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Breaking Immersion in ME3


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#176
Arturia Pendragon

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Honestly, on my first playthrough, it was probably when Liara was dodging bullets while crawling in an air vent. Yeah. Right. Whatever.

Followed by her unceremoniously killing the Cerberus guys with that look on her face...

Not that I wanted her to get shot or anything... I was just, like, uh huh. Sure.

I could ignore most of the bad dialog due to ME2's Brick Shepard. I could ignore the lack of information about James because I was willing to give him a chance. And my first Shepard had Ashley as the VS, so I could accept that she wouldn't really trust me.

But Liara magically dodging assault rifle bullets and enjoying killing people? Yeah. No.

Modifié par Arturia Pendragon, 03 janvier 2013 - 03:58 .


#177
DeinonSlayer

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Arturia Pendragon wrote...

Honestly, on my first playthrough, it was probably when Liara was dodging bullets while crawling in an air vent. Yeah. Right. Whatever.

Not that I wanted her to get shot or anything... I was just, like, uh huh. Sure.

Guess where they graduated.

While we're on the subject, honorable mention goes to the sea of mooks pouring out of the base at the end of Jacob's mission. I was waiting for someone in the shuttle to ask where the hell Cerberus got all its troops at that point.

Modifié par DeinonSlayer, 03 janvier 2013 - 04:01 .


#178
obibenjedi

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Hurbster wrote...

Yup, that was strange. Immersion was first broken for me when we got Chobot.



This definitely !! A cameo should make you go "oh thats cool" not feel sick and wonder about the motive behind including them!:sick:

#179
thepimpto

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Xellith wrote...

o Ventus wrote...

thepimpto wrote...

The holologs at Cerberus Headquarters (Which Miranda knows the location of but we still need to track Kai Leng's shuttle for some reason)


The base moves.

Rather, we're told that it moves in the novels. In-game I guess it just sits on its ass in front of Anadius.


We know it moves.  ME2 shows it.  Renegade ending = red sun.  Paragon ending = blue sun.  Its logical to asume that the base then moves just based on this alone.



Or that was just a coloring effect at the end of the game like what happens at the end of the first game.

#180
Ignis Mors

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I have to say that my immersion was broken the instant Vega came into the scene and there were no dialogue options. It just made me ask, "Uh, isn't this a Mass Effect game? I thought I was going to be playing a game that a key mechanic was dialogue options."
Next, would be the dialogue with the admirals. And, then it would be the entire rest of the game in its lack of a proper dialogue wheel and only two or three choices that even seemed to be important. (Off the top of my head I can only think of whether or not you cure the genophage and whether or not you created peace between the geth and quarians.)

#181
Jadebaby

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Shepard108278 wrote...
Still my point is you can't actually notice them in any major way. They are so small I never knew they were there. It is such a minor detail.


of course it is. I never said it was immersion breaking, my friend femlob asked about them and I stated it was Jack.. So naturally (as all claims go on the BSN) I had to prove what I was saying.

#182
thepimpto

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This one particularly bugs me even more so with the EC retcon. Remember in ME2 when Shep questions the need for a shuttle on the Normandy SR2, and it is explained the much larger SR2 can't handle the planetside pick-ups like the SR1. However, now the SR2 can do ground pick ups on Earth? Twice? Orbital Bombardment on Rannoch, no assistance for the Turian fighter squad on Tuchanka including from orbit, but the SR2 can hover just off the ground on Earth during a heavily Reaper occupied planet twice.

#183
LisuPL

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Most of the ME3 content is just as "serious" as Power Rangers sitcom...

#184
sH0tgUn jUliA

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thepimpto wrote...

This one particularly bugs me even more so with the EC retcon. Remember in ME2 when Shep questions the need for a shuttle on the Normandy SR2, and it is explained the much larger SR2 can't handle the planetside pick-ups like the SR1. However, now the SR2 can do ground pick ups on Earth? Twice? Orbital Bombardment on Rannoch, no assistance for the Turian fighter squad on Tuchanka including from orbit, but the SR2 can hover just off the ground on Earth during a heavily Reaper occupied planet twice.


