Aller au contenu

Photo

what characters do you expect to get in Reckoning DLC?


  • Veuillez vous connecter pour répondre
228 réponses à ce sujet

#176
parico

parico
  • Members
  • 2 389 messages
Salarian Sentinel, Tech Armor, Overload, Cyro Blast

Asari Soldier, Lift Grenade, Adrenaline Rush, Flare

#177
Fiever

Fiever
  • Members
  • 19 messages
Female Turian hands down
and Hanar

#178
Paragon Soldier

Paragon Soldier
  • Members
  • 674 messages
- Turian Female Sentinal (Nyreen's armour appearance)
- Turian Female Infiltrator (Nyreen's hooded appearance)
- Salarian STG Soldier w/helmet
- Salarian Sentinal w/helmet
- Asari Commando w/Aria's powers but Tela Vasir's appearance
- Geth Sentinal
- Quarian Female Sentinal
- Geth Prime
- Vorcha Vanguard
- Vorcha Infiltrator
- Drell Engineer w/Recon Hood
- Ex-Cerberus Nemesis
- Ex-Cerberus Centurion w/Jet Packs
- Ex-Cerberus Engineer
- Batarian Engineer w/Bray's armour
- Marauder Thrall
- Collector Thrall
- Mech Soldier
- Mech Sentinal
- Mech Engineer
- Mech Infiltrator

- Add Geth Armature
- Add that Geth from Mass Effect 1 that keeps jumping around all over the place

- Add Adjutants

- Add Rampart Mechs

- Add those Collector Drones that you fight on the Normandy during Mass Effect 2 Suicide Mission

- Mech enemies
(LOKI, Fenris, Rampart, YMIR, Drones & use some from Mass Effect Infiltrator)

- Indoctrinated Mercs enemies
(Asari could set up stasis bubbles around the battlefield, Krogan w/headbutt plus stomp insta kill, Turian, Human, Vorcha w/flamer for short range & missile launcher for long range attack, Salarian)

- Reaper forces 2 with Drell, Vorcha, Quarian, Elcor, Hanhar etc

- Polonium Rounds

- Blood Pack Punisher SMG & Blood Pack Executioner Pistol

Levels:

- Collector themed map
- Geth themed map
- Grissom Academy
- Eden Prime
- Horizon
- Citadel Wards
- Citadel Presidium
- Omega Mines
- Omega Landscape
- Rannoch
- Palaven
- Khar'shan
- Cronos Station
- Rachni Caves
- Asari Monastery
- Feros
- Fire themed map
- New York
- China
- Terra Nova

Modifié par Chris Redfield Shepard, 03 janvier 2013 - 08:06 .


#179
MrScottBear

MrScottBear
  • Members
  • 704 messages
To be realistic...

Someone in the reckoner armor. Maybe a soldier?
1-2 more Salarians
Lady Turians

#180
Crocodiles

Crocodiles
  • Members
  • 796 messages
More Asari and Salarians

#181
4ut0b4hn5child27

4ut0b4hn5child27
  • Members
  • 3 502 messages
Ex-Cerebrus, Salarian and Turian Female

#182
IoeShepard

IoeShepard
  • Members
  • 684 messages

RedJohn wrote...

And what about enemy units?

For example, Geth hopper


This one i miss.

Asari Commando/Soldier
Asari Engineer - with a Barrier Sphere as in SP while up cannot shoot only move

Asari can move faster with biotics as passive ability

Loadout weight has effect on movement speed -> not for Krogan at least not much and Turians, Geth.

More Maps - hopefully a few larger ones.
New Objectives - that makes it neccessary to hold 2 locations at a time in a map
New Gamemodes  (knowing this will not happen)

Better balancing in MP - more logic in various difficulties - a more fun to play Platinum difficulty...
but i fear it will not happen - dont want to sound negative though

Modifié par IoeShepard, 03 janvier 2013 - 09:39 .


#183
Battlepope190

Battlepope190
  • Members
  • 2 279 messages
Ballistic blades on non-batarian kits? Are you blights for real?!

#184
Chameleonbot

Chameleonbot
  • Members
  • 630 messages
As long as there's Female Turians, I'll be happy.

Salarans, Quarians and Ex-Cerberus would be a very welcome bonus.

No Protheans/Female Krogan.

#185
B1ood Dr4g0n

B1ood Dr4g0n
  • Members
  • 68 messages

IoeShepard wrote...

RedJohn wrote...

And what about enemy units?

For example, Geth hopper


This one i miss.

Asari Commando/Soldier
Asari Engineer - with a Barrier Sphere as in SP while up cannot shoot only move

Asari can move faster with biotics as passive ability

Loadout weight has effect on movement speed -> not for Krogan at least not much and Turians, Geth.

