Doctor Trick wrote...
To be honest, Dragoons don't really bother me.
Same here. They are tough and can be deadly for sure but I don't find them cheap.
Doctor Trick wrote...
To be honest, Dragoons don't really bother me.
Modifié par Lyrandori, 03 janvier 2013 - 03:44 .
Scam_poo wrote...
I remember when Cerberus were supposed to be the enemy faction that focuses on 'tactics' rather than brute force. I went back to playing SP for a bit and the synergy between Combat Engineers, Turrets and Assault Troopers along with smoke grenades was ****ing good and realistic.
Dragoons have destroyed the whole faction. I do get that the faction had issues, but resolving all handicaps of a faction by adding a single unit is garbage.
Modifié par darkblade, 03 janvier 2013 - 04:53 .
Guest_Air Quotes_*
darkblade wrote...
Scam_poo wrote...
I remember when Cerberus were supposed to be the enemy faction that focuses on 'tactics' rather than brute force. I went back to playing SP for a bit and the synergy between Combat Engineers, Turrets and Assault Troopers along with smoke grenades was ****ing good and realistic.
Dragoons have destroyed the whole faction. I do get that the faction had issues, but resolving all handicaps of a faction by adding a single unit is garbage.
But that is a tactic. Its called deploying shock troopers. the truth, is based on the amount of complaining here, that dragoons are cerberus dragoons are the most effective urban combat unit.
darkblade wrote...
But that is a tactic. Its called deploying shock troopers. the truth, is based on the amount of complaining here, that dragoons are cerberus dragoons are the most effective urban combat unit.
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Riot Inducer wrote...
darkblade wrote...
But that is a tactic. Its called deploying shock troopers. the truth, is based on the amount of complaining here, that dragoons are cerberus dragoons are the most effective urban combat unit.
They also have the highest attrition rates of any Cerberus unit; if you remember before there was a respawn limit on them they would literally make up the entirety of any wave they were apart of because of how often they die then respawn and eat up spawn budget for other units.
Air Quotes wrote...
Also they completely ignore cloak.
Bathaius wrote...
Granted, opinions vary. Some really like these mindless blitzkrieg immune to nearly everything units who just charge without any regard to anything you do to them because they 'speed up the pace of the game', but frankly, I really cannot stand these units.
Bathaius wrote...
Every single other unit in the game seems to have a nice strategy you can employ to consistently beat them (that isn't heavily biased towards 'only DPS'), but Dragoons seem to favor the 'dish out more DPS' strategy with their antics. The way they constantly keep you under pressure and mindless charge forces you to deal with them first, and they essentially put a time limit on how long you can ignore them of about .02 seconds.
Bathaius wrote...
Now, granted, opinions vary. You may like Dragoons. I'm not looking to start a debate on how cool or dumb Dragoons are. I'm just stating my personal opinion. I absolutely hate these units, and I preferred the way Cerberus/Platinum played before their introduction.
Bathaius wrote...
Some people like the pressure they put on you, I can understand that. That's just not how I would like the game to play out. I can't seem to get into enjoying the 'hey, look how suicidal this unit is that can't be held who is constantly charging at me not allowing me to ever take cover and continuously fires with perfect accuracy a ranged DPS weapon until he attempts to stunlock me from melee range with three of his buddies'. It's not that I don't enjoy a challenge. I love platinum. And it's not that I cannot beat Dragoons, I do so, consistently. But I do find generally the most frustrating moments I have in multiplayer come from the design choices of these units. Anyways, just voicing my 2 cents. I know you probably an opinion entirely of your own, and I respect that.
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Sabbatine wrote...
Bathaius wrote...
Granted, opinions vary. Some really like these mindless blitzkrieg immune to nearly everything units who just charge without any regard to anything you do to them because they 'speed up the pace of the game', but frankly, I really cannot stand these units.
It's amazing how few people grasp the true nature of tactics. What they do is not mindless, nor does it speed up the pace of the game. What they do is force players to make choices... first players have to choose whether they want to shoot at the dragoon, or a more dangerous / appealing target... then they must decide if they think they can take the dragoon in CQC or if they need to abandon the position and engage from a distance or avoid the engagement altogether.Bathaius wrote...
Every single other unit in the game seems to have a nice strategy you can employ to consistently beat them (that isn't heavily biased towards 'only DPS'), but Dragoons seem to favor the 'dish out more DPS' strategy with their antics. The way they constantly keep you under pressure and mindless charge forces you to deal with them first, and they essentially put a time limit on how long you can ignore them of about .02 seconds.
It's not mindless. The fact that it so frustrates you and many of the other players here is evidence of that. You don't want Dragoons to have improved tactics, you want them to be dumbed down and manageable using the same old strategy you use on every other enemy in the game. Also, you aren't forced to deal with them, you are forced to choose between dealing with them or running away... and if you don't think it's possible to run away you should keep in mind that even at their top speed they're only half as fast as the characters we control.Bathaius wrote...
Now, granted, opinions vary. You may like Dragoons. I'm not looking to start a debate on how cool or dumb Dragoons are. I'm just stating my personal opinion. I absolutely hate these units, and I preferred the way Cerberus/Platinum played before their introduction.
If you aren't looking to start a debate, why are you posting your opinion in the multiplayer forum and asking for our response?Bathaius wrote...
Some people like the pressure they put on you, I can understand that. That's just not how I would like the game to play out. I can't seem to get into enjoying the 'hey, look how suicidal this unit is that can't be held who is constantly charging at me not allowing me to ever take cover and continuously fires with perfect accuracy a ranged DPS weapon until he attempts to stunlock me from melee range with three of his buddies'. It's not that I don't enjoy a challenge. I love platinum. And it's not that I cannot beat Dragoons, I do so, consistently. But I do find generally the most frustrating moments I have in multiplayer come from the design choices of these units. Anyways, just voicing my 2 cents. I know you probably an opinion entirely of your own, and I respect that.
1. Fair enough, but you realize the game doesn't have to be that way and in fact isn't if you play on silver or bronze... or some would even argue on gold.
2. Dragoons aren't suicidal any more than any other soldier. Dragoons are extremely well equipped to do the job they are doing and are supported by other troops. Their job is high risk, but not suicidal, especially against the level of troops they most commonly fight.
3. Dragoons aren't perfectly accurate. They miss quite often and their melee attacks are laughably easy to dodge or avoid.
4. If you feel frustrated you should adapt and find ways to deal with them that helps relieve the frustration, not demand that the developers change dragoons so that no adaptation is necessary.
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modok8 wrote...
They should have barriers and health, not armor
That would solve a lot of the issues I think
Bathaius wrote...
Granted, opinions vary. Some really like these mindless blitzkrieg immune to nearly everything units who just charge without any regard to anything you do to them because they 'speed up the pace of the game', but frankly, I really cannot stand these units.