You see, they said we just didn't get it in the original ending so they had to explain things to us which led to one ass pull after another.

What they should have said in ME2 is this: "While the SR-2 is capable of planetside pickups in emergencies, it is not advisable on a routine basis like the SR-1 was capable of doing." Okay we're done here. Instead they were left with pulling things out of their asses.

#185
Shepard108278

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thepimpto wrote...

This one particularly bugs me even more so with the EC retcon. Remember in ME2 when Shep questions the need for a shuttle on the Normandy SR2, and it is explained the much larger SR2 can't handle the planetside pick-ups like the SR1. However, now the SR2 can do ground pick ups on Earth? Twice? Orbital Bombardment on Rannoch, no assistance for the Turian fighter squad on Tuchanka including from orbit, but the SR2 can hover just off the ground on Earth during a heavily Reaper occupied planet twice.

Wrong it's said that it is harder to land on high gravity worlds. Earth isn't high gravity.

#186
Galbrant

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Oh yeah I forgot all those times Shepard sticks her fingers inside her skull countless times oh and the Avenger and Predator in constant use in cutscenes even though I have something else equipped.. Some quality product right there folks... It's like Bioware doesn't care about their product.

#187
Linkenski

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First time immersion broke for me was also in the prologue when i realised shepard was just talking without my choice, and it was completely renegade by default. Anderson was OoC and the defence comittee and their indecision was poorly written. They were a bunch of whiners.

#188
Kabooooom

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Ajgrebel wrote...

What moment in ME3 was so WTF, or plot hole-ridden that it broke your immersion from the game? For myself it was during the prologue. A little kid is running around unattended toward a shuttle and Alliance soldiers just stand there and wait for him to climb into the shuttle. Logic and experience tells me that someone grabs the kid and puts him in the shuttle. The fact that the kid was completely ignored by everyone drove me crazy. Human nature tends towards the attitude of protecting children. So why was he practically ignored? IT theorists even used it as evidenced or the kid not really existing. Anyone else find that odd?


Honestly, the very first time I played the game I thought the kid was a hallucination from a stressed Shep's mind. This was because of the vent scene - he appears suddenly, speaks with an apparation-esque intonation to his voice, and then disappears suddenly while Anderson doesn't even seem to acknowledge his presence or ask Shep what he is doing? It screamed illusion to me.

I now think that this was not what Bioware intended. Which means that they ****ed up that scene royally, since a vast number of players interpreted it in exactly the same way that I did.

#189
Armass81

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It didnt happen in ME3, It happened loong before that for me. Let me explain.

It started with ME2, no doubt, being brough back from DEAD by some miracle machine, then Shepard saying "this pistol doesnt have a thermal clip in it".... thermal what? Whats going on? I managed but the whole Lazarus thing was really stupid. And not being able to quit Cerberus was just railroading, didnt sit well with me.

A moment for me when I kinda knew "this is it, the series took turn for the worse and theres no going back" was at ME2 in the Citadel, when the council just went, "Ah yes, Reapers" and basically just ignored the whole thing that ME1 ended with. That was it.  It was even worse if I let them perish in ME1, the new council didnt even bother to meet me. Laziness. I knew from that point forward this is how most of our choices will go. They dont really matter.

From that moment on I got a case of "lowered expectations" and it stuck with me ever since, I collected 12 squaddies, which tough were cool, took a major chunck out of the main plot with their "daddy issues" and left it bareboned. I played though the collector plot that didnt advance the story at all really, I played though the stupid human terminator reaper. I played through the dlc, which did more to bridge the games than the main game. And they didnt really matter, cause even if you dont do them, someone else does them for you, whether its Liara or the N7 squad.... bah.

The atmosphere changed too, from the mysterious vibe of ME1 to some generic galactic action flick with comic book writing. Oh yeah, Mac Walters...

