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Harbinger demands a better ending


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#1
Ironhandjustice

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Not about the endings, lol.

I mean, who else wants a great space battle when harby realizes that anderson reached the ray and flyes off in order to blow up crucible?

Harby goes up, Hackett (at last) does something with sense, and orders all disengaged ships to blow the bad guy for good. Obviously bassed on your choices, they succeed or not.

http://koobismo.devi...t.com/#/d5nz12h
                                    / \\
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This is what I mean      | :lol:

Modifié par Ironhandjustice, 02 janvier 2013 - 09:37 .


#2
liggy002

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I'd rather have a full on boss battle and conversation with Harbinger. Preferably one that is inconclusive since if he was a prime antagonist in ME4 I would buy it.

#3
sr2josh

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Ironhandjustice wrote...

Not about the endings, lol.

I mean, who else wants a great space battle when harby realizes that anderson reached the ray and flyes off in order to blow up crucible?

Harby goes up, Hackett (at last) does something with sense, and orders all disengaged ships to blow the bad guy for good. Obviously bassed on your choices, they succeed or not.

http://koobismo.devi...t.com/#/d5nz12h
                                    /
                                     |
This is what I mean      | :lol:


It would be epic if this happens in the next DLC.

#4
Guest_magnetite_*

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Boss battles are an archaic gameplay concept.There's been some games recently that do not have a final boss.

#5
Dubozz

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Wow those batarian and salarian ships look awesome.

#6
a load of stanton

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i want more space battles

i like to see the reapers get blasted out the sky

#7
Kataphrut94

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If he wanted a good ending, he should've thought of that before he decided to be the bad guy!

#8
Ironhandjustice

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magnetite wrote...

Boss battles are an archaic gameplay concept.There's been some games recently that do not have a final boss.


It won't be necessarly a boss battle. Is just a "yea you're going to reap us, but we are the fleet badasses and are going to blow you up first, sono'va...!!!"

#9
Ithurael

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Good God Koobismo is awesome...

@magnetite
While I agree that the traditional 'bullet sponge' fight has lost its appeal, I do stand that it is at least good practice to implement some kind of encounter that requires unique gameplay or a unique design.

The TIM encounter did this perfectly (although relativity unsatisfying to many and a rather poorly written exchange) the design of that fight was impeccable. Before the beam run we could have had a scene like this (war asset and choice dependent) and the beam run could have had two or three permutations:
- High EMS: Harbinger severely damaged when arriving at Earth
- Mid EMS: Harbinger damaged but still able to stand
- Low EMS: Plays like normal i suppose

At the end of the beam run harbinger is either destroyed by war assets (leaving shep severely injured from the collateral damage) for High EMS. Or, for low EMS, the scene plays out like normal. The 'boss fight' in this case isn't a fight it is a collection of scenes that show how your choices affect the game play. Additionally, during the final stand mission the # enemies could be reduced by a % based on EMS. But alas...

What I can't stand is when game companies just throw a f*ck ton of enemies at you and call it the 'final battle' It just feels unsatisfying. It also feels lazy (to me at least). There was no resolution with the character or the buildup of Harbinger.

#10
Kia Purity

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I think I'd rather had one boss instead of a steady run but FFXIII's final boss fight was kind of a little long for me (because for some reason FFXIII's difficulty is never what it's actually supposed to be) so I can see why it'd be hard to get that right balance. Sure, hoppy Saren was annoying in ME1 but I thought that was a fine length for a boss fight.

#11
Linkforlife

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Ah yes, Harbinger, the alleged leader of the Reapers. We have dismissed that claim.

#12
GimmeDaGun

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Now, something like that would have been cool as a cutscene after Harbinger leaves London in order to capture the Normandy... the cutscene could have taken place right before the showdown with the reaper intelligence. It would have been a nice moment for the allied fleets and of the Normandy and also a nice tribute to the whole space battle agains Souverign (also at the Citadell)... It also would have made the whole Harbinger lets the Normandy fly away scene much better. ...but no lame boss battle pls..

Well, Bioware could make a smaller cutscene which they could implant via a sp dlc as an EC patch. 

Modifié par GimmeDaGun, 02 janvier 2013 - 01:51 .


#13
Ironhandjustice

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GimmeDaGun wrote...

