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Breaking Immersion in ME3


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#76
chevyguy87

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Massa FX wrote...

<snip>
Sad when the trailers are better then the actual game isn't it?
<snip>

Well... I don't expect anything to be playable and as detailed as a cinematic. But, an epic battle with more than your squad fighting reaper forces at the same time on the same screen (a total cluster **ck) is something I looked forward to.


I understand where you're coming from. The point I was getting at is that the trailers amped everybody up to play this fight for your life end all be all battle against Reaper forces when in reality all we received was a mere schoolyard skirmish. 

#77
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The FIRST immersion breaker for me was right in the prologue, when autoshep has a full goddamn conversation with anderson walking to the hearing with NO INPUT from me. I actually had to put the controller down and walk away it was so off-putting.

Then who the **** is mince vega?

Stupid breather masks (vacuum has no effect on eyeballs, huh?)

Can't holster a gun (petty I know, but that really destroys role-play for me when there's no visible enemies)

Autofeels. My shep wouldn't have given 2 ****s about that goddamn kid, she'd have laughed with Joker, she wouldn't have moped and whined about war being like, so HARD etc etc

Plot Armour. I could get over Kai Leng being a butthole final fantasy reject if you could kick his ass, or even if the whole encounter was a cutscene. An unwinnable in-game fight is unforgivable. I replayed that segment 5 times because I thought I was doing something wrong, only figured it out when I ****-slapped the cybernetics off his face with huge combos only to still get "LOLZ I WINZ U MAD BRO?"

The dreams. See Shep not giving 2 ****s about the kid.

The Dialogue wheel. Or rather the dialogue fork, as it became. Not everyone plays as a pure paragon or renegade. Sometimes the pure paragon option is a little ****y, sometimes the pure renegade option goes in the wrong direction (Option: Genophage was a necessary evil - Shep says: Yeah those smelly krogan deserve to be wiped out god I hate them so much I poop a little when I think about it dur dur dur)

Normandy pickup on the beam run. LOL. "Time out! Time out everybody! Javik, whose only reason for living is revenge on the Reapers and who wants to die even if he survives the battle has a boo-boo. Can everyone stop shooting at us for a bit so my crewmates who can CLEARLY still walk can board this big juicy target in the middle of a battlefield and share a shmaltzy goodbye? Thanks. Thanks everyone, you're swell."

#78
99DP1982

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Captain Cornhole wrote...

For me it was back in ME2 when they brought Shepard back from the dead. With ME1 all the lore was for the most part well written, and entirely plausible for the most part.

However bringing someone back from the dead is entirely silly. Sure we can stimulate nerves through electricity, but the gap between that and reviving someone who has been exposed to the void of space and suffered through planetary reentry is quite uncanny. There is a huge list of issues one would have to get past to even begin considering such a feat.




ME RPG died there, ME story driven shooter began...

Planetary re-entry would leave nothing to even scrap a sample of DNA... There is a reason why "space ships" and "rescue pods" always have to take into deign consideration and descent algorithms an angle and speed at which they can enter planetary airspace... way bigger chunks of solid space rock/metal than human body are burnt to nothingless in the process...

#79
MstrJedi Kyle

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10110001110100 wrote...


Can't holster a gun (petty I know, but that really destroys role-play for me when there's no visible enemies)


THIS!! This drove me insane! It was as bad as ME2 taking away our ability to crouch.

#80
JBPBRC

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My immersion was slowly eroding upon the opening scene with Vega. It wasn't Vega's character or anything, I've actually grown to like him a little (though he will still never truly be the replacement Krogan Bioware intended him to be). Just the moment of "Hey, big muscle guy who I don't know but is clearly friends with me."

Ventchild's sappy death music as Bioware tried to bash me over the head with an emotional hammer took my immersion down a large notch (and hell, this was WAY before Starboy showed up, blech), followed by not being able to catch up and stop Eva before the predestined landing pad of shuttle-colliding destiny on Mars. Even as a Vanguard, who of all character classes, should've been able to catch her and promptly dispose of her.

It finally broke when the first dream sequence hit. The eavesdrop-scan-quests didn't help either.

Tuchanka was later able to help move me along, but just as I thought I'd be able to pull through, the Rachni popped up. While the timely arrival of Grunt single-handedly picking up a Rachni and throwing it off a cliff was awesome, the Rachni choice itself was laughable.