This is why i wasnt too strung up by the "betrayed promises in ME3". It was just a continuation what they had decided, a cake that was too big to chew. And it didnt come as a surprise, at least to me. The thing turned from an immersive experience to merely a fun game for me, thats just a game. But boy did they really manage to ****** everyone off now. 

I wished the rest of you could have seen this coming, somewhat. Might have taken it all a bit better without going into deep deep depression.

Im kinda with Smudboy on that one where he said " The overarching bookends of destruction didnt start with the intro of ME3, it started with the intro to ME2. Thats right, those 2 games succesfully destroyed the overarching plot and thus the entire series. ME1 was destroyed by ME2 by having nothing to do with anything, whose events impacted nothing and whose dlc apparently had more meaning. ME3 invalidated ME1s sovereigns plot and destroyed the galaxy(this was before EC). Theres nothing of value here."

"I like that fans want  to retake ME3, but I say Retake Mass Effect!! Give us a real space opera series which doesnt go bipolar and doesnt go suicidal. "

Modifié par Armass81, 03 janvier 2013 - 08:09 .


#190
Giga Drill BREAKER

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lol never thought about that, how would Shepard know what a thermal clip was, he was dead when they were invented.

#191
Armass81

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DinoSteve wrote...

lol never thought about that, how would Shepard know what a thermal clip was, he was dead when they were invented.


And why did the Hugo Gernsback crew have them when they went missing 10 years ago. Also I might be wrong, but were there even mechs back then?

#192
99DP1982

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Barquiel wrote...

ZLurps wrote...

Basically Mac said they died and Patrick said they lived.
There were people asking about if people who were left in Citadel died from Mac Walter via Twitter. His response was like "Maybe few who were lucky got out, but for lots of people, bad times." I don't know what Patric said exactly, but it might be something about (at least some) people being able to survive on Citadel arms, or some of the arms.

Anyway, during end game, we can see there is "water fall of blood" in the Citadel. Hardly see that implicating anything positive regarding inhabitants of Citadel.


EDIT: About survival of named NPCs. Sorry, but I liked to get source for that, because when I was more active on forums and following things, I never saw anything like that.


Patrick Weekes PAX interview, here...

-Did anyone on the Citadel survive?

Yes. We would never, ever do anything that made the player feel, on replay, that it would be better for everyone on the Citadel if they just died. The Citadel has emergency shelters and kinetic barriers - even if it blows up, millions might survive. You should assume that everyone plot-important on the Citadel survived.


http://social.biowar.../index/11154234

Lots of speculation for everyone...but I like Patrick Weekes version better ^_^


If anyone is alive on the citadel... that's even more immersion breaking... why the hell all that action to just get A ONE SOLDIER to the citadel if there are milions of people on it and even possibly C-SEC forces?

Why no communication, while Shep can easily contact with admiral via his simple on-suit communicator? WTH?!

On top, if there are reaper forces on the citadel? why we do not see any resistance from raper forces while Shep is just limping towards most vital part of the citadel? WTH?!

These are just few examples of how stupid that situation would be... It's better to assume that Reapers got control of the citadel and everyone on it is dead...

#193
Ridwan

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My immersion got broken every time I had to deal with that stupid dream sequence. Completely and utter pointless crap, that can't even be skipped since you have to chase the little annoying runt down.

#194
Giga Drill BREAKER

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Armass81 wrote...

DinoSteve wrote...

lol never thought about that, how would Shepard know what a thermal clip was, he was dead when they were invented.


And why did the Hugo Gernsback crew have them when they went missing 10 years ago. Also I might be wrong, but were there even mechs back then?




I'd imagine so, because there was Geth, now did humans have mech technology by that stage is a different question, also shouldn't you have needed onmi-gel for all the electronics and data things on the Hugo Gernsback?

#195
Dr_Extrem

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DinoSteve wrote...

Armass81 wrote...

DinoSteve wrote...

lol never thought about that, how would Shepard know what a thermal clip was, he was dead when they were invented.


And why did the Hugo Gernsback crew have them when they went missing 10 years ago. Also I might be wrong, but were there even mechs back then?




