Breaking Immersion in ME3
#1
Posté 31 décembre 2012 - 01:42
#2
Posté 31 décembre 2012 - 01:46
#3
Posté 31 décembre 2012 - 01:53
The line was so bad that it actually broke my immersion because my Shepard would never make such a stupid blanket statement at such a crucial point in time. And infront of all those people too! How embarressing...
I mean seriously, look here, the bald councilor even shakes his head at the line after she says it.
#4
Posté 31 décembre 2012 - 01:55
The battle for Earth, and all losses incurred therein, would never have happened if the Asari government hadn't sat on that beacon for so long for their own selfish purposes.
Modifié par DeinonSlayer, 31 décembre 2012 - 01:56 .
#5
Posté 31 décembre 2012 - 01:57
#6
Posté 31 décembre 2012 - 02:03
Whats wrong with it it makes sense.Jade8aby88 wrote...
I entirely facepalmed at "the only thing we can, we fight or we die."
The line was so bad that it actually broke my immersion because my Shepard would never make such a stupid blanket statement at such a crucial point in time. And infront of all those people too! How embarressing...
I mean seriously, look here, the bald councilor even shakes his head at the line after she says it.
As to topic nothing did imo.
#7
Posté 31 décembre 2012 - 02:03
#8
Posté 31 décembre 2012 - 02:07
However bringing someone back from the dead is entirely silly. Sure we can stimulate nerves through electricity, but the gap between that and reviving someone who has been exposed to the void of space and suffered through planetary reentry is quite uncanny. There is a huge list of issues one would have to get past to even begin considering such a feat.
#9
Posté 31 décembre 2012 - 02:09
Have Shep move conversations along automatically with what use to be Investigate questions and neutral responses, and then have the player choose between a paragon and renegade response. Personally I don't think it was done well though I do appreciate that they were able to get better camera work for most scenes. However all things considered I'll have the ME1 and 2 format back.
Modifié par ME859, 31 décembre 2012 - 02:11 .
#10
Posté 31 décembre 2012 - 02:09
Jade8aby88 wrote...
I entirely facepalmed at "the only thing we can, we fight or we die."
#11
Posté 31 décembre 2012 - 02:09
#12
Posté 31 décembre 2012 - 02:11
#13
Posté 31 décembre 2012 - 02:16
#14
Posté 31 décembre 2012 - 02:20
As if the line itself wasn't bad enough, the fact that he plays it out loud just as Shepard happens to walking past is ridiculous. Surely he heard Shepard coming or at least the elevator? Does he not know what headphones are?
#15
Posté 31 décembre 2012 - 02:24
#16
Posté 31 décembre 2012 - 02:48
What happen to my dialog wheel!?
The kid in the prolong
We fight or we die line.
TIM and his Galactic Army.
Mars all of it hey we conveniently found a Reaper off switch Oh sorry Kaiden I didn't mean to stand here and watch you get your worthless head bashed in.
Don't know if they fixed it but during a conversation with Liara early on the Ship Shepard head and hers were about 180 degrees not looking at each other during the entire conversation.
Why am I dreaming about a kid that I don't give a damn about? I had no idea that Walters Shepard is such a crybaby. I want my Shepard back.
Citadel coup- Udina's illogical betrayal even for a deucebag politician. Oh sorry about that Thane you were fighting by your self sorry about that. Oh joy a Space Ninja that isn't fit to lick Raiden's boot.
Legions complete 180 on his view of using Reaper tech. Other than that Rannoch was amazing.
Thessia- Uh when can I have back control of my character Walters? Oh damn how much plot armor does this childish ninja has?
Cerberus Base-
Kai Leng - SHUT UP!!!
Priority Earth- most boring end game trek ever no Suicide mission style game play or even able to use your war assets... in fact you don't get to see most of them...
Citadel- All I'm going to say the Crucible should have just fired and give us the win no matter how Macguffin it was, because once Shepard got on that lift Mass Effect wasn't Mass Effect anymore.
#17
Posté 31 décembre 2012 - 02:56
#18
Posté 31 décembre 2012 - 02:59
ThisMr.House wrote...
Everything that dealt with that dam kid.
#19
Posté 31 décembre 2012 - 03:07
And the "we fight or we die that's the plan"......Shep there are prothean beacons out there, you fought Reapers, the Leviathan of Dis? i rember reading something about it in ME1, we can sudy that...and you go with "we fight or we die"?.........
And the 6 months fact that is absolutely stupid
Modifié par archangel1996, 31 décembre 2012 - 03:08 .
#20
Posté 31 décembre 2012 - 03:19
Power-centric sentinel was bad though, never again, every time Shep took out his gun to shoot the baddies I wanted him to shoot himself and be done with it.
Bad face import ruined things too. I couldn't play until it was patched, cause that guy just wasn't the same protagonist any longer.
