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Suggest new synthetic characters ME 3 Multiplayer


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#1
Abraham_uk

Abraham_uk
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Suggest new synthetic characters for Mass Effect 3 multiplayer.


These could be


Mech
Geth
Cerberus Synthetic
Or of a brand new synthetic race of your creation

#2
Abraham_uk

Abraham_uk
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  • 11 713 messages
Geth Psudo Adept

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

[/b]Energy Drain
Sonic Blast ( a powerful sonic blast from the caster's omnitool throws enemies backwards. This can also setup tech bursts)
Geth Hunter Mode
Light melee: wall jump
Heavy melee: Assassinate. Laser dot tracks enemy and a bolt of energy will hit the target in the head.




Geth Psudo Vanguard

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


Sprint Mode- Enables the Geth to run very fast for a short time. Also increases weapon rate of fire.
Sprinting into foes can cause serious damage.


Arc Lightning - Is the disruptor version of flamer. Streaks of lightning come from the casters omnitool tearing apart enemy shields/barriers and synthetics. There is also an armour piercing evolution that allows the caster to penetrate light cover and do moderate damage to armour.

Geth Hunter Mode

Light melee: wall jump
Heavy melee: Assassinate. Laser dot tracks enemy and a bolt of energy will hit the target in the head.





Geth Prime (Sentinel)

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

Combat Drone
Geth Turret

Layer of armour: In addition to shields and health, the Geth Prime has a layer of armour. This armour can only be repaired by a team mate that is an engineer/infiltrator/sentinel. In order for the tech user to repair the armour, they must be close to the Geth prime and press the action button.


Light Melee: Weapon bash
Heavy Melee:
Energy Pulse. A large pulse of energy hits the target doing large amounts of damage. This is effective at mid range to point blank range.

Modifié par Abraham_uk, 31 décembre 2012 - 06:40 .


#3
Abraham_uk

Abraham_uk
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Loki Mech: (Soldier)


https://encrypted-tb...GNxnvrnuPibzolZ


Marksman:

Energy Drain:


Flash Bang: An orb of blinding light causes enemies to stagger. The omnitool produces the orb by producing a series of small plasma charges. The caster will then aim the orb at the enemy and then press the hotkey.

Flash Bang also throws unprotected foes.

This has a cooldown time of

Rank 1: Unlock
Rank 2: Damage and radius
Rank 3:
Cooldown reduction

Rank 4a: Overheat weapons (this evolution causes weapon to backfire doing minor damage to enemies)
Rank 4b: Damage and radius 

Rank 5a: Blindness (for a few seconds all enemies, even synthetics cannot see anything. This greatly reduces accuracy)
Rank 5b: Electric discharge (the orb does more damage to shields and barriers as well as a small bonus to armour and health). With this evolution, flash bang can setup very powerful tech bursts.

Rank 6a: Vulnerability (targets take more damage from all sources)
Rank 6b:  Damage and radius


Loki Armour: (instead of fitness passive)
Same as other fitness passives

Assault Training:

Rank 1: Weapon damage
Rank 2: Power damage
Rank 3: Weapon damage

Rank 4a: Sidearm and power damage
Rank 4b: Shotgun and power damage

Rank 5a: Sniper rifle and power damage
Rank 5b: Assault Rifle and power damage

Rank 6a: Power damage
Rank 6b: Weapon damage


Heavy Melee: Energy Pulse. A blinding light surrounds the Mech causing nearby enemies to stagger. Also does moderate area of effect damage.

Modifié par Abraham_uk, 31 décembre 2012 - 07:17 .


#4
Abraham_uk

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Master Mech: (Engineer)

https://encrypted-tb...oWjwryurq0n/9k=

Master Mech doesn't have any powers. Instead it has a Fenris Mech dog that it sends orders too.
The Fenris Mech is a squadmate that can be revived. It just can't use guns or use medigel, missiles, ammo packs or survival ops.


Orders:

Charge
Defend
Self Repair





Order Fenris Charge:  Target a foe by aiming at them. Then press the relevant hotkey. The Fenris Mech will rush into the enemy causing massive damage.

Rank 1: Unlock
Rank 2: Charging force, speed and damage
Rank 3: Cooldown

Rank 4a: Incendiary Charge
Rank 4b: Cryo Charge

Rank 5a: Disruptor Charge
Rank 5b: Explosive Charge (targets have a 1/3 chance of exploding)

Rank 6a: Charging force, speed and damage
Rank 6b: Cooldown



Order Fenris Defence: The Fenris Mech will be within 1 metre of it's master at all times. The Fenris will also fire rockets every 3 seconds. This power lasts until the master gives the Fenris Mech a different order, or Fenris Mech falls in combat.

