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Inventory and backpacks


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#1
CptPatch

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I think these are more FYI than SPOILERS, but just in case....

1) Backpacks -- are EXPENSIVE!  The one you buy from Bodahn in Camp, even after his "low, low discount" is (currently for my present Hero) 7 gold + 50 silver.  OUCH!  You can buy an entire set of top-of-the-line armor for less than that!  For just one 10-item backpack??  What's the adjective about a lightyear past "ludicrous"?  Especially when you compare that price to the 57 silver price tag the Ostagar Quartermaster charges.

Now the kicker about backpacks is not that they are so much for so little, but rather, there comes a point when you will be paying that outrageous 10-item bp price, but you will be getting just a 5-item bp.  That's right!  It turns out that you have a 125-item Inventory limit -- and nobody bothered to tell you that.  You may think that you just hit a glitch, or maybe that you just happened to get suckered into buying a half-capacity bp.  But when you buy the next bp, you will discover that it holds nothing at all!  Despite having paid the exorbitant price tag.

So, caveat emptor.

2) Inventory -- You wonder where your available capacity goes so quick.  Well, don't forget to periodically check your Quest Items section.   The thing to know about Quest Items is that YOU CAN'T DROP THEM.  In there, most things come and then go when you complete the related quest.  But not _always_.  In particular (this is, in fact, SPOILER info) the three parts of Topsider's Honor.  Supposedly those get combined to make the sword anew, at which point it shifts over to regular Inventory -- BUT the three parts remain in Quest Items, **forever**.  As do any Quest Items for quests that can no longer be completed.  There's a number of letters that take up slots whether or not the quests are completed.  All in all, there's 10-15 items that can end up in Quest Items and never go away.  That's 10% of your _maximum_ carry capacity.  More, if you didn't shell out the Big Bucks for 5.5 backpacks.

They were able to put a storage chest at Warden's Keep/Soldiers' Peak.  Why can't they put a storage container in Camp?  Isn't there any storage space left in those carts you see there?

#2
castaftw

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I agree that the price on backpacks are kind of retarded, but to be honest I don't really like the looting system in this game, it is one of the bad things that always haunts biowares games in my oppinion.

How about making a looting system just remotely realistic for a change making items have size and weight and instead of buying backpacks you could buy mules to carry your useless stuff around. I would also like to see mobs wearing stuff actually dropping it when they die. Also I absolutely hate all the balms, poisons and grenades dropping in abundance, the game would be better off if you had to make the stuff yourself so people who don't want to use it didn't have to be inconvenienced by it. I have never seen a mob actually using the stuff anyway, so why carry it around?



Also I am not sure that quest items take inventory space, but if they do I can see your point.

