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Of all the things EC tried to fix this wasn't done though it was one of the biggest complaints


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#26
StoneSwords

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jfeth713 wrote...

ZombieGambit wrote...

That's assuming that that wasn't Shepard's dying breath or that he was in a fit enough condition to remain alive for much longer, let alone to be meeting and greeting with the Normandy crew right after being blown up and most likely blasted off into space to crash land on the surface of earth.

You don't inhale when you die.


Exactly, and what would be the point of showing a random chest rise with an inhale, after we just saw Shep walk into a firey explosion, except to imply that Shep is alive?  Plus, isn't the file name for that cinematic "ShepardLives" or "ShepardAlive" or something like that?

#27
Mcfly616

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The only reason they didn't extend the breathe scene is because it would destroy indoc theory....


(Didn't want to ****** off 80% of the fans that said they believe in IT, even though they probably were just saying they did so they could get something completely different than the original endings)

#28
liggy002

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They foolishly didn't decide to expand the breath scene because they wanted to keep the game open ended for the IT interpretation. It's one of those really annoying things that leaves you with tons of questions... I don't like endings like that. If they are honoring the IT, then they should provide an ending for that. Otherwise, they should stop spouting bull**** that the IT is a valid interpretation.

#29
liggy002

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Mcfly616 wrote...

The only reason they didn't extend the breathe scene is because it would destroy indoc theory....


(Didn't want to ****** off 80% of the fans that said they believe in IT, even though they probably were just saying they did so they could get something completely different than the original endings)


Yet somehow these same IT people aren't pissed that they didn't get an ending.  I'm really doing a huge facepalm here.

#30
StoneSwords

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liggy002 wrote...

They foolishly didn't decide to expand the breath scene because they wanted to keep the game open ended for the IT interpretation. It's one of those really annoying things that leaves you with tons of questions... I don't like endings like that. If they are honoring the IT, then they should provide an ending for that. Otherwise, they should stop spouting bull**** that the IT is a valid interpretation.


Exactly, I don't understand why Bioware can't just add alternate endings, via dlc or whatever, while still keeping their original endings intact and achievable, that way everybody goes home happy

#31
3DandBeyond

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RocketManSR2 wrote...

Even overhearing voices of a rescue team finding Shepard would have helped. Unfortunately, Shepard will forever be dying in a pile of rubble with no help in sight. Thanks, BioWare.


Yes, and Bioware even attempted to say they understood that what pissed people off was that this was the end of Shepard's story arc.  Then, they created the EC and showed they'd understood nothing.

As for the rest of it, I do say that the kid is a big part of the problem-that and the idea that the endings must be choices.  No matter what I'd always want a way for us to play the game and bring Shepard and team out alive (like in ME2), but even just removing the kid and the choice factor would have helped to fix it a bit.  If the choices had been consequences of the Shepard you played and some AI or VI was there merely to explain what would happen when Shepard used the crucible, it would have been better.

For instance, side with TIM, save collector base, believe control is possible, and then control is what would happen but not as a choice.  And the variety could have been good and bad versions of each consequence.  Take control and if there's say good intent, Shepard lives, controls the reapers, tells people they exist to fix things and then will be destroyed or something.  With bad intent, Shepard dies and becomes reaper overlord with the galaxy under control as well. 

The kid is wrapped up in the choices and creates a mess.  The breath scene is ridiculous and given the enormity of the explosion and all that the kid says about destroy, it makes little sense.  So, overall, I'd want real logic and rational things to be used and to happen, and I'd want one way to win and achieve the hero's survival.  But I want it all to make sense.

#32
Ithurael

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Mcfly616 wrote...

The only reason they didn't extend the breathe scene is because it would destroy indoc theory....


(Didn't want to ****** off 80% of the fans that said they believe in IT, even though they probably were just saying they did so they could get something completely different than the original endings)


Yah, I do agree with this.

I suppose that Bioware writers were tickled pink by the interpretation and wanted to give some 'nods' to it in the EC.

I however, would have just downright preferred IT or not IT. Not both.

#33
Guest_Flog the 63rd_*

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DON'T FEED THE TROLLS GUYS

or rather, the one troll we call David7204

#34
Mathias

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3DandBeyond wrote...

RocketManSR2 wrote...

