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I still want an actual Quarian Engineer, please.


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#101
LemurFromTheId

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Silvair wrote...

As of right now, it just simply does not fit the aesthetic of an engineer, at all.


Yeah, well, you know, that's just like, uh, your opinion, man.

#102
Caligno

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Silvair wrote...

Well, I can led Overload slide due to again, electricity, EMP pulses, taser like stuff.

I still say that if they were going to do fire and ice, they need to make them fit engineers more.  Rather than just casting "fire and ice", make em into a flamethrower and cryo grenades or something like that.  I mean, we already DO have flamethrowers, the turret even has one.

As of right now, it just simply does not fit the aesthetic of an engineer, at all.

And I wanna love the QFE, but she and the vorcha are the ones with the least tech-like loadouts.  She has the turret, then "cast fire and ice".  feel more like an elemental Adept unless I just focus on the turret and use guns.


Flamethrower is more of something a soldier would use, not an engineer. 

I really don't think this is anything worthy of arguing about. This is a really arbitrary topic, and the only reason there's division at all is because people think differently about how things work.

It's like arguing that the Volus Mercenary is not a sentinel because he doesn't use biotics.

#103
LemurFromTheId

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Guglio08 wrote...

Too many people in this thread are arguing a point the OP isn't even making.

The game does indeed categorize Incinerate and Cryo Blast as "Tech;" however, they aren't actual technological powers because the Omni-Tool in general is basically magic. It's a hologram you wear on your arm, that acts as both a computer and a radio, can flash forge objects such as a diamond hard blade, and does a bunch of other things in completely unrealistic ways. Both Adepts and Engineers use "magic" in Mass Effect. The actual explanations are just techno-babble.


So how is Energy Drain somehow more "tech" than Incinerate? The latter seems, in fact, a much more plausible tech power, as there's an actual physical vehicle involved by which the burning stuff is transferred to the target (like the tech mines in ME1, just with a guidance system). Energy Drain just magically transmits energy from a distance. How's that possible? Yeah, magic.

Guglio08 wrote...

Further, Tali, the only Quarian in your party in the Single Player, never used these powers, or even Turrets. She had Drones, Energy Drain, and Sabotage. These are powers that are more technologically related to being a scavenger race. Yet not a single Quarian in the Multiplayer has a Drone or Energy Drain. Two have Sabotage, but one is a Soldier.

So yes, OP has a point.


Why should Tali represent the stereotypical Quarian? Every Quarian has their own tech powers, depending on which programs and upgrades are installed to their omni-tools. Tali is an individual.

#104
Guglio08

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As stated before, Incinerate makes no sense because the device that creates and fires it, the Omni-Tool, makes no sense itself. Energy Drain is just an EMP blast that recharges your shield.

#105
Caligno

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Guglio08 wrote...

As stated before, Incinerate makes no sense because the device that creates and fires it, the Omni-Tool, makes no sense itself. Energy Drain is just an EMP blast that recharges your shield.


How does that make any more sense? EMP Blast, maybe, but how exactly would it recharge your shield without the use of an omni-tool?

#106
LemurFromTheId

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Guglio08 wrote...

As stated before, Incinerate makes no sense because the device that creates and fires it, the Omni-Tool, makes no sense itself. Energy Drain is just an EMP blast that recharges your shield.


Listen to yourself. "EMP blast that recharges your shield." How on earth does that make sense? How does an electomagnetic pulse somehow steal energy from a specific target's shields and then transmit it to your shields?

And just for the record: Energy Drain is also fired by omni-tool.

#107
Cyonan

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Guglio08 wrote...

As stated before, Incinerate makes no sense because the device that creates and fires it, the Omni-Tool, makes no sense itself. Energy Drain is just an EMP blast that recharges your shield.


If we want to talk about removing everything in this game that "makes no sense" I think a holographic thing on our arm that shoots fire is the least of our worries.

As I said before, just pretend it's a concentrated thermite round and there you go, it "makes sense" again because it's not just some hologram shooting a ball of fire.

#108
xtorma

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It's like saying phasors make no sense in star trek. This is the lore.

#109
Guglio08

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All the Tech powers are magic. All of them. They are all interchangeably nonsensical. But the elemental ones are even more nonsensical since they can be fired infinitely. How does Incinerate and Cryo Blast not use any materials in their use?

People in this thread have been berating the OP for claiming Tech powers are not Tech powers. But really, none of them are Tech powers. They are all magic. So they are all equally interchangeable.

#110
Caligno

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Guglio08 wrote...

All the Tech powers are magic. All of them. They are all interchangeably nonsensical. But the elemental ones are even more nonsensical since they can be fired infinitely. How does Incinerate and Cryo Blast not use any materials in their use?

