Inventory and backpacks
#1
Posté 07 janvier 2010 - 08:06
1) Backpacks -- are EXPENSIVE! The one you buy from Bodahn in Camp, even after his "low, low discount" is (currently for my present Hero) 7 gold + 50 silver. OUCH! You can buy an entire set of top-of-the-line armor for less than that! For just one 10-item backpack?? What's the adjective about a lightyear past "ludicrous"? Especially when you compare that price to the 57 silver price tag the Ostagar Quartermaster charges.
Now the kicker about backpacks is not that they are so much for so little, but rather, there comes a point when you will be paying that outrageous 10-item bp price, but you will be getting just a 5-item bp. That's right! It turns out that you have a 125-item Inventory limit -- and nobody bothered to tell you that. You may think that you just hit a glitch, or maybe that you just happened to get suckered into buying a half-capacity bp. But when you buy the next bp, you will discover that it holds nothing at all! Despite having paid the exorbitant price tag.
So, caveat emptor.
2) Inventory -- You wonder where your available capacity goes so quick. Well, don't forget to periodically check your Quest Items section. The thing to know about Quest Items is that YOU CAN'T DROP THEM. In there, most things come and then go when you complete the related quest. But not _always_. In particular (this is, in fact, SPOILER info) the three parts of Topsider's Honor. Supposedly those get combined to make the sword anew, at which point it shifts over to regular Inventory -- BUT the three parts remain in Quest Items, **forever**. As do any Quest Items for quests that can no longer be completed. There's a number of letters that take up slots whether or not the quests are completed. All in all, there's 10-15 items that can end up in Quest Items and never go away. That's 10% of your _maximum_ carry capacity. More, if you didn't shell out the Big Bucks for 5.5 backpacks.
They were able to put a storage chest at Warden's Keep/Soldiers' Peak. Why can't they put a storage container in Camp? Isn't there any storage space left in those carts you see there?
#2
Posté 07 janvier 2010 - 08:31
How about making a looting system just remotely realistic for a change making items have size and weight and instead of buying backpacks you could buy mules to carry your useless stuff around. I would also like to see mobs wearing stuff actually dropping it when they die. Also I absolutely hate all the balms, poisons and grenades dropping in abundance, the game would be better off if you had to make the stuff yourself so people who don't want to use it didn't have to be inconvenienced by it. I have never seen a mob actually using the stuff anyway, so why carry it around?
Also I am not sure that quest items take inventory space, but if they do I can see your point.
#3
Posté 07 janvier 2010 - 08:43
Modifié par Wompoo, 07 janvier 2010 - 08:44 .
#4
Posté 07 janvier 2010 - 08:44
As for named equipment, e.g., Blood Dragon armor, does this stuff have their Proof of Authenticity etched into them? ESPECIALLY when the items were lost to history centuries ago. How do you tell the difference between old magically-enhanced armor and old magically-glamored armor? How many smiths and merchants keep an extensively knowledgeable Mage on the premises 24/7? So, given the conservative nature of merchants, "We don't buy used goods."
#5
Posté 07 janvier 2010 - 08:55
Other than the two 57 silver backpacks from the Quartermaster at Ostagar, where else can you buy a backpack for under 5 gold? As for a 90-item capacity... I gather that _you _ have no emotional qualms about having to drop items of value to make room for quest objects. I find that I regularly am exceeding 100 items (10+ of which are "dead" Quest Items. And given how lean the party purse usually is (until Asunder), I am loathe to just drop stuff. Usually I have to hare off to the nearest merchant to slim the load down some -- which, honestly, is REAL unrealistic. But since reality the clock is NOT ticking, no matter how much NPCs cry, "We must hurry!" Run, walk, or crawl, the quest always waits for YOU to put in an appearance.Wompoo wrote...