Even overhearing voices of a rescue team finding Shepard would have helped. Unfortunately, Shepard will forever be dying in a pile of rubble with no help in sight. Thanks, BioWare.


Yes, and Bioware even attempted to say they understood that what pissed people off was that this was the end of Shepard's story arc.  Then, they created the EC and showed they'd understood nothing.

As for the rest of it, I do say that the kid is a big part of the problem-that and the idea that the endings must be choices.  No matter what I'd always want a way for us to play the game and bring Shepard and team out alive (like in ME2), but even just removing the kid and the choice factor would have helped to fix it a bit.  If the choices had been consequences of the Shepard you played and some AI or VI was there merely to explain what would happen when Shepard used the crucible, it would have been better.

For instance, side with TIM, save collector base, believe control is possible, and then control is what would happen but not as a choice.  And the variety could have been good and bad versions of each consequence.  Take control and if there's say good intent, Shepard lives, controls the reapers, tells people they exist to fix things and then will be destroyed or something.  With bad intent, Shepard dies and becomes reaper overlord with the galaxy under control as well. 

The kid is wrapped up in the choices and creates a mess.  The breath scene is ridiculous and given the enormity of the explosion and all that the kid says about destroy, it makes little sense.  So, overall, I'd want real logic and rational things to be used and to happen, and I'd want one way to win and achieve the hero's survival.  But I want it all to make sense.


They still don't understand. Or maybe they do but they're too afraid to change it because it would admit that they were wrong. 

#35
Ithurael

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Flog the 63rd wrote...

DON'T FEED THE TROLLS GUYS

or rather, the one troll we call David7204


I miss the days when we had trolls of quality...

I miss Shepdog

I miss 7thIslandHead

...BSN has never been the same since they left...

#36
3DandBeyond

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StoneSwords wrote...

liggy002 wrote...

They foolishly didn't decide to expand the breath scene because they wanted to keep the game open ended for the IT interpretation. It's one of those really annoying things that leaves you with tons of questions... I don't like endings like that. If they are honoring the IT, then they should provide an ending for that. Otherwise, they should stop spouting bull**** that the IT is a valid interpretation.


Exactly, I don't understand why Bioware can't just add alternate endings, via dlc or whatever, while still keeping their original endings intact and achievable, that way everybody goes home happy


Actually part of the problem is that they've created a confrontational situation here.  They caused fans to be at war with each other.  I (and others) suggested just this and in one thread I created, I got a lot of positive responses to it-people were willing to pay for such content for the most part.  However, there is a group of people here that figure that if they are happy with the endings that they have, then that's all that matters.  They don't want others to be happier.  As I see it, creating alternate endings that could even be completely optional content would be a win-win for BW and fans.  Those that don't want it, wouldn't have to get it, those that do, would make ME3 a more inclusive experience.  More people liking the game means more money for future content (if it's good). 

But, bottom line is there are people that will always speak out against this as if we are at war.  If you get what you want, they think it means they are losing something-they can't let go just as they accuse people like you and me of not being able to let go.  It's sad, really because I'd like to see everyone somewhat happier.  Another tactic they use is to say all you want is a Disney type ending-they do this to belittle those who want a way to a happier ending, even when all along we've said that there's no happy ending here with the galaxy a mess, billions dead, and all the rebuilding needed.  As I see it, the galaxy needs living heroes to help rebuild worlds and lives.

As I've said, I'm no ITer, but I'd pay for IT endings as well as the types of endings I want.  I'd pay for a lot of different content if they just fixed what is right now.

Modifié par 3DandBeyond, 02 janvier 2013 - 06:38 .


#37
Clayless

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StoneSwords wrote...

liggy002 wrote...

They foolishly didn't decide to expand the breath scene because they wanted to keep the game open ended for the IT interpretation. It's one of those really annoying things that leaves you with tons of questions... I don't like endings like that. If they are honoring the IT, then they should provide an ending for that. Otherwise, they should stop spouting bull**** that the IT is a valid interpretation.


Exactly, I don't understand why Bioware can't just add alternate endings, via dlc or whatever, while still keeping their original endings intact and achievable, that way everybody goes home happy


No it wouldn't, it would either ****** off the people that are happy with the endings, and people that aren't, because you now have to pay for the best (or if IT) only real ending, or they'd have to state it's non-canon in which case it would ****** off everyone who already hates the endings.

In other words, no one is happier.

