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Breaking Immersion in ME3


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#201
Zekka

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Armass81 wrote...

It didnt happen in ME3, It happened loong before that for me. Let me explain.

It started with ME2, no doubt, being brough back from DEAD by some miracle machine, then Shepard saying "this pistol doesnt have a thermal clip in it".... thermal what? Whats going on? I managed but the whole Lazarus thing was really stupid. And not being able to quit Cerberus was just railroading, didnt sit well with me.

A moment for me when I kinda knew "this is it, the series took turn for the worse and theres no going back" was at ME2 in the Citadel, when the council just went, "Ah yes, Reapers" and basically just ignored the whole thing that ME1 ended with. That was it.  It was even worse if I let them perish in ME1, the new council didnt even bother to meet me. Laziness. I knew from that point forward this is how most of our choices will go. They dont really matter.

From that moment on I got a case of "lowered expectations" and it stuck with me ever since, I collected 12 squaddies, which tough were cool, took a major chunck out of the main plot with their "daddy issues" and left it bareboned. I played though the collector plot that didnt advance the story at all really, I played though the stupid human terminator reaper. I played through the dlc, which did more to bridge the games than the main game. And they didnt really matter, cause even if you dont do them, someone else does them for you, whether its Liara or the N7 squad.... bah.

The atmosphere changed too, from the mysterious vibe of ME1 to some generic galactic action flick with comic book writing. Oh yeah, Mac Walters...

This is why i wasnt too strung up by the "betrayed promises in ME3". It was just a continuation what they had decided, a cake that was too big to chew. And it didnt come as a surprise, at least to me. The thing turned from an immersive experience to merely a fun game for me, thats just a game. But boy did they really manage to ****** everyone off now. 

I wished the rest of you could have seen this coming, somewhat. Might have taken it all a bit better without going into deep deep depression.

Im kinda with Smudboy on that one where he said " The overarching bookends of destruction didnt start with the intro of ME3, it started with the intro to ME2. Thats right, those 2 games succesfully destroyed the overarching plot and thus the entire series. ME1 was destroyed by ME2 by having nothing to do with anything, whose events impacted nothing and whose dlc apparently had more meaning. ME3 invalidated ME1s sovereigns plot and destroyed the galaxy(this was before EC). Theres nothing of value here."

"I like that fans want  to retake ME3, but I say Retake Mass Effect!! Give us a real space opera series which doesnt go bipolar and doesnt go suicidal. "


I feel you man, I have this hate for mass effect 3 but when I look back I see that Mass Effect 2 had the same problems that Mass Effect 3 had. If only they could have re written the story and made mass effect 2 important to the trilogy it would be better.

#202
Dylionez

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P.S Yes all of these points broke my immersion.

1: The entire introduction played out like a cheesy "End of the World" "Alien invasion" film. It completely ruined my experience of the entire game.

2: Why did the Reapers change tactics and not attack the Citadel? Why are they attacking buildings? Why are they not "...systematically obliterated us. World by world. System by system".

3: Illusive Man's sudden speeches.

4: Illusive Man's strange change of behaviour from what he was in ME2.

5: The Crucible. (I hate McGuffins)

6: The entire Earth mission.

7: Mordin suddenly wanting to help cure the genophage.

8: "WE FIGHT OR WE DIE" "THIS ISN'T ABOUT STRATEGIES OR TACTICS"

9: Auto-dialogue auto-dialogue auto-dialogue.

#203
Giga Drill BREAKER

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Dylionez wrote...

P.S Yes all of these points broke my immersion.

1: The entire introduction played out like a cheesy "End of the World" "Alien invasion" film. It completely ruined my experience of the entire game.

2: Why did the Reapers change tactics and not attack the Citadel? Why are they attacking buildings? Why are they not "...systematically obliterated us. World by world. System by system".

3: Illusive Man's sudden speeches.

4: Illusive Man's strange change of behaviour from what he was in ME2.

5: The Crucible. (I hate McGuffins)

6: The entire Earth mission.

7: Mordin suddenly wanting to help cure the genophage.

8: "WE FIGHT OR WE DIE" "THIS ISN'T ABOUT STRATEGIES OR TACTICS"

9: Auto-dialogue auto-dialogue auto-dialogue.


I don't get your problem with number 7 it was one of the only decent bits of the game, it was the natural evolution of his character, even in ME2 you could tell he was conflicted about his part in the genophage.

#204
Zekka

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DinoSteve wrote...

Dylionez wrote...

P.S Yes all of these points broke my immersion.

1: The entire introduction played out like a cheesy "End of the World" "Alien invasion" film. It completely ruined my experience of the entire game.

2: Why did the Reapers change tactics and not attack the Citadel? Why are they attacking buildings? Why are they not "...systematically obliterated us. World by world. System by system".

3: Illusive Man's sudden speeches.

4: Illusive Man's strange change of behaviour from what he was in ME2.

5: The Crucible. (I hate McGuffins)

6: The entire Earth mission.

7: Mordin suddenly wanting to help cure the genophage.

8: "WE FIGHT OR WE DIE" "THIS ISN'T ABOUT STRATEGIES OR TACTICS"

9: Auto-dialogue auto-dialogue auto-dialogue.


I don't get your problem with number 7 it was one of the only decent bits of the game, it was the natural evolution of his character, even in ME2 you could tell he was conflicted about his part in the genophage.


I think he has a problem because in ME2 Mordin defended the genophage and you could back him up in the situation and also defend the genophage but in ME3 he doesn't care about that and wants to cure the genophage even if you let him kill Maelon and destroy Maelon's cure.