More Maps - hopefully a few larger ones.
New Objectives - that makes it neccessary to hold 2 locations at a time in a map
New Gamemodes  (knowing this will not happen)

Better balancing in MP - more logic in various difficulties - a more fun to play Platinum difficulty...
but i fear it will not happen - dont want to sound negative though


God I really hope they don't add more Asari i hope for female Turians and Salarians with a Helmet

#186
jack775544

jack775544
  • Members
  • 110 messages

GriM_AoD wrote...

I'd be happy with just an announcement...



#187
Clips7

Clips7
  • Members
  • 1 926 messages
Uhm...will somebody point me to this reckoning dlc information? I keep hearing about it, but i have not seen any info on it...

#188
Mac100

Mac100
  • Members
  • 268 messages
Asari commando: Reeve, Biotic sphere and Flare.

#189
Blindmailman

Blindmailman
  • Members
  • 17 messages
I pray there will never be more Krogan characters in any of the DLC but odds are that if there are Krogan that is all I will get

#190
Veganterror

Veganterror
  • Members
  • 569 messages
I'm sorry, but have I missed something? As far as I know, there is no info on another multiplayer DLC. Especially one called Reckoning.

#191
ThatGuyThatPlaysThisGame

ThatGuyThatPlaysThisGame
  • Members
  • 1 660 messages
None! I predict this whole rumor will end up being false!

#192
Zezer1

Zezer1
  • Members
  • 151 messages

ThatGuyThatPlaysThisGame wrote...

None! I predict this whole rumor will end up being false!

Just as the other 'rumors' OneTrueShot started.

Oh wait. ;)

Modifié par Zezer1, 03 janvier 2013 - 02:05 .


#193
Dot.Shadow

Dot.Shadow
  • Members
  • 401 messages
Female Quarian something
Female Turian something

That'd be appriopriate I think.

#194
Veganterror

Veganterror
  • Members
  • 569 messages

Zezer1 wrote...

ThatGuyThatPlaysThisGame wrote...

None! I predict this whole rumor will end up being false!

Just as the other 'rumors' OneTrueShot started.

Oh wait. ;)


Ah. He's the one who predicted the other DLC's, yes? 

Still. It's a rumor,then?

#195
StrawHatMoose

StrawHatMoose
  • Members
  • 3 125 messages
More drell. More salarians. More turians. More krogan. MORE HEADBUTTS.

#196
Chuce

Chuce
  • Members
  • 236 messages

andrew688k wrote...

I hope there will be original characters like those Earth N7 characters.


Fully support. Need new voice acting. Reason why I play Earth characters for humans, or Phoenix.

#197
oO Stryfe Oo

oO Stryfe Oo
  • Members
  • 4 029 messages
I just want a unit analogous to the Geth Prime. Call it something else, give it an altered Legion/Pyro/Prime model, whatever. It just better have a new, competent Drone.

#198
Vortex13

Vortex13
  • Members
  • 4 191 messages

RedJohn wrote...

 Let's explore our imagination, what you would really like to see on this new DLC?

Imagine things like New Salarians
New enemy units like Adjuntants or Geth Hopper

Etc etc etc.

Let's be creative :wizard:


Change that Geth Hopper to a playable kit and we'll talk. Aside from that; seriously Bioware PLEASE add a playable Geth Hopper, I would like to see new Salarians, Drell, and Quarians. A female Turian because we had Nyreen and flare. But apart from that NO more Turians, Asari, and hold off on the Krogan, but mostly the Turians and Asari. I mean, I know they are popular, but having an almost two to one ratio is getting a little old.

#199
visionazzery

visionazzery
  • Members
  • 773 messages
and errr.... who said anything is going ahead with this mplayer reckoning dlc? where the confirmation from bioware? this is just wild speculation isn't it? show me a link pls so i can be convinced there a dlc for mplayer called 'reckoning' what your source op?

In any event I believe this dlc should focus more on maps or whatever it gonna be called including:

-Firebase Omega Giant
-Firebase Omega Mines (smaller map)
-Firebase Citadel Giant
-Firebase Citadel Wards (smaller map)
-Firebase Thessia Giant
-Firebase Feros (lets bring back some old locations!)

I think there should be new enemy classes including:
-Geth stalker and Geth Juggernaut
-New reaper variants indoctrinated Drell (known as the prowler) and indoctrinated Quarian (known as the underminer) (one of many possibilities i guess)
-New Collector unit the Collector assassin (why was it not around AT the time?)
-The suggestion of a previous poster for two maybe not three of his ideas for Cerberus

I feel they need to beef up the choice and range of enemy tactics and more exploration of qworlds through maps. I do not feel nor see a big hurry for a large amount of mplayer characters. largely because bioware refuse to fix existing glitches in mplayer sorry to say...and i much rather in addition with the above they focus more on mplayer interface and bug fixes than new characters.