Inventory space isn't an issue, for the meager price of 1 gold (more/less) you can increase the inventory size to 90 items. As for weight based inventory systems, oh my god, not even if hell froze over. Quest items do indeed take inventory space... paragon's crown the and the rubbings for the golem registry. Potions dropping is fine by me, as the cost of making them can get a little to high (but at least they didn't reach the stupidity levels of Beth, spam-able stack-able immortality)data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAABgAAAAYCAYAAADgdz34AAADsElEQVR4nK2VTW9VVRSGn33OPgWpYLARbKWhQlCHTogoSkjEkQwclEQcNJEwlfgD/AM6NBo1xjhx5LyJ0cYEDHGkJqhtBGKUpm3SFii3vb2956wPB/t+9raEgSs52fuus89613rftdcNH8/c9q9++oe/Vzb5P+3McyNcfm2CcPj9af9w6gwjTwzvethx3Bx3x8xwd1wNM8dMcTNUHTfFLPnX6nVmZpeIYwf3cWD/PhbrvlPkblAzVFurKS6GmmGqqComaS+qmBoTI0Ncu3mXuGvWnrJ+ZSxweDgnkHf8ndVTdbiT3M7cQp2Z31dRTecHAfqydp4ejhwazh6Zezfnu98E1WIQwB3crEuJ2Y45PBTAQUVR9X4At66AppoEVO1Q8sgAOKJJjw6Am6OquDmvHskZ3R87gW+vlHz98zpmiqphkkRVbQtsfPTOC30lJKFbFTgp83bWh7Zx/uX1B6w3hI3NkkZTqEpBRDBRzG2AQHcwcYwEkOGkTERREbLQ/8HxJwuW7zdYrzfZ2iopy4qqEspKaDYravVm33k1R91Q69FA1VBRzFIVvXbx5AgXT44A8MWP81yfu0utIR2aVK3vfCnGrcUNxp8a7gKYKiLCvY2SUvo/aNtnM3e49ucK9S3p0aDdaT0UAVsKi2tVi6IWwNL9JvdqTdihaz79/l+u/rHMxmaJVMLkS2OoKKLWacdeE3IsSxctc2D5Qcl6vUlVVgNt+fkPPcFFmTw1xruvT7SCd7nuVhDQvECzJH90h0azRKoKFRkAmP5lKTWAGRdefoZL554FQNUxB92WvYeA5UN4PtSqwB2phKqsqMpBgAunRhFR3j49zuU3jnX8k6fHEQKXzh1jbmGDuYU6s4t1rt6socUeLLZHhYO2AHSHmzt19ihTZ48O8Hzl/AmunD/BjTvrvPfNX3hWsNpwJCvwYm+ngug4UilSCSq6k8YPtxDwfA+WRawIWFbgscDiULcCEaWqBFOlrLazurupOSHLqGnEKJAY8TwBEHumqUirAjNm52vEPPRV4p01XXMPAQhUBjcWm9QZwijwokgAeYHlHYA06KR1cT6ZvoV56pDUJQEjw0KeaMgj1hPEY4vz2A4eW0/e1qA7KtQdsxTYAG0H3iG4xyK1Y+xm7XmEPOJZDiENzLi2WZHngeOjj2Pe+sMg4GRYyLAsx7ME4FnsyTD9pr0PEc8zPGRAwKXBkYOPEd96cZRvf11g9MDe7e3R4Z4Q+vyEnn3P4t0XzK/W+ODN5/kPfRLewAJVEQ0AAAAASUVORK5CYII%3D
#6
Posté 07 janvier 2010 - 12:12
As for size/weight mechanisms, please NO NO NO. I have played through DoA and never been frustrated by the inventory system whereas you can spend ages on many RPGs rearranging inventory in order to get dropped items to a merchant or have to go through several load screens after every few fights in order to return to the merchant to sell the items and then return to the battlefield later.
BTW I quite liked the Torchlight system of deputing the "return to merchant" function to a pet who was then off your team for a period before returning with cash and inventory space. Might be worth Bioware considering this using one of the party...
#7
Posté 07 janvier 2010 - 12:23
Anyway, as for the OP, the price of inventory upgrades, which is basically what the backpacks are, is mainly a money sink. All games have money sinks where they want to try keep the more expensive and good items a rarity and make you hve to choose between them and not get all of them. This is the reason for the high prices on the backpacks and skill tomes.
The inventory in this game is far superior to alot of other games. I am sure there are a few games with the perfect inventory system, and I am sure there are many more games with dreadful inventory systems, but this aint one of them.
This games inventory system is really strong imo. It automatically sorts the items for you into categories, no need for inventory tetris, no need to worry about weight. Like all good games, they needed to add at least one limiting factor to your inventory and they chose size. Tho I have never had a problem with its size.
#8
Posté 07 janvier 2010 - 12:24
I don't mind the DA:O inventory, I just wish they included party storage with basic game, or let you dump stuff in chests to pick up later.
#9
Posté 07 janvier 2010 - 12:33
Instead of paying for backpacks, I use the mod Expanded Inventory, which allows space for 125 items, and it's free.
#10
Posté 07 janvier 2010 - 12:47
2) As far as I can tell quest items don't count towards your inventory capacity?
#11
Posté 07 janvier 2010 - 01:12
Banon Loire wrote...
1) What is everyone's problem with money in this game? I really don't understand this. Am I the only person who has never found money an issue? I've bought all backpack upgrades, about 300g worth of 'ultimate' equipment, some tomes and recipes with tons to spare. I have a completely unmodded DA. Anyone care to explain this with me?
2) As far as I can tell quest items don't count towards your inventory capacity?
I've never had a problem with money either and I don't know why people think things are too expensive or that moneys too rare just pick up everything and sell everything you don't need.
#12
Posté 07 janvier 2010 - 01:13
Soretooth wrote...
The max size of the inventory by purchasing backpacks is 120.
