what characters do you expect to get in Reckoning DLC?
#176
Posté 03 janvier 2013 - 07:41
Asari Soldier, Lift Grenade, Adrenaline Rush, Flare
#177
Posté 03 janvier 2013 - 07:51
and Hanar
#178
Posté 03 janvier 2013 - 07:54
- Turian Female Infiltrator (Nyreen's hooded appearance)
- Salarian STG Soldier w/helmet
- Salarian Sentinal w/helmet
- Asari Commando w/Aria's powers but Tela Vasir's appearance
- Geth Sentinal
- Quarian Female Sentinal
- Geth Prime
- Vorcha Vanguard
- Vorcha Infiltrator
- Drell Engineer w/Recon Hood
- Ex-Cerberus Nemesis
- Ex-Cerberus Centurion w/Jet Packs
- Ex-Cerberus Engineer
- Batarian Engineer w/Bray's armour
- Marauder Thrall
- Collector Thrall
- Mech Soldier
- Mech Sentinal
- Mech Engineer
- Mech Infiltrator
- Add Geth Armature
- Add that Geth from Mass Effect 1 that keeps jumping around all over the place
- Add Adjutants
- Add Rampart Mechs
- Add those Collector Drones that you fight on the Normandy during Mass Effect 2 Suicide Mission
- Mech enemies
(LOKI, Fenris, Rampart, YMIR, Drones & use some from Mass Effect Infiltrator)
- Indoctrinated Mercs enemies
(Asari could set up stasis bubbles around the battlefield, Krogan w/headbutt plus stomp insta kill, Turian, Human, Vorcha w/flamer for short range & missile launcher for long range attack, Salarian)
- Reaper forces 2 with Drell, Vorcha, Quarian, Elcor, Hanhar etc
- Polonium Rounds
- Blood Pack Punisher SMG & Blood Pack Executioner Pistol
Levels:
- Collector themed map
- Geth themed map
- Grissom Academy
- Eden Prime
- Horizon
- Citadel Wards
- Citadel Presidium
- Omega Mines
- Omega Landscape
- Rannoch
- Palaven
- Khar'shan
- Cronos Station
- Rachni Caves
- Asari Monastery
- Feros
- Fire themed map
- New York
- China
- Terra Nova
Modifié par Chris Redfield Shepard, 03 janvier 2013 - 08:06 .
#179
Posté 03 janvier 2013 - 08:21
Someone in the reckoner armor. Maybe a soldier?
1-2 more Salarians
Lady Turians
#180
Posté 03 janvier 2013 - 08:38
#181
Posté 03 janvier 2013 - 08:46
#182
Posté 03 janvier 2013 - 09:34
RedJohn wrote...
And what about enemy units?
For example, Geth hopper
This one i miss.
Asari Commando/Soldier
Asari Engineer - with a Barrier Sphere as in SP while up cannot shoot only move
Asari can move faster with biotics as passive ability
Loadout weight has effect on movement speed -> not for Krogan at least not much and Turians, Geth.
More Maps - hopefully a few larger ones.
New Objectives - that makes it neccessary to hold 2 locations at a time in a map
New Gamemodes (knowing this will not happen)
Better balancing in MP - more logic in various difficulties - a more fun to play Platinum difficulty...
but i fear it will not happen - dont want to sound negative though
Modifié par IoeShepard, 03 janvier 2013 - 09:39 .
#183
Posté 03 janvier 2013 - 09:47
#184
Posté 03 janvier 2013 - 09:51
Salarans, Quarians and Ex-Cerberus would be a very welcome bonus.
No Protheans/Female Krogan.
#185
Posté 03 janvier 2013 - 11:56
IoeShepard wrote...
RedJohn wrote...
And what about enemy units?
For example, Geth hopper
This one i miss.
Asari Commando/Soldier
Asari Engineer - with a Barrier Sphere as in SP while up cannot shoot only move
Asari can move faster with biotics as passive ability
Loadout weight has effect on movement speed -> not for Krogan at least not much and Turians, Geth.
