FreshIstay wrote...
Your first paragraph hilights the mutiple choices in DAO, and acutally proves the point, the choices provided in each of those quests and how they are resolved can make my Warden's overall story very different from Yours, there are mutiple variables we can discuss, involving the main quests required to get to the Landsmeet, that makes your Warden different from mine, even more so if we include the DLC.
It doesn't make it different at all! Bioware completely ignored your choices when they actually had to follow up on them. Just like Bioware ignores your choice in ME3 when you get exactly the same content with different characters.
Your counter-examples are not about choies - they are about consequences. The quests required to get to the landsmeet are identical. The only two differences are whether you have werewolves or elves, mages or templars and then whether the anvil survives. And the great big impact of those choices are irrelevant units in a final battle.
So what? Bioware gives you a few exclusive quests in Act III and II based on Act I choices. That's on the same scale as the cosmetic consequences in DA:O.
Feynriel is an example, that first descision involving him is a side quest. Yes you have to go to the fade and save him, but is that supposed to have some sort of impact or significant meaning? i guess well find out, or maybe not.
Is killing the Dalish significant? Who knows! No consequence of that is in game. It's as important in-game as killing Merril's Dalish clan.
Grace still kidnaps your sibling no matter what you choose, and the choice is irrelevant because throughout the whole game you have one choice, mages or templars. Ketojan is irrelevant, you still had to fight the Qunari, and none of those choices had in- game consequences either.
Okay, let's play that game. Sparing or saving the anvil is irrelevant, because you had the same identical run through the deeproads no matter what, and the only in-game consequence of that is whether or not you have a picture of a golem show up for three battles.
In DA:O you have only one choice at the endgame: kill the archdemon. You get to do it in three ways: kill it yourself and die, kill it yourself and live, or get Loghain/Alistair to do it.
There are lots of things that DA:O did better than DA2. But you know what got us DA2? How people were completely willing to excuse a lot of things Bioware didn't do well in DA:O because it had other features they liked, and when those features changed, they suddenly turn around and decry those same features as were in DA:O.
Carver/Bethany is just another plot point that proves to me that companions are more important DA2' s story then Hawke ever was. and DA2 had main quests, those were the quests designed to get you to the next act, to the final shabang or lack thereof, DA2 worked for people who cared about their companions storys more than their own, Im not one of those people.
Oh, please. In DA:O the treaties are irrelevant and you're just a fedex boy solving running errands for whoever's army you're begging for. And then it turns out the armies are irrelevant cannon fodder because what you actually have to do is kill the archdemon as a GW and you could have recruited all of Orlais for all the good it would do you without more GWs.





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