Now, something like that would have been cool as a cutscene after Harbinger leaves London in order to capture the Normandy... the cutscene could have taken place right before the showdown with the reaper intelligence. It would have been a nice moment for the allied fleets and of the Normandy and also a nice tribute to the whole space battle agains Souverign (also at the Citadell)... It also would have made the whole Harbinger lets the Normandy fly away scene much better. ...but no lame boss battle pls..

Well, Bioware could make a smaller cutscene which they could implant via a sp dlc as an EC patch. 


Is not very hard to do, actually.

We will see. I have a horrible feeling about what is going to come this year...

#14
ElSuperGecko

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YOU ARE IGNORANT, BIOWARE. WE ARE KNOWING. YOU HAVE MERELY DELAYED THE INEVITABLE.

I WILL DIRECT THIS PERSONALLY.

#15
Ironhandjustice

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ElSuperGecko wrote...

YOU ARE IGNORANT, BIOWARE. WE ARE KNOWING. YOU HAVE MERELY DELAYED THE INEVITABLE.

I WILL DIRECT THIS PERSONALLY.


If they don't ASSUME DIRECT CONTROL, then I'll make this sequence as mod XD

This is what they face.

And hurts them

#16
ElSuperGecko

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To be perfectly honest Ironhandjustice, Bioware literally have an ace in the hole with Harbinger.

By all but writing the voice of the Reapers and possibly the biggest personal rivalry in the series out of ME3, they have given themselves the perfect opportunity for DLC.

Anything involving the Collectors and Harbinger in DLC will sell. And it will sell HUGE.

#17
Ironhandjustice

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ElSuperGecko wrote...

To be perfectly honest Ironhandjustice, Bioware literally have an ace in the hole with Harbinger.

By all but writing the voice of the Reapers and possibly the biggest personal rivalry in the series out of ME3, they have given themselves the perfect opportunity for DLC.

Anything involving the Collectors and Harbinger in DLC will sell. And it will sell HUGE.


True story.

Do you imagine if they re-make the priority earth mission with assets harby and colectors?

I can smell the greatness of this...

#18
ElSuperGecko

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Ironhandjustice wrote...

True story.

Do you imagine if they re-make the priority earth mission with assets harby and colectors?I can smell the greatness of this...


Well, they've already rebuilt, rebalanced and implemented the Collectors into ME3's game engine.  And the clip of Harbinger dropping down on Firebase Dagger in the Retaliation trailer looks suspiciously like in-game assets to me, not a pre-rendered cutscene.

If they integrate Harbinger and the Collector forces into ME3 as a whole - i.e. a series of say half a dozen interconnected missions spread throughout the game, and add insight and information on the nature of the Catalyst, the creators of the Crucible and the true meaning of the final decision in the process, then we'd be looking at something truly epic.

Doesn't necessarily need to change the final decisions, or the endings... just make people look at them and think about them differently.

Heh, I always wondered why Harbinger flew off after taking out the Hammer forces.  And where he was going.  What if the beam ended up transporting us onto Harbinger, instead of the Citadel?

#19
Mr.Racoon

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Too bad EA assumed direct control over Bioware so we got a space casper instead of epic reaper reunion/

#20
Ironhandjustice

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ElSuperGecko wrote...

Ironhandjustice wrote...

True story.

Do you imagine if they re-make the priority earth mission with assets harby and colectors?I can smell the greatness of this...


Well, they've already rebuilt, rebalanced and implemented the Collectors into ME3's game engine.  And the clip of Harbinger dropping down on Firebase Dagger in the Retaliation trailer looks suspiciously like in-game assets to me, not a pre-rendered cutscene.

If they integrate Harbinger and the Collector forces into ME3 as a whole - i.e. a series of say half a dozen interconnected missions spread throughout the game, and add insight and information on the nature of the Catalyst, the creators of the Crucible and the true meaning of the final decision in the process, then we'd be looking at something truly epic.

Doesn't necessarily need to change the final decisions, or the endings... just make people look at them and think about them differently.

Heh, I always wondered why Harbinger flew off after taking out the Hammer forces.  And where he was going.  What if the beam ended up transporting us onto Harbinger, instead of the Citadel?


That-would-be-epic.

End of line :lol:

#21
liggy002

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magnetite wrote...

Boss battles are an archaic gameplay concept.There's been some games recently that do not have a final boss.


Yeah, and most of them suck.  Unless they can keep it interesting like Uncharted: Drake's Fortune.

#22
Ithurael

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liggy002 wrote...

magnetite wrote...

Boss battles are an archaic gameplay concept.There's been some games recently that do not have a final boss.


