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Anyone Else Really Sick of Dragoons?


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#101
cronshaw

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Air Quotes wrote...

modok8 wrote...

They should have barriers and health, not armor
That would solve a lot of the issues I think

 

Bioware didn't want for Stasis, Acolyte or Net to trivialize them 

But what they had to do is to give them 50% armor, 50% barrier and an Eviscerator. And maybe smoke bombs. 


Guardians should have been the other armored Cerberus unit
Not the ninja vanguards with laser SMGs
kinda moot anyway changes that drastic are probably not going to happen

#102
DSxCallOfBooty-

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 Just about every class has a decent way of dealing with Dragoons.  Staggering them is usually my choice.

#103
Scam_poo

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DSxCallOfBooty- wrote...

 Just about every class has a decent way of dealing with Dragoons.  Staggering them is usually my choice.


I guess you didn't notice yet that they can't be staggered while using their BS powers, and they spam their BS powers non-stop in my game. What game are you playing?

Modifié par Scam_poo, 03 janvier 2013 - 10:01 .


#104
Riot Inducer

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N7Dropout1 wrote...

They don't fit Cerberus at all. They actually fit Geth a lot better as a suicidal robot type unit that shrugs off pain. But they're supposed to be a humanoid.


Honestly this is the real problem I have with them. They're annoying to fight but fairly simple to defeat, but the fact is that their inclusion has pretty much killed cerberus' individuality as a faction, they're really no different to fight than reapers or any other faction now that they've got suicide husk units.

I get that Cerberus needed a little something more before, they were kind of disjointed and still are I suppose, but the dragoon, an armored hyper speed husk, is probably the most inelegant and ham-fisted way to make Cerberus more challenging. I like that they went to the trouble of adding more enemies but when it comes down to it I would trade in every one of the weekly retaliation classes if it meant better designed enemies than the dragoon, bomber and collector OP-ness.

#105
upinya slayin

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Bathaius wrote...

Granted, opinions vary.  Some really like these mindless blitzkrieg immune to nearly everything units who just charge without any regard to anything you do to them because they 'speed up the pace of the game', but frankly, I really cannot stand these units.

Every single other unit in the game seems to have a nice strategy you can employ to consistently beat them (that isn't heavily biased towards 'only DPS'), but Dragoons seem to favor the 'dish out more DPS' strategy with their antics.  The way they constantly keep you under pressure and mindless charge forces you to deal with them first, and they essentially put a time limit on how long you can ignore them of about .02 seconds.

Now, granted, opinions vary.  You may like Dragoons.  I'm not looking to start a debate on how cool or dumb Dragoons are.  I'm just stating my personal opinion.  I absolutely hate these units, and I preferred the way Cerberus/Platinum played before their introduction.

Some people like the pressure they put on you, I can understand that.  That's just not how I would like the game to play out.  I can't seem to get into enjoying the 'hey, look how suicidal this unit is that can't be held who is constantly charging at me not allowing me to ever take cover and continuously fires with perfect accuracy a ranged DPS weapon until he attempts to stunlock me from melee range with three of his buddies'.  It's not that I don't enjoy a challenge.  I love platinum.  And it's not that I cannot beat Dragoons, I do so, consistently.  But I do find generally the most frustrating moments I have in multiplayer come from the design choices of these units.  Anyways, just voicing my 2 cents.  I know you probably an opinion entirely of your own, and I respect that.


dragoons are easy. but you know what happened?

BW listened to the whiners and replaced some drgaoons with engineers. now there are turrets everywhere and on maps like FBW and FBD hazards where visibility is horribile you can get turret raped around every corner.

i liked it better with dragoons

#106
ZombieGambit

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They're OP.

1. They're immune to crowd control powers, like Stasis, Singularity etc.
2. They have fairly high armor, so they're almost like Usain Bolt Brutes, but with a ranged attack.
3. Their Hornet is too powerful. You can easily dodge their Smash, but their SMGs can't be dodged and they bypass shieldgate.
4. They have 2 close range attacks, which have no cooldown. They alternate between melee and Smash repeatedly.
5. They move too freaking fast. Once you wipe out a Dragoon spawn be ready to fight another one in 10 seconds, that's not even an exaggeration.

#107
D Wrecks

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Yes.

#108
tonnactus

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They are dumb, armored husks with Smash. And despite beeing armored faster then anything else in the game.

#109
Cyonan

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ZombieGambit wrote...

They're OP.

1. They're immune to crowd control powers, like Stasis, Singularity etc.
2. They have fairly high armor, so they're almost like Usain Bolt Brutes, but with a ranged attack.
3. Their Hornet is too powerful. You can easily dodge their Smash, but their SMGs can't be dodged and they bypass shieldgate.
4. They have 2 close range attacks, which have no cooldown. They alternate between melee and Smash repeatedly.
5. They move too freaking fast. Once you wipe out a Dragoon spawn be ready to fight another one in 10 seconds, that's not even an exaggeration.