#205
Dylionez

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leslie2233 wrote...

DinoSteve wrote...

Dylionez wrote...

P.S Yes all of these points broke my immersion.

1: The entire introduction played out like a cheesy "End of the World" "Alien invasion" film. It completely ruined my experience of the entire game.

2: Why did the Reapers change tactics and not attack the Citadel? Why are they attacking buildings? Why are they not "...systematically obliterated us. World by world. System by system".

3: Illusive Man's sudden speeches.

4: Illusive Man's strange change of behaviour from what he was in ME2.

5: The Crucible. (I hate McGuffins)

6: The entire Earth mission.

7: Mordin suddenly wanting to help cure the genophage.

8: "WE FIGHT OR WE DIE" "THIS ISN'T ABOUT STRATEGIES OR TACTICS"

9: Auto-dialogue auto-dialogue auto-dialogue.


I don't get your problem with number 7 it was one of the only decent bits of the game, it was the natural evolution of his character, even in ME2 you could tell he was conflicted about his part in the genophage.


I think he has a problem because in ME2 Mordin defended the genophage and you could back him up in the situation and also defend the genophage but in ME3 he doesn't care about that and wants to cure the genophage even if you let him kill Maelon and destroy Maelon's cure.


DING DING DING. You got it.

I didn't like how Mordin suddenly changed his stance on the genophage. He was our only pro-genophage stance and now he's against it. I just wish there was more exposition in ME3 about what made him want to cure the genophage how strong he felt about what he did or I would have even loved to see him still keep his stance on the genophage but understanding that curing it needs to be done in order to forge an alliance with the Krogan. His attitude would change over time the more and more he became attached to Eve or something like that. Everything about Tuchanka would be the same but just more dialogue reflecting Mordin's development.

P.S Mordin was morally conflicted with the genophage and he was very guilty about it. But he knew what he did was right. And for him to work for Wrex even before the Reapers invaded is very strange and for me it was out of character. He's a very dimensional character which I enjoyed. He's no mad scientist. And I felt something was lost when Mordin broke that confliction off-screen. He finally realised what he wanted or believed but we never experienced that with him or are we told. It just happens.

Modifié par Dylionez, 04 janvier 2013 - 03:16 .


#206
thepimpto

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Shepard108278 wrote...

thepimpto wrote...

This one particularly bugs me even more so with the EC retcon. Remember in ME2 when Shep questions the need for a shuttle on the Normandy SR2, and it is explained the much larger SR2 can't handle the planetside pick-ups like the SR1. However, now the SR2 can do ground pick ups on Earth? Twice? Orbital Bombardment on Rannoch, no assistance for the Turian fighter squad on Tuchanka including from orbit, but the SR2 can hover just off the ground on Earth during a heavily Reaper occupied planet twice.

Wrong it's said that it is harder to land on high gravity worlds. Earth isn't high gravity.


And what is the gravity like on Mars? Why did we use shuttles there if we could have just landed the Normandy right at the Archives? I was just pointing out the use of the Normandy SR2 in places where we would now use the Kodiak threw me off. Like if for some reason we could call the Normandy in for an Evac on Earth twice, why couldn't we get Normandy fire support during our "defend the missile" stand off or even use the Normandy to clear the Reaper in our way? And then what about fire support on the trench run, it can do an Evac on an all or nothing, no retreat operation, which is baffling in its own right, but doesn't offer cover?  

#207
JBPBRC

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LisuPL wrote...

Most of the ME3 content is just as "serious" as Power Rangers sitcom...


Aha! That's why we couldn't defeat Harbinger! We needed to form the Megazord!

#208
wright1978

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Characterising Auto-dialogue regularly broke immersion in ME3.

I also find those horrid dream sequences hugely damaging to my immersion.

#209
JBPBRC

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Cerberus apparently not using even the most basic level of kinetic barriers for its *Assault* troopers is another one. No doubt they eagerly anticipate the day when they get promoted to Centurion and can last a few seconds longer on the battlefield due to having actual shields.

#210
Dr_Extrem

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JBPBRC wrote...

Cerberus apparently not using even the most basic level of kinetic barriers for its *Assault* troopers is another one. No doubt they eagerly anticipate the day when they get promoted to Centurion and can last a few seconds longer on the battlefield due to having actual shields.


come on .. even our troops have no barriers. ... maybe they are too video gamey or the wounds are not deep enough if you have them.

#211
thepimpto

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JBPBRC wrote...

Cerberus apparently not using even the most basic level of kinetic barriers for its *Assault* troopers is another one. No doubt they eagerly anticipate the day when they get promoted to Centurion and can last a few seconds longer on the battlefield due to having actual shields.


Yeah, my first playthrough was on Insanity just to get that Achievement out of the way, and then to see Eve one shot two Cerberus Troopers. I was like WTF? But, after playing Narrative difficulty, she shouldn't have even needed that second shot.

#212
JBPBRC

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thepimpto wrote...

JBPBRC wrote...

Cerberus apparently not using even the most basic level of kinetic barriers for its *Assault* troopers is another one. No doubt they eagerly anticipate the day when they get promoted to Centurion and can last a few seconds longer on the battlefield due to having actual shields.


Yeah, my first playthrough was on Insanity just to get that Achievement out of the way, and then to see Eve one shot two Cerberus Troopers. I was like WTF? But, after playing Narrative difficulty, she shouldn't have even needed that second shot.


She actually couldn't have fired a second shot. At least not when using that shotgun without reloading. Or without using cutscene power.