ME1 Infiltrator Build
#1
Posté 01 janvier 2013 - 04:03
Here are my character and squad talents:
Shepard: Spacer/Sole Survivor
12 Infiltrator/Commando
12 Pistols
12 Sniper Rifles
12 Tactical Armor
12 Spectre Training
12 Hacking (Bonus Talent)
9 Electronics
9 Decryption
6 First Aid
6 Damping
(4 Charm)
(4 Intimidate)
Wrex:
6 Krogan Battlemaster
12 Shotguns
12 Combat Armor
12 Stasis
12 Warp
12 Barrier
8 Throw
8 Assault Rifles
Ashley:
6 Soldier
12 Pistols
12 Assault Rifles
12 Combat Armor
12 Assault Training
12 Fitness
8 Sniper Rifles
8 Shotguns
I'd like to know which talents to upgrade first and If I calculated and allocated the maximum talent points correctly. This assumes I will be running through the game at least twice to reach level 60. Also, under what circumstances will I be able to select Hacking as a Bonus Talent?
My background choices were made purely from a role-playing perspective, I'm still debating whether to go Paragon or Renegade. Since my squad and I are focused toward firepower Renegade would seem a good choice. Then again, since I'm more limited in Biotic and Tech talents I'll need all the cooldown bonuses I can get.
Any comments and suggestions are highly appreciated, thanks.
#2
Posté 01 janvier 2013 - 05:19
For non-weapon talents like Hacking, you'll need to use it 75 times in gameplay. Squadmates using it don't count, so you'll have to play an engineer at least long enough to unlock it. For weapon talents, you need to get 150 kills with a weapon.
Infiltrator is still a great class, though, one of the best in the game. But do NOT skip Fitness! It gives the Immunity power, which gives massive damage reduction. It's the best talent in the game. The points you would have used on Hacking can go there instead.
I wouldn't recommend anybody skip Charm/intimidate on their first play-thru. Having those skills adds so much to the experience that's it worth losing a little elsewhere. There's absolutely no need to min/max this game anyway, it's not that hard (maybe excepting Insanity).
As to order of skill leveling, I like to get a few in Pistols to unlock Markman at Basic, then raise Decryption and Electronics straight to 9 each so I don't have to worry about them again. Also put a few points in Charm/Intimidate, and enough in Armor to wear medium. Then get Fitness as soon as you can. After that, I finish out my weapon talent(s). Maybe not the best way but it works for me.
For Wrex, again, don't sklp Fitness. Immunity + Barrier means he just doesn't die. I find Stasis has little value on him, you can't hurt enemies he puts in Stasis so you probably will not want it at full duration. At most just put a point or two in it for emergencies. When leveling him I prioritize his defensive skills; 1 point goes in Barrier so he can use it, 1 point into his passive to start the health regen, then Armor up to Heavy, Fitness to max, then fill out Barrier to at least Advanced. Then weapon skills.
With Ashley I work on maxxing Assault Rifles while leveling Armor to Heavy. Drop a point in her passive for health regen, and a point in First Aid. Any points squadmates have in first Aid stacks with Shepard's for medigel healing, so give her at least a point there. Then max Fitness. After that it's whatever you want, soldier builds are fairly open once you have the basics in place.
#3
Posté 01 janvier 2013 - 06:08
Almost forgot... Happy New Year!
#4
Posté 01 janvier 2013 - 07:29
But for some other observations, in addition to brad's advice:
Spectre Training doesn't necessarily need to be taken past Rank 4 where you get Unity. Usually base Unity will be enough, and there are other places to use the points.
Likewise, First Aid isn't all that helpful. Try to rely more on armor mods and passive regeneration for you and your squad. Also you have to get Immunity by investing in Fitness. That should be leveled to Rank 12 / Master Immunity. It will make you much tougher.
Get Decryption first, and level it to Hard Decryption / Master Sabotage. Then you can go for Electronics. Use a tech squaddie early for Electronics unlocks while you do that.
I don't find much use for Damping. I guess it is ok to have, but I would just wait to level it after core powers are up.
#5
Posté 01 janvier 2013 - 12:51
#6
Posté 01 janvier 2013 - 01:53
You need all 12 Charm to pass all Charm checks, and I think you need only 10 Intimidate to pass all Intimidate checks. You get one free Charm and Intimidate skill point when you become a Spectre, and if you are a pure Paragon or Renegade, you get another three Charm or Intimidate skill points for free as you play the game. So if you play pure Renegade or Paragon, you can get 4 free Charm or Intimidate points, meaning you need to spend 8 points on Charm or Intimidate to max it out on a single playthrough.
I will disagree with HolyAvenger somewhat. One point in First Aid is recommended, especially early game. Anything more than 1 point in First Aid brings diminishing returns. Later game when you have better mods and levelled up your Infiltrator, you will not use First Aid all that often.
As mentioned by brad2240, you can only select bonus talents at the start of a game, and you can only select bonus talents that are already unlocked. For AI Hacking, you will need to play the Engineer first and use AI Hacking 75 times to unlock it as a bonus talent.