What if I told you that it does no more damage than the Assault Trooper's Hornet?

#110
ZombieGambit

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Cyonan wrote...

ZombieGambit wrote...

They're OP.

1. They're immune to crowd control powers, like Stasis, Singularity etc.
2. They have fairly high armor, so they're almost like Usain Bolt Brutes, but with a ranged attack.
3. Their Hornet is too powerful. You can easily dodge their Smash, but their SMGs can't be dodged and they bypass shieldgate.
4. They have 2 close range attacks, which have no cooldown. They alternate between melee and Smash repeatedly.
5. They move too freaking fast. Once you wipe out a Dragoon spawn be ready to fight another one in 10 seconds, that's not even an exaggeration.


What if I told you that it does no more damage than the Assault Trooper's Hornet?

I didn't mean that it was another Collector Captain weapon. I meant that since the Dragoon is a close ranged character giving it a ranged attack that bypasses shieldgate is overkill. What if the Pyro also had the Geth Trooper's GPR? That's basically what the Dragoon is.

#111
tonnactus

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Cohen le Barbare wrote...

I've had some problems against them in the beginning, but now I enjoy fighting them with an ex cerb vanguard/adept or a volus. That defense bubble is amazing. I was cornered on Ghost (prefab to the far right when you leave the LZ, where you can sometimes have a hack), and I beat them all without using a gel. Clever use of shield boost and biotic orbs made my day. But against a drell or a vorcha without bloodlust going, they are a major pain.


Vorcha heavy melee staggers them reliably.

#112
xtorma

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They are there simply to flush you from cover. They come packing phantoms. Thier abilities do not concern me as much as the fact that they deny you cover and they do not come alone.

#113
LesDyxic

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I hate them very much.

Guess it was part of the plan to balance out the enemies,as I had personally thought Cerberus was the easiest of the 3.

But I think they overdid it a tad. They're almost as bad as husks and abominations.

There has to be a way to make things more difficult without just being annoying.

#114
FlowCytometry

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They are a bit too fast and mindless for my liking (also have a bugged behavior ala collector units: immediate stomps), but otherwise I don't find dragoons particularly frustrating to deal with (unless maybe I'm solo as a sniper or sniping on a non-infil in a team).

Do kinda miss the guardians though :/

#115
DarklighterFreak

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A) Speed nerf. Ussain Bolt shouldn't be ashamed by some grunt.

B) Take away their Hornet LXVIII. The combo Smah-Burst-Smash is too crazy

#116
ktong747

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I hate them. They have godlike accuracy and can cancel their smash to shoot you. I don't hate them as much as their girlfriends though.

#117
CitizenThom

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upinya slayin wrote...

Bathaius wrote...

Granted, opinions vary.  Some really like these mindless blitzkrieg immune to nearly everything units who just charge without any regard to anything you do to them because they 'speed up the pace of the game', but frankly, I really cannot stand these units.

Every single other unit in the game seems to have a nice strategy you can employ to consistently beat them (that isn't heavily biased towards 'only DPS'), but Dragoons seem to favor the 'dish out more DPS' strategy with their antics.  The way they constantly keep you under pressure and mindless charge forces you to deal with them first, and they essentially put a time limit on how long you can ignore them of about .02 seconds.

Now, granted, opinions vary.  You may like Dragoons.  I'm not looking to start a debate on how cool or dumb Dragoons are.  I'm just stating my personal opinion.  I absolutely hate these units, and I preferred the way Cerberus/Platinum played before their introduction.

Some people like the pressure they put on you, I can understand that.  That's just not how I would like the game to play out.  I can't seem to get into enjoying the 'hey, look how suicidal this unit is that can't be held who is constantly charging at me not allowing me to ever take cover and continuously fires with perfect accuracy a ranged DPS weapon until he attempts to stunlock me from melee range with three of his buddies'.  It's not that I don't enjoy a challenge.  I love platinum.  And it's not that I cannot beat Dragoons, I do so, consistently.  But I do find generally the most frustrating moments I have in multiplayer come from the design choices of these units.  Anyways, just voicing my 2 cents.  I know you probably an opinion entirely of your own, and I respect that.


dragoons are easy. but you know what happened?

BW listened to the whiners and replaced some drgaoons with engineers. now there are turrets everywhere and on maps like FBW and FBD hazards where visibility is horribile you can get turret raped around every corner.

i liked it better with dragoons


I've noticed with enemy factions... when players request a nerf, bioware trades one buff for a bigger buff on the enemy faction being complained about (adding more stunlock and stunlocking units to the geth in response to complaints about Hunter stunlock). But, when players get envious and demand a nerf of player characters...the player gets nerfed rather than being made even stronger.