Rank 1: Unlock
Rank 2: Rocket Damage
Rank 3: Rocket Damage

Rank 4a: Incendiary Rockets
Rank 4b: Cryo Rockets

Rank 5a: Disruptor Rockets
Rank 5b: Explosive Rockets

Rank 6a: Fire 2 rockets instead of 1 every 3 seconds.
Rank 6b: Rocket damage increase




Order Self Repair: Though the shields of the Fenris Mech restore by themselves, the Fenris Armour can only be repaired by the Self Repair order. Too use this order, you must have a repair kit. These are limited like grenades. Once you have a repair kit, you can then send the order to self repair.


Rank 1: Repair 5% of armour.
Rank 2: Repair extra 10% of armour.
Rank 3: Repair extra 15% of armour.

Rank 4a: Repair extra 20% of armour.
Rank 4b: Charge synergy.
After the order for self repair, the next charge will do an extra 20% damage.

Rank 5a: Repair extra 20% of armour
Rank 5b:
+ 1 Fenris repair kit

Rank 6a: Repair extra 30% of armour
Rank 6b: +1 Fenris repair kit.



Personal Armour: Same evolutions as any fitness passive.


Master Assault Training:

Rank 1:
Mech Damage
Rank 2: Personal Weapon Damage
Rank 3: Mech Damage

Rank 4a: Personal Weapon Damage
Rank 4b: Mech Damage

Rank 5a: Personal Weapon Damage
Rank 5b: Mech Damage

Rank 6a: Personal Weapon Damage
Rank 6b: Mech Damage

Modifié par Abraham_uk, 31 décembre 2012 - 07:37 .


#5
Abraham_uk

Abraham_uk
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Shadow Mech: This Mech is a shotgun specialist. We have infiltrators that specialise in sniper rifles and assault rifles, but none that specialise in Shotguns. This infiltrator is more durable than most infiltrators.


https://encrypted-tb...lYSjDtk5tQLyW_A

Heavy Melee: Explosive omniblade thrust.

Defence Matrix (same as defence matrix from multiplayer
Defence Drone (same as single player. Damage output buffed however)


Tactical Cloak

Rank 1:
Unlock
Rank 2: Shotgun Damage increase
Rank 3: Shotgun damage increase

Rank 4a: Two Shots: It takes two shots to take you out of tactical cloak rather than one.
Rank 4b: Sledgehammer: Increases the force of a shotgun. This can stagger protected foes, and throw unprotected targets in the air.

Rank 5a: Armour Piercing bonus: Shotguns can pierce armour and light cover during tactical cloak.
Rank 5b: Shield Piercing bonus: Shotguns can do bonus damage to shields and barriers.

Rank 6a: Shotgun Damage increase
Rank 6b: Improved shotgun. Range and accuracy.

 
Mech Armour: Same as fitness passive.


Shotgun Assault Training:

Rank 1: Unlock
Rank 2: Shotgun Damage
Rank 3: Shotgun clip size and reserve ammo

Rank 4a: Power Durations and weapon capacity bonus
Rank 4b: Shotgun Damage. 

Rank 5a: Shotgun clip size and reserve ammo
Rank 5b: Shotgun Damage

Rank 5a: Shotgun stability, range and accuracy
Rank 5b: Shotgun Damage

Modifié par Abraham_uk, 31 décembre 2012 - 07:53 .


#6
Abraham_uk

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Feel free to add your own suggestions.

#7
Abraham_uk

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I will post a few concepts soon.


Feel free to add some of your own.

#8
AnimaMachinae

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Please excuse the poor acronym for a sentinel based mech, had too much time kaing up the name
*starts digging a hole to hide in* :pinched:
Cerberus B.A.D.A.S.S Spectre Mech (Biotically Archetyped Droid for Assault and Surgical Strikes)


Light melee: a quick swipe of an electrified omni blade
Heavy Melee: Thrusters in the mechs propels it forward to impale the target

Tech Barrier
Description:
Works like annihilation field BUT it is purely defensive until upgraded it would have the same animation but orange and,if lore willing, tiny shards of flash forged material surround the sentinel and would form up to form solid plates to protect them hould they get hit by enemy fire. The shards are controlled by advanced guidance systems in the mech, thanks to the Geth, so cooldowns reduced due to power requires of such systems.

