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The most interesting character should be the protagonist.


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#1
IntoTheDarkness

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The warden is not much of a character, (s)he's rather an empty vessel used by players to navigate the world of DA:O.

I'm very glad DA2 actually made the protagonist to have a character. Sarcastic Hawke often was a blast to listen to, though I found other two personalities hardly distinguishable from paragon/renegade of ME.

Adding a flavour of personality on the top of the main character's deeds, whether it is good or bad, could make the protagonist a much more dynamic character, someone players can sympathize with and love. Unfortunately, in this regard DA2 only had one personality; sarcastic, as doing good or bad things is related with player's conscience rather than a character's unique personality. I would love to see more personalities available for the main character in DA3.

#2
New Display Name

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It would be hard to juggle having an interesting character with giving players ways to roleplay.
Especially given that *most* non-casual fans seem to favor DA:O.

#3
PsychoBlonde

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HJF4 wrote...

It would be hard to juggle having an interesting character with giving players ways to roleplay.
Especially given that *most* non-casual fans seem to favor DA:O.


You mean the loudest and most obnoxious people on the forum "favor" DA:O.

Anyway, I'm not sure about making the protagonist hte *most interesting* character, but I do agree with the OP that there are lots of opportunities with a voiced protagonist to, say, let the PC give exposition (instead of having to always find NPC's to ask about things) or Get The Last Word or expand on certain things.

I'm curious as to how they intend to implement the background choices--I'd really love it if the background gives you a general overview and then maybe you get some dialog choices that let you expound upon it if you so choose, so when people ask about your history you could tell them a tale about some defeat you oversaw or some strange thing you witnessed.  This could be alongside a more bland option if you don't like that sort of thing.

#4
Androme

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People like the Warden from DAO for what he/she accomplishes, so the fact that the Warden is voiceless is not a negative/positive factor to the overwhelming amount of people that likes the Warden over Hawke, and no it's not a ''vocal minority''.

#5
HiroVoid

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PsychoBlonde wrote...

HJF4 wrote...

It would be hard to juggle having an interesting character with giving players ways to roleplay.
Especially given that *most* non-casual fans seem to favor DA:O.


You mean the loudest and most obnoxious people on the forum "favor" DA:2.

Fixed. :ph34r:

As for personalites, that's how they should change the dialogue wheel.  You get 'stoic', 'bloodthirsty', and 'troll' in DA3.

Modifié par HiroVoid, 30 décembre 2012 - 05:23 .


#6
Wulfram

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Even in traditional non-interactive fiction, the protagonist is often fairly boring compared to the supporting cast, and I don't think it's a bad thing.

The PC is Luke Skywalker, or whatever Orlando Bloom was called in Pirates of the Caribbean, it's up to the companions to supply the Han Solo or Jack Sparrow.

#7
LobselVith8

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HJF4 wrote...

It would be hard to juggle having an interesting character with giving players ways to roleplay.
Especially given that *most* non-casual fans seem to favor DA:O.


I think the fans who prefer to define who their protagonist is would have an issue with having a pre-defined protagonist, which was the issue some fans had with Hawke. With the Surana Warden, you were given the opportunity to determine where the protagonist was from, their view on blood magic, what fraternity they thought was correct, and whether they believed in the Maker and Andraste or not. That wasn't the case with the Champion of Kirkwall, which put some people off. Personally, I prefer games like New Vegas and Skyrim, where I determine who the protagonist is.

#8
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personally prefer the voiced option, but like alot of things it still needs alot of work just like the actual dialogue options themselfs, personally again i think sarcastic/troll ladyhawke was done well an as previously been stated the other 2 options lacked

Origins for me wouldve been better with a VO, but then origins wouldnt have been origins if it had a VO because simply put we prob wouldnt have had origins if there was a vo :blink:

Modifié par krul2k, 30 décembre 2012 - 06:17 .