People in this thread have been berating the OP for claiming Tech powers are not Tech powers. But really, none of them are Tech powers. They are all magic. So they are all equally interchangeable.


So how does the OP have a point if every other possible kit for an engineer would be just as ridiculous?

#111
brad2240

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Guglio08 wrote...

People in this thread have been berating the OP for claiming Tech powers are not Tech powers. But really, none of them are Tech powers. They are all magic. So they are all equally interchangeable.


Yes, tech powers have always been a form of "magic" in ME: something that you "cast" to produce a result. If you wish to ignore the lore explanation that is your right to do so, but please realize that people will call you out on it.

And if tech powers are all magic, doesn't that completely invalidate the OP's point that only Incinerate and Cryo are too much like spells to fit an engineer? Why are you trying to defend the OP with an opinion that makes his totally moot? Image IPB

Modifié par brad2240, 31 décembre 2012 - 02:25 .


#112
Zero132132

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OP has a point. A good quarian engineer would have Singularity or Throw, not this silly Cryo Blast and Incinerate crap.

#113
DHKany

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OP, fire and ice =/= magicka 100% of the time.

#114
mackfactor

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OP, you're being completely ridiculous. There are no ice and fire "spells" and it really doesn't matter what you think of them. They are tech powers because that's what they are.

/thread

#115
E_rik

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And why do went get some actual biotics while we're at it?

The Drell Adept only has one actual biotic power. He has lousy "biotic" grenades that any class can use and he has pull which is just wind blowing the target towards him. His only real biotic power is reave.

Give him more true biotics like Warp and Annihilation Field, not that dumb fake grenades and wind stuff like throw and shockwave.

Modifié par E_rik, 31 décembre 2012 - 04:16 .


#116
Najarati

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I understand what the OP is attempting to say; Incinerate and Cryo Blast don't have a techy "feel" in that they look much like a fireball and ice bolt. Would it have been better if they were more grenade-like? I'm not sure. To be honest, I also thought the QFE was going to have more "hacking" or machine-related abilities when the multiplayer made its debut, but I do like the Incinerate/Cryo Blast combination as a gameplay mechanic.

As for how Incinerate and Cryo Blast come into existance lore-wise, it's the omni-tool. The explanation is right in the name OMNI-tool, a holographic minifacturing device which can do pretty much whatever the writers want it to do--with omni-gel and the right software, of course. It's the tricorder of the Mass Effect universe.

Modifié par Najarati, 31 décembre 2012 - 04:20 .


#117
joker_jack

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Najarati wrote...

I understand what the OP is attempting to say; Incinerate and Cryo Blast don't have a techy "feel" in that they look much like a fireball and ice bolt. Would it have been better if they were more grenade-like? I'm not sure. To be honest, I also thought the QFE was going to have more "hacking" or machine-related abilities when the multiplayer made its debut, but I do like the Incinerate/Cryo Blast combination as a gameplay mechanic.

As for how Incinerate and Cryo Blast come into existance lore-wise, it's the omni-tool. The explanation is right in the name OMNI-tool, a holographic minifacturing device which can do pretty much whatever the writers want it to do--with omni-gel and the right software, of course. It's the tricorder of the Mass Effect universe.


Sabotage, Turret, Incierate would be a little more lore friendly as an engineer. QFI then get's overload. Though now seein this played out somewhat with the Saboture, the combo just isn't that great. At least not with sabotage in it's current state.

#118
megabeast37215

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This is one of those moments where the OP comes off sounding like such an idiot that I actually feel embarrassed for them.

#119
Silvair

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Aedolon wrote...

Guglio08 wrote...

Too many people in this thread are arguing a point the OP isn't even making.

The game does indeed categorize Incinerate and Cryo Blast as "Tech;" however, they aren't actual technological powers because the Omni-Tool in general is basically magic. It's a hologram you wear on your arm, that acts as both a computer and a radio, can flash forge objects such as a diamond hard blade, and does a bunch of other things in completely unrealistic ways. Both Adepts and Engineers use "magic" in Mass Effect. The actual explanations are just techno-babble.


So how is Energy Drain somehow more "tech" than Incinerate? The latter seems, in fact, a much more plausible tech power, as there's an actual physical vehicle involved by which the burning stuff is transferred to the target (like the tech mines in ME1, just with a guidance system). Energy Drain just magically transmits energy from a distance. How's that possible? Yeah, magic.

Guglio08 wrote...

Further, Tali, the only Quarian in your party in the Single Player, never used these powers, or even Turrets. She had Drones, Energy Drain, and Sabotage. These are powers that are more technologically related to being a scavenger race. Yet not a single Quarian in the Multiplayer has a Drone or Energy Drain. Two have Sabotage, but one is a Soldier.