Rank 1
Activated
ability, persists until deactivated. And when barriers/shields are
depleted the shards forms a solid shield/ armor layer to protect the
sentinel
Cooldown (Base): base 6 seconds
Damage Reduction: 40%
Cooldown penalty: 60%

Rank 2
Shield/ Barrier recharge speed increased by 15%

Rank 3
Damage reduction increased by 5%

Rank 4
1.Bladestorm:
Shards erupt from sentinel and spin around them for 3 seconds if
deactivated Damage reduction remains until 3 seconds are over.
Damage: 750

2. Durability
Dedamage reduction increased by 5%

Rank 5
1. Serrated blades note: the blades would now spin around the sentinel exposing weaknesses in enemies
Increased damage taken by enemies by 15% from all sources
Cooldown penalty reduced to 40%

2. Holographic Distortion: shards move so rapidly that the image of the sentinel is distorted movement speed increased.
Decreases accuracy of enemy targets by 25%
Movement speed increased by 20%

Rank 6
1. Retailiate: blades now have a 50% chance of striking back at the enemies within the swirling field
Damage: 1000
Stun: 3 seconds.

2. Premonition: shards have a 30% chance to completely block an attack. Durability increased
Damage reduction increased by 5%

Pyro Blast
Works like snap freeze but uses blue flame, enemies panic and deals damage overtime
Rank 1
Cooldown (Base): base 8 seconds
Damage  330
Range: 10m
Burn damage: 50 per second for 6 seconds

Rank 2
Increase recharge speed by 25%.

Recharge: 6.4 seconds

Rank 3
Increase damage dealt by 20%
Damage: 396

Rank 4
1.Increase damage by 30%
Damage: 515

2. Reach
Increased reach of flames by 50%

Rank 5
1. Duration and exposure
Increases duration of burn by 50% and increases damage taken by target by a factor of 15% from all sources

2. Recharge speed and fire explosion
Increases recharge speed by 25% and ability has 20% chance to trigger fire explosion without primer


Rank 6
1. Thermite filaments (Flash forged thermite fragments augments the armour melting ability of pyro blast)
Increase damage by 40%.
Weaken armored targets by an additional 25%.


2. Conflageration (The pyro blast will leave a persistent flame in a 90 degree cone after use)
Damage: 50 per second for 6 seconds.
This damage may stack with the base burning damage should enemies venture into the flames.


Polarity Convergence
Rank 1
El energy pulls enemies towards the mech
Radius 4 meters
Recharge Speed: 5 sec
Damage: 250
Force: 600N


Rank 2
Increase recharge speed by 10%.
Recharge Speed 4.5


Rank 3
Increase damage bonus by 20% and force by 30%.
Damage: 300
Force: 780N

Rank 4
1. Damage and Force
Increase damage bonus by 30%.
Damage: 390
Force: 1020N

2.Radius
Increased radius to 8 meters


Rank 5
Warp Damage
Add an Warp effect to a target that can be detonated.
Warp Damage: 100 per sec

Recharge Speed
Increase recharge speed by 20%.
Recharge Speed: 3.6 sec

Rank 6
Damage and force
Increase Damage by 50%.
Damage: 585
Force: 1020N

Pierce: the convergence passes through protection i.e shields/ Barriers and stuns targets
Stun 3 seconds

Modifié par AnimaMachinae, 16 mai 2013 - 08:37 .


#9
Abraham_uk

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Nice idea.
AnimaMachinae.

I think the word "BADASS" is appropriate.

Biotic-Synthetic...

This normally causes flame wars on BSN.
I do however like the idea.

Please contribute some more!Image IPB

Modifié par Abraham_uk, 01 janvier 2013 - 02:17 .


#10
AnimaMachinae

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Well the Idea for a Biotic-Synthetic might not work oh well I can change it around so the mech uses technology exclusively to simulate "biotic" abilties. Anyways

Geth Shock Trooper

light Melee: Elbow bash
Heavy Melee: Eletrical Discharge

Powers

Tactical Jumppack
Description:
Soar through the air and based on geth aerodynamics and telemetry re-entry will result in an enemy sustaining heavy damage. Shield replenishes on impact to protect the geth platform from further damage. Force from impact may knock enemies away.