#38
ZombieGambit

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jfeth713 wrote...

ZombieGambit wrote...

That's assuming that that wasn't Shepard's dying breath or that he was in a fit enough condition to remain alive for much longer, let alone to be meeting and greeting with the Normandy crew right after being blown up and most likely blasted off into space to crash land on the surface of earth.

You don't inhale when you die.

Do you know this from first hand experience or something? Besides, even if that were true that still doesn't negate the rest of my post.

#39
3DandBeyond

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ZombieGambit wrote...

jfeth713 wrote...

ZombieGambit wrote...

That's assuming that that wasn't Shepard's dying breath or that he was in a fit enough condition to remain alive for much longer, let alone to be meeting and greeting with the Normandy crew right after being blown up and most likely blasted off into space to crash land on the surface of earth.

You don't inhale when you die.

Do you know this from first hand experience or something? Besides, even if that were true that still doesn't negate the rest of my post.


Actually the body can do a lot of random things in dying.  Usually it's not a gasp in, however muscle contractions could mimic that.  Dead bodies can have random movement, twitches, expulsion of air.  The people I saw die did release air, but that does not mean that an involuntary action that appears to be a gasp in can't take place-it just normally would not.  And that looks like a gasp to intake air.

Modifié par 3DandBeyond, 02 janvier 2013 - 06:46 .


#40
StoneSwords

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3DandBeyond wrote...

StoneSwords wrote...

liggy002 wrote...

They foolishly didn't decide to expand the breath scene because they wanted to keep the game open ended for the IT interpretation. It's one of those really annoying things that leaves you with tons of questions... I don't like endings like that. If they are honoring the IT, then they should provide an ending for that. Otherwise, they should stop spouting bull**** that the IT is a valid interpretation.


Exactly, I don't understand why Bioware can't just add alternate endings, via dlc or whatever, while still keeping their original endings intact and achievable, that way everybody goes home happy


Actually part of the problem is that they've created a confrontational situation here.  They caused fans to be at war with each other.  I (and others) suggested just this and in one thread I created, I got a lot of positive responses to it-people were willing to pay for such content for the most part.  However, there is a group of people here that figure that if they are happy with the endings that they have, then that's all that matters.  They don't want others to be happier.  As I see it, creating alternate endings that could even be completely optional content would be a win-win for BW and fans.  Those that don't want it, wouldn't have to get it, those that do, would make ME3 a more inclusive experience.  More people liking the game means more money for future content (if it's good). 

But, bottom line is there are people that will always speak out against this as if we are at war.  If you get what you want, they think it means they are losing something-they can't let go just as they accuse people like you and me of not being able to let go.  It's sad, really because I'd like to see everyone somewhat happier.  Another tactic they use is to say all you want is a Disney type ending-they do this to belittle those who want a way to a happier ending, even when all along we've said that there's no happy ending here with the galaxy a mess, billions dead, and all the rebuilding needed.  As I see it, the galaxy needs living heroes to help rebuild worlds and lives.

As I've said, I'm no ITer, but I'd pay for IT endings as well as the types of endings I want.  I'd pay for a lot of different content if they just fixed what is right now.


I hear what you're saying, 3D, and I couldn't agree more, and to add to this discussion, Bioware made an alternate ending DLC for DA:O once before, where it explored what an alternate way that the game could have gone if the Warden had died during the joining.  It was interesting to play, and I don't see why they couldn't do something similar for Mass Effect, i.e. take out starkid, and just make the crucible disable Reaper sheilds and kinetic barriers, or something along those lines just for example

#41
jfeth713

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3DandBeyond wrote...

ZombieGambit wrote...

jfeth713 wrote...

ZombieGambit wrote...

That's assuming that that wasn't Shepard's dying breath or that he was in a fit enough condition to remain alive for much longer, let alone to be meeting and greeting with the Normandy crew right after being blown up and most likely blasted off into space to crash land on the surface of earth.

You don't inhale when you die.

Do you know this from first hand experience or something? Besides, even if that were true that still doesn't negate the rest of my post.


Actually the body can do a lot of random things in dying.  Usually it's not a gasp in, however muscle contractions could mimic that.  Dead bodies can have random movement, twitches, expulsion of air.  The people I saw die did release air, but that does not mean that an involuntary action that appears to be a gasp in can't take place-it just normally would not.  And that looks like a gasp to intake air.