More Maps - hopefully a few larger ones.
New Objectives - that makes it neccessary to hold 2 locations at a time in a map
New Gamemodes (knowing this will not happen)
Better balancing in MP - more logic in various difficulties - a more fun to play Platinum difficulty...
but i fear it will not happen - dont want to sound negative though
God I really hope they don't add more Asari i hope for female Turians and Salarians with a Helmet
#186
Posté 03 janvier 2013 - 12:04
GriM_AoD wrote...
I'd be happy with just an announcement...
#187
Posté 03 janvier 2013 - 01:31
#188
Posté 03 janvier 2013 - 01:49
#189
Posté 03 janvier 2013 - 01:58
#190
Posté 03 janvier 2013 - 01:58
#191
Posté 03 janvier 2013 - 01:59
#192
Posté 03 janvier 2013 - 02:05
Just as the other 'rumors' OneTrueShot started.ThatGuyThatPlaysThisGame wrote...
None! I predict this whole rumor will end up being false!
Oh wait.
Modifié par Zezer1, 03 janvier 2013 - 02:05 .
#193
Posté 03 janvier 2013 - 02:06
Female Turian something
That'd be appriopriate I think.
#194
Posté 03 janvier 2013 - 02:08
Zezer1 wrote...
Just as the other 'rumors' OneTrueShot started.ThatGuyThatPlaysThisGame wrote...
None! I predict this whole rumor will end up being false!
Oh wait.
Ah. He's the one who predicted the other DLC's, yes?
Still. It's a rumor,then?
#195
Posté 03 janvier 2013 - 02:11
#196
Posté 03 janvier 2013 - 02:12
andrew688k wrote...
I hope there will be original characters like those Earth N7 characters.
Fully support. Need new voice acting. Reason why I play Earth characters for humans, or Phoenix.
#197
Posté 03 janvier 2013 - 02:14
#198
Posté 03 janvier 2013 - 02:20
RedJohn wrote...
Let's explore our imagination, what you would really like to see on this new DLC?
Imagine things like New Salarians
New enemy units like Adjuntants or Geth Hopper
Etc etc etc.
Let's be creative
Change that Geth Hopper to a playable kit and we'll talk. Aside from that; seriously Bioware PLEASE add a playable Geth Hopper, I would like to see new Salarians, Drell, and Quarians. A female Turian because we had Nyreen and flare. But apart from that NO more Turians, Asari, and hold off on the Krogan, but mostly the Turians and Asari. I mean, I know they are popular, but having an almost two to one ratio is getting a little old.
#199
Posté 03 janvier 2013 - 02:21
In any event I believe this dlc should focus more on maps or whatever it gonna be called including:
-Firebase Omega Giant
-Firebase Omega Mines (smaller map)
-Firebase Citadel Giant
-Firebase Citadel Wards (smaller map)
-Firebase Thessia Giant
-Firebase Feros (lets bring back some old locations!)
I think there should be new enemy classes including:
-Geth stalker and Geth Juggernaut
-New reaper variants indoctrinated Drell (known as the prowler) and indoctrinated Quarian (known as the underminer) (one of many possibilities i guess)
-New Collector unit the Collector assassin (why was it not around AT the time?)
-The suggestion of a previous poster for two maybe not three of his ideas for Cerberus
I feel they need to beef up the choice and range of enemy tactics and more exploration of qworlds through maps. I do not feel nor see a big hurry for a large amount of mplayer characters. largely because bioware refuse to fix existing glitches in mplayer sorry to say...and i much rather in addition with the above they focus more on mplayer interface and bug fixes than new characters.
But if there to be characters I only do one for each class
I like ideas that have been suggested.
-I like the Salarian STG commando soldier and i suggest STG tactician sentinel
-I want female Turian Engineer
-A female krogan infiltrator even! (with biotics)
-A prothean juggernaut vanguard
#200
Posté 03 janvier 2013 - 03:32
Vortex13 wrote...