Rank 1
Activated
ability,
Cooldown (Base): base 10 seconds
Damage: 550
Shields replenished to 50%
Force: 750
Radius: 2 meters
Range: 40 meters


Rank 2
Cooldown reduced by 25%

Rank 3
Damage increased to 650
Force increased to 850

Rank 4
1.Force and Damage increased by 40%
Force: 1190
Damage: 910

2. Radius
Increased radius to 4 meters

Rank 5
1.Weapon and power damage increased by 40% for 10 seconds after impact.

2. Shield recharged to 100%

Rank 6
1. Shock: On impact the geth discharges an electrical field. Increases damage to shields and barriers by 100% and cases organic/ synthetic targets without protection to be stunned.
Stun: 3 seconds.

2. Awe: On impact Geth releases superheated gas. Increases damage to armour by 100% organic and synthetic targets panic from being set aflame and damaged over time for 6 seconds.
DoT: 50 for 6 seconds



Hailfire Pulse
Rank 1
Fires a pulse from wrist depletes shields by 50% each use. Recharge based on shield amount. Damage modified by shield amount aswell. Pulse would detonate dealing radiul damage after impact.
Damage: 500 initial trget, 300 in radius
Radius. 8m
Range: 40m


Rank 2
Range increased to 50m

Rank 3
Damaged increased by 20%
damage: 600, 360 in radius

Rank 4
1. Damage
Increase damage and bonus by 30%.
Damage: 780

2.Radius
Increased radius to 10 meters


Rank 5
1.Efficiency: decreases energy consumption to 25%
Increases shield recharge rate by 15% after 5 seconds of not sustaining damage

2. Electrical discharge: targets within detonation radius are electrified and can be set off for tech bursts

Rank 6
1. Multi Pulse: fires 3 pulse each doing 33% of original damage and force.

2.Pierce: Pulse passes through protection i.e shields/ Barriers and stuns targets
Stun 3 seconds

Ares Mode
Purely combat based activated ability for Geth. Reduces shields by 50%
See through smoke and wall. Highlights weak points of target
Rank 1
Cooldown (Base): base 8 seconds
Damage increased 10%
Range: 15m
Accuracy bonus: 15%

Rank 2
Increase recharge speed by 25%.
Recharge: 6.4 seconds
Movement speed increased by 10%

Rank 3
Increase damage dealt by 20%

Rank 4
1.Increase damage by 30%
Reduces shield to 33% of original state

2. Power Recharge and accuracy
Increases power recharge by 20%
Accuracy increased by 5%

Rank 5
1. Rate of fire.
15% increased fire rate for all weapons

2. Back-up systems: reduces shield penalty to 80% ( without increased damage Rank 4) to 60% ( with damage increase rank 4)


Rank 6
1. Biological hunter
vision increased to 24m
Organic enemies suffer 15% damage more from geth when active

2. Synthetic hunter
Vision increased to 24m
Synthetic enemies suffer 15% more damage from geth when active.

Modifié par AnimaMachinae, 01 janvier 2013 - 11:14 .


#11
Abraham_uk

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I did say I like the idea of synthetic biotics.

It's some of the other BSN people that don't like it.
Don't let the nay sayers persuade you otherwise.
Just go with what you want.

#12
Abraham_uk

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Keep the synthetic concepts coming.

Remember, they don't have to be Geth.
But then again Geth are awesome so the more the merrier!

Mechs have recieved no love from multiplayer.
Let's change this!

#13
TheAshenPhoenix

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Geth Shock trooper: Soldier 
Shields: 600/600
health:300/300
light melee: elbow bash
Heavy melee: geth sheild pulse
Image IPB



Description: uses the immense resources of the Geth and their nearly limitless ability to send wave after wave of hardware units at the enemy, not caring for their own safety. This Geth unit is directly linked to the Geth network, and instead of relying on one extremely powerful unit like a modified hunter, pyro, or prime unit. It instead embodies the Geth combat tactic of self-destructive attacks at a relentless pace due to the fact
that they are using expendable hardware. This Geth unit is instead linked to a special extremely small and fast Geth fighter, which can drop a limited number of new Geth units at a specified point, at any time. Allowing for reckless and relentless attacks at the cost of specialized and more durable hardware.

___________________________________________________________________________________________
Powers:

___________________________________________________________________________________________


Geth Drop Run: call in your personal Geth ship to drop a brand new hardware unit at a specific location, uploading your combat data to it and self-destructing your current hardware.