#118
andresft

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I've said it before, I'll say it again. What they need in order to make Cerberus a fun and playable faction again is to buff Nemeses and Guardians and nerf Dragoons and Turrets, and possibly dramatically increase the number of the latter. I'm not against a Phantom nerf, but only if it comes with an Atlas buff -- otherwise the entire faction becomes a joke, what with the other three having Primes, Banshees, and Scions.

Nemeses are a joke as they are. Yes, they can put you in a predicament if they shoot you as you're dealing with Dragoons and Phantoms, but this only shows that the difficulty they bring to the game derives from the difficulty of other units. And that's only on Gold — on Bronze and Silver, they are utterly harmless. Give them a little more health, a sidearm or some other close-range, defensive attack, and/or TC. That will un-trivialize them.

In exchange, reduce the number of AND nerf Turrets. They are ruthless machines of death that can decimate a team in its entirety and render them unable to stand back up. With tougher Nemeses, there wouldn't be such a need to have SO MANY GODDAMN TURRETS AROUND. Seriously, it's been insane ever since they decided to add more Engineers. Other than having fewer per round, strip them of their shields. Seriously, no need for a freaking turret to have a shield. It's not a human being or a sentient piece of machinery. Its feelings won't be hurt.

Also, buff Guardians. If the team has anyone who can strip them of their shields, they're trivial. If the team has a sniper, they're trivial. If anyone has a weapon with AP, they're trivial. If they're not looking directly at you, they're trivial. By buff I don't mean give us more, I mean make them a little tougher. Maybe a little faster as well.

In return, slow down Dragoons and, if you're feeling generous, give them an Eviscerator or a Talon instead of their Hornet XXXVIII. There's seriously no escaping these guys the way they are.

Someone at BioWare should play as a sniper on Gold now and then so they realize it'd be better to play against two competitive units than a walking joke (Guardians) and an almighty hellspawn with a vendetta against all that's good and beautiful in this world (Dragoons).

#119
CitizenThom

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Cyonan wrote...

ZombieGambit wrote...

They're OP.

1. They're immune to crowd control powers, like Stasis, Singularity etc.
2. They have fairly high armor, so they're almost like Usain Bolt Brutes, but with a ranged attack.
3. Their Hornet is too powerful. You can easily dodge their Smash, but their SMGs can't be dodged and they bypass shieldgate.
4. They have 2 close range attacks, which have no cooldown. They alternate between melee and Smash repeatedly.
5. They move too freaking fast. Once you wipe out a Dragoon spawn be ready to fight another one in 10 seconds, that's not even an exaggeration.


What if I told you that it does no more damage than the Assault Trooper's Hornet?


It synergises with Dragoon's speed and moves better. An Assault Trooper firing a Hornet is exposed, and can be run away from. An assault trooper also doesn't have stagger in between Hornet bursts.

p.s. I wouldn't mind a Nemesis with more health, and less Benny Hill show zigzagging. Their damage output is just fine... but give them more health and shields and less zigzagginess.

Modifié par CitizenThom, 04 janvier 2013 - 02:48 .


#120
TRfore

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Cerburus/Gold/Condor is a nightmare because of dragoons. In certain maps, Reaper platinum is so much easier.

#121
Malanek

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They've significantly upped the deadliness of Cerberus. Just waiting for Adjutants to do the same to Reapers and we will have 4 tough factions.

#122
CitizenThom

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Reaper Platinum is easier period. Banshees and Brutes go down a whole lot faster than Atlases and their burning missles of hellfire.

#123
mpompeo27

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bartz824 wrote...

The only thing I feel the Dragoons need is a speed nerf. A heavily armored unit should not be capable of keeping pace with me as I run around the map trying to kite the bastards. I can run laps around Giant and still not be able to outpace them suckers.


This. Right now Dragoons are basically Lightning Bruisers and everyone knows Lightning Bruisers are just nasty motherf***ers. I will say, though, that some characters handle Dragoons incredibly well (e.g. Batarian Brawler) so the speed nerf shouldn't be too severe.

#124
Adragalus

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I truly loathe their ability to shoot me with that Hornet MCCXXXVIII of theirs while it's still pointed straight at the floor in their Smash animation, completely destroying health/shieldgate, and then doing it again while I'm staggered, two-shotting me.

It's not just the Geth that cheat animations anymore.

#125
Bhatair

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I find them annoying.
9 times out of ten they just rush straight to their doom and are a complete waste of a unit.
that 10th time they somehow coordinate perfectly and gang bang one or two people ridiculously fast.