In real life yes, but in things like video games or movies that scene is put there for a specific reason.

#42
Maxster_

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Ithurael wrote...

David7204 wrote...

Ithurael wrote...

Catalyst on Citadel the entire time > Breath Scene

A reunion would mean little with the conclusion to the central conflict still tied up in nonsense, contrivances, and a blatant retcon.

but hey, if it helps why the fudge not?


What 'retcon' is that?


Starkid

Define: Retcon
Clicky
"is the alteration of previously established facts in a fictional work."

"We are each a nation, independent. Free of all weakness" - Soveriegn
define: independent
adj "Free from outside control; not depending on another's authority"

"I control the reapers, they are my solution" - Starkid

but that is small stuff compared to the big fish here:
Soveriegn needing Saren to open the citadel arms when Starkid on the citadel with the power to control the citadel arms. (see control ending)

No in game lore or explanation as to why Sovy needed Saren when that was there the ENTIRE TIME!

If you want to try and argue 'prothean sabatoge' remember one thing, that the sabatoge (as explained by the lore) only affected the keepers ability to trigger the relay to dark space.

I have seen other explanations (using heavy amount of headcanon) saying that "Well the reason he didn't open the citadel was because he didn't want to thus why the citadel didn't open". Others have said it is blatantly implied. I have yet to see where. A blantant implication (or inference) is akin to this:
Starkid controls all reapers
Harbinger is a reaper
Starkid controls Harbinger

If anyone can provide an in game in universe explanation (no headcanon or speculation) for why starkid (as the reaper overmind with control over the citadel arms) wouldn't just open the citadel during ME1 let me know I would be overjoyed. The only logical explanation I have got is that they added the character for this game only (not even conceiving of him in ME1 or 2) to wrap up the plot.

Good post :police:

Modifié par Maxster_, 02 janvier 2013 - 06:52 .


#43
Mello

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Ithurael wrote...

Flog the 63rd wrote...

DON'T FEED THE TROLLS GUYS

or rather, the one troll we call David7204


I miss the days when we had trolls of quality...

I miss Shepdog

I miss 7thIslandHead

...BSN has never been the same since they left...

Damn right.
And all I wanted was my Shepard to come out of the rubble and make little blue babies with Liara. Why Bioware, WHY? :crying:

Modifié par iPoohCupCakes, 02 janvier 2013 - 06:58 .


#44
StoneSwords

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Our_Last_Scene wrote...

StoneSwords wrote...

liggy002 wrote...

They foolishly didn't decide to expand the breath scene because they wanted to keep the game open ended for the IT interpretation. It's one of those really annoying things that leaves you with tons of questions... I don't like endings like that. If they are honoring the IT, then they should provide an ending for that. Otherwise, they should stop spouting bull**** that the IT is a valid interpretation.


Exactly, I don't understand why Bioware can't just add alternate endings, via dlc or whatever, while still keeping their original endings intact and achievable, that way everybody goes home happy


No it wouldn't, it would either ****** off the people that are happy with the endings, and people that aren't, because you now have to pay for the best (or if IT) only real ending, or they'd have to state it's non-canon in which case it would ****** off everyone who already hates the endings.

In other words, no one is happier.


I think you misunderstood.....I was saying that if you're happy with the current endings, then you're already satisfied, and that's cool.  All they would have to do is make alternate/additional endings that implement some of the bigger fan theories out there, such as IT just for example.  That way it doesn't invalidate their original endings at all.  You'll still be able synthesize or control to your heart's desire if that's your wish, but if you want something else, you can get that

#45
3DandBeyond

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StoneSwords wrote...

3DandBeyond wrote...

StoneSwords wrote...

liggy002 wrote...

They foolishly didn't decide to expand the breath scene because they wanted to keep the game open ended for the IT interpretation. It's one of those really annoying things that leaves you with tons of questions... I don't like endings like that. If they are honoring the IT, then they should provide an ending for that. Otherwise, they should stop spouting bull**** that the IT is a valid interpretation.


