Back to Basics - Making a Smithy
#26
Posté 03 janvier 2013 - 02:10
#27
Posté 03 janvier 2013 - 10:59
Tyndrel wrote...
If you can spare the time this would be a great tutorial.
That's not a bad idea...
#28
Posté 05 janvier 2013 - 05:54
http://social.biowar...t_file_id=13568
Modifié par Pstemarie, 05 janvier 2013 - 05:55 .
#29
Posté 05 janvier 2013 - 06:23
#30
Posté 05 janvier 2013 - 09:19
Found it in an old tutorial from Tom Banjo - its an Aurora DLight I need.
Modifié par Pstemarie, 05 janvier 2013 - 09:33 .
#31
Posté 05 janvier 2013 - 10:33
#32
Posté 05 janvier 2013 - 10:51
Borden Haelven wrote...
you can use the texture from my powered kiln if you want.
Thanks for the offer. I've got a texture already. What I'm trying to do is backlight the coals so that cast a mild glow and a soft light. I know AuroraLight is the way to go but I can't seem to get the illumination to work at all.
#33
Posté 05 janvier 2013 - 11:31
A couple methods I can think of for this.Pstemarie wrote...
Thanks for the offer. I've got a texture already. What I'm trying to do is backlight the coals so that cast a mild glow and a soft light. I know AuroraLight is the way to go but I can't seem to get the illumination to work at all.
A) Make the section with jus the coals self-illuminated.
or
The AuroraDLight should illuminate other objects. Just keep the "flare" out of it.
#34
Posté 06 janvier 2013 - 12:19
#35
Posté 06 janvier 2013 - 07:55
#36
Posté 06 janvier 2013 - 09:04
Modifié par NWN_baba yaga, 06 janvier 2013 - 09:04 .
#37
Posté 06 janvier 2013 - 03:03
Modifié par Pstemarie, 06 janvier 2013 - 03:04 .
#38
Posté 06 janvier 2013 - 03:56
Shoot it! =)Pstemarie wrote...
Giving up on the AuroraLight for now. If someone wants to take a stab at it I'll be glad to send them the model to play around with.
<...flint and steel ready>
#39
Posté 06 janvier 2013 - 03:59
Rolo Kipp wrote...
<getting his...>Shoot it! =)Pstemarie wrote...
Giving up on the AuroraLight for now. If someone wants to take a stab at it I'll be glad to send them the model to play around with.
<...flint and steel ready>
LOL. I've tired everything I can think of to get that damn light to work. I even went so far as to...gasp...text-edit the model and paste in a working light node from another model. Guess what - it refused to work!
#40
Posté 06 janvier 2013 - 04:18
Pstemarie wrote...
The cobblestone road is a re-texture of the DLA (TNO) Road terrain.
Is that road an extra crosser made from the road crosser or did you replace the texture so the roads will be retextured in the whole tileset?
I don't like the texture DLA used for the roads and your retextured ones look far better.
#41
Posté 06 janvier 2013 - 04:24
http://social.biowar...t_file_id=13570
Modifié par Pstemarie, 06 janvier 2013 - 04:32 .
#42
Posté 06 janvier 2013 - 04:36
I'd like a crack at fixing that light. Got them working well on the treasure hoard...Pstemarie wrote...
LOL. I've tired everything I can think of to get that damn light to work. I even went so far as to...gasp...text-edit the model and paste in a working light node from another model. Guess what - it refused to work!
<...in an effort to be clear>
Modifié par Rolo Kipp, 06 janvier 2013 - 04:52 .
#43
Posté 06 janvier 2013 - 04:48
File will be sent shortly.
#44
Posté 06 janvier 2013 - 04:54
#45
Posté 06 janvier 2013 - 04:56





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