But if there to be characters I only do one for each class

I like ideas that have been suggested.

-I like the Salarian STG commando soldier and i suggest STG tactician sentinel
-I want female Turian Engineer
-A female krogan infiltrator even! (with biotics)
-A prothean juggernaut vanguard

#200
Vortex13

Vortex13
  • Members
  • 4 191 messages
Hopefully, by posting my Geth Hopper concept all over the place Bioware will grant my wish, so here is my idea for the Geth Hopper

Vortex13 wrote...

For the next DLC I would love to see the Geth recieve a new, unique (As in brand new character model, animations, and never before seen powers) multiplayer kit. Since the introduction of the Volus it is obvious that the standard playstyle is no longer required when adding to the game. We now have a support class as a viable option in the game, we need to expand that with other specialized classes; things like a dedicated CC-er.

Ok so here is my interpretation of how I think the Geth Hopper should work. Please note: This is still a work in progress and the percentages, damage, duration, ect. are by no means set in stone. Also this is just my take on it, so if anybody else has any better ideas feel free to post them. WARNING wall of text to follow.


Geth Hopper

These mobile platforms are a second generation scouting and reconnaissance unit of the Alliance dubbed "Hopper". Experts at cyberwarfare and guerrilla tactics, the Geth Hopper specializes at disrupting enemy formations with crippling strikes from it's ARC Laser or Dampining Field before retreating from return fire.

Health: 200
Shields: 750
Melee: Pounce (3x Vorcha's heavy melee distance)

Powers

ARC Laser: This powerful laser cripples enemy defenses, leaving them open to follow up attacks.

* Level 1: Damage - 500
Recharge Speed - 5 seconds

* Level 2: Increase damage by 15%

* Level 3: Reduce cooldown by 20%

* Level 4A: Increase damage by 25%

* Level 4B: Reduce cooldown by an additional 20%

* Level 5A: Increase laser effectivness against shields by 150%

* Level 5B: Increase laser effectivness against armor by 75%

* Level 6A: Modify laser damage type based on equipped ammo power (cryo, incindiary, disrupter, warp, ect.)

* Level 6B: ARC Laser will now slow enemy shield regeneration by 50%.

Dampening Field: By utilizing numerous electronic interference generators and cyberwarfare suites, the Geth Hopper is able to generate an unstable area of effect that recks havoc on enemy biotic and tech abilities.

* Level 1: Increase enemy power recharge rates of all special attacks* within power raduis by 35%.
Radius: 5 meters
Duration: 5 seconds
Cooldown: 2 seconds

* Level 2: Increase enemy power recharge rates of all special attacks by an additional 15%.

* Level 3: Increase duration and radius of Dampening Field by 50%.

* Level 4A: Increase enemy power recharge rates by an additional 50%.

* Level 4B: Increase duration and radius of Dampening Field by an additional 25%.

* Level 5A: Enemies within area of effect are highlighted (Tactical Scan) for the rest of the team to see.

* Level 5B: Enemies within area of effect have their movement speed reduced by 30%.

* Level 6A: Enemies within radius are 100% more vulnerable to tech and biotic powers.

* Level 6B: Enemy weapons will not fire within Dampening Field.

Evasive Protocols: To avoid enemy fire the Geth Hopper gets on all fours and crawls across the ground with increased movement speed.

* Level 1: Movement speed increased by 200%.
Duration: 5 seconds

* Level 2: Increase movement by an additional 50%.

* Level 3: Increase duration by an additional 50%.

* Level 4A: Increase movement speed by an additional 50%.

* Level 4B: Increase duration by an additional 50%.

* Level 5A: Decrease shield recharge delay by 15%.

* Level 5B: Increase weapon damage by 15% for 5 seconds after Evasive Protocols ends.

* Level 6A: Increase maximum shields by 200% for duration of Evasive Protocols.

* Level 6B: Geth Hopper damages any nearby enemies for duration of Evasive Protocols.
Damage: 100 per second
Radius: 2.5 meters

Prototype Platform: Same as Networked AI so far might change it later.

Advanced Hardware: Same as other Geth classes.

(* Enemy special attacks include any attack that it not a weapon attack such as: Nemisis Snipe, Assualt Trooper/Centerion/Canibal Grenades, Banshee Warp, Geth Hunter Cloaking, ect.)

What do you think?