Breaking Immersion in ME3
#151
Posté 02 janvier 2013 - 05:15
It's so unrealistic, you guize.
#152
Posté 02 janvier 2013 - 05:28
I'll make a list from that point on, to be fair some of the immersion breaking happened in chunks. IE it took all of the first 4 things below happening together to make me start saying.. 'wait wtf is this'?
Why is Anderson no longer the ambassador? When/Why did that happen?
How dumb is the kid in the vent? I mean he hid in a vent then crawled away from help.
Why Vancouver?
Mars? L'iara? Sexbots from Cerberus who apparently also rented the soldiers and playbook from Cobra Commander?
The whole galaxy being hit by an 'unknown' invading force, the Batarians are nearly wiped etc, and there is even a MOMENT of the Citadel being kinda calm? Bull. The build up was neat in a structure sense but totally seemed implausible.
Tali being an admiral and still leaving her people in the middle of 2 wars.
The shaky reasons for no ME2 cast, which made me just think that Bioware was cutting corners. I shouldn't be thinking that in the middle of the game. Someone else earlier described this as the game just being full of a 'rushed feeling'. I agree, that's the best way to describe it.
Why did the Reapers/Heretics have to tie up Legion to the dreadnought. Why did he have to interface and kill himself later?
If the Reapers couldn't hit the 'off' switch for the relays because they didn't have the citadel, why not just park 20 reapers at the doorstep of each relay and clamp off intergalactic travel that way?
The dream sequences.
The obvious token lesbian/gay guy and token 'let's appeal to generic fps players' squadmate. Once again, don't make me think of your game development and marketing processes so plainly during gameplay.
The 40 seconds I could have helped Thane, but instead stood there like a useless ******.
Forced deppression on Avatar Shepard after Thessia.
I could go on, but I don't feel like typing more.
Modifié par Shaleist, 02 janvier 2013 - 05:47 .
#153
Posté 02 janvier 2013 - 06:13
Captain Cornhole wrote...
For me it was back in ME2 when they brought Shepard back from the dead. With ME1 all the lore was for the most part well written, and entirely plausible for the most part.
However bringing someone back from the dead is entirely silly. Sure we can stimulate nerves through electricity, but the gap between that and reviving someone who has been exposed to the void of space and suffered through planetary reentry is quite uncanny. There is a huge list of issues one would have to get past to even begin considering such a feat.
Bioware never explained this at all except for Cerberus bring shepard back to life with billions of credits.
#154
Posté 02 janvier 2013 - 06:15
Shaleist wrote...
When did ME3 first break immersion? When I found out Shep meekly turned himself into the alliance and proceeded to do nothing for 6 months while the Reapers were tee'ing up for a galactic invasion.
I'll make a list from that point on, to be fair some of the immersion breaking happened in chunks. IE it took all of the first 4 things below happening together to make me start saying.. 'wait wtf is this'?
Why is Anderson no longer the ambassador? When/Why did that happen?
How dumb is the kid in the vent? I mean he hid in a vent then crawled away from help.
Why Vancouver?
Mars? L'iara? Sexbots from Cerberus who apparently also rented the soldiers and playbook from Cobra Commander?
The whole galaxy being hit by an 'unknown' invading force, the Batarians are nearly wiped etc, and there is even a MOMENT of the Citadel being kinda calm? Bull. The build up was neat in a structure sense but totally seemed implausible.
Tali being an admiral and still leaving her people in the middle of 2 wars.
The shaky reasons for no ME2 cast, which made me just think that Bioware was cutting corners. I shouldn't be thinking that in the middle of the game. Someone else earlier described this as the game just being full of a 'rushed feeling'. I agree, that's the best way to describe it.
Why did the Reapers/Heretics have to tie up Legion to the dreadnought. Why did he have to interface and kill himself later?
If the Reapers couldn't hit the 'off' switch for the relays because they didn't have the citadel, why not just park 20 reapers at the doorstep of each relay and clamp off intergalactic travel that way?
The dream sequences.
The obvious token lesbian/gay guy and token 'let's appeal to generic fps players' squadmate. Once again, don't make me think of your game development and marketing processes so plainly during gameplay.
The 40 seconds I could have helped Thane, but instead stood there like a useless ******.