Exactly, I don't understand why Bioware can't just add alternate endings, via dlc or whatever, while still keeping their original endings intact and achievable, that way everybody goes home happy


Actually part of the problem is that they've created a confrontational situation here.  They caused fans to be at war with each other.  I (and others) suggested just this and in one thread I created, I got a lot of positive responses to it-people were willing to pay for such content for the most part.  However, there is a group of people here that figure that if they are happy with the endings that they have, then that's all that matters.  They don't want others to be happier.  As I see it, creating alternate endings that could even be completely optional content would be a win-win for BW and fans.  Those that don't want it, wouldn't have to get it, those that do, would make ME3 a more inclusive experience.  More people liking the game means more money for future content (if it's good). 

But, bottom line is there are people that will always speak out against this as if we are at war.  If you get what you want, they think it means they are losing something-they can't let go just as they accuse people like you and me of not being able to let go.  It's sad, really because I'd like to see everyone somewhat happier.  Another tactic they use is to say all you want is a Disney type ending-they do this to belittle those who want a way to a happier ending, even when all along we've said that there's no happy ending here with the galaxy a mess, billions dead, and all the rebuilding needed.  As I see it, the galaxy needs living heroes to help rebuild worlds and lives.

As I've said, I'm no ITer, but I'd pay for IT endings as well as the types of endings I want.  I'd pay for a lot of different content if they just fixed what is right now.


I hear what you're saying, 3D, and I couldn't agree more, and to add to this discussion, Bioware made an alternate ending DLC for DA:O once before, where it explored what an alternate way that the game could have gone if the Warden had died during the joining.  It was interesting to play, and I don't see why they couldn't do something similar for Mass Effect, i.e. take out starkid, and just make the crucible disable Reaper sheilds and kinetic barriers, or something along those lines just for example


I agree with that and it makes complete sense given entries in the codex regarding reaper vulnerabilities.  It's funny (sort of) that when all this was stated before as a way that reapers could be fought against, some people piped up and said that the codex wasn't to be believed. 

These same people also say that the war asset screen in the war room means nothing.  I mean, really then what in the game is supposed to mean anything.  The geth/quarian conflict means nothing (the kid doesn't think it's relevant nor does Shepard, apparently), the genophage means nothing (or if you cured it there'd be no way you'd pick synthesis), EDI isn't supposed to mean anything (or how could you pick destroy), the breath is ambiguous (don't you know Shepard's alive except if Shepard is dead), Sovereign was wrong so that's meaningless (really, you knew that right), the codex is just for fun so it's meaningless, Shepard says the crucible might be dangerous if they don't know what it does, but that's meaningless because Shepard is supposed to use it without really knowing what it does, Anderson's and Hackett's and just about everyone's opinion is meaningless because Shepard apparently is given the role of god over all, the real goal is meaningless because who didn't want to get to psychoanalize the reapers and their baby daddy (you know you did right), an authentic self-determined self-reliant life does not matter because just surviving does (sure Shepard said once that it wasn't about just surviving, but that does not matter). 

It's an amazingly long list of things that just don't matter in order to make the endings that exist somehow seem to work, but even so they never do truly work unless you never play the rest of the game.  If you at all thought the rest of the game and plot mattered, then the endings as they are should just be thrown out and the crucible (we must live with) should be what it was always believed to be a weapon of a sort used to make the reapers more vulnerable and beatable.  Straightforward and true and ultimately it would be meaningful.

I actually think that a lot of people that are dead set against this kind of DLC would buy it and enjoy it, no matter what they say.  It's all about winning the war of fans for them-but for me, it's about having a game series I love (warts and all) be something I like at the end.  I don't want to fight with others about this, because I'm glad they like what they have-I just think they should also want others to like the game as well.  Any true fan would.

#46
devSin

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I'm not sure the ending can be fixed, though I still wish they'd try (the extended cut merely papers over some of the... unfortunate implications that were intended to be drawn from the original cut; narratively, it doesn't actually resolve many problems with the story and its supposed conclusion).

The breath scene, if it wasn't to be altered, should have been removed. To use it as-is while changing everything that comes before it diminishes both the scene and the additions (now none of it makes any sense, unless you rightly dismiss it as a self-serving bone to be tossed to people distraught by Shepard's demise, something that has no narrative significance beyond signaling that it took Shepard a few moments to fully expire).

#47
3DandBeyond

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StoneSwords wrote...