Kai Lame arrived. 'Nuff said.

And then we had the silly Rannoch arc with its useless turret section, and whose end boss made me double check to see if I was hallucinating and just imagining Shepard using the Hammer of Dawn on a destroyer where Marcus Fenix would normally be hammer of dawning a Lambent Brumak.

And then Kai Lame hit again...and then he sent his silly little email.

Needless to say, by this point I had utterly convinced myself that ME3 could not get any worse than Kai Lame. Then the crayola ending came.

AAAAAAAAARRRRGGGGHHHHHH!!!!!!!!!!

#81
ZLurps

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There were several things that I needed to keep ignoring but in the end of Cronos station, where we get to hear that Reapers took over the Citadel, just like snapping fingers and moved it in Sol system... There I realised that no matter how much I _work_ to maintain my immersion, it isn't going to do any good any more.

#82
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#83
Brovikk Rasputin

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"We fight or we die.."
That line makes me cringe in every playthrough. It's so bad.

Modifié par Brovikk Rasputin, 31 décembre 2012 - 02:04 .


#84
Ithurael

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Brovikk Rasputin wrote...

"We fight or we die.."
That line makes me cringe in every playthrough. It's so bad.


"This isn't about strategy or tactics this is about survival"

Always makes me smile

or

"Sh-SHUTTUP!!"

or

"STTTTTEEEEEEEEEVVVVVVVEEEEEE!"

"I'm OK"

"...U sure?"

or

"I was born in london...." (Gives odd glance)

"...really?"

#85
Brovikk Rasputin

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I just don't understand what they were going for with the 'we fight or we die'-line. No matter how you look at it, it sucks. What is Shepard trying to say!? That we die if we don't fight? Well yes, that's quite obvious isn't it?! Believe it or not, but that line is one of my biggest gripe with this game. It's so damn horrible, I don't know what so say.

#86
Dr_Extrem

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Brovikk Rasputin wrote...

I just don't understand what they were going for with the 'we fight or we die'-line. No matter how you look at it, it sucks. What is Shepard trying to say!? That we die if we don't fight? Well yes, that's quite obvious isn't it?! Believe it or not, but that line is one of my biggest gripe with this game. It's so damn horrible, I don't know what so say.


it was intended to give a dramatic feeling .. it did not. its a facepalm-moment.

"steeeevvveeee" .. and the "aaaaasrghhh" line were not better.

#87
ZLurps

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Brovikk Rasputin wrote...

I just don't understand what they were going for with the 'we fight or we die'-line. No matter how you look at it, it sucks. What is Shepard trying to say!? That we die if we don't fight? Well yes, that's quite obvious isn't it?! Believe it or not, but that line is one of my biggest gripe with this game. It's so damn horrible, I don't know what so say.


I think the general idea was something like:
None of our current strategies or tactics are going to work against this enemy. Adapt to the situation and keep fighting, learning as you go and buing more time because running isn't an option.

#88
Fnork

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ZLurps wrote...

There were several things that I needed to keep ignoring but in the end of Cronos station, where we get to hear that Reapers took over the Citadel, just like snapping fingers and moved it in Sol system... There I realised that no matter how much I _work_ to maintain my immersion, it isn't going to do any good any more.


I really love that part. When the Reapers steamroll a planet they bomb the crap out of high priority targets. They can't do that with the Citadel. Not only are they locked out thanks to the Protheans and is the Citadel itself nearly invulnerable when the arms are closed, it is also absolutely key to the cycles. That spells groundwar. There's C-sec, the militias, there's supplies stockpiled and about 13 million people.

God knows you've done enough fetch quests for C-Sec.

*POOF*
Everyone is now dead and the Citadel is now at Earth. Tada! :wizard:

#89
JBPBRC

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Fnork wrote...

ZLurps wrote...

There were several things that I needed to keep ignoring but in the end of Cronos station, where we get to hear that Reapers took over the Citadel, just like snapping fingers and moved it in Sol system... There I realised that no matter how much I _work_ to maintain my immersion, it isn't going to do any good any more.