Yeah, and most of them suck.  Unless they can keep it interesting like Uncharted: Drake's Fortune.


Far Cry 3: Vaas Death was just beautiful for me.

Everything about that 'battle' was flippin amazing.

#23
Vortex13

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I'm with you all the way OP. Make a Harbinger DLC and I will break my "No SP DLC moratorium".

But luckily if Bioware doesn't take advantage of such a DLC, there is always the: Dawn of the Reapers mod for SINS. At the very least, when that comes out I will be able to recreate how Prioirty: Earth SHOULD have happened with max war assets.

#24
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Ithurael wrote...

Good God Koobismo is awesome...

@magnetite
While I agree that the traditional 'bullet sponge' fight has lost its appeal, I do stand that it is at least good practice to implement some kind of encounter that requires unique gameplay or a unique design.

The TIM encounter did this perfectly (although relativity unsatisfying to many and a rather poorly written exchange) the design of that fight was impeccable. Before the beam run we could have had a scene like this (war asset and choice dependent) and the beam run could have had two or three permutations:
- High EMS: Harbinger severely damaged when arriving at Earth
- Mid EMS: Harbinger damaged but still able to stand
- Low EMS: Plays like normal i suppose

At the end of the beam run harbinger is either destroyed by war assets (leaving shep severely injured from the collateral damage) for High EMS. Or, for low EMS, the scene plays out like normal. The 'boss fight' in this case isn't a fight it is a collection of scenes that show how your choices affect the game play. Additionally, during the final stand mission the # enemies could be reduced by a % based on EMS. But alas...

What I can't stand is when game companies just throw a f*ck ton of enemies at you and call it the 'final battle' It just feels unsatisfying. It also feels lazy (to me at least). There was no resolution with the character or the buildup of Harbinger.


Harbinger is just one Reaper. In Mass Effect 3, you've got thousands of them to defeat. So defeating Harbinger doesn't solve anything really. Reapers are kind of like a hive mind, kill one, and the next Reaper comes in and takes Harbinger's place.

However, that whole EMS thing is basically how the ending played out (choices affect the ending),

Earth severely damaged
Earth completely vaporized
Earth saved, Shepard lives

etc.

Actually from a literal standpoint, Harbinger was destroyed by the Crucible, or you took control of him, etc. So the destruction, etc, of Harbinger was the "closure" for his character.

In the end though, you can't really "demand" that they do this (like the title suggests). You can ask, but it's up to them whether they implement something like this.

Modifié par magnetite, 02 janvier 2013 - 07:43 .


#25
Ithurael

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magnetite wrote...

Ithurael wrote...

Good God Koobismo is awesome...

@magnetite
While I agree that the traditional 'bullet sponge' fight has lost its appeal, I do stand that it is at least good practice to implement some kind of encounter that requires unique gameplay or a unique design.

The TIM encounter did this perfectly (although relativity unsatisfying to many and a rather poorly written exchange) the design of that fight was impeccable. Before the beam run we could have had a scene like this (war asset and choice dependent) and the beam run could have had two or three permutations:
- High EMS: Harbinger severely damaged when arriving at Earth
- Mid EMS: Harbinger damaged but still able to stand
- Low EMS: Plays like normal i suppose

At the end of the beam run harbinger is either destroyed by war assets (leaving shep severely injured from the collateral damage) for High EMS. Or, for low EMS, the scene plays out like normal. The 'boss fight' in this case isn't a fight it is a collection of scenes that show how your choices affect the game play. Additionally, during the final stand mission the # enemies could be reduced by a % based on EMS. But alas...

What I can't stand is when game companies just throw a f*ck ton of enemies at you and call it the 'final battle' It just feels unsatisfying. It also feels lazy (to me at least). There was no resolution with the character or the buildup of Harbinger.


Harbinger is just one Reaper. In Mass Effect 3, you've got thousands of them to defeat. So defeating Harbinger doesn't solve anything really. Reapers are kind of like a hive mind, kill one, and the next Reaper comes in and takes Harbinger's place.

However, that whole EMS thing is basically how the ending played out (choices affect the ending),

Earth severely damaged
Earth completely vaporized
Earth saved, Shepard lives

etc.


You are correct, without starkid, killing harbinger is irrelevant in the end as he is just another reaper (albeit my favorite)

However, he is blocking you from your goal (thus why killing him would matter in that context) and the EMS would determine your success in killing him or at least resolving his character arc.