Forced deppression on Avatar Shepard after Thessia.
I could go on, but I don't feel like typing more.
Choices were kicked out the door in this game. I have a question, what if you didn't play arrival does the game automatically make you destroy the batarian relay? why are you going to an alliance prison if you are a citadel spectre?
#155
Posté 02 janvier 2013 - 06:16
leslie2233 wrote...
Choices were kicked out the door in this game. I have a question, what if you didn't play arrival does the game automatically make you destroy the batarian relay?
Hackett sends an Alliance ops team to Aratoht. Arrival happens, minus Shepard. Shepard is arrested for working with Cerberus. In effect, nothing has changed.
why are you going to an alliance prison if you are a citadel spectre?
Because reasons.
#156
Posté 02 janvier 2013 - 06:22
o Ventus wrote...
leslie2233 wrote...
Choices were kicked out the door in this game. I have a question, what if you didn't play arrival does the game automatically make you destroy the batarian relay?
Hackett sends an Alliance ops team to Aratoht. Arrival happens, minus Shepard. Shepard is arrested for working with Cerberus. In effect, nothing has changed.why are you going to an alliance prison if you are a citadel spectre?
Because reasons.
But Anderson knows I am working with cerberus and the council knows I am fighting the collectors, can't they back me up?
#157
Posté 02 janvier 2013 - 06:24
The most Immersion breaking character outside of AutoShep has to be EDI
- For some reason given, excuse me, takes control of a body in ME3, but she couldn't hijack Legion, or even a mech, let alone a fleet of mechs like a virus did in ME2
- Forced to take her to Cerberus HQ, Why? Couldn't she run her Cyber warfare from the Normandy? Couldn't my Hardsuit/Omni-tool be used as a platform to send/recieve data if she needed a platform on the station?
- Oh, EDI is the rogue VI on Luna mixed with Reaper tech. You would think that would have been brought up before given the trust in the relationship Shep has with an AI
That's enough ranting for now.
#158
Posté 02 janvier 2013 - 06:30
leslie2233 wrote...
But Anderson knows I am working with cerberus and the council knows I am fighting the collectors, can't they back me up?
No, because reasons.
#159
Posté 02 janvier 2013 - 06:31
thepimpto wrote...
The holologs at Cerberus Headquarters (Which Miranda knows the location of but we still need to track Kai Leng's shuttle for some reason)
The base moves.
Rather, we're told that it moves in the novels. In-game I guess it just sits on its ass in front of Anadius.
#160
Posté 02 janvier 2013 - 06:33
thepimpto wrote...
The holologs at Cerberus Headquarters (Which Miranda knows the location of but we still need to track Kai Leng's shuttle for some reason) that reveal a lot of characters are infused with Reaper Tech. Shep, Leng, TIM wanting to become a Husk to control the Reapers is already a WTF situation, but throw in Horizon and it is WTF squared, and of course EDI.
The most Immersion breaking character outside of AutoShep has to be EDI
- For some reason given, excuse me, takes control of a body in ME3, but she couldn't hijack Legion, or even a mech, let alone a fleet of mechs like a virus did in ME2
- Forced to take her to Cerberus HQ, Why? Couldn't she run her Cyber warfare from the Normandy? Couldn't my Hardsuit/Omni-tool be used as a platform to send/recieve data if she needed a platform on the station?
- Oh, EDI is the rogue VI on Luna mixed with Reaper tech. You would think that would have been brought up before given the trust in the relationship Shep has with an AI
That's enough ranting for now.
EDI having a body shouldn't have happened. It wasn't needed, even in EC you could act like she is alive and call the Normandy to get her.
#161
Posté 02 janvier 2013 - 06:34
shepard being utterly lame.
the normandy pausing in mid escape for long enough to see star brat kappow'd
the QEC
bailey's haircut
allers.
ashleys botox.
the size/scale of the reapers.
that rubbish pause/load screen between the war room and the bridge.
the normandy SR2 - what a mess.
edi
kai leng...what an idiot.
#162
Posté 02 janvier 2013 - 06:40
I'm in.
#163
Posté 02 janvier 2013 - 06:55
Mass Respect 2: Rasputin strikes back.Brovikk Rasputin wrote...
"We fight or we die.."
That line makes me cringe in every playthrough. It's so bad.