#3
Wompoo

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Inventory space isn't an issue, for the meager price of 1 gold (more/less) you can increase the inventory size to 90 items. As for weight based inventory systems, oh my god, not even if hell froze over. Quest items do indeed take inventory space...  paragon's crown the and the rubbings for the golem registry. Potions dropping is fine by me, as the cost of making them can get a little to high (but at least they didn't reach the stupidity levels of Beth, spam-able stack-able immortality)data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAABgAAAAYCAYAAADgdz34AAADsElEQVR4nK2VTW9VVRSGn33OPgWpYLARbKWhQlCHTogoSkjEkQwclEQcNJEwlfgD/AM6NBo1xjhx5LyJ0cYEDHGkJqhtBGKUpm3SFii3vb2956wPB/t+9raEgSs52fuus89613rftdcNH8/c9q9++oe/Vzb5P+3McyNcfm2CcPj9af9w6gwjTwzvethx3Bx3x8xwd1wNM8dMcTNUHTfFLPnX6nVmZpeIYwf3cWD/PhbrvlPkblAzVFurKS6GmmGqqComaS+qmBoTI0Ncu3mXuGvWnrJ+ZSxweDgnkHf8ndVTdbiT3M7cQp2Z31dRTecHAfqydp4ejhwazh6Zezfnu98E1WIQwB3crEuJ2Y45PBTAQUVR9X4At66AppoEVO1Q8sgAOKJJjw6Am6OquDmvHskZ3R87gW+vlHz98zpmiqphkkRVbQtsfPTOC30lJKFbFTgp83bWh7Zx/uX1B6w3hI3NkkZTqEpBRDBRzG2AQHcwcYwEkOGkTERREbLQ/8HxJwuW7zdYrzfZ2iopy4qqEspKaDYravVm33k1R91Q69FA1VBRzFIVvXbx5AgXT44A8MWP81yfu0utIR2aVK3vfCnGrcUNxp8a7gKYKiLCvY2SUvo/aNtnM3e49ucK9S3p0aDdaT0UAVsKi2tVi6IWwNL9JvdqTdihaz79/l+u/rHMxmaJVMLkS2OoKKLWacdeE3IsSxctc2D5Qcl6vUlVVgNt+fkPPcFFmTw1xruvT7SCd7nuVhDQvECzJH90h0azRKoKFRkAmP5lKTWAGRdefoZL554FQNUxB92WvYeA5UN4PtSqwB2phKqsqMpBgAunRhFR3j49zuU3jnX8k6fHEQKXzh1jbmGDuYU6s4t1rt6socUeLLZHhYO2AHSHmzt19ihTZ48O8Hzl/AmunD/BjTvrvPfNX3hWsNpwJCvwYm+ngug4UilSCSq6k8YPtxDwfA+WRawIWFbgscDiULcCEaWqBFOlrLazurupOSHLqGnEKJAY8TwBEHumqUirAjNm52vEPPRV4p01XXMPAQhUBjcWm9QZwijwokgAeYHlHYA06KR1cT6ZvoV56pDUJQEjw0KeaMgj1hPEY4vz2A4eW0/e1qA7KtQdsxTYAG0H3iG4xyK1Y+xm7XmEPOJZDiENzLi2WZHngeOjj2Pe+sMg4GRYyLAsx7ME4FnsyTD9pr0PEc8zPGRAwKXBkYOPEd96cZRvf11g9MDe7e3R4Z4Q+vyEnn3P4t0XzK/W+ODN5/kPfRLewAJVEQ0AAAAASUVORK5CYII%3D

Modifié par Wompoo, 07 janvier 2010 - 08:44 .


#4
CptPatch

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What makes the situation occur, i.e., carting around HUGE amounts of gear, is that there is a market for USED equipment. Just looking at what's available for purchase, you can see the entire world is awash in weapons and armor. The vast majority of weapons and armor get carted from battlefield to merchant just so it can be sold for _anything_. But if merchants simply refused to buy USED weapons and armor, then parties would actually only retain that which they used for themselves.



As for named equipment, e.g., Blood Dragon armor, does this stuff have their Proof of Authenticity etched into them? ESPECIALLY when the items were lost to history centuries ago. How do you tell the difference between old magically-enhanced armor and old magically-glamored armor? How many smiths and merchants keep an extensively knowledgeable Mage on the premises 24/7? So, given the conservative nature of merchants, "We don't buy used goods."

#5
CptPatch

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Wompoo wrote...