For my Infiltrators, I usually level them up as follows:
1) Put 3 points into Charm/Intimidate.
2) If AI Hacking is my bonus power, put 1 point into AI Hacking to unlock Basic Hacking. Put 1 point into First Aid to unlock Basic First Aid.
3) Get Eletronics and Decryption to Master level (both rank 9) as soon as possible so I can unlock everything myselfy and do not have to rely on squadmates.
4) Level up the armor skill to rank 7 to unlock Medium Armor. for the Infiltrator, you do not need to level up the armor skill any more than that.
5) Max Fitness. Immunity!
6) Level up Infiltrator, then Operative/Commando when unlocked.
After that, it depends on what my bonus talent is.
7) If I have AI Hacking, then I am playing it like an Engineer so:
a) Max AI Hacking.
c) Max Pistols for Master Marskman. *
d) If you have any points left, put them into Sniper Rifles. *
* You can always leave Damping at 1 (Basic Damping) and then Max Pistols first, then Sniper Rifles.
8) If I use Shotgun as a bonus talent:
a) Max Pistols.
c) Max Shotguns. *
* You can always switch the order of shotguns/sniper rifles.
Note that you can put 4 points into Spectre Training at any point to unlock Basic Unity.
Modifié par RedCaesar97, 01 janvier 2013 - 01:54 .
#7
Posté 01 janvier 2013 - 02:08
The very best armor you can get in the game has a defense rating of 79 (colossus x heavy). Master immunity has an 80. Stack that with good armor, advanced barrier, krogan regen and a couple of medical exoskeletons and he's pretty much unstoppable.
If you're not looking at a multiple playthrough infiltrator build, you're looking at level a level 50 cap if it's your very first playthrough or a practical cap of 57 or 58 if you've already done a play through. You're also looking at 8 points in charm/intimidate for passing the conversation checks (in addition to the 4 you get for free)
Taking spectre clear to 12 is really kind of a waste of points, basic unity is plenty. I'll say I disagree with putting points into first aid. I generally prefer to let my squadies deal with that.
Also I'd put off vanguard and do an adept playthrough to unlock singularity, before doing vanguard. Singularity is probably the best bonus talent for a vanguard. With that they are arguably the most powerful biotic class in the game, since that gives them both of the best biotic lockdowns and adrenaline burst to speed the recycle. If you haven't finished the fight after 2 master singularities and 2 master lifts, something has gone seriously wrong.
Also note that Garrus is a little slow to get started in the early game, his unlocking potential is affected by the fact that he needs 7 points in first aid to unlock it. I find him to be somewhat fragile in the early going, until you get him into some decent medium armor and get his electronics skill advanced some to boost his shields.
Now if you're on pc there are some ways around the whole can't get a bonus skill on your first character, aka console commands.
Modifié par The Grey Ranger, 01 janvier 2013 - 02:24 .
#8
Posté 01 janvier 2013 - 02:17
Adyghost wrote...
Thanks for the input Brad. How much Charm and/or Intimidate points are enough usually? Also, any thoughts on Paragon/Renegade bonuses?
Almost forgot... Happy New Year!
Happy New Year to you!
I would max your Charm/Intimidate for your first play-thru. I think its worth it to get the most out of the game.
Can't say as I've ever given much thought to the bonuses for Paragon/Renegade. They seem pretty inconsequential. I certainly wouldn't let them decide my Shep's personality for me.
#9
Posté 01 janvier 2013 - 07:00
However, I plan on importing my character in Mass Effect 2 and I want it to be a Paragon morally. So my question is, at what levels does the game consider you a Paragon vs. Renegade? Should there be at least a 50% gap between the two and do their levels drop gradually over time? In other words, would I be able to build my Renegade level to 75% and then focus on Paragon while Renegade levels drop?
Sorry if I'm not making too much sense...
#10
Posté 01 janvier 2013 - 08:43
Adyghost wrote...
However, I plan on importing my character in Mass Effect 2 and I want it to be a Paragon morally. So my question is, at what levels does the game consider you a Paragon vs. Renegade? Should there be at least a 50% gap between the two and do their levels drop gradually over time? In other words, would I be able to build my Renegade level to 75% and then focus on Paragon while Renegade levels drop?
Sorry if I'm not making too much sense...
Paragon and Renegade levels only go up; they do not drop. Unless you hack/mod the game or use an exploit, it is impossible to get both levels to 75% on a single playthrough.
When you start a new game with an existing ME1 character, you keep all your skills and gear, but the Paragon and Renegade meters are reset to 0.
So if you want to import a Paragon character into ME2 but do two playthroughs (one as a Paragon and one as a Renegade), then you will have to play as a Renegade in the first playthrough and then Paragon as the second playthrough.
Note that the importing a 50-59 ME1 character into ME will start you at level 3, while importing a level 60 ME1 character into ME2 will start you at level 5. Importing a level 60 character will also give you more starting credits and resources, but maybe only enough to buy one more upgrade early? So you really have to decide whether the starting ME2 with 2 extra levels is worth two playthroughs.