I really love that part. When the Reapers steamroll a planet they bomb the crap out of high priority targets. They can't do that with the Citadel. Not only are they locked out thanks to the Protheans and is the Citadel itself nearly invulnerable when the arms are closed, it is also absolutely key to the cycles. That spells groundwar. There's C-sec, the militias, there's supplies stockpiled and about 13 million people.

God knows you've done enough fetch quests for C-Sec.

*POOF*
Everyone is now dead and the Citadel is now at Earth. Tada! :wizard:


This.

#90
Xellith

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"We fight or we die". But "this isnt about strategy or tactics. This is about survival."

DOES NOT COMPUTE

#91
sentinel_87

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The feeling that some choices in the game are the "correct" ones and others are "wrong" ones. Even though it never mattered I felt like the game was always telling me that saving the Collector base was the incorrect choice. Then there is the entire synthesis ending. The game spells it out that this is the correct choice. It's funny to feel like your'e playing a game not the way the writers want you too.

"Auto dialogue" is also irritating in the game. But for me the worst of this goes back to ME2 on the derelict Reaper. Shepard responding with "there's no time to debate it" and dragging the geth he found with him while I waited for the dialogue wheel to appear and allow me to leave it was the most immersion breaking part of the series for me. I wanted to make a choice, even expected to, but could not. I was allowed to latter, but not on the derelict Reaper, which never made sense. Funny thing is that because of that whenever Shepard did something out of character in ME3 I was not totally surprised.

Wanting to make a choice and not even being offered the illusion of choice or feeling like I am making the "wrong" choices are the most immersion breaking thing in the ME series for me.

#92
Samtheman63

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the cutscense that have shepard holding the default assault rifle/pistol when you have something else equipped really annoy me

#93
Barquiel

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Fnork wrote...

ZLurps wrote...

There were several things that I needed to keep ignoring but in the end of Cronos station, where we get to hear that Reapers took over the Citadel, just like snapping fingers and moved it in Sol system... There I realised that no matter how much I _work_ to maintain my immersion, it isn't going to do any good any more.


I really love that part. When the Reapers steamroll a planet they bomb the crap out of high priority targets. They can't do that with the Citadel. Not only are they locked out thanks to the Protheans and is the Citadel itself nearly invulnerable when the arms are closed, it is also absolutely key to the cycles. That spells groundwar. There's C-sec, the militias, there's supplies stockpiled and about 13 million people.

God knows you've done enough fetch quests for C-Sec.

*POOF*
Everyone is now dead and the Citadel is now at Earth. Tada! :wizard:


According to the writers, there are still millions of people alive on the citadel (including all names NPCs). I guess the reapers merely controlled some key strategic areas of the station.

#94
Brovikk Rasputin

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ZLurps wrote...

Brovikk Rasputin wrote...

I just don't understand what they were going for with the 'we fight or we die'-line. No matter how you look at it, it sucks. What is Shepard trying to say!? That we die if we don't fight? Well yes, that's quite obvious isn't it?! Believe it or not, but that line is one of my biggest gripe with this game. It's so damn horrible, I don't know what so say.


I think the general idea was something like:
None of our current strategies or tactics are going to work against this enemy. Adapt to the situation and keep fighting, learning as you go and buing more time because running isn't an option.

Yea, I guess you're right. Still, I wish Shepard could've put it a little more... intelligent?! 

#95
Sir George Parr

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Ithurael wrote...

Brovikk Rasputin wrote...

"We fight or we die.."
That line makes me cringe in every playthrough. It's so bad.


"This isn't about strategy or tactics this is about survival"

Always makes me smile

or

"Sh-SHUTTUP!!"

or

"STTTTTEEEEEEEEEVVVVVVVEEEEEE!"

"I'm OK"

"...U sure?"

or

"I was born in london...." (Gives odd glance)

"...really?"

Even if Anderson had being tucking into a plate full of jellied eels and was dressed as a pearly king and talking about how everyone in world is in spot of Barney Rubble at moment he says "I was born in London", i don't believe him and neither does Shepard, when they give each other that odd glance.

Modifié par XM-417, 31 décembre 2012 - 05:59 .


#96
KingZayd

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wasn't too keen on the dreaming of the child, while being so much more comfortable with the deaths of everyone else.

Starchild is where it got ridiculous though.

#97
DeinonSlayer

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sentinel_87 wrote...