Inventory space isn't an issue, for the meager price of 1 gold (more/less) you can increase the inventory size to 90 items. As for weight based inventory systems, oh my god, not even if hell froze over. Quest items do indeed take inventory space...  paragon's crown the and the rubbings for the golem registry. Potions dropping is fine by me, as the cost of making them can get a little to high (but at least they didn't reach the stupidity levels of Beth, spam-able stack-able immortality)data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAABgAAAAYCAYAAADgdz34AAADsElEQVR4nK2VTW9VVRSGn33OPgWpYLARbKWhQlCHTogoSkjEkQwclEQcNJEwlfgD/AM6NBo1xjhx5LyJ0cYEDHGkJqhtBGKUpm3SFii3vb2956wPB/t+9raEgSs52fuus89613rftdcNH8/c9q9++oe/Vzb5P+3McyNcfm2CcPj9af9w6gwjTwzvethx3Bx3x8xwd1wNM8dMcTNUHTfFLPnX6nVmZpeIYwf3cWD/PhbrvlPkblAzVFurKS6GmmGqqComaS+qmBoTI0Ncu3mXuGvWnrJ+ZSxweDgnkHf8ndVTdbiT3M7cQp2Z31dRTecHAfqydp4ejhwazh6Zezfnu98E1WIQwB3crEuJ2Y45PBTAQUVR9X4At66AppoEVO1Q8sgAOKJJjw6Am6OquDmvHskZ3R87gW+vlHz98zpmiqphkkRVbQtsfPTOC30lJKFbFTgp83bWh7Zx/uX1B6w3hI3NkkZTqEpBRDBRzG2AQHcwcYwEkOGkTERREbLQ/8HxJwuW7zdYrzfZ2iopy4qqEspKaDYravVm33k1R91Q69FA1VBRzFIVvXbx5AgXT44A8MWP81yfu0utIR2aVK3vfCnGrcUNxp8a7gKYKiLCvY2SUvo/aNtnM3e49ucK9S3p0aDdaT0UAVsKi2tVi6IWwNL9JvdqTdihaz79/l+u/rHMxmaJVMLkS2OoKKLWacdeE3IsSxctc2D5Qcl6vUlVVgNt+fkPPcFFmTw1xruvT7SCd7nuVhDQvECzJH90h0azRKoKFRkAmP5lKTWAGRdefoZL554FQNUxB92WvYeA5UN4PtSqwB2phKqsqMpBgAunRhFR3j49zuU3jnX8k6fHEQKXzh1jbmGDuYU6s4t1rt6socUeLLZHhYO2AHSHmzt19ihTZ48O8Hzl/AmunD/BjTvrvPfNX3hWsNpwJCvwYm+ngug4UilSCSq6k8YPtxDwfA+WRawIWFbgscDiULcCEaWqBFOlrLazurupOSHLqGnEKJAY8TwBEHumqUirAjNm52vEPPRV4p01XXMPAQhUBjcWm9QZwijwokgAeYHlHYA06KR1cT6ZvoV56pDUJQEjw0KeaMgj1hPEY4vz2A4eW0/e1qA7KtQdsxTYAG0H3iG4xyK1Y+xm7XmEPOJZDiENzLi2WZHngeOjj2Pe+sMg4GRYyLAsx7ME4FnsyTD9pr0PEc8zPGRAwKXBkYOPEd96cZRvf11g9MDe7e3R4Z4Q+vyEnn3P4t0XzK/W+ODN5/kPfRLewAJVEQ0AAAAASUVORK5CYII%3D

Other than the two 57 silver backpacks from the Quartermaster at Ostagar, where else can you buy a backpack for under 5 gold?  As for a 90-item capacity... I gather that _you _ have no emotional qualms about having to drop items of value to make room for quest objects.  I find that I regularly am exceeding 100 items (10+ of which are "dead" Quest Items.  And given how lean the party purse usually is (until Asunder), I am loathe to just drop stuff.  Usually I have to hare off to the nearest merchant to slim the load down some -- which, honestly, is REAL unrealistic.  But since reality the clock is NOT ticking, no matter how much NPCs cry, "We must hurry!"  Run, walk, or crawl, the quest always waits for YOU to put in an appearance.

#6
Rednaxela the Great

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Clearly from a gameplay POV, you encounter the Quartermaster at Ostagar at a point when 57 silver is a lot of money, so they can't charge more than that. I can justify the pricing on the basis that a full backpack is one thing you WOULD not want on the battlefield (but that troops may well have brought to the battlefield), so a normally expensive item would be in glut and subject to depressed pricing.



As for size/weight mechanisms, please NO NO NO. I have played through DoA and never been frustrated by the inventory system whereas you can spend ages on many RPGs rearranging inventory in order to get dropped items to a merchant or have to go through several load screens after every few fights in order to return to the merchant to sell the items and then return to the battlefield later.



BTW I quite liked the Torchlight system of deputing the "return to merchant" function to a pet who was then off your team for a period before returning with cash and inventory space. Might be worth Bioware considering this using one of the party...

#7
LynxAQ

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I to loved the Torchlight system where the pet runs off to sell the items, was pretty awesome. "Your pet has departed!".



Anyway, as for the OP, the price of inventory upgrades, which is basically what the backpacks are, is mainly a money sink. All games have money sinks where they want to try keep the more expensive and good items a rarity and make you hve to choose between them and not get all of them. This is the reason for the high prices on the backpacks and skill tomes.