Mass Respect 3: Return of the Brovikk.Brovikk Rasputin wrote...
Oh no, Bioware used sprites for some small detail in the background! Game ruined!
It's not about the fact it's a sprite. It's about the fact it's Jack. Running backwards, towards the Reapers....
Oh yes, because I personally went into flycam on a PC game that I don't have. and used a program called FRAPS which I don't own, to create a .gif of a picture I could just find on the internet and copy/paste?Shepard108278 wrote...
You actually were bored enough to blow up the sprites on ground level of Earth in the prologue? What is the big deal you expect them to fully render that?
Your logic reminds me of someone...
https://encrypted-tb...AdR5q_jRFYhQNPg
Can't think of who though...
Once again, it's not the fact that they are sprites, it's the fact that it's [redacted] Jack!
SSPBOURNE wrote...
The concept of Element Zero.
It's so unrealistic, you guize.
This is one thing BioWare are allowed to get away with, actually.
Modifié par Jade8aby88, 02 janvier 2013 - 06:56 .
#164
Posté 02 janvier 2013 - 07:20
o Ventus wrote...
thepimpto wrote...
The holologs at Cerberus Headquarters (Which Miranda knows the location of but we still need to track Kai Leng's shuttle for some reason)
The base moves.
Rather, we're told that it moves in the novels. In-game I guess it just sits on its ass in front of Anadius.
We know it moves. ME2 shows it. Renegade ending = red sun. Paragon ending = blue sun. Its logical to asume that the base then moves just based on this alone.
#165
Posté 02 janvier 2013 - 07:22
Sorry Thane, I can't help you, neither can my squad...because of ...ya' know!
#166
Posté 02 janvier 2013 - 08:36
Demoiselle wrote...
Railroading of attitudes towards and dialogue options with squaddies/past squaddies.
EXCEPT JACK.
Zaeed too. I mean, sure there's little dialogue with him in the first place, but you can leave him trapped under burning wreckage to suffer a horrible death. Far worse treatment than a little bit of yelling at the pretentious tattooed one. Wrex and Mordin also qualify, as you can leave both of them a bloody mess on the ground.
#167
Posté 02 janvier 2013 - 08:46
Ironically the better parts of the game for me were when I was up against actual Reaper forces, which didn't seem often until the very end.
Modifié par Endurium, 02 janvier 2013 - 08:48 .
#168
Posté 02 janvier 2013 - 10:20
Jade8aby88 wrote...
Mass Respect 2: Rasputin strikes back.Brovikk Rasputin wrote...
"We fight or we die.."
That line makes me cringe in every playthrough. It's so bad.Mass Respect 3: Return of the Brovikk.Brovikk Rasputin wrote...
Oh no, Bioware used sprites for some small detail in the background! Game ruined!
It's not about the fact it's a sprite. It's about the fact it's Jack. Running backwards, towards the Reapers....Oh yes, because I personally went into flycam on a PC game that I don't have. and used a program called FRAPS which I don't own, to create a .gif of a picture I could just find on the internet and copy/paste?Shepard108278 wrote...
You actually were bored enough to blow up the sprites on ground level of Earth in the prologue? What is the big deal you expect them to fully render that?
Your logic reminds me of someone...
https://encrypted-tb...AdR5q_jRFYhQNPg
Can't think of who though...
Once again, it's not the fact that they are sprites, it's the fact that it's [redacted] Jack!SSPBOURNE wrote...
The concept of Element Zero.
It's so unrealistic, you guize.
This is one thing BioWare are allowed to get away with, actually.
jack is moonwalking sidewards! ... i have to insists!
eezo can easily be forgiven - it is part of this scifi universe from the very beginning .. it was introduced in mass effects intro.
if we would use such standarrds on scifi, we would have to wreck all transporters in star trek (teleportation is not possible - see harald lesh / leschs kosmos in german tv) and we would need to cover every deep space ship with a metre thick radiation shield, to protect us from random gamma radiation. that those ships would need tremendous amounts of energy to move them, is ... dont get me started.
the starchild on the other hand ... oh boy ... using the principles of the technological singularity, without introducing htis concept long before, is narrative suicide - again. you cant assume, that everybody knows about this theory (wich is highly questioned among scientists). you cant expect that everybody has read asimov or whacky theories and articles about xeno-"whatever".
if you create a universe, you have to stick to the rules, you gave yourself. adding new concepts (or expect the people to just know it) at the end of a story is a narrative nightmare.
