Outsider edge wrote...
SpamBot2000 wrote...
And that's why Patrick Weekes wasn't allowed to contribute to the ending. He considered the players.
Albeit if rumors are too be believed Walters and Hudson were solely responsible for the endings having had Weekes or any of the other writers involved isn't a guarentee that the endings would have improved. The endings are just at the end of a certified mess of a main plot. All the writers should have had their input on that and it turned out the way it's presented in the main game. With eleborate plotdevices like the Crucible popping up out of nowhere, Cerberus on steroids, logic fallacies, previous games having almost no meaning, pivotal characters dissapearing etc etc.
The sheer adoration for the other writers displayed by so many i simply don't get. All of them should have seen ME3's main plot play out from the get go and apparently none raised their hands signalling that there might be some problems with it.
Seriously, this post sums up the ignorance of the fanbase.
The Crucible did not pop out of nowhere, no more so than the Conduit, that other MacGuffin in ME1 everyone loves. Nevermind that the Crucible fit the narrative. How? Because it was established in ME1 that hope for the future did come from a past cycle. Nevermind in LotSB, Liara committs herself to using Broker resources to fight the Reapers and that the Broker had more info from the Protheans that they have not used. All in the narrative.
Cerberus on steroids...wow...did you not play ME1. It was established in ME1 that Cerberus had a super solider program AND were experimenting with Reaper tech and husks. You obviously did not pay attention. ME1 foreshadowed what Cerberus would become in ME3. Sanctuary looks very familiar to their actions in the ME1 mission "Colony of the Dead".
Logical fallacies.....you know stories are allowed to have them. Sometimes the story happens because a proatgonist or antagonist has flawed logic. Its not bad writing, its typical storytelling. And yet, if you want to talk logical flaws in the actual storyline, ME1 had the most.
Previous games have no meaning...wow are you stupid or ignorant. The consquences of the Rannoch, Tuchanka, and Citadel Coup storylines are based off the choices of the past games.
Pivotal characters disappearing.....ummm, what? No they don't.





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