The inventory in this game is far superior to alot of other games. I am sure there are a few games with the perfect inventory system, and I am sure there are many more games with dreadful inventory systems, but this aint one of them.



This games inventory system is really strong imo. It automatically sorts the items for you into categories, no need for inventory tetris, no need to worry about weight. Like all good games, they needed to add at least one limiting factor to your inventory and they chose size. Tho I have never had a problem with its size.

#8
Lord Phoebus

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NWN did have inventory tetris and it wasn't very popular.



I don't mind the DA:O inventory, I just wish they included party storage with basic game, or let you dump stuff in chests to pick up later.

#9
Soretooth

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The max size of the inventory by purchasing backpacks is 120.



Instead of paying for backpacks, I use the mod Expanded Inventory, which allows space for 125 items, and it's free.

#10
Wuxia

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1) What is everyone's problem with money in this game? I really don't understand this. Am I the only person who has never found money an issue? I've bought all backpack upgrades, about 300g worth of 'ultimate' equipment, some tomes and recipes with tons to spare. I have a completely unmodded DA. Anyone care to explain this with me?



2) As far as I can tell quest items don't count towards your inventory capacity?

#11
trh5001

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Banon Loire wrote...

1) What is everyone's problem with money in this game? I really don't understand this. Am I the only person who has never found money an issue? I've bought all backpack upgrades, about 300g worth of 'ultimate' equipment, some tomes and recipes with tons to spare. I have a completely unmodded DA. Anyone care to explain this with me?

2) As far as I can tell quest items don't count towards your inventory capacity?


I've never had a problem with money either and I don't know why people think things are too expensive or that moneys too rare just pick up everything and sell everything you don't need.

#12
trh5001

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Soretooth wrote...

The max size of the inventory by purchasing backpacks is 120.

Instead of paying for backpacks, I use the mod Expanded Inventory, which allows space for 125 items, and it's free.


You can backpack your way to 125 I have done it now on 3 characters.  You might just be missing the extra one that the quartermaster at ostagar sells(one before the wilds and one after).

#13
exar_kun72

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I'm pretty sure that quest items don't take up any inventory space whatsoever. And also http://social.bioware.com/project/463/ if you want camp storage.

#14
LynxAQ

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@ Soretooth, the max backpack size is 125, not 120.

#15
castaftw

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Sorted inventory is nice of course and the tetris of nwn was unbearable as well, but I just really dislike the fact that you can carry around 125 heavy plate mails and still swing a two handed sword at the enemy it is just kind of a let down when so much effort has been put into everything else looking cool and kind of "rpg-realistic". Rename all backpacks ingame to "bag of holding" then it is justified :D

#16
Ethical Scabs

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Haven't you seen the train of servants behind you? Each of them can only carry one item or one stack.  (The poor bugger that is stuck with 99 flasks has a hard road ahead!). When you buy a 'backpack' you're purchasing their bond contracts that are contained IN the backpack-- that's why it is so expensive for mere cloth.

Indentured servitude at its finest I must say.

And that chest?  That's the only entrance to the Grey Wardens' servant quarters.  Those poor bastards have to each stand around holding an item while you go gallivanting off.  Something about the man writing their bond contracts having a sick sense of humour...

"Don't you drop that now!  I'll be back in 6 days-- surely you can hold it up that long!"

Modifié par Ethical Scabs, 07 janvier 2010 - 02:55 .


#17
knownastherat

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The loot/inventory system is part of 100+ hour game-play, but it also seems to be designed with occasional looter in mind. This said, I'd side with Wompoo that 90 spaces is/can be enough with proper management. If the loot/inventory system was anything close to so-called realistic, there would be stuff-swapping instead of stuff-hoarding or no loot system at all. At the end, looting is optional.



Jan Jensen had his say about it in BG2 .. something about the old times .. little by little I guess :)

#18
JosieJ

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If you're a hoarder, you'll always find the inventory size a problem.  I learned very quickly to be ruthless in selling off stuff that I didn't need, and also to return to camp at every possible opportunity to sell off stuff.