I think you misunderstood.....I was saying that if you're happy with the current endings, then you're already satisfied, and that's cool.  All they would have to do is make alternate/additional endings that implement some of the bigger fan theories out there, such as IT just for example.  That way it doesn't invalidate their original endings at all.  You'll still be able synthesize or control to your heart's desire if that's your wish, but if you want something else, you can get that


This is the crux of the problem.  What the poster you are replying to is failing to note is that many people have already written in support of new endings that they would even be willing to pay for.  There have been numerous threads stating this over and over again.

This would mean more money for BW to keep creating things, and would increase the fanbase by bringing back some disaffected fans.  The people that would be unwilling to pay will not come back no matter what.  The people that are happy with what they have by and large aren't going to complain.  However, there are loud voices on both sides that might make some noise.  I do think those that say that means you have to pay to get a good ending do have the most valid complaint, but I suggested this as a compromise.  I see that BW screwed up royally, but in my mind I can continue to sing the same song and not want it fixed (it's not realistic to expect a free fix) or I can compromise.  Would I be totally happy with this?  No, but bottom line for me is making the game satisfying and something I like playing.  I believe it's a fool's gambit to try and force BW to become a non-business at this point.  They made a mistake and fixing it would need cooperation from all of us.

The other side of the argument has always been rather silly.  I've had people complain that if BW made new endings it would be wrong because too many people would want them.  That makes no sense, but is honestly what people have said.  In fact, this is exactly the reason for BW to make new endings.

I've said they would be completely optional-like what you have then you'd never have to see the new endings.  Then, another ridiculous statement is made that a person who likes the endings they now have would always know the new endings exist and it would ruin their game.  Ok, I don't understand this either.  Some of the people that said this also say they never listened to pre-release hype about the game.  They know all about the hype and what the devs said so why didn't this ruin their game as well-never saw it either. 

I was even called selfish for suggesting that fans who wanted a new ending would pay for DLC that would make BW money, regain some fans, make way for other DLC to be created that would have a bigger audience (having regained some fans).  The thought was that it would mean BW wouldn't have time to make other great DLC like Omega (which is meh-would have been more fun if the endings had some winnable aspect and more buyers).

My point here is the reasons for BW not to create new endings are IMO really weak and just plain bitter in some regards.  Creating new endings would actually have been a positive move-a way to even bring back some fans and make the game playable to the end. 

#48
RocketManSR2

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I purchased a product and it was missing some pieces. Contacted the manufacturer and they gave me a free coat of new paint. It doesn't change the fact that I'm still missing those pieces.

#49
Clayless

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StoneSwords wrote...

Our_Last_Scene wrote...

No it wouldn't, it would either ****** off the people that are happy with the endings, and people that aren't, because you now have to pay for the best (or if IT) only real ending, or they'd have to state it's non-canon in which case it would ****** off everyone who already hates the endings.

In other words, no one is happier.


I think you misunderstood.....I was saying that if you're happy with the current endings, then you're already satisfied, and that's cool.  All they would have to do is make alternate/additional endings that implement some of the bigger fan theories out there, such as IT just for example.  That way it doesn't invalidate their original endings at all.  You'll still be able synthesize or control to your heart's desire if that's your wish, but if you want something else, you can get that


No it wouldn't, because everyone that hates the ending would still hate them, even with a non-canon DLC. Arguably they would hate them more due to the fact the only ending they like is meaningless.

#50
StoneSwords

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Our_Last_Scene wrote...

StoneSwords wrote...

Our_Last_Scene wrote...

No it wouldn't, it would either ****** off the people that are happy with the endings, and people that aren't, because you now have to pay for the best (or if IT) only real ending, or they'd have to state it's non-canon in which case it would ****** off everyone who already hates the endings.

In other words, no one is happier.


I think you misunderstood.....I was saying that if you're happy with the current endings, then you're already satisfied, and that's cool.  All they would have to do is make alternate/additional endings that implement some of the bigger fan theories out there, such as IT just for example.  That way it doesn't invalidate their original endings at all.  You'll still be able synthesize or control to your heart's desire if that's your wish, but if you want something else, you can get that


No it wouldn't, because everyone that hates the ending would still hate them, even with a non-canon DLC. Arguably they would hate them more due to the fact the only ending they like is meaningless.


What are you talking about?  Who said anything about a canon ending?  as it is right now, there are 4 choices you can make at the end, can you tell me which one is canon? No? That's because as of right now there is no "canon ending".  So how would adding 1 or 2 more endings make any of the others more or less canon?