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OwlBears!


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35 réponses à ce sujet

#26
kamal_

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I'd favor quadruped as it already is. For one it's much, much easier to make. You're half done already. I'd prefer a fiercer owl face though, I think it currently looks pretty dorky. You can do a bipedal version later if you wanted.

#27
Hellfire_RWS

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I think its just fine as as a quadruped (sp). I was just making conversation about creature conversions.

#28
Dann-J

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kamal_ wrote...

I'd favor quadruped as it already is. For one it's much, much easier to make. You're half done already. I'd prefer a fiercer owl face though, I think it currently looks pretty dorky. You can do a bipedal version later if you wanted.


Owls have a certain degree of dorkiness about them. It's not supposed to be an eagle-bear, after all.

In fact, I like the round friendly-looking owl face on the dangerous-looking bear body. It belies the true savage nature of the beast.

Maybe that's how it hunts. "Oh, look at the big cuddly owl-thing! Let's give it a hug... MY ARM! IT'S TORN OFF MY..."

#29
Tchos

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I wouldn't be unhappy with the quadruped. I would take this and use it as it is in the latest screenshot. I was just speaking up in defense of the believability of the bipedal owlbear, since I don't find it any less realistic than other fantasy beasts.

#30
IAmDeathComeForThee

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All right well I'll stick with the quadruped for now then and perhaps do a biped later. :) Maybe with an entire set of custom animations using the dire bear skeleton seeing as it fits well to this model.

Oh, and if I want to create just one or possibly two new attack animations, am I able to just copy and rename the old gr2 files from the dire bear for the other animations, or am I screwed as the root bone is improperly named as a dire bear within the gr2 animation files?  >.<

Modifié par IAmDeathComeForThee, 03 janvier 2013 - 03:29 .


#31
Alupinu

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I’ve suddenly have the urge to build a Caves of Chaos module. Hey great job and good luck on getting Owlbear up and working. Really looking forward to its final release. :)

#32
Dann-J

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I had an idea on how I could create feathers on a normal map using the minimum of resources (in my case, Corel Photopaint and SSBump Generator). The process worked pretty much as I hoped it would. You can see my version of the owlbear normal map here.

#33
IAmDeathComeForThee

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Thanks DanJ. I just swapped everything over to a new hard drive, so I should be able to check it out tonight.

Modifié par IAmDeathComeForThee, 04 janvier 2013 - 12:32 .


#34
Hellfire_RWS

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we need more screenshots

#35
rjshae

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I like it! :)

#36
IAmDeathComeForThee

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More to come, just haven't been able to work on it yet these past few days. :)