Summary: this is basically like the Geth equivalent of a stimpack, except it restores health and moves your camera (and new body) back to the LZ. Possibly Getting you out of trouble. Unlike stimpacks, you have a limted number of new units that CANNOT be restored throughout the game, they don’t act like grenades.


Art: you see the geth body dissolve in plasma like enemies hit with the Geth melee do, then your camera moves back the Lz and you see a black ball shoot down from the sky and land. It then unfolds and you
are given control of your new body


Rank 1: Number of spare bodies: 3

Rank 2: storage:
increase the number of spare hardware bodies your ship can carry by 1[/b]

Rank 3: Plasma burst and
shockwave: when your dead body disintegrates it explodes in a plasma ball,
dealing 400 damage to all enemies witching a 4 meter radius. And dealing equal
damage to all envies in a 4 meter radius of the LZ by making a plasma shockwave
upon hitting the ground



Rank 4:

A. Rapid upload: you are
now able to use this ability even while you are in a downed state, reviing
yourself without using a medi gel[/b][/b]

B. Shield boost: when
your body disintegrates it uses any leftover power to restore all allies
shields within 14 meters[/b]


Rank 5:

A. Storage: upgrade your
ship to house one more spare body[/b]

B. combat data: use data
gathered in previous bodies to enhance your damage against enmies by using
adaptive tactics increase damage by 2% with each body used[/b]



Rank 6:

Replication: equip your
ship with a massively re-done field fabrication kit, allowing your ship to
create a new body every 2 rounds for you to use

Repair: each body is equipped
with a self-repair module making them spontaneously gain 250 shields (same
frequency as a unupgraded geth turret)



____________________________________________________________________________________________


Geth co-op software boost: tap into the Geth network for a short time, gaining all the tactical knowledge and tactics by all Geth and boosting your shields using co-op technology

Summary: an on-demand Geth version of krogan rage and hunter mode combined, it increases the units durability by using Geth tech, and increases overall damage by tapping into the tactics and experience of all Geth, increases speed, and weapon accuracy for a short time. with a long cooldown.


Rank 1: damage reduction 15% shield bust 50% damage boost 15% speed boost 20% weapon accuracy boost 25%  base cooldown 20 sec duration 10 sec

Rank 2: speed increase speed boost by 10%

Rank 3: Accuracy and damage: increase accuracy
boost by 10% and damage boost by 5%


Rank 4:

A. fire rate: increase weapon fire rate by 20% while power is active

B. shields: increase shield boost by 20%

Rank 5:

A. hunter vision: highlight enemies through wals within 15 meters while the power is active

B.  hunter scan when power is activated reveal all enmies within a 25 meter raduis for 5 seconds to all teammates

Rank 6:

A. Shock trooper: increase damage boost by 15% and weapon accuracy boost by 20%

B.  Tank trooper increase durability bonus by 15%  and speed boost by 15%

________________________________________________________________________________________________

Geth plasma grenade: throw a grenade that uses geth plasma pulse technology, dealing large raduis damage, weakining armor and dealing damage over time with the corrosive plasma.

Summary: the Geth plasma grenades are like arc grenades, they have  avery large radius and are very good for nuking points. But unlike arc grenades they deal very little damage, and instead deal large amounts of damage over times. Meaning you can cripple and weaken enemy units if you catch them early on, it also has very good armor weakining capabilities.

Rank 1: grenade count 2 intial damage 200 damage per second 100 lasting damage duration 8 seconds raduis 10 meters armor weakening 25%

Rank 2: max grenades increase max grenade count by 1

Rank 3: raduis increase grenade raduis by 5 meters

Rank 4:

A. lasting damage: increase damage duration by 5 seconds

B. grenade count increase max grenade capacity by 2

Rank 5:

A. armor weakening: increase armor weakening effect by 25%

B. acidic plasma: use a special corrosive cocktail to make the plasma decay enemy weapons, causing any affected by the plasma to deal 10% less damage

Rank 6:

Armor damage: increase armor weakening by 15% and increase grenade damage to armor by 50%

Sheild overload: increase grenade damage to shields and barriers by 75%

Modifié par Phoenix535, 02 janvier 2013 - 10:58 .


#14
Abraham_uk

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So this geth has a Geth version of a stim pack,
A power similiar to Geth Shields in ME 2 (that power also had weapon buffs to go with the defensive buffs. And it was tempoary just like your suggestion)
And an awesome sounding grenade.



I love your concept!


