Breaking Immersion in ME3
#126
Posté 31 décembre 2012 - 07:21
Massive disconnect
#127
Posté 31 décembre 2012 - 07:44
That dialogue was so poorley done, and SO out of place that it completly destroyed my imersion at that mission. But i liked the rannoch arch very much. And the ending of the arc is very well written.
Citadel and thessia, both because of Kei Lang.. I was like " WTF is that sissy ninja like geisha is doing? Why cant i shoot the F***** ship? I would've destroyed that before the geisha vilain!" Or on that TERRIBLE scene when thane dies i was like " WTF just FOCUS FIRE THAT MOFO! WTF shepard?"
Priprity Earth and the citadel base were soo terrible that i almost had no bound to the game on those missions. in fact iw as already kinda disapointed with the game BEFORE i saw the terrible ending.
URGH
#128
Posté 01 janvier 2013 - 10:22
Don't try to make sense of it... there is none.Shepard108278 wrote...
You actually were bored enough to blow up the sprites on ground level of Earth in the prologue? What is the big deal you expect them to fully render that?Jade8aby88 wrote...
lol nope..
#129
Posté 01 janvier 2013 - 10:28
#130
Posté 01 janvier 2013 - 08:16
If your talking about making sense of someone enlarging that I agree.Brovikk Rasputin wrote...
Don't try to make sense of it... there is none.Shepard108278 wrote...
You actually were bored enough to blow up the sprites on ground level of Earth in the prologue? What is the big deal you expect them to fully render that?Jade8aby88 wrote...
lol nope..
#131
Posté 01 janvier 2013 - 08:28
About vent kid: maybe no one besides Shepard is reacting to him because he was a last minute addition, put in after they created a model of a child for the catalyst? To 'foreshadow' things and so forth. And the dreams etc. all flow from that foul spring.
Modifié par SpamBot2000, 01 janvier 2013 - 08:29 .
#132
Posté 01 janvier 2013 - 08:34
OniTYME wrote...
Also the omnipresent Avenger and predator.
Also this.
#133
Posté 01 janvier 2013 - 08:37
The major thing for me was ME3's Citadel and all those stupid fetch quests that I felt compelled to do since I refused ( and still do ) to play multi player and I had to do every side quest I could to raise my EMS as high as it could go, I can't speak for anyone else but I hated everything about ME3's Citadel. In ME1 and ME2 the Citadel felt like a real life space station where people lived, the people I interacted with made the Citadel in these games feel real. By the time I had gotten to ME3 all I could see was a gameplay mechanic at work, I did not see any people, I just saw numbers, EMS figures. To me the whole entire game mechanic was immersion breaking, heck it was almost game breaking.
#134
Posté 01 janvier 2013 - 08:40
Or the difference between keeping or destroying the Collector base could be filled in with Diana Allers.
The numbers made no sense at all.
#135
Posté 01 janvier 2013 - 08:42
#136
Posté 01 janvier 2013 - 09:06
*Runs to beam in Collector gear, gets fried, stumbles around in N7 gear*
That or Harbinger's lasers have the power to alter clothing and armor. And leaves the hair intact to top it all off too, because Harbinger is considerate like that. Doesn't wanna cramp Shepard's style too much.
#137
Posté 01 janvier 2013 - 10:10
Mr.House wrote...
Everything that dealt with that dam kid.
I have to agree with this. Of course Commander freakin Shepard, savior of the galaxy, can't help him.
#138
Posté 01 janvier 2013 - 11:52
Considering I hate that custom armor never saw that but I can see how that'd be an issue. Minor but still.JBPBRC wrote...
Shepard apparently wearing N7 armor under whatever other armor he's wearing if actually wearing different armor.
*Runs to beam in Collector gear, gets fried, stumbles around in N7 gear*
That or Harbinger's lasers have the power to alter clothing and armor. And leaves the hair intact to top it all off too, because Harbinger is considerate like that. Doesn't wanna cramp Shepard's style too much.
#139
Posté 01 janvier 2013 - 11:55
I also don't understand how Shepard almost beat Kai Leng to the elevators but I guess they had to toss us a bone after the cutscene stupidity with Thane.
#140
Posté 01 janvier 2013 - 11:58
What cutscene stupidity? I love that scene.Belisarius25 wrote...
One thing that only recently started to annoy me is how - during the Cerberus coup - Bailey can't get a signal through to the Council but can somehow override multiple elevators on the fly and basically do everything else (he even recovers rather nicely from his wound). I get it's a plot contrivance to make sure Shepard's arrival is a shock to the VS and make the confrontation more dramatic but it sort of sticks out like a sore thumb to me now.
I also don't understand how Shepard almost beat Kai Leng to the elevators but I guess they had to toss us a bone after the cutscene stupidity with Thane.
#141
Posté 02 janvier 2013 - 12:07
Then crucible introduction.
But immersion was completely shatter after thessia crucible "explanation". Ugh.
#142
Posté 02 janvier 2013 - 12:07
#143
Posté 02 janvier 2013 - 12:08
Equals "we die or we die".Xellith wrote...
"We fight or we die". But "this isnt about strategy or tactics. This is about survival."
DOES NOT COMPUTE
#144
Posté 02 janvier 2013 - 12:56
I disagree. I loved the Earth intro and had no problem with the Crucible or Thessia.Maxster_ wrote...
First was "we die or we die". Earth intro was garbage.
Then crucible introduction.
But immersion was completely shatter after thessia crucible "explanation". Ugh.
#145
Posté 02 janvier 2013 - 01:05
And?Shepard108278 wrote...
I disagree. I loved the Earth intro and had no problem with the Crucible or Thessia.Maxster_ wrote...
First was "we die or we die". Earth intro was garbage.
Then crucible introduction.
But immersion was completely shatter after thessia crucible "explanation". Ugh.
Garbage writing is garbage writing, irrelevant of someone liking it or not.
Have you even read OP?
#146
Posté 02 janvier 2013 - 01:43
EXCEPT JACK.
Which is why I always love the person/people who write Jack because they always include a dialogue branch for not liking her/being harsh to her. I mean I'd never take it but...
Which was my biggest issue with Miranda in ME2 - I would have liked her character more if the dialogue options weren't paragon/renegade attitudes to Cerberus, but paragon/renegade attitudes to HER. Rairoading my Shep into not being able to be renegade to her/ go into Cerbies/HER actions deeply with her just ruined the immersion of crafting your choice of relationship with squaddies.
Also - 'THIS IS FOR THANE AND MIRANDA'
No. That was for the dead Drell my Shep was supposedley in love with BW. Bit more important to her.
Having said that, the various ways your attitude to Wrex and your choices when it came to him was really expansive and well done.
#147
Posté 02 janvier 2013 - 03:12
#148
Posté 02 janvier 2013 - 04:05
-The lack of control over Shepard (realised it after replaying ME2)
-Everything after you enter Thessia.
#149
Posté 02 janvier 2013 - 04:33
The Admirals: Really? That dumb?
The dreams: Really?
No booze on the Normandy? No still? What the hell kind of crew is this?
The default Avenger and Predator
Masks in space and on Mars
The kid. How the hell did he get in that duct?
Quarians in the Consensus with suits
Everything after the Thanix blast... everything.
#150
Posté 02 janvier 2013 - 05:08
Shepard108278 wrote...
What cutscene stupidity? I love that scene.
So you were okay with how Thane went full retard and rushed an opponent with a ninjato? Or how Thane actually bothered getting in close to Leng to begin with? Or how shepard and friends just sort of sit there as Thane gets his ass handed to him?





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