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Concerning Cutscenes


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#1
Guest_FemaleMageFan_*

Guest_FemaleMageFan_*
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Hello comrades,
                              since bioware games are heavily cinematic i would like to propose an idea. In cutscenes in which
the protagonist reacts violently why not have him react according to what he is profecient at? If my mage is profecient mostly in the entropy class a cutscene of me finishing an enemy or attacking a person should be me using that class. Sometimes in dragon age 2 my hawke would have a custscene of me killing a dragon with lightning when i have not even invested lightning  in my mage trees. This has been done before but i do not know if it is asking too much.

Examples

In Legacy the weapon will change according to what your character has invested in.
-Rouges will get a bow or daggers based on what they are good at.

Sometimes the cutscenes have also restricted to classes

Modifié par FemaleMageFan, 02 janvier 2013 - 06:54 .


#2
upsettingshorts

upsettingshorts
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It's cool, but it's also a lot more work. It's the reason the murder knife exists, or Shepard pulls out a pistol, or whatever, every time.

Because otherwise you'd multiply your workload on each scene by [x], with x being the number of possible weapon proficiency available.

That isn't to say they can't do it, or that I wouldn't like it if they did, only I understand why it's not always done.