A Geth soldier that focuses on fire power and grenades. By fire power I mean guns as opposed to flamer...

Modifié par Abraham_uk, 03 janvier 2013 - 08:18 .


#15
TheAshenPhoenix

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Thanks! the Geth are really my favorite race in the game, I really love them. I had the idea for the concept a while back but never got around ot it.

I actually was thinking of the Geth co-op shield boost when I made that ability anyway. When you've read as much about the game and the Geth as I have, it really makes you wonder why something like... well all of these abilities haven't been added yet. It says in every guidebook and wiki that the Geth tactics have always been embodied by their relentless pursuit due to their nearly infinite resources and the fact that none of them every truly die in battle,

I'll probably have more coming if I think of them

#16
Abraham_uk

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Keep up the good work Phoenix535.

Looking forward to more synthetic concepts.




COMING SOON

My concept for a YMIR Mech.

#17
AnimaMachinae

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Cerberus tech is fun to toy with, more ideas later for now...

Ex-Cerberus Charon Mech Engineer

Made by Cell Asimov to assist other agents in extreme offensive or defensive operations. The Cell combined the Combat Engineers deadly Turret with the cold calculation of a Machine. Going as far as to directly link the Turret to the Mechs own targeting systems. Liberated from Cerberus' affiliation by the mass Phoenix Defection, the Mechs are now under the employ of the alliance in N7 operations.

Powers:
(Statistics will be added)
Deploy Stygian Turret: Activate a modified Combat Engineer Turret designed to gun down targets on its own or directly commanded by the Mech itself. The Turret may be specialised to combat Armour or shields/ barriers.
Mark target: Command the Turret to fire at a specific target by highlighting weaknesses. Further evolutions may allow allies to receive combat data for increased damage.
Shield Boost: Activate to provide allies with an extra layer of shields or replenish shields which have been depleted.

Modifié par AnimaMachinae, 11 janvier 2013 - 06:18 .


#18
Nitrocuban

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Geth Tech Vanguard
- Tech charge
- Defense Drone (tech version of Anihilations field)
- Cryo Nades

#19
Abraham_uk

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At Anima Machinae
and Nitrocuban

Some great concepts with very useful powers.

#20
TheAshenPhoenix

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Working on the concept for the Geth Enforcer Sentinel, with his own teleporting, modified seeker swarms

#21
AnimaMachinae

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"Failed" Cerberus Maniae Soldier

Once was the prime success of Asimov through the addition of Reaper Technology to the basic husk of an advanced Combat Mech. Initially, the usage of the mech resulted in numerous successful operations and hence, mass production. The scientists then gave the Mechs the directive to self-improve itself, whilst this improved its combat abilities significantly it gave birth to the Mech's own artificial intelligence and from this new found awareness. The Mechs went mad, killing numerous personnel before the Mechs were shut down and sealed away.
Discovered after an assault by the Reapers on Earth, the mechs were smuggled out and re-activated resulting in a rampage within the facility before they were tamed by the Geth consensus. Now under control, the Maniae mechs are utilized in N7 jobs to assist.

Basic premise of Machine, meant to embody frenzy, wrath and madness. Did I mention that Madness is contagious?

Light Melee: quick swipes from the Mechs Omniblades
Heavy Melee: Impales the Target so hard that the Omniblade shatters

Viral Carrier: Through the Reaper Technology, the mech can release nanites which force enemy targets to fight each other. Further evolutions may allow the Mech to improve the contagion to be spread from enemy corpses or regain health from the infected.
Arc Strike: The mech ionises the air and targets an enemy with a large electrical strike uses up shields. Further evolutions may result in the Mech attaining a more efficient blast allowing for 5 in total or electrifying the target so that the target is able to chain the strike.
Vengeance: A mode that increases in power as more kills made increasing damage reduction and power damage and a chance for the Mech to actually counter an instakill by using a fully charged arc strike before full system shutdown.

#22
TheAshenPhoenix

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Oh my god, this just gave me the best idea for a Geth engineer ever!

#23
Abraham_uk

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Phoenix535 wrote...

Oh my god, this just gave me the best idea for a Geth engineer ever!



I'm looking forward to it!Image IPB

#24
TheAshenPhoenix

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Geth Carrier engineer, get ready for a biological doomsday

#25
AnimaMachinae

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Phoenix535 wrote...

Geth Carrier engineer, get ready for a biological doomsday


:lol: Glad to be of inspiration