#9
Blackrising

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*shrug*
I'm perfectly fine with headcanon-ing things that make my PC interesting. No need to change the way Bioware has handled it in the past and ****** off all the people complaining about how Hawke was a crappy PC because they couldn't role-play properly even more.

#10
In Exile

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HJF4 wrote...

It would be hard to juggle having an interesting character with giving players ways to roleplay.
Especially given that *most* non-casual fans seem to favor DA:O.


Malkavian, VTM: Bloodlines. 

Most people here just hate VO. If you write great, colourful lines instead of the bland lines that Bioware usually goes with for the PC (cf. Shepard, whether it's auto-dialogue Shepard or regular Shepard) you can have the PC with quite a lot of personality. 

#11
In Exile

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LobselVith8 wrote...
I think the fans who prefer to define who their protagonist is would have an issue with having a pre-defined protagonist, which was the issue some fans had with Hawke. With the Surana Warden, you were given the opportunity to determine where the protagonist was from, their view on blood magic, what fraternity they thought was correct, and whether they believed in the Maker and Andraste or not. That wasn't the case with the Champion of Kirkwall, which put some people off. Personally, I prefer games like New Vegas and Skyrim, where I determine who the protagonist is.


But you can do all of that without making the character boring. Say the PC is a posssed mage, struggling with an inner demon (or spirit). That would be an interesting mechaninic. 

More importantly, the bold, you don't get to do in DA:O any more than you get to do in DA2. 

#12
The Hierophant

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Since all pcs will be voiced, Bio should make them set characters for all their future games, complete with auto dialogue, as the choices for the previous game were only cosmetic. :)

Modifié par The Hierophant, 30 décembre 2012 - 06:50 .


#13
LinksOcarina

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Its funny, because only three characters are remotely interesting out of the BioWare block of protagonists, and this is Revan, Shepard and Hawke because they are the most overt mix of the hybrid characterization they have done since Baldur's Gate.

Maybe its because they had a pre-established characterization, or at least one that is obviously not as manipulative as the rest. Their paths are pre-determined enough to be memorable, and yet a lot of people hate them because of the lack of role-playing involved...

It really is an interesting conundrum, huh?

#14
Herr Uhl

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In Exile wrote...

HJF4 wrote...

It would be hard to juggle having an interesting character with giving players ways to roleplay.
Especially given that *most* non-casual fans seem to favor DA:O.


Malkavian, VTM: Bloodlines.


I think VTM: Bloodlines would have been a harder sell if you were forced to be a Malkavian. They're a blast to play, but a bit hard to decipher and understand with no foreknowledge of the setting.

Hard to make a character that is insane if there is VO though (if you want a sane option) as that means double the dialouge. Now, they could limit it to one gender instead of two, or make one gender the insane one.

#15
Quirkylilela

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Restricting options by gender isjust asking for trouble no matter what game you're playing.

#16
Icesong

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Hawke is the most interesting character in DA2 but that's only because, well, you know what I'm going to say.

Wulfram wrote...

Even in traditional non-interactive fiction, the protagonist is often fairly boring compared to the supporting cast, and I don't think it's a bad thing.


Exactly. Not being the protagonist can be why they're more interesting, even. The coolness of their character would fall apart.

Modifié par Icesong, 30 décembre 2012 - 08:16 .


#17
L. Han

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The protagonist in the previous games were rather average. I'm fine with that, as long as the story is spiced up by support characters and interesting events.

#18
DarthLaxian

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PsychoBlonde wrote...

You mean the loudest and most obnoxious people on the forum "favor" DA:O.

Anyway, I'm not sure about making the protagonist hte *most interesting* character, but I do agree with the OP that there are lots of opportunities with a voiced protagonist to, say, let the PC give exposition (instead of having to always find NPC's to ask about things) or Get The Last Word or expand on certain things.