Edit: Fight or we die..." was silly, but it's the kind of silly I've come to expect in games and movies, cause really, the majority of game developers aren't war veterans or officers.
The "There was a kid"-dialogue option, that claimed to be nothing such up front, with Garrus made me facepalm a little as well...
Modifié par Islandrockzor, 31 décembre 2012 - 03:21 .
#21
Posté 31 décembre 2012 - 03:20
Well the problem, for me anyway, is that ME3 itself breaks immersion of the entire trilogy, it's not just limited to something "within" ME3, it's just ME3 as a whole. Sure, I liked Tuchanka and Rannoch was good (not as good as Tuchanka though), and I liked it when Garrus and AutoShepard went up there to shoot bottles... but... well the rest of the game, sorry just doesn't cut it. I actually like the multi-player mode, however, in fact I prefer ME3's MP over ME3's "SP" any time of the day. I did (and still) have some complaints about ME2 as well, but even ME2 is probably a good light-years ahead of ME3 in almost every aspects of game-play.
The ONLY single aspect of game-play I actually, genuinely prefer in ME3 over all others is the combat system... BUT... that's only because it "fits" ME3 as a shooter. In ME1 the "combat system" was lacking exactly BECAUSE it was NOT supposed to be a shooter to start with. Anyway, if I really have to limit myself at choosing one part within ME3 that for some reason "broke immersion" more than the whole game did then it would be the very moment Shepard goes up the Magic Elevator to meet Startroll, which in and of itself will for coming decades be remembered as one of - if not the absolute - most infamous scene in video gaming history.
#22
Posté 31 décembre 2012 - 03:23
Jade8aby88 wrote...
I entirely facepalmed at "the only thing we can, we fight or we die."
The line was so bad that it actually broke my immersion because my Shepard would never make such a stupid blanket statement at such a crucial point in time. And infront of all those people too! How embarressing...
I mean seriously, look here, the bald councilor even shakes his head at the line after she says it.
This. Right from the beginning of the game, I started to get a really bad feeling.
#23
Posté 31 décembre 2012 - 03:24
#24
Posté 31 décembre 2012 - 03:35
1.) The failure to bridge the trilogy together. ME3 feels like a standalone game and not the third installment. I especially dislike the fact they chose to do the game this way because that is not how trilogies work. New players just picking up ME3 will be "all caught up" according to Jennifer Hale in one of her interviews prior to the games release. To me that was the sign that all was not going to be well before ME3 came out. And sure enough I played the game with and without an imported save to find out that there are miniscule differences between them, ME1 to ME2 suffered from this but it is just insulting in ME3.
2.) Post ending DLC, and I am referring directly to the Leviathan DLC. That was just a pure money grab by EA. Giving us Reaper backstory AFTER the game's conclusion AFTER most of us had been wondering and asking BW about it the whole trilogy makes no goddamned sense. Again I say money grab, same thing with Omega.
3.) The complete lack of character development. I like what they did with Jack, why did they not do this for the rest of the cast? After thinking about that for a month or so, I believe the deadline and the rush to meet that deadline is the culprit here. I strongly feel if Bioware had another year of development time, the whole cast would have received equal and fair treatment.
4.) Rushed pace. The story to me felt as if we were going at FTL speed. Before I knew it I was halfway through the story and did not even realize it. Frantic pacing like that in a game like Mass Effect where the majority of our time spent will be talking to people gathering information and backstory and taking our time exploring does not mix well. And the rush clearly shows throughout the game.
5.) The fact that Mass Effect was just a trilogy. Bioware was clearly under the gun and were forced to jam as much story lore into two discs. And the story suffers heavily from this. I always felt that ME should have been at minimum four installments maybe five tops. The universe the games takes place in is just so vast and detailed, but to cut it down to fit into three games doomed Bioware from the start (in my humble opinion). ME3 should have had us getting rid of Cerberus and have an awesome final Boss fight with T.I.M and gathering up our galactic assets and allies in preperation for the Reaper threat, and ME4 should have been the Reaper war in it's entirety and conclusion. Instead of juggling all three in such a short time span.
The ending did not bother me much since the five reasons I listed above killed my entusiasm for the series and let me down long before I got to the end. Shame though I loved Mass Effect up until the third, but the show must go on and only time will tell what will become the mystery that is Mass Effect 4.
#25
Guest_Calinstel_*
Posté 31 décembre 2012 - 03:42
Guest_Calinstel_*
If you just stop moving as soon as you see the Alliance Dreadnought/Cruiser/Whutevah being shot at it can take hundreds of hits. But move one foot more and then it goes boom. Really bad cutscene placement for that. Should have not even shown the damned thing UNTIL Shepards movement put him in the right spot. But, since it was shown, pulled me out of the game that I was trying so hard to get into.





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