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Which is the bigger DPS monster with the Harrier? the GI or the Turian Ghost Infiltrator?


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#1
Stardusk

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 Assuming you spec hunter mode for 17.5% damage, add proxy mine, etc, which will kill faster with a Harrier?

#2
ToLazy4Name

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I'm going to assume the Ghost does more Damage Per Shot, but the GI may have higher DPS.

Edit: Using Narida's class Builder, It looks like the GI will still do more Damage Per Shot (And obviously more DPS) normally, but the Ghost will do more damage per shot when hyped up on Stim Packs. 

http://narida.pytalh...er10AA1AA1/////

http://narida.pytalh...er10AA1AA1/////

Modifié par ToLazy4Name, 01 janvier 2013 - 12:17 .


#3
Guest_Air Quotes_*

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TGI can walk trough Gold in his sleep with survivability. GI in more universal, faster and has wallhacks. But requires more skill than TGI.

In the right hands GI is better.

#4
Kalas Magnus

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Air Quotes wrote...
In the right hands GI is better.



#5
Abramsrunner

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I think the GI wins.

I'm thinking of hunter mode 15% RoF bonus that it has.

#6
InstaShark

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The GI, but only if you play it right.

#7
Ziegrif

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GI Joe takes the cake.

Modifié par Ziegrif, 01 janvier 2013 - 12:20 .


#8
RoundedPlanet88

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Why oh why mention those monsters?

#9
kmmd60

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TGI with 20%bonus from AR cloak probably take the cake but GI has wallhack and faster movement rate plus RoF/damage bonus.

Personally, wallhack>stimpack.

#10
DullahansXMark

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Well, let's take this a step at a time.

TGI gets an inherent 30% weapon damage bonus (with 55% stability, but that's a tertiary detail here). Like all (working) Cloaks, he also gets an 80% damage increase. His Cloak, however, is unique in that it gives a 20% increase to assault rifle damage for 10 seconds. Stim Packs can also give a 20.5% weapon damage bonus for their duration. All added up, that's a 150.5% bonus to weapon damage (156.6% if TC AR bonus is multiplicative).

The GI gets only a 22.5% weapon damage bonus from passives (10% additional for Geth weapons, which is not what the Harrier is). Tactical Cloak can only give a max of 80% instead of 100% due to focusing on Sniper Rifles. Hunter Mode gives a 17.5% damage increase, and Proximity Mine gives a 20% bonus to damage. All added up, that's 140% extra weapon damage (144 if Proxy Mine is multiplicative)

A Harrier X gets 1187 damage per second all on its own. Hunter Mode's 15% boost to RoF would boost that to 1365.05 DPS.

Using the multiplicative damage modifiers...

1187 x 156.6% = 3033.972 DPS
1365.05 x 144% = 3330.722 DPS

So it's about 297 damage higher for the GI.

(Do note, however, that the TGI is practically 10000% more survivable than the GI thanks to superior health/shields and stimpacks...)

Modifié par DullahansXMark, 01 janvier 2013 - 12:39 .


#11
Ubergrog

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Quarian marksman

#12
Distilled Poison

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I believe pedroelmez once said TGI has higher burst damage. That was before the nerf, however, so I doubt it's true anymore.

#13
ISHYGDDT

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In theory TGI (I think.) In practice, GI.

EDIT: Depends if you're getting headshots.

Modifié par ISHYGDDT, 01 janvier 2013 - 01:21 .


#14
megabeast37215

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ROF puts the GI over the top.

#15
N7-RedFox

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I don't care if GI has 297 more DPS, He's a walking tombstone. I'd rather have slightly lower DPS and as many Ops packs as i need

#16
billy the squid

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GI. But TGI is easily the toughest and most survivable Inf. in the game. Screw up with the GI you're dead.

#17
Distilled Poison

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GI. But TGI is easily the toughest and most survivable anything in the game. Screw up with the GI you're dead.


Fix'd. Until we get a Krogan Sentinel with Defense Matrix, Barrier, and Tech Armor, that is.