The feeling that some choices in the game are the "correct" ones and others are "wrong" ones. Even though it never mattered I felt like the game was always telling me that saving the Collector base was the incorrect choice. Then there is the entire synthesis ending. The game spells it out that this is the correct choice. It's funny to feel like your'e playing a game not the way the writers want you too.

"Auto dialogue" is also irritating in the game. But for me the worst of this goes back to ME2 on the derelict Reaper. Shepard responding with "there's no time to debate it" and dragging the geth he found with him while I waited for the dialogue wheel to appear and allow me to leave it was the most immersion breaking part of the series for me. I wanted to make a choice, even expected to, but could not. I was allowed to latter, but not on the derelict Reaper, which never made sense. Funny thing is that because of that whenever Shepard did something out of character in ME3 I was not totally surprised.

Wanting to make a choice and not even being offered the illusion of choice or feeling like I am making the "wrong" choices are the most immersion breaking thing in the ME series for me.

Leaving Legion on the derelict Reaper was an option originally - an email from TIM you would have received after doing it is still in the game files according to the cut content page on the wikia. I suppose you could simply never activate him if you don't want to sell him to Cerberus.

#98
Fnork

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Barquiel wrote...

Fnork wrote...

ZLurps wrote...

There were several things that I needed to keep ignoring but in the end of Cronos station, where we get to hear that Reapers took over the Citadel, just like snapping fingers and moved it in Sol system... There I realised that no matter how much I _work_ to maintain my immersion, it isn't going to do any good any more.


I really love that part. When the Reapers steamroll a planet they bomb the crap out of high priority targets. They can't do that with the Citadel. Not only are they locked out thanks to the Protheans and is the Citadel itself nearly invulnerable when the arms are closed, it is also absolutely key to the cycles. That spells groundwar. There's C-sec, the militias, there's supplies stockpiled and about 13 million people.

God knows you've done enough fetch quests for C-Sec.

*POOF*
Everyone is now dead and the Citadel is now at Earth. Tada! :wizard:


According to the writers, there are still millions of people alive on the citadel (including all names NPCs). I guess the reapers merely controlled some key strategic areas of the station.


I don't know. The same writers also said that we should assume that everyone plot important got off the station in time and that it would be bad times for everyone else. All I know is that the whole thing falls in no time whatsoever and it all happens off screen. It makes all citadel related war assets feel especially pointless.

#99
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DeinonSlayer wrote...

sentinel_87 wrote...

The feeling that some choices in the game are the "correct" ones and others are "wrong" ones. Even though it never mattered I felt like the game was always telling me that saving the Collector base was the incorrect choice. Then there is the entire synthesis ending. The game spells it out that this is the correct choice. It's funny to feel like your'e playing a game not the way the writers want you too.

"Auto dialogue" is also irritating in the game. But for me the worst of this goes back to ME2 on the derelict Reaper. Shepard responding with "there's no time to debate it" and dragging the geth he found with him while I waited for the dialogue wheel to appear and allow me to leave it was the most immersion breaking part of the series for me. I wanted to make a choice, even expected to, but could not. I was allowed to latter, but not on the derelict Reaper, which never made sense. Funny thing is that because of that whenever Shepard did something out of character in ME3 I was not totally surprised.

Wanting to make a choice and not even being offered the illusion of choice or feeling like I am making the "wrong" choices are the most immersion breaking thing in the ME series for me.

Leaving Legion on the derelict Reaper was an option originally - an email from TIM you would have received after doing it is still in the game files according to the cut content page on the wikia. I suppose you could simply never activate him if you don't want to sell him to Cerberus.

Leaving it on the Reaper would have been a nice option to have; it felt really weird when both squadmates were telling me to leave it and I for some reason couldn't agree with them.

#100
sentinel_87

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DeinonSlayer wrote...
Leaving Legion on the derelict Reaper was an option originally - an email from TIM you would have received after doing it is still in the game files according to the cut content page on the wikia. I suppose you could simply never activate him if you don't want to sell him to Cerberus.


When I found that out it just puzzled me even more.  To me that is subtlety showing the player the "correct" choice, which is one of the things that just breaks immersion for me. 

At least I got some credits from Cerberus though.

Modifié par sentinel_87, 31 décembre 2012 - 02:59 .