So yes, OP has a point.


Why should Tali represent the stereotypical Quarian? Every Quarian has their own tech powers, depending on which programs and upgrades are installed to their omni-tools. Tali is an individual.


1)  Energy drain is done through hacking opponent's shield generators and biotic amps (still dont' get why barriers and shields are treated as the same thing...), which is completely an engineer kinda thing to do.  Just straight up "KILL IT WITH FIRE", not so much, especially since they aren't being very creative about it, which is supposed to be a hallmark of engineers.  Even the sentry turret does it through a flamethrower, not just shooting fireballs.

2)  Did you seriously just try to argue that theres no reason the face of the Quarians that represents all other quarians in the series, in no way should represent the quarians?  Specifically, that the representative quarian in question is a Female Quarian Engineer, and yet the playable Female Quarian Engineer doesn't even come close to resembling what we've been shown for the past 3 games?


All i'm asking for, is a Female Quarian Engineer that is more akin to what I'd been promised the past few games:  Specializing in hacking and drones.  Yaknow, blatantly technological oriented abilities.  BUt when I got to play the FQE, instead I find i'm stuck with the salarian's fire and ice offensive spells, while the Salarians (Who i hate playing as) get the Quarian's more tech-like abilities, like Decoy and Energy Drain. (Decoy was EDI, but Quarians are the robotics specialists, so it would make more sense for them to have it).

I actually feel more like an engineer when im playing the Female Quarian INFILTRATOR, which is just sad.

#120
StrawHatMoose

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I see OP is still spreading the aids around in this thread.

#121
Silvair

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StrawHatMoose wrote...

I see OP is still spreading the aids around in this thread.


What are you, 13?  Seriously...

#122
jaydubs67

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Image IPB

#123
brad2240

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Silvair wrote...

2)  Did you seriously just try to argue that theres no reason the face of the Quarians that represents all other quarians in the series, in no way should represent the quarians?  Specifically, that the representative quarian in question is a Female Quarian Engineer, and yet the playable Female Quarian Engineer doesn't even come close to resembling what we've been shown for the past 3 games?


Do you believe this was done by accident or something? Most of the non-human MP kits that share a class with major characters only have a single power in common with their SP counterparts, if that.

All i'm asking for, is a Female Quarian Engineer that is more akin to what I'd been promised



I don't think BW ever promised that we could play Tali. Image IPB

And what we were given is a female Quarian who has a power set drawn entirely from the established Engineer class. Hence Female Quarian Engineer.

I actually feel more like an engineer when im playing the Female Quarian INFILTRATOR, which is just sad.


That's because you have a very narrow view of what an Engineer "should" be, and a seeming inabilty to accept the FQE's powers for what they are: tech powers.

But if the Infiltrator gives you what you want, why don't you just play that? I've moved aways from several kits that I wanted to like because their powers weren't what I had in mind, and found replacements that give me the gameplay I'm looking for.

#124
enigmagtx

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BDub burn this troll post with fire please and thank you

#125
Zero132132

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Silvair wrote...

StrawHatMoose wrote...

I see OP is still spreading the aids around in this thread.

What are you, 13?  Seriously...

To be fair, you've ignored all opposing arguments and responded to "OP might have a point" with "FINALLY someone wit sum brainz lol!" every time. That's not how mature people behave. Children believe that anyone that disagrees with them is stupid. I guess what I'm saying is, frankly I'm surprised your level of life experience didn't lead you to respond with "No YOU are!" to the AIDS thing.

Your initial point seemed to be that cryo blast and incinerate weren't engineer skills, and were basically magic. People countered by pointing out that Mordin Solus had those two skills, and you started calling it Salarian magic or some similar nonsense. You've yet to respond to people explaining that the lore explanation behind incinerate is that it's firing a plasma round from the omni tool and that cryo blast is the omni-tool firing a mass of super-cooled subatomic particles, neither of which involves magic. You also haven't explained how sapping an enemies shields is any less magical. How is the energy moving between the target and the power's user? Even the lore explanation is just that it 'saps enemies kinetic barrier power to boost your shields,' so it's closer to magic than incinerate or cryo blast.

Really, it doesn't matter. You can pretend that the Quarian Female Engineer isn't Quarian enough for you specifically because she isn't a clone of Tali, but that's stupid. You can't base an entire race off of one character. We actually have more multiplayer combat-oriented quarians. None have energy drain, and exactly as many have incinerate as sabotage. Either way, all of the QFE's powers are absolutely, unambiguously tech powers.

Basically, your entire thread boils down to "WAHHH!! I don't like this moveset! biower plz!"

It's stupid. There's no merit to your complaint.