#18
billy the squid

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Distilled Poison wrote...

GI. But TGI is easily the toughest and most survivable anything in the game. Screw up with the GI you're dead.


Fix'd. Until we get a Krogan Sentinel with Defense Matrix, Barrier, and Tech Armor, that is.


I suppose it is, the only thing that even comes close is the Kroguard with barrier and fitness or the Geth trooper specced for fitness and fortification, simply because the damage reduction.

#19
N7Dropout1

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A scion or rocket trooper will still strip its shields in 1 hit.

#20
DullahansXMark

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Actually! I just noticed something, so I'm bumping this thread.

TGI Fitness Rank 6a gives a 30% weapon damage boost for 20 seconds if an enemy is killed with a heavy melee. The GI's respective Fitness gives a POWER damage bonus, not weapon. Using my calculations from before:

So the TGI comes out to: 1187 x 192.6% = 3473.162 DPS
The Geth? 1365.05 x 144% = 3330.722 DPS

So really, the TGI wins after all. Only by a narrow margin (and under some rather inconvenient circumstances), but he wins nevertheless.

#21
ISHYGDDT

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DullahansXMark wrote...

Actually! I just noticed something, so I'm bumping this thread.

TGI Fitness Rank 6a gives a 30% weapon damage boost for 20 seconds if an enemy is killed with a heavy melee. The GI's respective Fitness gives a POWER damage bonus, not weapon. Using my calculations from before:

So the TGI comes out to: 1187 x 192.6% = 3473.162 DPS
The Geth? 1365.05 x 144% = 3330.722 DPS

So really, the TGI wins after all. Only by a narrow margin (and under some rather inconvenient circumstances), but he wins nevertheless.


I think there's something funny with your numbers.

As a reference, a Geth Infiltrator (specced all weapon damage) does 3.12X the base damage of any non-sniper weapon without any consumables (just extended barrel + weapon gear). which leads to 1187*3.12*1.15 =4258  DPS (during the cloak window.)

Modifié par ISHYGDDT, 05 janvier 2013 - 03:37 .


#22
Geth Platforms

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GI with hurricane 10

#23
ABjerre

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I'd say the PPR is the better DPS'er.

Aaaaanyway, it comes down to wether or not youre able to stay alive on a no-fitness GI.

Dead DPS = 0 DPS.

Both from you and the guy that has to revive you, so if you tend to go down, the teams combined damage output can be much higher with the TGI.

#24
AaronEh

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DullahansXMark wrote...

Actually! I just noticed something, so I'm bumping this thread.

TGI Fitness Rank 6a gives a 30% weapon damage boost for 20 seconds if an enemy is killed with a heavy melee. The GI's respective Fitness gives a POWER damage bonus, not weapon. Using my calculations from before:

So the TGI comes out to: 1187 x 192.6% = 3473.162 DPS
The Geth? 1365.05 x 144% = 3330.722 DPS

So really, the TGI wins after all. Only by a narrow margin (and under some rather inconvenient circumstances), but he wins nevertheless.


Until the Geth shoots a Proxy MIne and does 20% more damage...

Edit:  if the OP still cares:

social.bioware.com/forum/1/topic/343/index/15062679

Modifié par AaronEh, 05 janvier 2013 - 03:46 .


#25
ABjerre

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AaronEh wrote...
Until the Geth shoots a Proxy MIne and does 20% more damage...

Edit:  if the OP still cares:

social.bioware.com/forum/1/topic/343/index/15062679


If we are counting in external factors, such as damage boost from the proxi mine, you also have to take into account what ever stim pack is se up to. Considering the effects of Stim Pack, furthermore it would make sense to calculate the much higher risk of being killed on a GI than a TGI which would lead to a significant drop in damage output.

As i mentioned before: Dead DPS = 0 DPS - both from you and the guy that has to come to the rescue.

Modifié par ABjerre, 05 janvier 2013 - 03:55 .