Anyone Else Really Sick of Dragoons?
#51
Posté 03 janvier 2013 - 06:38
#52
Posté 03 janvier 2013 - 07:14
dmurphy8A5 wrote...
they make any professional athlete look like a fat ass with stone feet.
HA HA HA HA HA HA HA HA HA HA!!!!!
#53
Posté 03 janvier 2013 - 07:27
But yeah, their running long-jump of doom kinda sucks at times. With the Hurricane though, I seem to be lucky. And to buzz-saw through their armor.
#54
Posté 03 janvier 2013 - 07:30
And look utterly braindead as they execute their smash attacks. It's a pity bioware won't fix the blade armour glitch on Gold. There's nothing better than seeing on the kill feed - Blade Armour Dragoon
Modifié par Eelectrica, 03 janvier 2013 - 07:32 .
#55
Posté 03 janvier 2013 - 07:31
Beerfish wrote...
Geth bombers and collector abominations are worse.
this.
But dragoons are also like,
*run up in your face
*stun you
*stun you again
*dodge back and kills in two bursts.
Whoever decided that giving them hornets was a good idea should be punished.
#56
Posté 03 janvier 2013 - 07:50
They can come at me all they want and die over and over.
Now i will say this over all i have had enough of those
"Its coming right for us!" types of units this game is
suppose make you feel more like your in tactical
fire fight. Not feel like "Seriously they wont stop?"
At the end of the day its whatever cause i have
rarely been over-run by anything.
#57
Posté 03 janvier 2013 - 08:45
probably their mouth is armored too so they are silent, but ok.
you can not stagger them consistently, but ok.
but what is it with their "armor gate"? it seems ALWAYS remains a bit piece of armor (on gold at least), no matter what i hit them with...
Modifié par koschwarz74, 03 janvier 2013 - 08:47 .
#58
Posté 03 janvier 2013 - 08:55
#59
Posté 03 janvier 2013 - 09:00
#60
Posté 03 janvier 2013 - 09:00
#61
Posté 03 janvier 2013 - 09:23
Ledgend1221 wrote...
They're fine.
Without them cerberus would be boring.
Posts like these make me wish there was a 'thumbs down' button.
#62
Guest_Jiovanie-_*
Posté 03 janvier 2013 - 09:28
Guest_Jiovanie-_*
Any Geth, Marauders, and Cannibals are FAR more dangerous if they get too close to you then a Dragoon.
#63
Posté 03 janvier 2013 - 10:12
DHKany wrote...
Beerfish wrote...
Geth bombers and collector abominations are worse.
this.
But dragoons are also like,
*run up in your face
*stun you
*stun you again
*dodge back and kills in two bursts.
Whoever decided that giving them hornets was a good idea should be punished.
You forgot:
*stomp you as soon as you hit the ground
#64
Posté 03 janvier 2013 - 10:53
#65
Posté 03 janvier 2013 - 11:41
They are run faster than your back pedal, so if you try to back pedal they will just keep shooting you at close range until they melee you.
Their melee doesn't lock on, so you can easily side step it (Just walking is good enough, but I guess running is safer). They also stop shooting when they melee you.
Having said that thou, I do find it very annoying when a team mate tries to hide behind me.... But I guess this is no different to any unit with splash damage.
#66
Posté 03 janvier 2013 - 12:10
#67
Posté 03 janvier 2013 - 12:22
And out of all the the mobs, they are the quicketst to stomp you out.
They really need their speed lowered.
#68
Posté 03 janvier 2013 - 12:25
S9ilent wrote...
If you want to take less damage from a dragoon, you should actually run towards and around them and not back pedal from them.
Yeah I do this sometimes... playing ring around the rosey lol. The effed up thing is that so many other bugs contribute to not being able to handle them properly under pressure. For example, two Dragoons that are in close proximity.. lob a nade right?
"Oh wait.. where's my nade? I hit the button. Ok, once more..hmm.. no nade.. OK once more - oh crap I'm dead.."
#69
Posté 03 janvier 2013 - 12:55
I think the cerb guys needed this faction....because everybody else was pretty much easy to take care of save maybe for that engineer...if he sets up multiple turrets, combined with dragoons and phantoms, prepare to see alot of white skulls on the field.
Other than that and i don't want to sound like a jerk as everybody plays with different characters, but the majority of the time i play with the slayer and phoenix vanguards that pretty much handles them...folks with casting powers (engineers, adepts, sentinels etc) also can slow these guys down.
#70
Posté 03 janvier 2013 - 12:59
Hellsteeth30 wrote...
They always miss me. They do distract you from little miss stabby though.
When she isn't near though I scoff heartily while gunning them down.
This^
The number of times I've been backing away from 2 dragoons .... into a Phantom Instakill .... lost count!
Having said that, they're relatively simple to deal with if you have a character with a good dodge. I often end up playing ring-o-roses around a rock while they chase me around it. Very amusing.
Good Phantom killers are the Fury and anything with overload (especially with phase disruptor ammo) e.g. TGI
#71
Posté 03 janvier 2013 - 01:04
#72
Posté 03 janvier 2013 - 01:13
Nette wrote...
Heh, just bring a character with the flamer, they go down in seconds.
^^ this -( yeah, it's my trooper but stil), gold or plat, dodge and burn the hell out of them....love my trooper
#73
Posté 03 janvier 2013 - 01:14
#74
Posté 03 janvier 2013 - 01:22
#75
Posté 03 janvier 2013 - 01:28
Phantoms? Oh God yes!





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