Which is the bigger DPS monster with the Harrier? the GI or the Turian Ghost Infiltrator?
#1
Posté 01 janvier 2013 - 12:09
#2
Posté 01 janvier 2013 - 12:14
Edit: Using Narida's class Builder, It looks like the GI will still do more Damage Per Shot (And obviously more DPS) normally, but the Ghost will do more damage per shot when hyped up on Stim Packs.
http://narida.pytalh...er10AA1AA1/////
http://narida.pytalh...er10AA1AA1/////
Modifié par ToLazy4Name, 01 janvier 2013 - 12:17 .
#3
Guest_Air Quotes_*
Posté 01 janvier 2013 - 12:14
Guest_Air Quotes_*
In the right hands GI is better.
#4
Posté 01 janvier 2013 - 12:15
Air Quotes wrote...
In the right hands GI is better.
#5
Posté 01 janvier 2013 - 12:17
I'm thinking of hunter mode 15% RoF bonus that it has.
#6
Posté 01 janvier 2013 - 12:17
#7
Posté 01 janvier 2013 - 12:20
Modifié par Ziegrif, 01 janvier 2013 - 12:20 .
#8
Posté 01 janvier 2013 - 12:21
#9
Posté 01 janvier 2013 - 12:36
Personally, wallhack>stimpack.
#10
Posté 01 janvier 2013 - 12:37
TGI gets an inherent 30% weapon damage bonus (with 55% stability, but that's a tertiary detail here). Like all (working) Cloaks, he also gets an 80% damage increase. His Cloak, however, is unique in that it gives a 20% increase to assault rifle damage for 10 seconds. Stim Packs can also give a 20.5% weapon damage bonus for their duration. All added up, that's a 150.5% bonus to weapon damage (156.6% if TC AR bonus is multiplicative).
The GI gets only a 22.5% weapon damage bonus from passives (10% additional for Geth weapons, which is not what the Harrier is). Tactical Cloak can only give a max of 80% instead of 100% due to focusing on Sniper Rifles. Hunter Mode gives a 17.5% damage increase, and Proximity Mine gives a 20% bonus to damage. All added up, that's 140% extra weapon damage (144 if Proxy Mine is multiplicative)
A Harrier X gets 1187 damage per second all on its own. Hunter Mode's 15% boost to RoF would boost that to 1365.05 DPS.
Using the multiplicative damage modifiers...
1187 x 156.6% = 3033.972 DPS
1365.05 x 144% = 3330.722 DPS
So it's about 297 damage higher for the GI.
(Do note, however, that the TGI is practically 10000% more survivable than the GI thanks to superior health/shields and stimpacks...)
Modifié par DullahansXMark, 01 janvier 2013 - 12:39 .
#11
Posté 01 janvier 2013 - 12:43
#12
Posté 01 janvier 2013 - 12:49
#13
Posté 01 janvier 2013 - 01:15
EDIT: Depends if you're getting headshots.
Modifié par ISHYGDDT, 01 janvier 2013 - 01:21 .
#14
Posté 01 janvier 2013 - 01:19
#15
Posté 01 janvier 2013 - 01:50
#16
Posté 01 janvier 2013 - 01:53
#17
Posté 01 janvier 2013 - 02:07
GI. But TGI is easily the toughest and most survivable anything in the game. Screw up with the GI you're dead.
Fix'd. Until we get a Krogan Sentinel with Defense Matrix, Barrier, and Tech Armor, that is.
#18
Posté 01 janvier 2013 - 02:10
Distilled Poison wrote...
GI. But TGI is easily the toughest and most survivable anything in the game. Screw up with the GI you're dead.
Fix'd. Until we get a Krogan Sentinel with Defense Matrix, Barrier, and Tech Armor, that is.
I suppose it is, the only thing that even comes close is the Kroguard with barrier and fitness or the Geth trooper specced for fitness and fortification, simply because the damage reduction.
#19
Posté 01 janvier 2013 - 02:14
#20
Posté 05 janvier 2013 - 02:51
TGI Fitness Rank 6a gives a 30% weapon damage boost for 20 seconds if an enemy is killed with a heavy melee. The GI's respective Fitness gives a POWER damage bonus, not weapon. Using my calculations from before:
So the TGI comes out to: 1187 x 192.6% = 3473.162 DPS
The Geth? 1365.05 x 144% = 3330.722 DPS
So really, the TGI wins after all. Only by a narrow margin (and under some rather inconvenient circumstances), but he wins nevertheless.
#21
Posté 05 janvier 2013 - 03:36
DullahansXMark wrote...
Actually! I just noticed something, so I'm bumping this thread.
TGI Fitness Rank 6a gives a 30% weapon damage boost for 20 seconds if an enemy is killed with a heavy melee. The GI's respective Fitness gives a POWER damage bonus, not weapon. Using my calculations from before:
So the TGI comes out to: 1187 x 192.6% = 3473.162 DPS
The Geth? 1365.05 x 144% = 3330.722 DPS
So really, the TGI wins after all. Only by a narrow margin (and under some rather inconvenient circumstances), but he wins nevertheless.
I think there's something funny with your numbers.
As a reference, a Geth Infiltrator (specced all weapon damage) does 3.12X the base damage of any non-sniper weapon without any consumables (just extended barrel + weapon gear). which leads to 1187*3.12*1.15 =4258 DPS (during the cloak window.)
Modifié par ISHYGDDT, 05 janvier 2013 - 03:37 .
#22
Posté 05 janvier 2013 - 03:41
#23
Posté 05 janvier 2013 - 03:43
Aaaaanyway, it comes down to wether or not youre able to stay alive on a no-fitness GI.
Dead DPS = 0 DPS.
Both from you and the guy that has to revive you, so if you tend to go down, the teams combined damage output can be much higher with the TGI.
#24
Posté 05 janvier 2013 - 03:43
DullahansXMark wrote...
Actually! I just noticed something, so I'm bumping this thread.
TGI Fitness Rank 6a gives a 30% weapon damage boost for 20 seconds if an enemy is killed with a heavy melee. The GI's respective Fitness gives a POWER damage bonus, not weapon. Using my calculations from before:
So the TGI comes out to: 1187 x 192.6% = 3473.162 DPS
The Geth? 1365.05 x 144% = 3330.722 DPS
So really, the TGI wins after all. Only by a narrow margin (and under some rather inconvenient circumstances), but he wins nevertheless.
Until the Geth shoots a Proxy MIne and does 20% more damage...
Edit: if the OP still cares:
social.bioware.com/forum/1/topic/343/index/15062679
Modifié par AaronEh, 05 janvier 2013 - 03:46 .
#25
Posté 05 janvier 2013 - 03:48
AaronEh wrote...
Until the Geth shoots a Proxy MIne and does 20% more damage...
Edit: if the OP still cares:
social.bioware.com/forum/1/topic/343/index/15062679
If we are counting in external factors, such as damage boost from the proxi mine, you also have to take into account what ever stim pack is se up to. Considering the effects of Stim Pack, furthermore it would make sense to calculate the much higher risk of being killed on a GI than a TGI which would lead to a significant drop in damage output.
As i mentioned before: Dead DPS = 0 DPS - both from you and the guy that has to come to the rescue.
Modifié par ABjerre, 05 janvier 2013 - 03:55 .





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