Instead of paying for backpacks, I use the mod Expanded Inventory, which allows space for 125 items, and it's free.
You can backpack your way to 125 I have done it now on 3 characters. You might just be missing the extra one that the quartermaster at ostagar sells(one before the wilds and one after).
#13
Posté 07 janvier 2010 - 01:27
#14
Posté 07 janvier 2010 - 01:30
#15
Posté 07 janvier 2010 - 02:45
#16
Posté 07 janvier 2010 - 02:52
Indentured servitude at its finest I must say.
And that chest? That's the only entrance to the Grey Wardens' servant quarters. Those poor bastards have to each stand around holding an item while you go gallivanting off. Something about the man writing their bond contracts having a sick sense of humour...
"Don't you drop that now! I'll be back in 6 days-- surely you can hold it up that long!"
Modifié par Ethical Scabs, 07 janvier 2010 - 02:55 .
#17
Posté 07 janvier 2010 - 03:13
Jan Jensen had his say about it in BG2 .. something about the old times .. little by little I guess
#18
Posté 07 janvier 2010 - 03:58
Then I got the camp storage mod that someone linked above, and now I'm back to my pack-rat ways!
And, for the TC, pro tip: do not EVER buy stuff from the camp merchant if you can get it anywhere else. His prices suck. Compare his prices for crafting items (especially Distillation agent and Concentrator agent) with the barkeep in Denerim and you'll see how high is mark-up is.
#19
Posté 07 janvier 2010 - 04:14
#20
Posté 07 janvier 2010 - 04:23
There, no more whining about inventory space ever again! *starts mad cackling*
*cough* Ahem... Carry on.
#21
Posté 07 janvier 2010 - 07:04
I never found a vendor who restocked, so I stayed at 120. Gorim after the Landsmeet, despite what I'd read on the Internet, was just like Gorim before the Landsmeet. Honest, pleasant, reliable fellow, but not one with a second pack.
Same with Varathorn and the Circle Quartermaster.Even Bodahn after the Landsmeet was as stuck in his ways as Gorim.
I believe what players meant is that after completing two plot points, Bodahn restocks, but I haven't confirmed it, nor that he gets another backpack, nor that any other vendor does.
I've heard competing theories about two backpacks at Ostagar: one from normal goods, one from special goods, or one in daytime, one at night.
Anyone know the details?
#22
Posté 07 janvier 2010 - 07:14
Also, I don't know of any way to get 125 inventory on the 360. Don't all backpacks disappear from merchant inventories once your pack size hits 120?
#23
Posté 07 janvier 2010 - 07:25
As mentioned earlier, I hit a solid 125 max w/o knowing it was there. Other than the 1.02 patch, I haven't modded the game _at all_. (And why would there be a whole mod, simply to add _five_ item slots to Inventory? I could see 50, or even 20...but _5_?)Soretooth wrote...
The max size of the inventory by purchasing backpacks is 120.
Instead of paying for backpacks, I use the mod Expanded Inventory, which allows space for 125 items, and it's free.
#24
Posté 07 janvier 2010 - 07:34
1) Why does this sound to me like flaunting one's success? "Well _I've_ never had a problem with that. What's that? Most others _do_ have problems with that? My, what a surprise: I'm superior to soooo many others. Or is, they're all just inferior? I forget which it is."Banon Loire wrote...
1) What is everyone's problem with money in this game? I really don't understand this. Am I the only person who has never found money an issue? I've bought all backpack upgrades, about 300g worth of 'ultimate' equipment, some tomes and recipes with tons to spare. I have a completely unmodded DA. Anyone care to explain this with me?
2) As far as I can tell quest items don't count towards your inventory capacity?
2) Well, I do know that I've run into occasions where I could not pick up sub-quest items for lack of room. And counting the non-quest items when "full", the number came up less than my current max. _Maybe_ some quest items count and other do not. Whatever the case, it would be useful to be able to dump "dead" quest items.
#25
Posté 07 janvier 2010 - 07:58
1) Ostagar Quartermaster, before going into the wilds
2) " " , after returning, but before going to Duncan
3) Bodahn, the very first time you go to Camp after Lothering
4) Bodahn, any visit to Camp after the first
5) Bodahn, after you've completed the Dalish quest (Nature of the Beast)
6) Varathorn in the Dalish Camp, after you completed Nature of the Beast AND didn't turn on the Elves
7) Gorim, Denerim Marketplace, after completing a local quest
That 70 points of capacity, added to the 70 you started with = 140. BUT, w/o mod, max is 125. If you already have 125, the merchant won't stop you from spending the money, even though it will get you NOTHING.
Outside of external info sources (forums, etc.) how is a player supposed to _know_ about that 125 limit? Not even the Prima Official Game Guide mentions it! Finding out about it in-game smacks of a bit of designer sadism.





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