#169
Posté 02 janvier 2013 - 10:26
So yeah, the Citadel civilians are okay... Mostly. Of course if the Reapers had won, everyone on the station would have died eventually. But as of the part where Shepard meets the Catalyst, the people on the station are still largely alive and going about their day-to-day.
#170
Guest_simfamUP_*
Posté 02 janvier 2013 - 10:50
Guest_simfamUP_*
Ajgrebel wrote...
What moment in ME3 was so WTF, or plot hole-ridden that it broke your immersion from the game? For myself it was during the prologue. A little kid is running around unattended toward a shuttle and Alliance soldiers just stand there and wait for him to climb into the shuttle. Logic and experience tells me that someone grabs the kid and puts him in the shuttle. The fact that the kid was completely ignored by everyone drove me crazy. Human nature tends towards the attitude of protecting children. So why was he practically ignored? IT theorists even used it as evidenced or the kid not really existing. Anyone else find that odd?
Panic? In the midsts of so much distraction it's easy to miss something that tiny. The soldiers were activley helping civilians, whilst the kid was out of the way.
#171
Posté 02 janvier 2013 - 11:35
But the worst moment, that completely destroyed Shepard for me is when apparently, she didn't even care about her LI and was more concerned about VS getting hurt. After Thane died, she was completely indifferent about it and forgot him immediately. Things were worse with my Shepard, who first romanced Kaidan in ME1 - she couldn't tell him that she wasn't cheating and no matter which dialogue option I chose, she regreted being with her LI and was ashamed of it. When Thane asked her about Kaidan, she couldn't even say, that she moved on and wants to be with Thane. Actually, he had to finish the sentence for her: "And grew apart I gather?". Shep then goes silent and turns her head around 180 degrees with guilty look.
I could get over everything in ME3, explain it somehow via headcanon, but this can't be explained and there was no reason why my Shep would act like that. How am I supposed to enjoy the game if I'm suddenly forced to play a character that I can't even recognize anymore? And to me, it's even worse than starchild, Thessia angry Shepard mode and other things that I don't even care about anymore.
Modifié par Vlk3, 02 janvier 2013 - 11:36 .
#172
Posté 02 janvier 2013 - 11:37
Actually no, Shepard been in lockdown for 6 months was ridiculous and set in motion the terrible story we have now.
Modifié par TheProtheans, 02 janvier 2013 - 11:39 .
#173
Posté 03 janvier 2013 - 01:24
Still my point is you can't actually notice them in any major way. They are so small I never knew they were there. It is such a minor detail.Jade8aby88 wrote...
Mass Respect 2: Rasputin strikes back.Brovikk Rasputin wrote...
"We fight or we die.."
That line makes me cringe in every playthrough. It's so bad.Mass Respect 3: Return of the Brovikk.Brovikk Rasputin wrote...
Oh no, Bioware used sprites for some small detail in the background! Game ruined!
It's not about the fact it's a sprite. It's about the fact it's Jack. Running backwards, towards the Reapers....Oh yes, because I personally went into flycam on a PC game that I don't have. and used a program called FRAPS which I don't own, to create a .gif of a picture I could just find on the internet and copy/paste?Shepard108278 wrote...
You actually were bored enough to blow up the sprites on ground level of Earth in the prologue? What is the big deal you expect them to fully render that?
Your logic reminds me of someone...
https://encrypted-tb...AdR5q_jRFYhQNPg
Can't think of who though...
Once again, it's not the fact that they are sprites, it's the fact that it's [redacted] Jack!SSPBOURNE wrote...
The concept of Element Zero.
It's so unrealistic, you guize.
This is one thing BioWare are allowed to get away with, actually.
#174
Posté 03 janvier 2013 - 02:27
Citadel fetch-quests. I dread going to the Citadel knowing those fetch-quests are waiting for me. One sticks out to me - cloning dinosaurs from fossils so Krogan can ride them into battle. Wha?
Also, weapons in cutscenes transforming into Avengers gets kind of jarring.
#175
Posté 03 janvier 2013 - 02:55





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