I'd imagine so, because there was Geth, now did humans have mech technology by that stage is a different question, also shouldn't you have needed onmi-gel for all the electronics and data things on the Hugo Gernsback?


this mission give you physical pain if you think about it. dont do it. its the second worst mission in mass effects history.

#196
I_Jedi

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Massa FX wrote...

Finn the Jakey wrote...

Shepard's pathetic attempts to fight Kai Leng.


Yes! Why did Shepard just stand there watching Thane and Kai fight? Why?

What happened with: Kai on the taxi roof. Why not dump his butt by flipping the cab? Or decapitate his head off on the overpass? Or, launch a few missiles or grenades into his elevator? So many missed opportunities to take Darth Kai out... I waited for the interrupts. I really wanted a renegade interrupt.

Did Shepard forget how to fight?  Was she constipated? Fatigued? Daydreaming? Texting? Picking her nose? Adjusting her armor? Taking a potty break? Applying makeup? Searching for a breath mint? Did she turn into a polite N7 Operative patiently waiting for Kai's turn to attack her, so she could return fire?

Is this proof of IT?






It's called Cutscene Incompetence. It's Shepard's greatest weakness.

I feel that the cutscene incompetence was worst on Thessia.

Modifié par I_Jedi, 03 janvier 2013 - 08:56 .


#197
archangel1996

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My renegade Shep turing himself to the Alliance for 6 months........yeah

Arrival: I will fight you Reapers
6 months later
..........Duh

#198
ZLurps

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99DP1982 wrote...

Barquiel wrote...

ZLurps wrote...

Basically Mac said they died and Patrick said they lived.
There were people asking about if people who were left in Citadel died from Mac Walter via Twitter. His response was like "Maybe few who were lucky got out, but for lots of people, bad times." I don't know what Patric said exactly, but it might be something about (at least some) people being able to survive on Citadel arms, or some of the arms.

Anyway, during end game, we can see there is "water fall of blood" in the Citadel. Hardly see that implicating anything positive regarding inhabitants of Citadel.


EDIT: About survival of named NPCs. Sorry, but I liked to get source for that, because when I was more active on forums and following things, I never saw anything like that.


Patrick Weekes PAX interview, here...

-Did anyone on the Citadel survive?

Yes. We would never, ever do anything that made the player feel, on replay, that it would be better for everyone on the Citadel if they just died. The Citadel has emergency shelters and kinetic barriers - even if it blows up, millions might survive. You should assume that everyone plot-important on the Citadel survived.


http://social.biowar.../index/11154234

Lots of speculation for everyone...but I like Patrick Weekes version better ^_^


If anyone is alive on the citadel... that's even more immersion breaking... why the hell all that action to just get A ONE SOLDIER to the citadel if there are milions of people on it and even possibly C-SEC forces?

Why no communication, while Shep can easily contact with admiral via his simple on-suit communicator? WTH?!

On top, if there are reaper forces on the citadel? why we do not see any resistance from raper forces while Shep is just limping towards most vital part of the citadel? WTH?!

These are just few examples of how stupid that situation would be... It's better to assume that Reapers got control of the citadel and everyone on it is dead...


I wrote about it earlier but it really is now up to everyone to decide what happened to people on Citadel.

There are some issues in ME3 and people keep asking for clarifications and stuff, but sometimes it might be for the better if things were just left as they are. Gives more room to fans to create their head canon.

I'm not claiming that it would be ideal solution to every piece of fiction out there, but it might be something to consider with ME3.

#199
samgurl775

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archangel1996 wrote...

My renegade Shep turing himself to the Alliance for 6 months........yeah

Arrival: I will fight you Reapers
6 months later
..........Duh

And it's so so much worse if you never completed Arrival...

#200
Dr_Extrem

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samgurl775 wrote...

archangel1996 wrote...

My renegade Shep turing himself to the Alliance for 6 months........yeah

Arrival: I will fight you Reapers
6 months later
..........Duh

And it's so so much worse if you never completed Arrival...


hehehe .. its like "why am i here" .. "lol i dont know"