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Back to Basics - Making a Smithy


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#1
Pstemarie

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Getting back into the swing of model making - first up is a smithy bashed from one of thatch houses from the Castle Exterior Tileset by DLA (tno01_v10_01)...

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#2
Kendaric Varkellen

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That looks quite useful, will it be part of the next Q update?

#3
Pstemarie

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The forge has been placed along with the bellows and the framework for roof over the "work" area...

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Note that the chimney still needs a crown placed along with a suitable smoke emitter.

#4
Pstemarie

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Kendaric Varkellen wrote...

That looks quite useful, will it be part of the next Q update?


I'll probably release it as a lone model for insertion into the TNO tileset by Builders. 

#5
Pstemarie

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The finished product...

Image IPB

I'm thinking of adding some glow to the coals and maybe a few other minor details.

#6
cervantes35

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Nice looking tiles, keep up the good work.

#7
Lord Sullivan

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Very good @Pstemarie

Now I feel like reporting this post for ridiculously small screenshot!! :lol:

It's 2013 for crias sake!

Modifié par Lord Sullivan, 01 janvier 2013 - 09:17 .


#8
Pstemarie

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Lord Sullivan wrote...

Very good @Pstemarie

Now I feel like reporting this post for ridiculously small screenshot!! :lol:

It's 2013 for crias sake!


:blink: Curse Bioware and their automatic resizing of album pics :crying: 

#9
The Amethyst Dragon

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Nice!

#10
Pstemarie

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Added a few placeables - anvil and water-filled barrel to flesh out the smithy. The anvil will be useable so that I can have a "smith" working at his forge.

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Modifié par Pstemarie, 01 janvier 2013 - 11:02 .


#11
Tarot Redhand

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Very Nice. Quick query - are the bellows animated too?

TR

#12
Pstemarie

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Tarot Redhand wrote...

Very Nice. Quick query - are the bellows animated too?

TR


Nope. The bellows are part of the tile. I might try making an animated version, but its not too high on my list of priorities atm.

#13
Master Jax

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Impressive. Is that some new/edited texture you're using for the walls? I have been reskinning the whole rural tileset to pretty much the same config you're using there, and that texture is perfect for it.

#14
Pstemarie

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Master Jax wrote...

Impressive. Is that some new/edited texture you're using for the walls? I have been reskinning the whole rural tileset to pretty much the same config you're using there, and that texture is perfect for it.


That texture is tno01_rough01a (from the patch 1.69 xp3.bif). For a two-story stone building you'll want to use that texture for the bottom story and tno01_rough01 for the top story.

#15
Pstemarie

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I'm beginning to think that the thatch buildings need a beam at the roof peak. It seems kind of odd looking not to have one there - or am I just being too picky?

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Modifié par Pstemarie, 02 janvier 2013 - 08:01 .


#16
The Amethyst Dragon

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I think a beam there would make sense.

#17
Sir Adril

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Having lived in a town that had a lot of thatched rooves, and seriously considered getting into the thatching trade, yes, it does need a beam there, I think. It does look really odd without it.

#18
Frith5

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From a builder's perspective, yes. The 'ridge pole' at the peak supports the framing of the whole roof, so having that beam project out like the others would be cool. Also (see how picky I can be?), maybe you could rotate all the beams so they are taller than wide instead of wider than tall, if you know what I mean? They look like 4" x 8" beams, and normally I'd expect to see them nailed on with the 4" on the roof, and standing upward the 8".
Either way, that smithy looks great!

#19
Zwerkules

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You could also add a few beam end placeables which look like carved horse heads or the less common swan heads. ;)

#20
NWN_baba yaga

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I love basic stuff. Very cool and fits in perfectly:) And I´m down with the beam thing... add it :D

#21
s e n

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very nice addition :P

#22
TheOneBlackRider

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Beautiful addition! And: Yes: Do add a beam. :)

#23
Pstemarie

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OK, the beam is in - and it really does make a difference in the overall appearance of the model. Now I just have to add a similar beam to the other thatch houses. I've also modified the default texture for the TNO cobble roads and made a few other modifications. I'll post some screens when I have more time...

#24
Master Jax

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Thanks for sharing, and great work! Love the whole idea,not just the result, but the basic theme as well!

#25
Tyndrel

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If you can spare the time this would be a great tutorial.