I would say for most characters, the extra two levels is not really that big of a deal. It depends on whether you want to spend the time playing ME1 to get to level 60.
#11
Posté 01 janvier 2013 - 09:12
Thanks for all the info guys.
#12
Posté 02 janvier 2013 - 04:58
If you are on PC and feel like cheating, it is faster to just give yourself the points for Charm or Intimidate via console.
#13
Posté 02 janvier 2013 - 05:33
#14
Posté 02 janvier 2013 - 06:02
I sugest pistol and sniper first, followed by electronics/decrypting to open any kind of container in the game early. And keep renegade/paragon maxed at all times, imo. Unless you are going for insanity.
Stasis on Wrex? For control? Then you should rather go with Liara. Doesn't matter she is squishy, with the control of an infiltrator and an adept can put up together it should be enough. But ofcourse, might not fit your role, unless going paragon.
Played an Infiltrator as my first class too, have cleared Hardcore with one.
For your last question, do you mean for second ME1 playthrough? I guess it would be possible if you didn't put too many points into charm/intimidate, so you couldn't max them for second playthrough. Personally never tried it, if I went for a second playthrough, then it's only been to make a character for insanity with no points spent into either, but still having them maxed.
#15
Posté 02 janvier 2013 - 06:29
#16
Posté 02 janvier 2013 - 09:08
Adyghost wrote...
Nope, no cheating for meWhat I'm hoping is to get 75% Renegade - 25% Paragon in my first playthrough, then reverse in the second. Is that doable? And would that be considered a Renegade (or Paragon) build?
It would be considered Renegade on your first playthrough, then Paragon on your second playthrough. Even though you are playing through the game the second time as an existing character, each playthrough is considered a different a playthrough and it keeps track of the choices you make in that playthrough only.
When you start ME2 and choose to start a new game and import an ME1 character, you will get to choose your ME1 character. You will see separate selections for your first playthrough and your second playthrough.
#17
Posté 02 janvier 2013 - 10:09
#18
Posté 03 janvier 2013 - 03:02
Also, I'm curious if people prefer Fitness over Armor.
#19
Posté 03 janvier 2013 - 03:30
#20
Posté 03 janvier 2013 - 04:01
#21
Posté 03 janvier 2013 - 01:09
For Infiltrator, you want Armor at 7 to unlock Medium Armor for more damage protection. You then want to maximize Fitness for Master Immunity. If you choose Commando as your passive specialization, it can improve the recharge time of Immunity. With at least one good power cooldown armor mod (or two Medical Exoskeleton armor mods later in the game), then you become pretty much unkillable as you can refresh immunity before the duration ends.Adyghost wrote...
Also, I'm curious if people prefer Fitness over Armor.
#22
Posté 03 janvier 2013 - 01:10
Adyghost wrote...
I won't be using any exploits or cheating... would the levels mentioned above be possible otherwise?
No idea. From my experience, it is easier to earn Paragon points than Renegade points as some quests earn you Paragon points regardless.
#23
Posté 03 janvier 2013 - 09:28
Adyghost wrote...
I won't be using any exploits or cheating... would the levels mentioned above be possible otherwise?
Paragade/Renegon personalities are certainly possible. ME1 really doesn't have many difficult Charm/Intimidate checks...the only one I can think of that I wanted but did not unlock happened when I went to Feros early and the Intimidate check required more levels than the Charm which I hadn't realised. Here's some of ME1 Shepards from their final saves:




....Thinking back on it, with Kenya I probably exploited the pyjack glitch to max out my paragon points. But definitely did nothing of the sort with Ashok, that one is totally legit.
Modifié par HolyAvenger, 03 janvier 2013 - 09:39 .
#24
Posté 03 janvier 2013 - 09:58
#25
Posté 03 janvier 2013 - 11:08
For Adm Mikhailovich you need 9 in Charm or Intimidate to get those options.
For UNC: Hostile Takeover you need 10 in Charm to resolve it (or 7 in Intimidate).
UNC Dead Scientists is 10 Charm or 8 Intimidate.
UNC Major Kyle is 7 Charm or 8 Intimidate
Old Friends has an 8 Charm or 8 Intimidate option
You need 8 in Intimidate to get the first guards to leave at Quin's office (only 6 in Charm)
Ethan Jeong on Feros requires 12 in Charm (maxed) or 10 in Intimidate. This is basically the highest check in the game.
Wrex on Virmire needs 8 in Charm or Intimidate, unless you did his mission. Saren requires 7 in Charm or Intimidate here for those options.
Citadel negotiator requires 8 in Charm or 7 in Intimidate
Saren at the end requires 12 Charm or Intimidate unless you used those on him on Virmire, in which case it is only 9.
In any event, only a couple of these are on main line missions, the rest are optional. Of course you can resolve any situation without the skill, but it might end differently.





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