Dean_the_Young wrote...
Who says there are three identities in the Scion?
It's an assumption, I grant you, but I feel it's a reasonable one. A scion has three heads, presumably with brains inside those heads. How intact those brains are, and how much of the original person remains is anyone's guess. And that's in a sense the point, no one knows either way.
Then they wouldn't be mentally coherent enough to consider their life a misery.
They don't have to be fully mentally coherent to be in horrible physical pain. The Banshees are described in the codex as staggering about as though in agony. Admittedly that's written from an in-universe perspective, and so can't know what the inner "life" of a Banshee is really like, but it does plant the seed in the mind of the player that they are in pain. Likewise collectors are supposed to experience pain when they use their weapons.
Since the husk in the Synthesis ending doesn't do that...
The husk in the synthesis ending doesn't do much of anything. It has about 3 seconds of screentime. If they wanted it to be clear that husks et al, are fine and dandy with this new state of affairs then they should have gone to the trouble of showing it. Yes I'm assuming the worst with little to base it on, but given the preceeding amount of horror in the game it seems reasonable to continue in that vein unless Bioware actively corrects that perception.
...what if your aunt had testicles? Then she'd be your uncle. But she doesn't.
Unless she was awaiting her operation. Then out of courtesy, I would consider her my aunt. (Sorry, couldn't resist)
It's deliberatly vague, which isn't the same thing. A lot of the mess comes from people putting unfounded assumptions onto what it would be like and then arguing from there.
I don't think they are completely unfounded. The previous 70 odd hours of gameplay through the series had conditioned us to the idea that the Reapers were sadistically cruel, and the existance of their slaves was too horrible to imagine. The synthesis ending, if literally intended, asks us to reverse that perception in about 5 minutes. If Bioware wanted us to think differently about synthesis then they should have worked harder to undo the perception that they themselves had created in us.





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