Then I got the camp storage mod that someone linked above, and now I'm back to my pack-rat ways! :crying:

And, for the TC, pro tip: do not EVER buy stuff from the camp merchant if you can get it anywhere else.  His prices suck.  Compare his prices for crafting items (especially Distillation agent and Concentrator agent) with the barkeep in Denerim and you'll see how high is mark-up is.

#19
soteria

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You can actually get up to 125 inventory space.

#20
Grand_Commander13

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I'd like to see a mod that does away with looting entirely. Instead, after every treaty you get you are presented with a grateful smith whose royal sponsor has agreed to upgrade your equipment, and you select what specific upgrades you want on each character's gear, and your stuff is replaced. Poison/Potion/Poultice costs can be adjusted so side quest gold is sufficient to purchase them, gifts, and extra runes if the loot doesn't balance itself out anyway.



There, no more whining about inventory space ever again! *starts mad cackling*



*cough* Ahem... Carry on.

#21
CBGB

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Has anyone here confirmed when any backpack vendor refreshes stock to carry a second pack?

I never found a vendor who restocked, so I stayed at 120.  Gorim after the Landsmeet, despite what I'd read on the Internet, was just like Gorim before the Landsmeet. Honest, pleasant, reliable fellow, but not one with a second pack.

Same with Varathorn and the Circle Quartermaster.Even Bodahn after the Landsmeet was as stuck in his ways as Gorim.

I believe what players meant is that after completing two plot points, Bodahn restocks, but I haven't confirmed it, nor that he gets another backpack, nor that any other vendor does.

I've heard competing theories about two backpacks at Ostagar: one from normal goods, one from special goods, or one in daytime, one at night.

Anyone know the details?

#22
swk3000

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On the 360, the 2 Backpacks in Ostagar are available at the different times of day. Buy one before heading into the Korcari Wilds, and when you get back after meeting Morrigan, buy the second one.



Also, I don't know of any way to get 125 inventory on the 360. Don't all backpacks disappear from merchant inventories once your pack size hits 120?

#23
CptPatch

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Soretooth wrote...

The max size of the inventory by purchasing backpacks is 120.

Instead of paying for backpacks, I use the mod Expanded Inventory, which allows space for 125 items, and it's free.

As mentioned earlier, I hit a solid 125 max w/o knowing it was there.  Other than the 1.02 patch, I haven't modded the game _at all_.  (And why would there be a whole mod, simply to add _five_ item slots to Inventory?  I could see 50, or even 20...but _5_?)

#24
CptPatch

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Banon Loire wrote...

1) What is everyone's problem with money in this game? I really don't understand this. Am I the only person who has never found money an issue? I've bought all backpack upgrades, about 300g worth of 'ultimate' equipment, some tomes and recipes with tons to spare. I have a completely unmodded DA. Anyone care to explain this with me?

2) As far as I can tell quest items don't count towards your inventory capacity?

1) Why does this sound to me like flaunting one's success?  "Well _I've_ never had a problem with that.  What's that?  Most others _do_ have problems with that?  My, what a surprise:  I'm superior to soooo many others.  Or is, they're all just inferior?  I forget which it is."

2) Well, I do know that I've run into occasions where I could not pick up sub-quest items for lack of room.  And counting the non-quest items when "full", the number came up less than my current max.  _Maybe_ some quest items count and other do not.  Whatever the case, it would be useful to be able to dump "dead" quest items.

#25
CptPatch

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Just as a reference, backpack availability:

1) Ostagar Quartermaster, before going into the wilds

2) " " , after returning, but before going to Duncan

3) Bodahn, the very first time you go to Camp after Lothering

4) Bodahn, any visit to Camp after the first

5) Bodahn, after you've completed the Dalish quest (Nature of the Beast)

6) Varathorn in the Dalish Camp, after you completed Nature of the Beast AND didn't turn on the Elves

7) Gorim, Denerim Marketplace, after completing a local quest



That 70 points of capacity, added to the 70 you started with = 140. BUT, w/o mod, max is 125. If you already have 125, the merchant won't stop you from spending the money, even though it will get you NOTHING.



Outside of external info sources (forums, etc.) how is a player supposed to _know_ about that 125 limit? Not even the Prima Official Game Guide mentions it! Finding out about it in-game smacks of a bit of designer sadism.