I'm curious as to how they intend to implement the background choices--I'd really love it if the background gives you a general overview and then maybe you get some dialog choices that let you expound upon it if you so choose, so when people ask about your history you could tell them a tale about some defeat you oversaw or some strange thing you witnessed.  This could be alongside a more bland option if you don't like that sort of thing.


so i am loud and obnixious? - well i dare you to make a poll which game is better and then we will see ^_^ (can tell you that DA2 will loose!)


as for giving the PC-Character more background - well, why not, as long as they do not set his/her personality, too (because he/she already has a personality IMHO - my own (or that a player decides upon when roleplaying a certain character)

greetings LAX

#19
PsychoBlonde

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HiroVoid wrote...

PsychoBlonde wrote...

HJF4 wrote...

It would be hard to juggle having an interesting character with giving players ways to roleplay.
Especially given that *most* non-casual fans seem to favor DA:O.


You mean the loudest and most obnoxious people on the forum "favor" DA:2.

Fixed. :ph34r:

As for personalites, that's how they should change the dialogue wheel.  You get 'stoic', 'bloodthirsty', and 'troll' in DA3.


I liked both, personally, they had their upsides and downsides.  Unfortunately, the development from one to the other felt kind of like a shotgun blast--extremely random and none too deep.

#20
PsychoBlonde

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Blackrising wrote...

*shrug*
I'm perfectly fine with headcanon-ing things that make my PC interesting. No need to change the way Bioware has handled it in the past and ****** off all the people complaining about how Hawke was a crappy PC because they couldn't role-play properly even more.


Because there's only one way to play a game "properly" and the whiners are clearly such a huge majority that they should be catered to, perhaps to the detriment of the game Bioware wants to make, amiright?

Eh, I generally get enough new stuff to fiddle with that I'm pretty happy even if the protagonist is yet another generic 19-year-old clueless bowl of unflavored oatmeal mush.  But It's Been Done.  A Lot.

#21
Get Magna Carter

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Personally, I never liked Hawke as a protagonist. She was too defined for me to create my own definition, yet too vague for me to get a good grasp of who she was.
I much preferred the warden for whom I could create a personality from my own imagination.

#22
artemis73

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I think the opposite. One of the reasons I enjoyed the Fallout: New Vegas protagonist over Fallout 3 was because the protagonist was a blank slate. I hope they do the same thing with Dragon Age 3 because it just make the replay value better when you could make him/her of different ages. Please no family members in the next game or any history of the character.

Modifié par artemis73, 30 décembre 2012 - 08:49 .


#23
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PsychoBlonde wrote...

I'm curious as to how they intend to implement the background choices--I'd really love it if the background gives you a general overview and then maybe you get some dialog choices that let you expound upon it if you so choose, so when people ask about your history you could tell them a tale about some defeat you oversaw or some strange thing you witnessed.  This could be alongside a more bland option if you don't like that sort of thing.


Damn girl... you got some good ideas.

#24
LobselVith8

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In Exile wrote...

LobselVith8 wrote...
I think the fans who prefer to define who their protagonist is would have an issue with having a pre-defined protagonist, which was the issue some fans had with Hawke. With the Surana Warden, you were given the opportunity to determine where the protagonist was from, their view on blood magic, what fraternity they thought was correct, and whether they believed in the Maker and Andraste or not. That wasn't the case with the Champion of Kirkwall, which put some people off. Personally, I prefer games like New Vegas and Skyrim, where I determine who the protagonist is.


But you can do all of that without making the character boring. Say the PC is a posssed mage, struggling with an inner demon (or spirit). That would be an interesting mechaninic. 

More importantly, the bold, you don't get to do in DA:O any more than you get to do in DA2. 


I respectfully disagree with your comments on the bold. My Surana protagonist could tell Duncan and Jowan his view on blood magic, he sided with the Libertarian fraternity in his discussion with the Senior Enchanters, and he told the Priestess of the Chantry that he saw the Maker as a god of the human religion, while he told Leliana that he believed Andraste wasn't divine, but simply an ordinary woman.

#25
mmarty

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For me, the villain of the piece should be the most interesting character. Every hero needs a compelling nemesis.