For the next DLC I would love to see the Geth recieve a new, unique (As in brand new character model, animations, and never before seen powers) multiplayer kit. Since the introduction of the Volus it is obvious that the standard playstyle is no longer required when adding to the game. We now have a support class as a viable option in the game, we need to expand that with other specialized classes; things like a dedicated CC-er.
Ok so here is my interpretation of how I think the Geth Hopper should work. Please note: This is still a work in progress and the percentages, damage, duration, ect. are by no means set in stone. Also this is just my take on it, so if anybody else has any better ideas feel free to post them. WARNING wall of text to follow.
Geth Hopper
These mobile platforms are a second generation scouting and reconnaissance unit of the Alliance dubbed "Hopper". Experts at cyberwarfare and guerrilla tactics, the Geth Hopper specializes at disrupting enemy formations with crippling strikes from it's ARC Laser or Dampining Field before retreating from return fire.
Health: 200
Shields: 750
Melee: Pounce (3x Vorcha's heavy melee distance)
Powers
ARC Laser: This powerful laser cripples enemy defenses, leaving them open to follow up attacks.
* Level 1: Damage - 500
Recharge Speed - 5 seconds
* Level 2: Increase damage by 15%
* Level 3: Reduce cooldown by 20%
* Level 4A: Increase damage by 25%
* Level 4B: Reduce cooldown by an additional 20%
* Level 5A: Increase laser effectivness against shields by 150%
* Level 5B: Increase laser effectivness against armor by 75%
* Level 6A: Modify laser damage type based on equipped ammo power (cryo, incindiary, disrupter, warp, ect.)
* Level 6B: ARC Laser will now slow enemy shield regeneration by 50%.
Dampening Field: By utilizing numerous electronic interference generators and cyberwarfare suites, the Geth Hopper is able to generate an unstable area of effect that recks havoc on enemy biotic and tech abilities.
* Level 1: Increase enemy power recharge rates of all special attacks* within power raduis by 35%.
Radius: 5 meters
Duration: 5 seconds
Cooldown: 2 seconds
* Level 2: Increase enemy power recharge rates of all special attacks by an additional 15%.
* Level 3: Increase duration and radius of Dampening Field by 50%.
* Level 4A: Increase enemy power recharge rates by an additional 50%.
* Level 4B: Increase duration and radius of Dampening Field by an additional 25%.
* Level 5A: Enemies within area of effect are highlighted (Tactical Scan) for the rest of the team to see.
* Level 5B: Enemies within area of effect have their movement speed reduced by 30%.
* Level 6A: Enemies within radius are 100% more vulnerable to tech and biotic powers.
* Level 6B: Enemy weapons will not fire within Dampening Field.
Evasive Protocols: To avoid enemy fire the Geth Hopper gets on all fours and crawls across the ground with increased movement speed.
* Level 1: Movement speed increased by 200%.
Duration: 5 seconds
* Level 2: Increase movement by an additional 50%.
* Level 3: Increase duration by an additional 50%.
* Level 4A: Increase movement speed by an additional 50%.
* Level 4B: Increase duration by an additional 50%.
* Level 5A: Decrease shield recharge delay by 15%.
* Level 5B: Increase weapon damage by 15% for 5 seconds after Evasive Protocols ends.
* Level 6A: Increase maximum shields by 200% for duration of Evasive Protocols.
* Level 6B: Geth Hopper damages any nearby enemies for duration of Evasive Protocols.
Damage: 100 per second
Radius: 2.5 meters
Prototype Platform: Same as Networked AI so far might change it later.
Advanced Hardware: Same as other Geth classes.
(* Enemy special attacks include any attack that it not a weapon attack such as: Nemisis Snipe, Assualt Trooper/Centerion/Canibal Grenades, Banshee Warp, Geth Hunter Cloaking, ect.)
What do you think?





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