such as a diamond hard blade, and does a bunch of other things in completely unrealistic ways. Both Adepts and Engineers use "magic" in Mass Effect. The actual explanations are just techno-babble.
Further, Tali, the only Quarian in your party in the Single Player, never used these powers, or even Turrets. She had Drones, Energy Drain, and Sabotage. These are powers that are more technologically related to being a scavenger race. Yet not a single Quarian in the Multiplayer has a Drone or Energy Drain. Two have Sabotage, but one is a Soldier.
So yes, OP has a point.
This is so arbitrary compared to a lot of other things that are lore-breaking about MP. It doesn't even make sense, either.
Being able to create a large variety of things from your omni-tool is perfectly in line with what a scavenger race would do. They're supposed to be resourceful, or otherwise they wouldn't be very good at surviving with that mindset. In this case, I don't see how it's ridiculous for a quarian to have powers from their omni-tool relating to ice or fire.
If we're using your point to support the OP either way, then you're just muddling the issue. You're basically saying that Adepts and Engineers are indistinguishable since they're both using magic. If this is the case, then what exactly are you trying to argue here? The OP said that the FQE's kit is basically magic, but you're saying that basically everything from the omni-tool and biotics are magic anyway.
So with this in mind, what exactly was the point that the OP made? Nothing in this post supports it.




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